The first experiment I did was with the napalm bomb (supply object on it), for now I've decided to make the "scripted" airstrike, and I thouht the PCO objects has more useful options.[R-CON]Fastjack wrote:You mean something like an vehicle drop?
So, I've checked both - the unmanned PCO doesn't spawn PCO, nor DestoyableObject, at all.
I've checked PCO bomb, it works with static spawn point.
Almost the same, except the less shaking.I'm not sure about but can you test to set the rotation different:
Excample :
ObjectTemplate.armor.addArmorEffect 30 e_dstate_jet_spin 0.25/-20.0/0 0/90/0
I think it's a conflict with winglift or engine modules.
Btw, this forces works fine on wreck - I've set the chaotic forces to it.
And if it works on wreck, maybe I'll be able to make the heatseeking missiles behavior to be more realistic...
I have an idea to give it the armor comp, so the missile will start to loose hp in flight, and just the one force in pseudo-chaotic directions as the armor effects...




