New World Insurgency 24.03.18 2200PRT

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FFG
Forum Moderator
Posts: 1468
Joined: 2014-03-18 04:47

New World Insurgency 24.03.18 2200PRT

Post by FFG »

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Kia ora Realitymod, Im proud to announce our upcoming and hopefully recurring event "New World Insurgency". The overall theme of the changes we've done to insurgency is to increase teamwork and flexibility of both teams.

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|NWG| was founded upon a need for teamwork within North America, and in keeping with this ethos we welcome everyone onto our Discord to coordinate balancing, gameplay and map selection.
Website : Link
Server Rules : Link
Discord : Link
Date : 24th March 2018
Time : 2200 PRT
Password : TBA

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|NWG| Normal server rules apply. Admins will also have Zero Tolerance exploiting emplacements. To clarify, We have no problems with using emplacements to block off some entrances to a cache area/compound. But sealing off all entrances to a cache compound/area isn't allowed. Ideally there should be at-least 1 route from outside that a player can walk to the cache.

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Gave Militia the ability to build FOBs without crates. Militia still require crates to build emplacements.
Players are allowed to use enemy kits unrestricted.
Tweaked FOB overrun distances.
Increased Mortar Pit amount from 2 to 4.
Removed the ability to request LAT, Grenadier and Medic from APCs & IFVs
Lowered Grenadier limit from 8 to 4 per team.

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1 Active cache at a time.
Reveal time for caches to go known increased from 5 minutes to 10 minutes
Increased tickets gained per cache from 30 tickets, to 120
Intel Points required to discover a cache increased from 50 to 100
Intel points subtracted for killing a Civilian increased to -10
Civilian Cars RoE time increased to 5 minutes
Distance a Civilian can be from Armed Insurgents increased to 10 meters
Civilian kill arrest counter lowered from 5 to 3

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BluFor Kits :
- Increased Heavy AT kit requirement from 3 to 4
- Increased Combat engineer kit requirement from 3 to 4
- Increased Sniper kit requirement from 3 to 4
- Increased Spotter kit requirement from 3 to 4
- Increased Machine Gunner kit requirement from 6 to 8

OpFor Kits:
- Decreased Heavy AT kit requirement from 3 to 2
- Decreased Combat engineer kit requirement from 3 to 2
- Decreased Sniper kit requirement from 3 to 2
- Decreased Spotter kit requirement from 3 to 2
- Decreased Machine Gunner kit requirement from 6 to 4

Credit to Reamz for the dank trailer
Last edited by FFG on 2018-03-11 08:11, edited 2 times in total.
FFG
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Posts: 1468
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Re: New World Insurgency 24.03.18 2200PRT

Post by FFG »

reserved.
GPnWhiskey
Posts: 7
Joined: 2016-10-17 20:53

Re: New World Insurgency 24.03.18 2200PRT

Post by GPnWhiskey »

[ATTACH]8534[/ATTACH]

allahu akbar my brothers
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Pyrolysis
Posts: 2
Joined: 2015-08-12 12:55

Re: New World Insurgency 24.03.18 2200PRT

Post by Pyrolysis »

Looking nice!!
4 mortars 8)
FFG
Forum Moderator
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Re: New World Insurgency 24.03.18 2200PRT

Post by FFG »

Server password is 'newworld'. We'll start the first map at 2200 PRT. Come join us on discord https://discord.gg/rfshmpy
mectus11
PR:BF2 Developer
Posts: 805
Joined: 2015-09-05 19:44

Re: New World Insurgency 24.03.18 2200PRT

Post by mectus11 »

That was a fun event, disappointed not a lot of people showed up, I feel like the choice of playing Fallujah might have not helped.

Would have been better if we played insurgency maps like Lashkar Valley or Outpost ins and not the usual blufor US vs Insurgents would have been more fun.
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