PR:BF2 v1.5: Outpost and Operation Thunder

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RyanTurner
Posts: 21
Joined: 2015-08-13 13:08

PR:BF2 v1.5: Outpost and Operation Thunder

Post by RyanTurner »

From about 3-4 Hours of playing straight PR on the new maps, my own and other's feedback towards the map.

Outpost
Cons of the map // My and others opinions
-Small size map
-Polish open to easy rushes over the MEC
-MEC base doesn't have a repair/re-arm station
-MEC base open spawnkilling (even if it's against the rules of the servers)
-Extreme framedrop around 5-18mins of map started.
-Some vehicles not spawning correctly (with wheels inside of the floor after respawing at MEC's base).

Operation Thunder
-Polish Backup scopes don't work.
-Polish Thermals (UAV and Helicopter) don't work.
-At Outpost razorwire can damage people outside
-Polish new armoured car (hoonker?) very quiet, that quiet, that a tank with killed engine can't hear it that well right behind him.
-People talking about Polish HAT using TOW round and 1 one-shotting everything? (can't confirm)

Personal words: Thanks for the update, was good and fun update, hope to see next patch of fixes on people's feedback =)
schakal811
Posts: 86
Joined: 2011-05-22 12:35

Re: PR:BF2 v1.5: Outpost and Operation Thunder

Post by schakal811 »

Outpost could be a nice map but the horrible fps makes it unplayable for me.
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Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: PR:BF2 v1.5: Outpost and Operation Thunder

Post by Mats391 »

schakal811 wrote:Outpost could be a nice map but the horrible fps makes it unplayable for me.
We saw people really enjoying Fallujah recently, so we tried to recreate the Fallujah experience in a new setting :p
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Mineral: TIL that Wire-guided missiles actually use wire
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