Project Reality: BF2 v1.5 Released!

Project Reality announcements and development highlights.
Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: Project Reality: BF2 v1.5 Released!

Post by Adriaan »

Congrats on the release guys, awesome looking work and a sweet trailer to boot!
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Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Re: Project Reality: BF2 v1.5 Released!

Post by Raklodder »

I love you guys!
altfuture
Posts: 72
Joined: 2010-03-25 03:10

Re: Project Reality: BF2 v1.5 Released!

Post by altfuture »

Magnificent job guys! After 10 years of playing, this game never ceased to keep my attention.
carmikaze
Posts: 1038
Joined: 2013-01-25 15:36

Re: Project Reality: BF2 v1.5 Released!

Post by carmikaze »

Damn, what was the last update for vanilla BF2? 1.51? When PR gets v1.51 it will be a sentimental moment :)

Amazing work everyone, can't beat the dedication and love you put into the game.
Fastjack
PR:BF2 Contributor
Posts: 525
Joined: 2011-09-04 19:47

Re: Project Reality: BF2 v1.5 Released!

Post by Fastjack »

Last patchname for BF2 was 1.5.
Patch 1.51 was for BF2142.
Rotblut
Posts: 63
Joined: 2015-04-09 14:12

Re: Project Reality: BF2 v1.5 Released!

Post by Rotblut »

[R-CON]Fastjack wrote:Last patchname for BF2 was 1.5.
Patch 1.51 was for BF2142.
I remember the 1.5 update of BF2 caused many Problems to some People. :o ops:

This here will just be fine.
carmikaze
Posts: 1038
Joined: 2013-01-25 15:36

Re: Project Reality: BF2 v1.5 Released!

Post by carmikaze »

It's time to be sentimental then! :)
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captainfuture
PR:BF2 QA Tester
Posts: 84
Joined: 2010-10-21 00:36
Location: Germany

Re: Project Reality: BF2 v1.5 Released!

Post by captainfuture »

Love it so much. Thank you so much guys!
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rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: Project Reality: BF2 v1.5 Released!

Post by rushn »

nice keep up the great work
solidfire93
Posts: 491
Joined: 2015-06-26 14:21

Re: Project Reality: BF2 v1.5 Released!

Post by solidfire93 »

Great job to DEV team and all of those who worked on making this update possible, especially great job on the new maps with the variety of Assets and layers it makes PR fresh again... keep up the good work
Rotblut
Posts: 63
Joined: 2015-04-09 14:12

Re: Project Reality: BF2 v1.5 Released!

Post by Rotblut »

So with the polish card outpost you have done me two favourites. With the mi 17 Hip-H you can fly like in the living room chair and the two buildings that you can destroy, (Iloveitsomuch) I have also found. Beautiful map very nice details. Noting to complain. :lol:
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Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: Project Reality: BF2 v1.5 Released!

Post by Mats391 »

We are looking at releasing a patch to fix some issues and add some polishing tomorrow. That should also fix invalid CdKeys.
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Mineral: TIL that Wire-guided missiles actually use wire
Solty
Posts: 5
Joined: 2009-11-16 07:36

Re: Project Reality: BF2 v1.5 Released!

Post by Solty »

I wanted to say thank you to both the Project Reality Team for making this possible and especially to the Polish Forces team for having me. It was very cool to work with you, I hope my voice serves PR well. :D
VTRaptor
Posts: 330
Joined: 2015-06-25 14:49

Re: Project Reality: BF2 v1.5 Released!

Post by VTRaptor »

Your voice is a meme now XD
TheWurst
Posts: 12
Joined: 2012-03-03 23:24

Re: Project Reality: BF2 v1.5 Released!

Post by TheWurst »

[R-DEV]Mats391 wrote:We are looking at releasing a patch to fix some issues and add some polishing tomorrow. That should also fix invalid CdKeys.
Are you going to fix the enforced EAX option as well? I don't mind if I have to edit the configuration file manually, but I don't feel like playing PR with EAX bathroom acoustics.
UTurista
PR:BF2 Developer
Posts: 985
Joined: 2011-06-14 14:13

Re: Project Reality: BF2 v1.5 Released!

Post by UTurista »

TheWurst wrote:Are you going to fix the enforced EAX option as well? I don't mind if I have to edit the configuration file manually, but I don't feel like playing PR with EAX bathroom acoustics.
[R-DEV]Mineral wrote:Updated settings to now force EAX if it is available.
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Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
TheWurst
Posts: 12
Joined: 2012-03-03 23:24

Re: Project Reality: BF2 v1.5 Released!

Post by TheWurst »

Yeah, I know this behavior is intended, but as I pointed out in the changelog thread, it's a rather bad idea:

https://www.realitymod.com/forum/f604-p ... ost2181831
hugger
Posts: 7
Joined: 2017-03-29 13:57

Re: Project Reality: BF2 v1.5 Released!

Post by hugger »

EAX makes the game sound really bad on some systems, don't know what the reason was for forcing it, but it's quite annoying for some of us
Automobilie
Posts: 4
Joined: 2016-02-07 05:09

Re: Project Reality: BF2 v1.5 Released!

Post by Automobilie »

TheWurst wrote:Are you going to fix the enforced EAX option as well? I don't mind if I have to edit the configuration file manually, but I don't feel like playing PR with EAX bathroom acoustics.

Get a shitbucket, no more playing in the bathroom!
byxanka
Posts: 2
Joined: 2016-11-21 17:57

Re: Project Reality: BF2 v1.5 Released!

Post by byxanka »

FPS has got down very much
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