Polish Forces

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X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Polish Forces

Post by X-Alt »

They have probably surpassed v1.2's Dutch Forces in levels of brokenness. MEC and Russia are outclassed in every single way, save for IFVs that aren't used as counters. The Poles have all the good assets stacked on all 3 maps, namely Operation Thunder where there are absolutely no holes in their lineup.

Beryl: Basically an AK-74 with more up\down and less side-to-side recoil, fires superior 5.56. Crisp magnifiers for everybody, and tons of alt kits get holographic sights.
Mini Beryl: Very controllable and gets a holo, but not quite as good as the MP5 (which needs to be spammed in CQB for MEC to have a fighting chance).
AR: PKM melting machine, meanwhile other Blufor factions get ironsight GPMGs as the MG kit
Breacher: Has a shotgun
LAT: 3x PG-7VM with a scope and magnified rifle......
MG: UKM-2K best sniper 2018

BRDM-M97: throwaway .50cal with thermals, much better than the Fennek or even the CROW Humvee, albeit not soloable.
KTO: Similar to the VBCI without driver thermals but offset by great gun with Bushmaster ROF and Warrior 30mm punch.
BMP-1: Great armor killer, acceptable against INF
PT-91: Same as MEC T-72S. Good enough
F-16C: best jet in PR
Last edited by X-Alt on 2018-02-03 22:14, edited 7 times in total.
agentlegend
Posts: 55
Joined: 2016-09-08 19:10

Re: Polish Forces

Post by agentlegend »

5.56 is not better than 5.45 never have thats a proven fact
I GOT MEDIC
Geronimo
Posts: 274
Joined: 2013-03-28 20:49

Re: Polish Forces

Post by Geronimo »

agentlegend wrote:5.56 is not better than 5.45 never have thats a proven fact
Unless I am reading something wrong here it is better:

Code: Select all

ObjectTemplate.create GenericProjectile 556_45_r
ObjectTemplate.material 3556
ObjectTemplate.damage 39
ObjectTemplate.minDamage 0.4
ObjectTemplate.DistToStartLoseDamage 400
ObjectTemplate.DistToMinDamage 1000
ObjectTemplate.gravityModifier 0.3
include projectiles_common.tweak
include projectiles_tracer_r.tweak 5

Code: Select all

ObjectTemplate.create GenericProjectile 545_39_g
ObjectTemplate.material 3556
ObjectTemplate.damage 36
ObjectTemplate.minDamage 0.4
ObjectTemplate.DistToStartLoseDamage 350
ObjectTemplate.DistToMinDamage 1000
ObjectTemplate.gravityModifier 0.3
include projectiles_common.tweak
include projectiles_tracer_g.tweak 5
But the Beryl is still only 600 rpm compared to the 900 rpm ecks dee dutch/canadian weapons.
Souls Of Mischief
Posts: 2391
Joined: 2008-05-04 00:44

Re: Polish Forces

Post by Souls Of Mischief »

If anything 5.45 should be superior to 5.56.
[img]http://imageshack.us/a/img585/3971/r0mg.jpg[/img]
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Polish Forces

Post by Rabbit »

Souls Of Mischief wrote:If anything 5.45 should be superior to 5.56.
Only against soft targets
Image

AfSoccer "I just don't see the natural talent."
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lakinen
Posts: 215
Joined: 2016-12-03 15:24

Re: Polish Forces

Post by lakinen »

Polish AK-74 i this game almost no recoil(automatic firing).It reminds me recoil of BF3-4 weapons.For now is best weapon in game!?The bullet strength is less important, the best soldier is one who knows how to group a fire around one point (professionals).With this gun you have that.If the Polish forces have such weapons, then they have every honor to do so.


P.S
I had no experience with the Polish version of the gun. These are just the impressions from the game.When doing something new in the game, you need to take into account the balance, and the dynamics of the game.
Frontliner
PR:BF2 Contributor
Posts: 1884
Joined: 2012-10-29 09:33

Re: Polish Forces

Post by Frontliner »

lakinen wrote:Polish AK-74 i this game almost no recoil(automatic firing).
Somebody must've decided that activating GoBackOnRecoil was in order.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Polish Forces

Post by Rabbit »

Frontliner wrote:Somebody must've decided that activating GoBackOnRecoil was in order.
I wish that were the case
Image

AfSoccer "I just don't see the natural talent."
Image
VTRaptor
Posts: 330
Joined: 2015-06-25 14:49

Re: Polish Forces

Post by VTRaptor »

The placebo is real. Just play with the gun and compare it to - say AK74M. For me Beryl has overly large sway to the sides, so you can't effectively go with full auto.
Frontliner
PR:BF2 Contributor
Posts: 1884
Joined: 2012-10-29 09:33

Re: Polish Forces

Post by Frontliner »

VTRaptor wrote:The placebo is real.
VTRaptor wrote:For me Beryl has overly large sway to the sides
One rules out the other. So which one is it?

Save yourself the answer, I found it already, the recoil code for the Beryl is different from other 600 RPM 5.56mm weapons. Probably the reason why the side recoil is exaggerated. I'll take a look into it the next few days if nobody else does it before me.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
VTRaptor
Posts: 330
Joined: 2015-06-25 14:49

Re: Polish Forces

Post by VTRaptor »

I thought someone said, that beryl is "best weapon in game". Well, not really xd
Kerryburgerking
Posts: 407
Joined: 2011-11-01 10:42

Re: Polish Forces

Post by Kerryburgerking »

It's good for the game to have an ex-WP BLUFOR faction, Iron Ridge feels in someway more real than Saaremaa for example.
Mean, green and unseen!
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