Co-Op Bugs 1.5.2

If you find a bug within PR:BF2 (including PRSP), please report it here.
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Gbossley
Posts: 15
Joined: 2011-03-16 05:25

Co-Op Bugs 1.5.2

Post by Gbossley »

As of today, copying an email from player Floatplane...
General instability at least in coop maps, with occasions of 0 tickets (map not spawnable) and so on.


"Currently (1400 hrs) there are 5 servers running (Inc GDO), 3 are running Muttrah which means they were either set on that particular server or had crashed and defaulted.

Last evening to run something different for a change I set Kashan, coop, std (the Canadian one), Saltbush was online and advised it couldn't be commenced as the ticket count was at zero (0) and I think he then set Shijia Valley.

This morning I ran Sahael and it crashed, I then ran Khamisiyah and it couldn't be commenced as the ticket count was zero, next I tried Marlin, Ramiel, Al Basrah and Dovre Winter, all of which seemed OK. Then I loaded Goose Green and it too could not be played as you couldn't spawn with the ticket count again at zero.
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: Co-Op Bugs 1.5.2

Post by AlonTavor »

Are you talking about a dedicated server?
"0 tickets" is not a coop specific bug, it means something in python failed to load properly. Post your python_errors.log, located in mods/pr/settings/.

If its a local server, make sure the file mods/pr/python/game/__init__.py exists and has content in it, some anti virus like to mess with it.
Gbossley
Posts: 15
Joined: 2011-03-16 05:25

Re: Co-Op Bugs 1.5.2

Post by Gbossley »

Thanks AlonTavor, I'll pass on to the server owner.
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