[HUD] Font Facelift

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TBob
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Re: [HUD] Font Facelift

Post by TBob »

[R-DEV]Mineral wrote:Sweet! Can you upload a version with that? looks great. Any luck with the spacing stuff?
Updated the package with the new loading font

Did some testing with an upscaled and enhanced version of the original chat font and it seems to come out okay. Doing it this way the spacing stays exactly the same.

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AfterDune
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Post by AfterDune »

Perfect! :)
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Mineral
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Re: [HUD] Font Facelift

Post by Mineral »

Yeah your font obviously looked better but I think this upscaled version will fix the last issues I saw with this. Perfect!

Did you have a change to look at this "i" spacing issue?
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TBob
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Re: [HUD] Font Facelift

Post by TBob »

Working on that next
TBob
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Re: [HUD] Font Facelift

Post by TBob »

The spacing on that font should be better now, it was using an older method of conversion so I just re-converted it with the new method. Updated the package with the new version.

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Arab
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Re: [HUD] Font Facelift

Post by Arab »

TBob wrote:The spacing on that font should be better now, it was using an older method of conversion so I just re-converted it with the new method. Updated the package with the new version.

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AWESOME :)
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Mineral
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Re: [HUD] Font Facelift

Post by Mineral »

So everything looking really solid atm! So the only thing I found was when you are tying your chat message it still has the weird overlap problem:
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TBob
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Re: [HUD] Font Facelift

Post by TBob »

'[R-DEV wrote:Mineral;2182953']So everything looking really solid atm! So the only thing I found was when you are tying your chat message it still has the weird overlap problem:
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Yeah I hadn't quite finished that so I didn't put it in yet, it should be good now.
I also tweaked the voice chat font since that was a bit squished together previously.

Download link

I wasn't sure if I should add a bit of transparency as well since it shows up noticeably brighter than before. I did the same thing to the vehicle hud font.

Edit: added very minor fix for potential color fringing on a few fonts
Last edited by TBob on 2018-02-17 01:56, edited 1 time in total.
Arab
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Re: [HUD] Font Facelift

Post by Arab »

The only issue I found so far is the Ingame insurgent cache announcement text bug showing up again.
Tested with the latest link.
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Last edited by Arab on 2018-02-18 02:25, edited 6 times in total.
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TBob
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Re: [HUD] Font Facelift

Post by TBob »

'[R-DEV wrote:Arab;2183122']The only issue I found so far is the Ingame insurgent cache announcement text bug showing up again.
Tested with the latest link.
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Whoops, forgot to remove that character again when I re-converted it. Fixed.
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Mineral
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Re: [HUD] Font Facelift

Post by Mineral »

BTW anyone still using the fonts_custom.zip make sure to remove it, otherwise you won't benifit from updates that will now come through PR updates itself, not here anymore. As the zip will overwrite our fonts.
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ALADE3N
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Re: [HUD] Font Facelift

Post by ALADE3N »

'[R-DEV wrote:Mineral;2184037']BTW anyone still using the fonts_custom.zip make sure to remove it, otherwise you won't benifit from updates that will now come through PR updates itself, not here anymore. As the zip will overwrite our fonts.
Oh, that's why I still have that A character at every beginning of a message popping up on upper left
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Bastiannn
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Re: [HUD] Font Facelift

Post by Bastiannn »

Is this related to the update?

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TBob
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Re: [HUD] Font Facelift

Post by TBob »

Bastiannn wrote:Is this related to the update?

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This is what happens when the texture and .dif file don't match! Fixed for next update, until then regular chat still shows up fine for commander.

Also, please direct further issues to the feedback thread or bug section.
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