[WIP][WEAPON] Starstreak MANPAD

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anantdeathhawk
Posts: 641
Joined: 2015-11-12 21:11

[WIP][WEAPON] Starstreak MANPAD

Post by anantdeathhawk »

Hello!

Renders:
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Screens:
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Thanks! :-)
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [WIP][WEAPON] Starstreak MANPAD

Post by Rhino »

Cool! The Starstreak LML is something we have wanted for some time as the brits true deployable light SAM but the Starstreak MANPAD, it is really hard to say if that is the proper MANPAD of the Brits, since technically they do have it, but you never see it and only pics one can really find of it are the basic prototypes etc, and ye they also have the Stinger in stock so ye... I guess it is worth making the Starstreak MANPAD too since you've already started etc and I guess we could have the Brits both as alternative versions of the AA kit.

As for your models, they look pretty good so far, but need work on their smoothing and could do with more details too. The cables are pretty vital to the detail on this and would make them much smoother than they are now, possibly a bit thicker too.

Don't have much in the way of refs but what I do have is here: http://files.realitymod.com/refs/Starstreak_LML_refs_03-05-18.7z

BTW, we already have the Starsteak Missile made from our Stormer HVM and since the missile itself isn't visible until its fired I wouldn't worry about it at all.
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PS. You really don't want to fall into the trap of having too many models on the go at once since once your in it, its much harder to get out of that if you complete one project at a time and generally what happens is you end up with no or few finished projects and lots of WIP projects that never get finished. Right now you have three projects on the go, including the SupEt and the FN-6, and now this. I know I haven't been able to get feedback on the SupEt cockpit but ye, if you could try fixing that up yourself would be good, there is quite a lot of work to do on that and it will be a long time it looks like since I can give you proper feedback so take into account everything I've talked to you about before and try and fix it yourself if you can.
Last edited by Rhino on 2018-05-03 18:23, edited 1 time in total.
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Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: [WIP][WEAPON] Starstreak MANPAD

Post by Mats391 »

With the current settings of Starstreak in terms of killing armor, I am not sure we want to have them as a manpad. It would give brits 3 guided HAT kits :D
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Mineral: TIL that Wire-guided missiles actually use wire
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [WIP][WEAPON] Starstreak MANPAD

Post by Rhino »

More a guided LAT :p
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anantdeathhawk
Posts: 641
Joined: 2015-11-12 21:11

Re: [WIP][WEAPON] Starstreak MANPAD

Post by anantdeathhawk »

Thanks! :D
Ok i'll try and fix the problems and improve details on this.I made starstreak missile just to illustrate and i just made this since i had free time, but yes, i'll try and fix problems with the SE cockpit right away.Ohh wow! your starstreak missile looks great.

Thanks for the references as well. :smile:
[R-DEV]Mats391 wrote:With the current settings of Starstreak in terms of killing armor, I am not sure we want to have them as a manpad. It would give brits 3 guided HAT kits :D
There could be a reload time after launching one. (just saying)
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PBAsydney
Posts: 369
Joined: 2016-10-15 22:14

Re: [WIP][WEAPON] Starstreak MANPAD

Post by PBAsydney »

anantdeathhawk wrote: There could be a reload time after launching one. (just saying)
That's not the issue, the issue is that if it was a MANPAD the brits would have the SRAW and 2x Starstreaks to counter armor at long range.
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HITREG CARRY
anantdeathhawk
Posts: 641
Joined: 2015-11-12 21:11

Re: [WIP][WEAPON] Starstreak MANPAD

Post by anantdeathhawk »

That's not the issue, the issue is that if it was a MANPAD the brits would have the SRAW and 2x Starstreaks to counter armor at long range.
Could be balanced using more armour for the opfor.
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