Project Reality: BF2 v1.5 Announced!

Project Reality announcements and development highlights.
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Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Project Reality: BF2 v1.5 Announced!

Post by Mineral »

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After a long wait, we can finally announce the next major release of Project Reality: v1.5. This will be our 38th major release! Thanks to some changes on how we make releases, we were able to build a total of 20 patches between v1.4 and v1.5. This has allowed the team to focus on new big content updates for this and future releases.

And speaking of a big content update, we are really excited to finally be able to present you with something the community has waited for a long time: The Polish faction has finally made its way into PR! Being in development for years, the Polish faction was brought together by dozens of community members (see below) working on it together with the PR-team, once again highlighting that this mod, more than anything else, lives off and grows with the dedication of its community members stepping up to the task. Thanks to all of them for their hard work!

Next to the Polish Forces there are a few new additions to other factions including the Russian GAZ Tigr-M armored jeep and a brand new DAF YA-4442 truck series for the Dutch Forces. As well as a few gameplay tweaks, optimizations and bug fixes. More will be revealed in the coming days when we will post the full changelog. But for now enjoy the screenshots below.

We also want to take this opportunity to show off the new player manual. We have gone to an online system which allows easier community translations and updates with every PR release. It's already updated to v1.5 so if you have a keen eye you can already spot a few gameplay changes v1.5 will bring. We will continue to update it over the next few days and weeks to include video tutorials and more chapters. If you are interested in helping out go over to this thread.

We do not have an exact release date yet for v1.5 but the wait won't be much longer now! Unforeseen complications could always push it further. Stay tuned to our social channels and the forums for more information, media, and of course the release.
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Full Community Contributor list
  • Dariusz "ddeo" Deoniziak - Community Factions Leads, Art Team (3D, 2D)
  • "Fresz" - Community Factions Leads
  • Damian "Wyspa" Wyspianski - Community Factions Leads, Art Team (2D)
  • Clive Williams - Programming Team
  • Piotr "Flamaster" Widuchowski - Art Team (3D, 2D)
  • Pawel "PaulPL1" Baran - Art Team (3D), Programming Team
  • Wojciech "Veti" Klimas - Art Team (3D, 2D)
  • Mateusz "MTO" Galka - Art Team (3D, 2D)
  • Mauricio "maurib" Meza Burbano - Art Team (3D, 2D)
  • "Kruk" - Art Team (3D, 2D)
  • "Trek" - Art Team (2D)
  • "Dodek" - Programming Team
  • Adrej "Megagoth1702" Schmitt - Additional Contributions (Sounds)
  • Adam "Antol" Kulasek - Additional Contributions (Sounds), Art Team (2D)
  • Przemyslaw "DJFizyk" Woznicki - Additional Contributions (Sounds)
  • Robert "Solty" Soltysik - Additional Contributions (Sounds)
  • "HughJass" - Mapping Team
  • "Bad1n" - Mapping Team
  • "Rabbit" - Mapping Team
  • "Spyker" - Mapping Team
  • Daniel "Grober" Zietek - Mapping Team, Art Team (2D), Programming Team
  • "Develop13" - Art Team (Animation)
  • "Kane" - Art Team (3D)
  • "Brother" - Art Team (3D)
  • "Noon" - Art Team (2D)
  • "wojtQ" - Art Team (2D)
  • Maciej "Kox" Adamczewski - Special Thanks
  • Michal "Bagno" Bagniewski - Special Thanks
  • "Ragni" - Special Thanks
  • "Uncle Blues" - Special Thanks
  • "BroCop" - Special Thanks
Support Project Reality!
The Project Reality Team develops this modification completely free of charge for its community to download and play. If you would like to show your support, please consider donating to our team. These funds go directly towards website expenses, including bandwidth, hosting, domain registration, and maintenance. We never use donation funds to directly pay team members.
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For more information, please feel free to join us on our public forums to discuss this and other news. Also, be sure to connect to Project Reality through social media to stay informed and receive up to the minute updates, the occasional leaked bit of information, and more! See you on the battlefield!

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- The Project Reality Team
Last edited by Mineral on 2019-07-15 11:56, edited 6 times in total.
Frontliner
PR:BF2 Contributor
Posts: 1884
Joined: 2012-10-29 09:33

Re: Project Reality: BF2 v1.5 Announced!

Post by Frontliner »

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VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
Rezza
Posts: 2309
Joined: 2008-04-06 20:53

Re: Project Reality: BF2 v1.5 Announced!

Post by Rezza »

OMG YES! It took a year but... ALL ABOARD THE HYPE TRAIN! Thanks for all the work and contributions.
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VTRaptor
Posts: 330
Joined: 2015-06-25 14:49

Re: Project Reality: BF2 v1.5 Announced!

Post by VTRaptor »

KURRRRRRRWWWWWAAAAAAAAAAAAAA
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Project Reality: BF2 v1.5 Announced!

Post by PatrickLA_CA »

YES! First time in a decade that an update of PR will come right after I've finished my exams.
In-game: Cobra-PR
PeppeJ
Posts: 195
Joined: 2010-11-06 10:32

Re: Project Reality: BF2 v1.5 Announced!

Post by PeppeJ »

  • Just like rearming, requesting kits from crates will deplete the supply crates. Each kit will cost 200 points, with light crates having 1500 (7x kits) and heavy ones 3000 (14x kits).
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WeedT0aster1
Posts: 21
Joined: 2017-06-25 12:03

Re: Project Reality: BF2 v1.5 Announced!

Post by WeedT0aster1 »

This looks sick, can't wait to play, the fun part about it is that it comes right after I finish my exams.
Ahmed1109
Posts: 1
Joined: 2016-07-27 21:24

Re: Project Reality: BF2 v1.5 Announced!

Post by Ahmed1109 »

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Suchar
PR:BF2 Lead Developer
Posts: 2208
Joined: 2016-10-12 13:25
Location: Poland

Re: Project Reality: BF2 v1.5 Announced!

Post by Suchar »

Yaaaaaaaaaaaaaaaay
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Mr.VdHeide
PR:BF2 Developer
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Re: Project Reality: BF2 v1.5 Announced!

Post by Mr.VdHeide »

Such a nice truck the Dutch are getting, though that polish faction is a nice addition to the game as well. :razz:


D.J.
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ddeo
Retired PR Developer
Posts: 790
Joined: 2012-04-26 08:16

Re: Project Reality: BF2 v1.5 Announced!

Post by ddeo »

Big, big thanks to everyone who worked on the Polish faction and made it possible. You are awesome!
DusanYugoslavia
Posts: 67
Joined: 2010-01-07 12:32

Re: Project Reality: BF2 v1.5 Announced!

Post by DusanYugoslavia »

Yeeeeyy
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ur4s26
Posts: 1
Joined: 2016-11-27 22:44

Re: Project Reality: BF2 v1.5 Announced!

Post by ur4s26 »

Can’t wait! Respect to all the people who have worked on this!
hades198
Posts: 71
Joined: 2009-12-03 22:31

Re: Project Reality: BF2 v1.5 Announced!

Post by hades198 »

Isn't Shahadah Rabbit's map, cause I aint seeing any recognition for it?
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Project Reality: BF2 v1.5 Announced!

Post by Psyko »

PeppeJ wrote:
  • Just like rearming, requesting kits from crates will deplete the supply crates. Each kit will cost 200 points, with light crates having 1500 (7x kits) and heavy ones 3000 (14x kits).
wait........what?



this is like when a complicated bill is proposed in government and they sneak in little things to screw us over. :(
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Project Reality: BF2 v1.5 Announced!

Post by PatrickLA_CA »

Well, it clearly states that this isn't a changelog and the full changelog will come in a few days. Besides, this is a good change, it will make logistics even more important, this way, we'll have to use more of those awesome DAF trucks. That might as well be the most real model I've seen in PR so far.
In-game: Cobra-PR
ddeo
Retired PR Developer
Posts: 790
Joined: 2012-04-26 08:16

Re: Project Reality: BF2 v1.5 Announced!

Post by ddeo »

hades198 wrote:Isn't Shahadah Rabbit's map, cause I aint seeing any recognition for it?
Rabbit was the one of few who worked on the map. The list in the announcement is thanks to community members who worked on Polish faction. Whole Polish faction update is work of both community members, PR developers and contributors.
Pitexor
Posts: 1
Joined: 2017-01-01 14:20

Re: Project Reality: BF2 v1.5 Announced!

Post by Pitexor »

It would be pleasure to be killed from Rosomak drived by Tymoszenko and gunned by PacD.
Strepto
Posts: 55
Joined: 2011-03-13 21:49

Re: Project Reality: BF2 v1.5 Announced!

Post by Strepto »

:m1helmet:
hades198
Posts: 71
Joined: 2009-12-03 22:31

Re: Project Reality: BF2 v1.5 Announced!

Post by hades198 »

'[R-DEV wrote:ddeo;2180992']Rabbit was the one of few who worked on the map. The list in the announcement is thanks to community members who worked on Polish faction. Whole Polish faction update is work of both community members, PR developers and contributors.
Then "Full Community Contributor list" obviously isnt the full list. Especially when a key contributor is absent.
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