Crashing to desktop (After update)

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SergioSA
Posts: 26
Joined: 2017-08-19 15:48

Crashing to desktop (After update)

Post by SergioSA »

I had some stuff to do, and i didnt play PR for two weeks. Updated the game to 1.5.3.2 and it just crashes. (after the intro video and "Project Reality" text). Pls any fixes?

Windows 7, haven't change anything, just updated the game
SergioSA
Posts: 26
Joined: 2017-08-19 15:48

Re: Crashing to desktop (After update)

Post by SergioSA »

This shows up: https://prnt.sc/ild8z4
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: Crashing to desktop (After update)

Post by AlonTavor »

Post the contents of the log.
SergioSA
Posts: 26
Joined: 2017-08-19 15:48

Re: Crashing to desktop (After update)

Post by SergioSA »

Code: Select all

Project Reality Log File
PRLauncher.exe started at: 2018-03-01T13:48:13

Critical Error: An unhandled exception has occured. Details are as follows:

String reference not set to an instance of a String.
Parameter name: s

Further details can be found in the following file:

[url]C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr\bin\PRLauncher.log[/url]

Please report this error to the Project Reality Team, and include the log file in your report.

[url=https://www.realitymod.com/forum/f27-pr-bf2-support]Visit Support Forum[/url]

 > System.ArgumentNullException: String reference not set to an instance of a String.
Parameter name: s
   at System.Text.Encoding.GetBytes(String s)
   at Reality.Utils.Extensions.ToMD5(String )
   at Reality.BF2.GameSpy.LoginServer.CreateLoginResponse(SocketState , Dictionary`2 )
   at Reality.BF2.GameSpy.LoginServer.(SocketState , String , Dictionary`2 )
   at Reality.BF2.GameSpy.LoginServer.(SocketState , String )
   at Reality.BF2.GameSpy.LoginServer.(IAsyncResult )
   at System.Net.LazyAsyncResult.Complete(IntPtr userToken)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Net.ContextAwareResult.Complete(IntPtr userToken)
   at System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped)
   at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP)
anantdeathhawk
Posts: 641
Joined: 2015-11-12 21:11

Re: Crashing to desktop (After update)

Post by anantdeathhawk »

same for me!

Code: Select all

Project Reality Log File
PRLauncher.exe started at: 2018-02-27T13:59:00

Critical Error: An unhandled exception has occured. Details are as follows:

String reference not set to an instance of a String.
Parameter name: s

Further details can be found in the following file:

[url]D:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr\bin\PRLauncher.log[/url]

Please report this error to the Project Reality Team, and include the log file in your report.

[url=https://www.realitymod.com/forum/f27-pr-bf2-support]Visit Support Forum[/url]

 > System.ArgumentNullException: String reference not set to an instance of a String.
Parameter name: s
   at System.Text.Encoding.GetBytes(String s)
   at Reality.Utils.Extensions.ToMD5(String )
   at Reality.BF2.GameSpy.LoginServer.CreateLoginResponse(SocketState , Dictionary`2 )
   at Reality.BF2.GameSpy.LoginServer.(SocketState , String , Dictionary`2 )
   at Reality.BF2.GameSpy.LoginServer.(SocketState , String )
   at Reality.BF2.GameSpy.LoginServer.(IAsyncResult )
   at System.Net.LazyAsyncResult.Complete(IntPtr userToken)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Net.ContextAwareResult.Complete(IntPtr userToken)
   at System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken)
   at System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped)
   at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP)
LEGIYA
Posts: 160
Joined: 2017-07-04 23:02

Re: Crashing to desktop (After update)

Post by LEGIYA »

Could this problem be related to directx and drivers?
SergioSA
Posts: 26
Joined: 2017-08-19 15:48

Re: Crashing to desktop (After update)

Post by SergioSA »

New 1.5.3.3 update fixed it. Lock it
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