Hard to tell from the pics since the main parts are pretty far away but look pretty good on the whole, the main thing would be possible it could do with a higher rez textures (but maybe the main area is a lot higher rez thn the back area, as it should be, also a few tiny UV errors here like on the side of the ejector handles etc), could also do with a lot more ware/dirt and doesn't need so much 3D detail in areas the pilot is hardly going to look (all the switches on the side of the chair could have been 2D but not a huge issue) and the area in front of the cockpit could possibly do with more 3D detail, but hard to tell from this pic. This also isn't comparing it with any refs for inaccuracies etc.
Also for your bolts etc here:
Wouldn't have the box base, even if they are on the refs (got any good ones of them?) which I can't really see them, not worth the tris, will just zfight and can do them in the normals. The main thing is the actual nut/rivet or w/e it is.
Also could do a shot from the cockpit camera (right click on the top right of the perspective viewport where it says "Perspective", then in view and click on the camera you wish to change its view to, then take a screen of that

)
BTW if your looking for some more examples on top of the ones I posted before in this topic, this isn't a bad one to follow, but again, could have a bit more 3D detail, higher rez textures and in some cases doesn't need some 3D detail like the base of the nut, that has a high chance of zfighting (even when not on the edge of a 16km map like your jet will be at times where zfighting, vertex wobble is at its worse in BF2)
