Project Reality Log File
PRLauncher.exe started at: 2018-02-26T19:49:13
Critical Error: An unhandled exception has occured. Details are as follows:
String reference not set to an instance of a String.
Parameter name: s
Further details can be found in the following file:
[url]C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr\bin\PRLauncher.log[/url]
Please report this error to the Project Reality Team, and include the log file in your report.
[url=https://www.realitymod.com/forum/f27-pr-bf2-support]Visit Support Forum[/url]
> System.ArgumentNullException: String reference not set to an instance of a String.
Parameter name: s
at System.Text.Encoding.GetBytes(String s)
at Reality.Utils.Extensions.ToMD5(String )
at Reality.BF2.GameSpy.LoginServer.CreateLoginResponse(SocketState , Dictionary`2 )
at Reality.BF2.GameSpy.LoginServer.(SocketState , String , Dictionary`2 )
at Reality.BF2.GameSpy.LoginServer.(SocketState , String )
at Reality.BF2.GameSpy.LoginServer.(IAsyncResult )
at System.Net.LazyAsyncResult.Complete(IntPtr userToken)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Net.ContextAwareResult.Complete(IntPtr userToken)
at System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken)
at System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped)
at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP)
I am still having the game CTD and not loading. I downloaded the latest patch and it still is doing the same thing...video plays and then game closes to desktop.
Sixthncst wrote:I am still having the game CTD and not loading. I downloaded the latest patch and it still is doing the same thing...video plays and then game closes to desktop.
Make your own thread, you have a different problem. Run as windowed and see if you get an error.
Project Reality Log File
PRLauncher.exe started at: 2018-02-28T21:10:25
Critical Error: An unhandled exception has occured. Details are as follows:
Odwo?anie do ci?gu nie jest ustawione na wyst?pienie elementu String.
Nazwa parametru: s
Further details can be found in the following file:
[url]D:\Gry\Project Reality BF2\mods\pr\bin\PRLauncher.log[/url]
Please report this error to the Project Reality Team, and include the log file in your report.
[url=https://www.realitymod.com/forum/f27-pr-bf2-support]Visit Support Forum[/url]
> System.ArgumentNullException: Odwo?anie do ci?gu nie jest ustawione na wyst?pienie elementu String.
Nazwa parametru: s
w System.Text.Encoding.GetBytes(String s)
w Reality.Utils.Extensions.ToMD5(String )
w Reality.BF2.GameSpy.LoginServer.CreateLoginResponse(SocketState , Dictionary`2 )
w Reality.BF2.GameSpy.LoginServer.(SocketState , String , Dictionary`2 )
w Reality.BF2.GameSpy.LoginServer.(SocketState , String )
w Reality.BF2.GameSpy.LoginServer.(IAsyncResult )
w System.Net.LazyAsyncResult.Complete(IntPtr userToken)
w System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
w System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
w System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
w System.Net.ContextAwareResult.Complete(IntPtr userToken)
w System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken)
w System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped)
w System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP)
Project Reality Log File
PRLauncher.exe started at: 2018-02-28T11:46:08
Critical Error: An unhandled exception has occured. Details are as follows:
Referência de cadeia de caracteres não foi definida como uma instância de cadeia de caracteres.
Nome do parâmetro: s
Further details can be found in the following file:
[url]D:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr\bin\PRLauncher.log[/url]
Please report this error to the Project Reality Team, and include the log file in your report.
[url=https://www.realitymod.com/forum/f27-pr-bf2-support]Visit Support Forum[/url]
> System.ArgumentNullException: Referência de cadeia de caracteres não foi definida como uma instância de cadeia de caracteres.
Nome do parâmetro: s
em System.Text.Encoding.GetBytes(String s)
em Reality.Utils.Extensions.ToMD5(String )
em Reality.BF2.GameSpy.LoginServer.CreateLoginResponse(SocketState , Dictionary`2 )
em Reality.BF2.GameSpy.LoginServer.(SocketState , String , Dictionary`2 )
em Reality.BF2.GameSpy.LoginServer.(SocketState , String )
em Reality.BF2.GameSpy.LoginServer.(IAsyncResult )
em System.Net.LazyAsyncResult.Complete(IntPtr userToken)
em System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
em System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
em System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
em System.Net.ContextAwareResult.Complete(IntPtr userToken)
em System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken)
em System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped)
em System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP)