Censorship

General discussion of the Project Reality: BF2 modification.
FarmerNerd
Posts: 35
Joined: 2018-03-16 14:05

Censorship

Post by FarmerNerd »

You have absolutely no idea what you're talking about. Nothing prevents people from applying and making new servers.

https://www.realitymod.com/forum/licenseapp.php

Due to some unfortunate intentions of some server administrators since older releases of this modification, the Reality Studios development team no longer freely distributes licenses to run Project Reality: Battlefield 2 Mod servers. The Project Reality gaming community is a small community. Multiplayer games are made and broken by the quality of the servers and the dedication of the administrators of those servers. Simply put, we are looking for quality, not quantity. We want PR Server Administrators to be a part of our gaming community and at the very least we want to be able to keep Server Administrators in the loop about updates and changes to Project Reality server code.

Yea looks like nothing mate


tell me what other games, let alone mods, have stood the test of time as well as PR, and that allow servers to be modified as much as they like from the core game/mod they run?

Halflife thrived on player customization and many mods from it are older than your mod.


The admin/devs would rather censor ban me than discuss this is an open and transparent manner
CAS_ual_TY
PR:BF2 Contributor
Posts: 926
Joined: 2016-01-04 12:30

Re: Censorship

Post by CAS_ual_TY »

Shut it down!
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FarmerNerd
Posts: 35
Joined: 2018-03-16 14:05

Re: Censorship

Post by FarmerNerd »

If u look at the fdorum it even reads perfectly now, the real reason we have average >1k players, lack of innovation, censorship, so true lol
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: Censorship

Post by AlonTavor »

Thanks for showing that nothing prevents you from applying and quoting the actual reasons for it.
You've been here for 1 month and you think you know everything. Cute.

Let me tl;dr it for you again: We don't want players to suddenly have random different gameplay settings when joining public servers. Creating public mods will further complicate this already complex game and split the community. This isn't the gigantic source engine community and it will never be. This engine can't do too much with server-side only programming, unlike source engine.

That didn't stop me and others from creating custom gamemodes for events. You're free to make a serverside mod and host it on a passworded server, make an event in a community. PRTA does it all the time, go see the events forum.
Last edited by AlonTavor on 2018-04-06 19:31, edited 4 times in total.
FarmerNerd
Posts: 35
Joined: 2018-03-16 14:05

Re: Censorship

Post by FarmerNerd »

Nothing prevents me from applys, the fact that i have to, and can be refused is the problem
FarmerNerd
Posts: 35
Joined: 2018-03-16 14:05

Re: Censorship

Post by FarmerNerd »

I didnt have to apply to Valve to run my Warcraft 3 cs server.
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: Censorship

Post by AlonTavor »

That's a great comparision, once again showing you understand nothing.
CAS_ual_TY
PR:BF2 Contributor
Posts: 926
Joined: 2016-01-04 12:30

Re: Censorship

Post by CAS_ual_TY »

Coming from 1 of the 3 circlejerk servers:

Rules right now dont really mean much when it comes to popularity or being popped. It is way worse: Have more players than the other servers and people will join you. In other words, in the morning throw as many people of your community on your server as possible and it will pop.

No one would care about gamesettings, really. Imo I dont think you can really make the setting better than it currently is, anyways.
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FarmerNerd
Posts: 35
Joined: 2018-03-16 14:05

Re: Censorship

Post by FarmerNerd »

How is my comparison invalid ?
Half life mods flourished due to the free nature of letting people do what they want.
You have done the exact opposite here by locking gamesettings and rules.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Censorship

Post by Rhino »

FarmerNerd wrote:Nothing prevents me from applys, the fact that i have to, and can be refused is the problem
Oh the hardship! My god what have we put our server admins though all these years!
FarmerNerd wrote:I didnt have to apply to Valve to run my Warcraft 3 cs server.
The funny thing is thou, you, in fact, had to agree to an EULA when you installed those server files (as well as the main game), which tbh, isn't all that different from what we do, other than we have a more manual approach.
CAS_ual_TY wrote:Coming from 1 of the 3 circlejerk servers:

Rules right now dont really mean much when it comes to popularity or being popped. It is way worse: Have more players than the other servers and people will join you. In other words, in the morning throw as many people of your community on your server as possible and it will pop.

No one would care about gamesettings, really. Imo I dont think you can really make the setting better than it currently is, anyways.
Indeed.

As I said in the other topic, all people achieved with server-side modding in the past was making the game play like sh*t and hardly anyone wanted it (other than the arcadey vbf2 players wanting new weapons/vehicles/maps with more deadly weapons) and they were just ruining all our hard work, and only reason players joined those servers, was because they had been seeded like CAS said, not because people liked the settings, there where loads of complaints on the forums from players who knew how PR should be played but for new players who didn't know any diffrently in those days, they thought that was how PR was meant to be so didn't even look at the other servers. That is why we shut it down.

But if you do want to run server-side mods, admins still can, providing their server is passworded, so people joining it, know what they are joining before they do, when getting the password, and not joining it thinking it is a normal PR server. We feel this is a fair compromise and the servers haven't had a problem with this over the 10 or so years we have had it set up like this either.
Last edited by Rhino on 2018-04-06 09:59, edited 1 time in total.
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AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: Censorship

Post by AlonTavor »

And I have explained exactly why.
FarmerNerd
Posts: 35
Joined: 2018-03-16 14:05

Re: Censorship

Post by FarmerNerd »

We don't want players to suddenly have random different gameplay settings when joining public servers

This attitude is the problem, the idea that you know best and will inforce it.
And if you look at your playercount , narrowly locking the experience new players have isnt growing the game.

How about you take a step back, give up some control, have a little faith in humanity and let people see what they come up with.

Or we can continue the decline.
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: Censorship

Post by AlonTavor »

Alright, so you're not actually reading Rhino's post here and in the first thread. You're just trying to apply PCMASTERRACE logic on everything.
I'm out. Enjoy your temper tantrum.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Censorship

Post by Rhino »

FarmerNerd wrote:We don't want players to suddenly have random different gameplay settings when joining public servers
Yes, let's have 50 tanks for the US on Fallujah with 30sec spawn times, that will be super fun!


You really have no idea what you're talking about, especially since PR has been developed from the community over all the years. Every single PR dev, including myself, came from the community as a player who wanted to improve this mod in w/e way they can, and the game has evolved a lot over the years so if you want something changed, why don't you head to community modding and make the change and if it is good, it will be integrated into the core mod and be on ever PR server.
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FarmerNerd
Posts: 35
Joined: 2018-03-16 14:05

Re: Censorship

Post by FarmerNerd »

I read his post carefully and explained why he is incorrect.
Now instead of debating my points you have switched to ad hominem attacks on me.
I dindt expect much more, this is the internet after all .
FarmerNerd
Posts: 35
Joined: 2018-03-16 14:05

Re: Censorship

Post by FarmerNerd »

Rhino forcing every idea that a new player may have through your centralized community modding system is very inefficient and unfair, when compared to just letting people host what they want. While the veterans have more experience, it doesnt invalidate the ideas newer players have, and for them to learn they need to be able to try them . If the new ideas suck their servers will die, they will waste money hosting them and they will learn.
Mabye tho their new ideas will attract more players and grow the game.
camo
PR:BF2 Developer
Posts: 3165
Joined: 2013-01-26 09:00

Re: Censorship

Post by camo »

Long story short is that we won't be changing it, regardless of what you argue. Subsequent posts by everyone will most likely just be a waste of time so I will probably just lock the thread now.


You're welcome to apply for a server licence.
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FarmerNerd
Posts: 35
Joined: 2018-03-16 14:05

Re: Censorship

Post by FarmerNerd »

Camo- long story short, I know best and i dont want ot hear any different, locking the thread now. # censorship
FarmerNerd
Posts: 35
Joined: 2018-03-16 14:05

Re: Censorship

Post by FarmerNerd »

I think what u guys are afraid of is that some of the ideas the new players have may be so succesfully that your 3 previously mentioned servers die out and new ones take over.
camo
PR:BF2 Developer
Posts: 3165
Joined: 2013-01-26 09:00

Re: Censorship

Post by camo »

Sure why not. As for censorship.
Section 6: Project Reality Rights

The forums are a privately funded, privately operated, unofficial, closed community forum. It is not an open public community forum where "free speech" is a right.
We also don't run the servers, if you're unhappy with one/some of the popular servers you'll have to take your complaints there.
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