Strategic Areas

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THE_PR_FAN
Posts: 56
Joined: 2015-09-14 11:37

Strategic Areas

Post by THE_PR_FAN »

I needed a help with strategic areas in SP editor,

i have made two cps each owned by team 1 and team 2.

now i want the team 2 BOTS to attakk the team 1 CP and team 1 Bots just to defend their control point, without letting them attack any other cp. how can i do so?

is it a thing by setting one-way neighbors or something?

need urgent help!
~Regards
MaxP
Posts: 117
Joined: 2008-09-08 19:18

Re: Strategic Areas

Post by MaxP »

is it a thing by setting one-way neighbors or something?
Exactly.
Let's take Khamisiya for example.
Team 1 is MEC, team 2 US.

MEC has the Al Khidir, US has the Chemical Facility at the start.
We want the US to attack the Al Khidir, and the MECs defending it, and not attacking Checmical Facility.

aiStrategicArea.setActive cpname_khamisiyah_coop64_southkhidi
AIStrategicArea.addNeighbour cpname_khamisiyah_coop64_mecmain
AIStrategicArea.addNeighbour cpname_khamisiyah_coop64_chemfacil
AIStrategicArea.addNeighbour cpname_khamisiyah_coop64_northkhidir

------------------------

aiStrategicArea.setActive cpname_khamisiyah_coop64_chemfacil
aiStrategicArea.addObjectTypeFlag ControlPoint
[no neighbours here]

So the MECs has no routes to Chemical Facility.

But on the other hand you'll get absolutely passive bots, just standing and waiting ("...I ask for myself - for whom, or for what" © Manowar).
In most cases it's better to let them to counterattack.
THE_PR_FAN
Posts: 56
Joined: 2015-09-14 11:37

Re: Strategic Areas

Post by THE_PR_FAN »

MaxP wrote:Exactly.
Let's take Khamisiya for example.
Team 1 is MEC, team 2 US.

MEC has the Al Khidir, US has the Chemical Facility at the start.
We want the US to attack the Al Khidir, and the MECs defending it, and not attacking Checmical Facility.

aiStrategicArea.setActive cpname_khamisiyah_coop64_southkhidi
AIStrategicArea.addNeighbour cpname_khamisiyah_coop64_mecmain
AIStrategicArea.addNeighbour cpname_khamisiyah_coop64_chemfacil
AIStrategicArea.addNeighbour cpname_khamisiyah_coop64_northkhidir

------------------------

aiStrategicArea.setActive cpname_khamisiyah_coop64_chemfacil
aiStrategicArea.addObjectTypeFlag ControlPoint
[no neighbours here]

So the MECs has no routes to Chemical Facility.

But on the other hand you'll get absolutely passive bots, just standing and waiting ("...I ask for myself - for whom, or for what" © Manowar).
In most cases it's better to let them to counterattack.

Yeah Thanks man, You helped me a lot!

I am facing an another issue, dont feel like opening a new thread for it so asking it here

i am facing issues of editor CTD when i generate pathfinding,
i know one of the statics is causing issue but dont know which one, is there a way to find out what static object is causing an issue?

~regards

here's my editor log file attached :

Code: Select all

D:\bf2editor\Code\BF2\Core\Profiler.cpp(720): Calibration of profiler took:9.67161e-006 seconds
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 1 in cat 5 registered as ECCoreCEChangedSetting
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects_client.zip"
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(692): mountArchive :o bjects_client.zip path :o bjects/
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/common_client.zip"
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(692): mountArchive:common_client.zip path:common/
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/menu_client.zip"
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(692): mountArchive:menu_client.zip path:menu/
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/fonts_client.zip"
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(692): mountArchive:fonts_client.zip path:fonts/
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/booster_client.zip"
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(692): mountArchive:booster_client.zip path :o bjects/
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects_server.zip"
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(692): mountArchive :o bjects_server.zip path :o bjects/
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/menu_server.zip"
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(692): mountArchive:menu_server.zip path:menu/
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/common_server.zip"
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(692): mountArchive:common_server.zip path:common/
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/booster_server.zip"
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(692): mountArchive:booster_server.zip path :o bjects/
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/bf2editor\lightmapsamples01.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editor\lightmapsamples01.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editor\lightmapsamples01.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/bf2editor\lightmapsamples01.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editor\lightmapsamples01.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/bf2editor\lightmapsamples01.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "bf2editor\lightmapsamples01.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/bf2editor\lightmapsamples02.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editor\lightmapsamples02.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editor\lightmapsamples02.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/bf2editor\lightmapsamples02.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editor\lightmapsamples02.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/bf2editor\lightmapsamples02.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "bf2editor\lightmapsamples02.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/bf2editor\lightmapsamples03.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editor\lightmapsamples03.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editor\lightmapsamples03.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/bf2editor\lightmapsamples03.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editor\lightmapsamples03.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/bf2editor\lightmapsamples03.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "bf2editor\lightmapsamples03.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/bf2editor\lightmapsamples04.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editor\lightmapsamples04.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editor\lightmapsamples04.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/bf2editor\lightmapsamples04.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editor\lightmapsamples04.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/bf2editor\lightmapsamples04.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "bf2editor\lightmapsamples04.zip"
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "hWndBf2TempSlt" in added (default class: "Unknown ID 0")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "rodSpecial" in added (default class: "Unknown ID 0")
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 1 in cat 11 registered as ECRendererREToggleFullscreen
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 2 in cat 11 registered as ECRendererREChangeResolution
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 3 in cat 11 registered as ECRendererREPreChangeResolution
D:\bf2editor\Code\BF2\RendDX9\RendDX9Enum.cpp(753): Video Memory found: 4095 MBs.
D:\bf2editor\Code\BF2\RendDX9\DeviceCaps.cpp(414): Unable to identify gfx hw:
D:\bf2editor\Code\BF2\RendDX9\DeviceCaps.cpp(416): Description: NVIDIA GeForce MX150
D:\bf2editor\Code\BF2\RendDX9\DeviceCaps.cpp(417): VendorId: 10de SubSysId: 39b017aa
D:\bf2editor\Code\BF2\RendDX9\DeviceCaps.cpp(41 8) : DeviceId: 1d10 Revision: a1
D:\bf2editor\Code\BF2\RendDX9\DeviceCaps.cpp(190): Could not create NVBF 4CC.
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 5 ordering: -1000000
D:\bf2editor\Code\BF2\RendDX9\VideoOptions.cpp(92 8) : Genuine Intel detected..
D:\bf2editor\Code\BF2\RendDX9\VideoOptions.cpp(1002): Texture quality reduced because of Low Scheme.
D:\bf2editor\Code\BF2\RendDX9\VideoOptions.cpp(1059): Suggested Scheme detection:
D:\bf2editor\Code\BF2\RendDX9\VideoOptions.cpp(1060): Actual CPU speed: 1800 MHz, estimated CPU performance: 1800 MHz.
D:\bf2editor\Code\BF2\RendDX9\VideoOptions.cpp(1061): Physical Memory: 1024 Estimated video memory: 4095
D:\bf2editor\Code\BF2\RendDX9\VideoOptions.cpp(1062): Highest PS Model supported: 3
D:\bf2editor\Code\BF2\RendDX9\VideoOptions.cpp(1063): GPU Type is: NVIDIA
D:\bf2editor\Code\BF2\RendDX9\VideoOptions.cpp(1070): GPU does not have known settings scheme.
D:\bf2editor\Code\BF2\RendDX9\VideoOptions.cpp(1072): Suggested scheme: Low. Suggested texture quality: Medium
D:\bf2editor\Code\BF2\RendDX9\VideoOptions.cpp(570): MultiSample mode: Off
D:\bf2editor\Code\BF2\RendDX9\VideoOptions.cpp(570): MultiSample mode: 2Samples
D:\bf2editor\Code\BF2\RendDX9\VideoOptions.cpp(570): MultiSample mode: 4Samples
D:\bf2editor\Code\BF2\RendDX9\VideoOptions.cpp(570): MultiSample mode: 8Samples
D:\bf2editor\Code\BF2\RendDX9\Ra\EffectManager.cpp(866): Created native dx effect: 08C48FA8
D:\bf2editor\Code\BF2\RendDX9\QueryManager.cpp(32): HW supports D3DQUERYTYPE_OCCLUSION
D:\bf2editor\Code\BF2\RendDX9\QueryManager.cpp(33): HW occlusion culling is default off.
D:\bf2editor\Code\BF2\RendDX9\QueryManager.cpp(47): HW supports D3DQUERYTYPE_EVENT
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 5 ordering: 0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:1
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(12 8) : dep: smallest mip texture dimension allowed: 8
D:\bf2editor\Code\BF2\GeomMisc\FontRenderer\PortedFontRend.cpp(41): First PortedFontRend object ctor 209143720 , creating shared resources.
D:\bf2editor\Code\BF2\RendDX9\ShaderManager.cpp(166): Effect loaded: Shaders/PortedFontShader.fx
D:\bf2editor\Code\BF2\RendDX9\RenderPathServer.cpp(2 8) : IRenderPathClient added: BF2Renderer
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "Renderer" was created using class: "dice.hfe.dx9rend.Renderer")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "Renderer" in added (default class: "dice.hfe.dx9rend.Renderer")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "PostProductionFrameWork" in added (default class: "Unknown ID 0")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "RenderView" was created using class: "dice.hfe.Rend.RenderView")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "RenderView" in added (default class: "dice.hfe.Rend.RenderView")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "EnvMapManager" was created using class: "dice.hfe.Rend.EnvMapManager")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "EnvMapManager" in added (default class: "dice.hfe.Rend.EnvMapManager")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\RendDX9\RenderPathServer.cpp(2 8) : IRenderPathClient added: aLightManager
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(536): Texturemanager cubetexture created: Created from code.
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "LightManager" was created using class: "dice.hfe.geom.LightManager")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "LightManager" in added (default class: "dice.hfe.geom.LightManager")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "GeometryTemplateManager" was created using class: "dice.hfe.geom.GeometryTemplateManager")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "GeometryTemplateManager" in added (default class: "dice.hfe.geom.GeometryTemplateManager")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 5 ordering: 0
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "StaticMeshRenderer" was created using class: "dice.hfe.geom.StaticMeshRenderer")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "StaticMeshRenderer" in added (default class: "dice.hfe.geom.StaticMeshRenderer")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\RendDX9\RenderPathServer.cpp(2 8) : IRenderPathClient added: SkinnedMeshRenderer
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "SkinnedMeshRenderer" was created using class: "dice.hfe.geom.SkinnedMeshRenderer")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "SkinnedMeshRenderer" in added (default class: "dice.hfe.geom.SkinnedMeshRenderer")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\RendDX9\ShaderManager.cpp(166): Effect loaded: shaders/Particles.fx
D:\bf2editor\Code\BF2\RendDX9\ShaderManager.cpp(166): Effect loaded: shaders/Trail.fx
D:\bf2editor\Code\BF2\RendDX9\ShaderManager.cpp(166): Effect loaded: shaders/NonScreenAlignedParticles.fx
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "ParticleSystemManager" was created using class: "dice.hfe.geom.ParticleSystemManager")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "ParticleSystemManager" in added (default class: "dice.hfe.geom.ParticleSystemManager")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "HemiMapManager" was created using class: "dice.hfe.geom.HemiMapManager")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "HemiMapManager" in added (default class: "dice.hfe.geom.HemiMapManager")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\RendDX9\ShaderManager.cpp(166): Effect loaded: shaders/Decals.fx
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "DecalManager" was created using class: "dice.hfe.geom.DecalManager")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "DecalManager" in added (default class: "dice.hfe.geom.DecalManager")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\RendDX9\ShaderManager.cpp(166): Effect loaded: Shaders/RoadCompiled.fx
D:\bf2editor\Code\BF2\RendDX9\RenderPathServer.cpp(2 8) : IRenderPathClient added: RoadCompiledRenderer
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "RoadCompiledRenderer" was created using class: "dice.hfe.geom.RoadCompiledRenderer")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "RoadCompiledRenderer" in added (default class: "dice.hfe.geom.RoadCompiledRenderer")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "RoadEditableRenderer" was created using class: "dice.hfe.geom.RoadEditableRenderer")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "RoadEditableRenderer" in added (default class: "dice.hfe.geom.RoadEditableRenderer")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 2 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 1 ordering: 0
D:\bf2editor\Code\BF2\RendDX9\RenderPathServer.cpp(2 8) : IRenderPathClient added: NameTagRenderer
D:\bf2editor\Code\BF2\RendDX9\RenderPathServer.cpp(2 8) : IRenderPathClient added: NameTagRenderer
D:\bf2editor\Code\BF2\RendDX9\RenderPathServer.cpp(2 8) : IRenderPathClient added: NameTagRenderer
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "NametagManager" was created using class: "dice.hfe.geom.NametagManager")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "NametagManager" in added (default class: "dice.hfe.geom.NametagManager")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\RendDX9\ShaderManager.cpp(166): Effect loaded: Shaders/SkyDome.fx
D:\bf2editor\Code\BF2\RendDX9\RenderPathServer.cpp(2 8) : IRenderPathClient added: SkyDome
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "SkyDome" was created using class: "dice.hfe.geom.SkyDome")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "SkyDome" in added (default class: "dice.hfe.geom.SkyDome")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "UndergrowthSystem" was created using class: "dice.hfe.geom.UndergrowthSystem")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "UndergrowthSystem" in added (default class: "dice.hfe.geom.UndergrowthSystem")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\RendDX9\ShaderManager.cpp(166): Effect loaded: Shaders/PortedMenuShader.fx
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "QuadDrawer" was created using class: "dice.hfe.geom.Meme.QuadDrawer")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "QuadDrawer" in added (default class: "dice.hfe.geom.Meme.QuadDrawer")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\RendDX9\ShaderManager.cpp(166): Effect loaded: Shaders/DebugD3DXMeshShapeShader.fx
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "DebugRenderer" was created using class: "dice.hfe.geom.DebugRenderer")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "DebugRenderer" in added (default class: "dice.hfe.geom.DebugRenderer")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\RendDX9\ShaderManager.cpp(166): Effect loaded: Shaders/DebugCircleShader.fx
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "DebugLineDrawer" was created using class: "dice.hfe.geom.DebugLineDrawer")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "DebugLineDrawer" in added (default class: "dice.hfe.geom.DebugLineDrawer")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "DebugCircleDrawer" was created using class: "dice.hfe.geom.DebugCircleDrawer")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "DebugCircleDrawer" in added (default class: "dice.hfe.geom.DebugCircleDrawer")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\GeomMisc\FontRenderer\PortedFontRend.cpp(51): Additional PortedFontRend object ctor 185067792 , addRef shared resources.
D:\bf2editor\Code\BF2\RendDX9\RenderPathServer.cpp(2 8) : IRenderPathClient added: DebugTextDrawer
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "DebugTextDrawer" was created using class: "dice.hfe.geom.DebugTextDrawer")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "DebugTextDrawer" in added (default class: "dice.hfe.geom.DebugTextDrawer")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "DebugLineGraphRenderer" was created using class: "dice.hfe.geom.DebugGraphRenderer")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "DebugLineGraphRenderer" in added (default class: "dice.hfe.geom.DebugGraphRenderer")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "DebugTextWriterManager" was created using class: "dice.hfe.geom.DebugTextWriterManager")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "DebugTextWriterManager" in added (default class: "dice.hfe.geom.DebugTextWriterManager")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\GeomMisc\FontRenderer\PortedFontRend.cpp(51): Additional PortedFontRend object ctor 209161248 , addRef shared resources.
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "DebugTextWriter" was created using class: "dice.hfe.geom.DebugTextWriter")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "DebugTextWriter" in added (default class: "dice.hfe.geom.DebugTextWriter")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\GeomMisc\FontRenderer\PortedFontRend.cpp(51): Additional PortedFontRend object ctor 172732744 , addRef shared resources.
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "DebugTextWriterFixed" was created using class: "dice.hfe.geom.DebugTextWriter")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "DebugTextWriterFixed" in added (default class: "dice.hfe.geom.DebugTextWriter")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\Core\EventManager.cpp(401): Register EventHandler in category 11 ordering: 0
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "FontSystem" was created using class: "dice.hfe.geom.FontSystem")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "FontSystem" in added (default class: "dice.hfe.geom.FontSystem")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "FontRenderer" was created using class: "dice.hfe.geom.FontRenderer")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "FontRenderer" in added (default class: "dice.hfe.geom.FontRenderer")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\RendDX9\ShaderManager.cpp(166): Effect loaded: Shaders/PostProduction_nv3x.fx
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 0 ordering: 0
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(205): Texture scheduled for loading: common/textures/noise (as common/textures/noise)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(205): Texture scheduled for loading: common/textures/random (as common/textures/random)
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 10 ordering: 0
D:\bf2editor\Code\BF2\RendDX9\ShaderManager.cpp(166): Effect loaded: Shaders/FSQuadDrawer.fx
D:\bf2editor\Code\BF2\RendDX9\RenderPathServer.cpp(2 8) : IRenderPathClient added: DebugTextDrawer
D:\bf2editor\Code\BF2\Core\DllLoad.cpp(80): Successfully loaded dll EditorRendDX9.dll
D:\bf2editor\Code\BF2\Core\DllLoad.cpp(82): Registering new dll with EditorMemory.dll debug subsystem
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(101): mods/bf2/ getWritePath:Logs/stats/rend_237_unknown_2018_05_05_18_16_10.bin
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(130): resulting path:mods/bf2/Logs/stats/rend_237_unknown_2018_05_05_18_16_10.bin
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(205): Texture scheduled for loading: Common/Textures/RadialAtt2 (as common/textures/radialatt2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(205): Texture scheduled for loading: Common/Textures/ConicalAtt (as common/textures/conicalatt)
D:\bf2editor\Code\BF2\GeomMisc\FontRenderer\PortedFontRend.cpp(51): Additional PortedFontRend object ctor 209154384 , addRef shared resources.
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(205): Texture scheduled for loading: Fonts/BF1942 (as fonts/bf1942)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(205): Texture scheduled for loading: Fonts/BF1942_def (as fonts/bf1942_def)
D:\bf2editor\Code\BF2\GeomMisc\FontRenderer\PortedFontRend.cpp(157): PortedFontRend 209154384 loaded as Fonts/BF1942
D:\bf2editor\Code\BF2\RendDX9\ShaderManager.cpp(166): Effect loaded: Shaders/Nametag.fx
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(205): Texture scheduled for loading: Menu/Nametag/loactionArrow.dds (as menu/nametag/loactionarrow)
D:\bf2editor\Code\BF2\GeomMisc\FontRenderer\PortedFontRend.cpp(51): Additional PortedFontRend object ctor 201641904 , addRef shared resources.
D:\bf2editor\Code\BF2\GeomMisc\FontRenderer\PortedFontRend.cpp(157): PortedFontRend 201641904 loaded as Fonts/BF1942
D:\bf2editor\Code\BF2\GeomMisc\FontRenderer\PortedFontRend.cpp(51): Additional PortedFontRend object ctor 152358632 , addRef shared resources.
D:\bf2editor\Code\BF2\GeomMisc\FontRenderer\PortedFontRend.cpp(157): PortedFontRend 152358632 loaded as Fonts/BF1942
D:\bf2editor\Code\BF2\GeomMisc\FontRenderer\PortedFontRend.cpp(157): PortedFontRend 185067792 loaded as Fonts/BF1942
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(205): Texture scheduled for loading: Common/Textures/DepthComplex2 (as common/textures/depthcomplex2)
D:\bf2editor\Code\BF2\GeomMisc\FontRenderer\PortedFontRend.cpp(157): PortedFontRend 209143720 loaded as Fonts/BF1942
D:\bf2editor\Code\BF2\GeomMisc\FontRenderer\PortedFontRend.cpp(157): PortedFontRend 209161248 loaded as Fonts/BF1942
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(205): Texture scheduled for loading: Fonts/system_8x11 (as fonts/system_8x11)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(205): Texture scheduled for loading: Fonts/system_8x11_def (as fonts/system_8x11_def)
D:\bf2editor\Code\BF2\GeomMisc\FontRenderer\PortedFontRend.cpp(157): PortedFontRend 172732744 loaded as Fonts/system_8x11
D:\bf2editor\Code\BF2\GeomMisc\FontRenderer\PortedFontRend.cpp(51): Additional PortedFontRend object ctor 197233112 , addRef shared resources.
D:\bf2editor\Code\BF2\GeomMisc\FontRenderer\PortedFontRend.cpp(157): PortedFontRend 197233112 loaded as Fonts/BF1942
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(205): Texture scheduled for loading: Menu/Console/white (as menu/console/white)
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 0 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(401): Register EventHandler in category 5 ordering: 1000
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderServer.cpp(254): Trying to load MetaShader RaShaderBM.mfx
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _nothing_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _hasuvanimation_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _hasnormalmap_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _hasgimap_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _hasenvmap_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _hascockpit_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _hasshadow_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _hascolormapgloss_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _hasstaticgloss_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _hasdot3alphatest_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _usehemimap_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _pointlight_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data reqVertexElement::TUVAnimationPacked2D
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data reqVertexElement::TangentSpacePacked8
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data GlobalParameters::ShadowMap
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data GlobalParameters::HemiMap
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data GlobalParameters::HemiMapConstants
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data GlobalParameters::HemiMapSkyColor
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data TemplateParameters::NormalMap
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data TemplateParameters::GIMap
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data TemplateParameters::CubeMap
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data TemplateParameters::StaticGloss
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data TemplateParameters::InvHemiHeightScale
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data InstanceParameters::UserData
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data InstanceParameters::ShadowProjMat
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data InstanceParameters::ShadowTrapMat
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data InstanceParameters::HeightOverTerrain
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderServer.cpp(254): Trying to load MetaShader RaShaderSM.mfx
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _nothing_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _hasnormalmap_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _objspacenormalmap_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _hasenvmap_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _hasshadow_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _usehemimap_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _pointlight_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data reqVertexElement::TangentSpace
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data GlobalParameters::ShadowMap
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data GlobalParameters::HemiMap
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data GlobalParameters::HemiMapConstants
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data GlobalParameters::HemiMapSkyColor
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data GlobalParameters::HeightOverTerrain
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data TemplateParameters::NormalMap
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data TemplateParameters::CubeMap
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data TemplateParameters::Reflectivity
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data InstanceParameters::ShadowProjMat
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data InstanceParameters::ShadowTrapMat
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderServer.cpp(254): Trying to load MetaShader RaShaderSTM.mfx
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _base_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _nbase_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _detail_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _ndetail_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _dirt_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _crack_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _ncrack_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _parallaxdetail_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _lightmap_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _shadow_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _alphatest_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _dirlight_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(146): Found literal: _pointlight_
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data reqVertexElement::TBasePacked2D
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data reqVertexElement::TDetailPacked2D
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data reqVertexElement::TDetailPacked2D
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data reqVertexElement::TDirtPacked2D
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data reqVertexElement::TCrackPacked2D
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data reqVertexElement::TCrackPacked2D
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data reqVertexElement::TDetailPacked2D
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data reqVertexElement::TLightMapPacked2D
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data GlobalParameters::SinglePointColor
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data GlobalParameters::ShadowMap
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data TemplateParameters::NormalMap
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data TemplateParameters: :D etailMap
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data TemplateParameters::NormalMap
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data TemplateParameters: :D irtMap
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data TemplateParameters::CrackMap
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data TemplateParameters::CrackNormalMap
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data TemplateParameters: :D etailMap
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data TemplateParameters::NormalMap
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data TemplateParameters: :P arallaxScaleBias
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data InstanceParameters::LightMapOffset
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data InstanceParameters::LightMap
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data InstanceParameters::ShadowProjMat
D:\bf2editor\Code\BF2\RendDX9\Ra\RaShaderPermutator.cpp(25 8) : Found existing data InstanceParameters::ShadowTrapMat
D:\bf2editor\Code\BF2\RendDX9\RendDX9Init.cpp(949): AA Req: 0 Found: 0
D:\bf2editor\Code\BF2\RendDX9\RendDX9Init.cpp(866): A2M Supported (NVIDIA Alpha To Coverage): 1
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:common/textures/conicalatt
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(271): Texture reloaded: common/textures/conicalatt(as common/textures/conicalatt)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:common/textures/depthcomplex2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(271): Texture reloaded: common/textures/depthcomplex2(as common/textures/depthcomplex2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:common/textures/noise
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(271): Texture reloaded: common/textures/noise(as common/textures/noise)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:common/textures/radialatt2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(271): Texture reloaded: common/textures/radialatt2(as common/textures/radialatt2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:common/textures/random
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(271): Texture reloaded: common/textures/random(as common/textures/random)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:fonts/bf1942
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(271): Texture reloaded: fonts/bf1942(as fonts/bf1942)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:fonts/bf1942_def
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(271): Texture reloaded: fonts/bf1942_def(as fonts/bf1942_def)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:fonts/system_8x11
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(271): Texture reloaded: fonts/system_8x11(as fonts/system_8x11)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:fonts/system_8x11_def
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(271): Texture reloaded: fonts/system_8x11_def(as fonts/system_8x11_def)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:menu/console/white
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(271): Texture reloaded: menu/console/white(as menu/console/white)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:menu/nametag/loactionarrow
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(271): Texture reloaded: menu/nametag/loactionarrow(as menu/nametag/loactionarrow)
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ShaderManager.cpp(166): Effect loaded: Shaders/DebugLineGraph.fx
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(339): unregisterSingleton:rodSpecial ptr:19FBE801
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(339): unregisterSingleton:hWndBf2TempSlt ptr:0A060158
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 5 ordering: 0
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1697): Couldn't open console script "Menu/Atlas/AtlasList.con"
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 2 ordering: 0
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:menu/atlas/memeatlas_010
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu\Atlas\MemeAtlas_010.dds, (as menu/atlas/memeatlas_010)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:menu/atlas/memeatlas_020
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu\Atlas\MemeAtlas_020.dds, (as menu/atlas/memeatlas_020)
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 2 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 1 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 2 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 1 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 2 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 1 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 0 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 2 ordering: 0
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/load/loadingbar_empty
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/load/loadingbar_empty
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Load/loadingbar_empty.tga (as menu/hud/texture/load/loadingbar_empty)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/load/loadingbar_full
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/load/loadingbar_full
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Load/loadingbar_full.tga (as menu/hud/texture/load/loadingbar_full)
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 2 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 2 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 1 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 2 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 2 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 1 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 0 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 10 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 1 in cat 2 registered as ECHudHECloseToControlPoint
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 2 in cat 2 registered as ECHudHEHudStateChanged
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 9 in cat 2 registered as ECHudHEMapZoomChanged
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 10 in cat 2 registered as ECHudHEMapStaticChanged
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 3 in cat 2 registered as ECHudHEHudDisable
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 4 in cat 2 registered as ECHudHEHudEnable
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 5 in cat 2 registered as ECHudHEInitLoadingScreen
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 6 in cat 2 registered as ECHudHEUpdateLoadingScreen
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 7 in cat 2 registered as ECHudHESetLoadingScreenDebug
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 8 in cat 2 registered as ECHudHERemoveLoadingScreen
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 11 in cat 2 registered as ECHudHESquadIsFull
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 12 in cat 2 registered as ECHudHESquadIsPrivate
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 13 in cat 2 registered as ECHudHESquadCreationFailed
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 14 in cat 2 registered as ECHudHESquadCreationSuccess
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 15 in cat 2 registered as ECHudHESquadInvalidName
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 16 in cat 2 registered as ECHudHESquadInvitation
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 17 in cat 2 registered as ECHudHESquadJoinRequest
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 18 in cat 2 registered as ECHudHESquadJoinRequestDenied
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 19 in cat 2 registered as ECHudHESquadJoinRequestAccepted
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 25 in cat 2 registered as ECHudHESquadLeaderRequest
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 20 in cat 2 registered as ECHudHEKickedFromSquad
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 21 in cat 2 registered as ECHudHELeftSquad
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 22 in cat 2 registered as ECHudHEJoinedSquad
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 23 in cat 2 registered as ECHudHESquadOrdersReceived
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 24 in cat 2 registered as ECHudHENewSquadLeader
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 26 in cat 2 registered as ECHudHECommanderOrdersReceived
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 27 in cat 2 registered as ECHudHECommanderOrdersSent
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 29 in cat 2 registered as ECHudHERequestRecieved
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 30 in cat 2 registered as ECHudHERequestSent
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 28 in cat 2 registered as ECHudHESquadOrdersSent
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 31 in cat 2 registered as ECHudHEUpdateHud
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 32 in cat 2 registered as ECHudHEWeaponChanged
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 33 in cat 2 registered as ECHudHECommanderAccept
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 35 in cat 2 registered as ECHudHECommanderInvitation
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 36 in cat 2 registered as ECHudHESquadLeaderInvitation
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 37 in cat 2 registered as ECHudHECommanderResign
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 34 in cat 2 registered as ECHudHECommanderDecline
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 38 in cat 2 registered as ECHudHERankChange
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 39 in cat 2 registered as ECHudHEMedalReward
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 65 in cat 2 registered as ECHudHEKickBan
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 44 in cat 2 registered as ECHudHEMissileLock
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 43 in cat 2 registered as ECHudHEUnitSpotted
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 40 in cat 2 registered as ECHudHEUAV
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 41 in cat 2 registered as ECHudHESatellite
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 42 in cat 2 registered as ECHudHEArtillery
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 45 in cat 2 registered as ECHudHENewUnlock
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 46 in cat 2 registered as ECHudHECallForMedic
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 48 in cat 2 registered as ECHudHECallForRepair
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 47 in cat 2 registered as ECHudHECallForAmmo
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 49 in cat 2 registered as ECHudHECallForRevive
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 50 in cat 2 registered as ECHudHERadioCall
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 51 in cat 2 registered as ECHudHEWasHit
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 56 in cat 2 registered as ECHudHEIsCloseToMine
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 57 in cat 2 registered as ECHudHENotCloseToMine
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 58 in cat 2 registered as ECHudHEMutedByRemote
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 60 in cat 2 registered as ECHudHETKOption
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 62 in cat 2 registered as ECHudHEControlPointTaken
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 63 in cat 2 registered as ECHudHEControlPointLost
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 64 in cat 2 registered as ECHudHEEnableHelpMessage
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 67 in cat 2 registered as ECHudHETicketBleed
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 68 in cat 2 registered as ECHudHETicketStateChanged
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 69 in cat 2 registered as ECHudHEBeginRound
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 72 in cat 2 registered as ECHudHEMapChangeComplete
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 73 in cat 2 registered as ECHudHEMapZoomComplete
D:\bf2editor\Code\BF2\Menu\GameMenu\OStream.cpp(39): Meme: Loading: Menu/InGame
D:\bf2editor\Code\BF2\Menu\GameMenu\OStream.cpp(39): Meme: Loading: TopLayer
D:\bf2editor\Code\BF2\Menu\GameMenu\OStream.cpp(39): Meme: Loading: Left
D:\bf2editor\Code\BF2\Menu\GameMenu\OStream.cpp(39): Meme: Loading: Top
D:\bf2editor\Code\BF2\Menu\GameMenu\OStream.cpp(39): Meme: Loading: TopRight
D:\bf2editor\Code\BF2\Menu\GameMenu\OStream.cpp(39): Meme: Loading: BottomLeftStatic
D:\bf2editor\Code\BF2\Menu\GameMenu\OStream.cpp(39): Meme: Loading: BottomLeftAnimate
D:\bf2editor\Code\BF2\Menu\GameMenu\OStream.cpp(39): Meme: Loading: BottomRightStatic
D:\bf2editor\Code\BF2\Menu\GameMenu\OStream.cpp(39): Meme: Loading: BottomRightAnimate
D:\bf2editor\Code\BF2\Menu\GameMenu\OStream.cpp(39): Meme: Loading: Global
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: hudManager.setMouseTextureCancel	Ingame/GeneralIcons/crosshair_cancel.tga  (Menu/HUD/HudSetup/GeneralHudSettings.con)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:fonts/vehiclehudfont_6
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Fonts/vehicleHudFont_6 (as fonts/vehiclehudfont_6)
D:\bf2editor\Code\BF2\Menu\GameMenu\System.cpp(276): Font loaded: Fonts/vehicleHudFont_6.dif
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1697): Couldn't open console script "Menu/HUD/HudSetup/Basic/HudElementsGameInfo.con"
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:fonts/digitalnumbers
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Fonts/digitalNumbers (as fonts/digitalnumbers)
D:\bf2editor\Code\BF2\Menu\GameMenu\System.cpp(276): Font loaded: Fonts/digitalNumbers.dif
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:fonts/digitalsmallnumbers
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Fonts/digitalSmallNumbers (as fonts/digitalsmallnumbers)
D:\bf2editor\Code\BF2\Menu\GameMenu\System.cpp(276): Font loaded: Fonts/digitalSmallNumbers.dif
D:\bf2editor\Code\BF2\Menu\Bf2HudBuilder.cpp(213 8) : Failed setting cull on node: PrimaryEternalMagsIcon
D:\bf2editor\Code\BF2\Menu\Bf2HudBuilder.cpp(213 8) : Failed setting cull on node: SecondaryEternalMagsIcon
D:\bf2editor\Code\BF2\Menu\Bf2HudBuilder.cpp(1422): Font: Fonts/hudFontLocalBold_9.difnot found!
D:\bf2editor\Code\BF2\Menu\Bf2HudBuilder.cpp(1425): Failed setting Style on node: SquadInfoTextTextNode
D:\bf2editor\Code\BF2\Menu\Bf2HudBuilder.cpp(2315): Failed setting logical cull on node: VehicleStaminaBar
D:\bf2editor\Code\BF2\Menu\Bf2HudBuilder.cpp(1869): Failed setting variable on node: FlareReloadBarBarNode
D:\bf2editor\Code\BF2\Menu\Bf2HudBuilder.cpp(213 8) : Failed setting cull on node: FlareReloadBar
D:\bf2editor\Code\BF2\Menu\Bf2HudBuilder.cpp(213 8) : Failed setting cull on node: FlareIcon
D:\bf2editor\Code\BF2\IO\Input\InputDeviceManager.cpp(46): Init devices
D:\bf2editor\Code\BF2\IO\Input\InputDeviceManager.cpp(52): Init Mouse device
D:\bf2editor\Code\BF2\IO\Input\MouseDevice.cpp(121): Mouse
D:\bf2editor\Code\BF2\IO\Input\MouseDevice.cpp(135): Mouse device created
D:\bf2editor\Code\BF2\IO\Input\MouseDevice.cpp(145): Mouse info: Axes 3, Buttons 5
D:\bf2editor\Code\BF2\IO\Input\InputDeviceManager.cpp(66): Init Keyboard device
D:\bf2editor\Code\BF2\IO\Input\KeyboardDevice.cpp(115): KeyboardDevice
D:\bf2editor\Code\BF2\IO\Input\KeyboardDevice.cpp(137): KeyboardDevice device created
D:\bf2editor\Code\BF2\IO\Input\KeyboardDevice.cpp(164): KeyboardDevice init() cooperativelevel failed
D:\bf2editor\Code\Tools\BF2Editor\EditorEngine\InputManager.cpp(99): MouseDevice is initialized
D:\bf2editor\Code\Tools\BF2Editor\EditorEngine\InputManager.cpp(10 8) : KeyboardDevice is initialized
D:\bf2editor\Code\BF2\IO\Input\InputDeviceManager.cpp(46): Init devices
D:\bf2editor\Code\BF2\IO\Input\InputDeviceManager.cpp(52): Init Mouse device
D:\bf2editor\Code\BF2\IO\Input\MouseDevice.cpp(121): Mouse
D:\bf2editor\Code\BF2\IO\Input\MouseDevice.cpp(135): Mouse device created
D:\bf2editor\Code\BF2\IO\Input\MouseDevice.cpp(145): Mouse info: Axes 3, Buttons 5
D:\bf2editor\Code\BF2\IO\Input\InputDeviceManager.cpp(66): Init Keyboard device
D:\bf2editor\Code\BF2\IO\Input\KeyboardDevice.cpp(115): KeyboardDevice
D:\bf2editor\Code\BF2\IO\Input\KeyboardDevice.cpp(137): KeyboardDevice device created
D:\bf2editor\Code\BF2\IO\Input\KeyboardDevice.cpp(164): KeyboardDevice init() cooperativelevel failed
D:\bf2editor\Code\BF2\IO\Input\InputManager.cpp(75): MouseDevice is initialized
D:\bf2editor\Code\BF2\IO\Input\InputManager.cpp(80): KeyboardDevice is initialized
D:\bf2editor\Code\BF2\Scene\Object\ObjectManager.cpp(512): dep: before deleteAllRegisteredObjects: 0
D:\bf2editor\Code\BF2\Scene\Object\ObjectManager.cpp(542): dep: after deleteAllRegisteredObjects/destroyObjects call: 0
D:\bf2editor\Code\BF2\Scene\Object\ObjectManager.cpp(411): initQuadTreeCuller(). mid:0/0/0 radius:3896.31
D:\bf2editor\Code\BF2\Scene\Object\ObjectManager.cpp(426): Is client, do not use latency compensation during collision
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 192
D:\bf2editor\Code\BF2\Game\GameLogic\SquadManager\SquadManager.cpp(575): Created squad: Unassignedid: 0
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 193
D:\bf2editor\Code\BF2\Game\GameLogic\SquadManager\SquadManager.cpp(575): Created squad: Unassignedid: 0
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 194
D:\bf2editor\Code\BF2\Game\GameLogic\SquadManager\SquadManager.cpp(575): Created squad: Alphaid: 1
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 195
D:\bf2editor\Code\BF2\Game\GameLogic\SquadManager\SquadManager.cpp(575): Created squad: Alphaid: 1
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 196
D:\bf2editor\Code\BF2\Game\GameLogic\SquadManager\SquadManager.cpp(575): Created squad: Bravoid: 2
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 197
D:\bf2editor\Code\BF2\Game\GameLogic\SquadManager\SquadManager.cpp(575): Created squad: Bravoid: 2
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 198
D:\bf2editor\Code\BF2\Game\GameLogic\SquadManager\SquadManager.cpp(575): Created squad: Charlieid: 3
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 199
D:\bf2editor\Code\BF2\Game\GameLogic\SquadManager\SquadManager.cpp(575): Created squad: Charlieid: 3
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 200
D:\bf2editor\Code\BF2\Game\GameLogic\SquadManager\SquadManager.cpp(575): Created squad: Deltaid: 4
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 201
D:\bf2editor\Code\BF2\Game\GameLogic\SquadManager\SquadManager.cpp(575): Created squad: Deltaid: 4
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 202
D:\bf2editor\Code\BF2\Game\GameLogic\SquadManager\SquadManager.cpp(575): Created squad: Echoid: 5
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 203
D:\bf2editor\Code\BF2\Game\GameLogic\SquadManager\SquadManager.cpp(575): Created squad: Echoid: 5
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 204
D:\bf2editor\Code\BF2\Game\GameLogic\SquadManager\SquadManager.cpp(575): Created squad: Foxtrotid: 6
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 205
D:\bf2editor\Code\BF2\Game\GameLogic\SquadManager\SquadManager.cpp(575): Created squad: Foxtrotid: 6
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 206
D:\bf2editor\Code\BF2\Game\GameLogic\SquadManager\SquadManager.cpp(575): Created squad: Gammaid: 7
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 207
D:\bf2editor\Code\BF2\Game\GameLogic\SquadManager\SquadManager.cpp(575): Created squad: Gammaid: 7
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 208
D:\bf2editor\Code\BF2\Game\GameLogic\SquadManager\SquadManager.cpp(575): Created squad: Hotelid: 8
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 209
D:\bf2editor\Code\BF2\Game\GameLogic\SquadManager\SquadManager.cpp(575): Created squad: Hotelid: 8
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 210
D:\bf2editor\Code\BF2\Game\GameLogic\SquadManager\SquadManager.cpp(575): Created squad: Indiaid: 9
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 211
D:\bf2editor\Code\BF2\Game\GameLogic\SquadManager\SquadManager.cpp(575): Created squad: Indiaid: 9
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 1 as ChallengeEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 2 as ChallengeResponseEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 3 as ConnectionTypeEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 4 as DataBlockEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 5 as CreatePlayerEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 6 as CreateObjectEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 31 as CreateKitEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 7 as DestroyObjectEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 8 as DestroyPlayerEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 9 as EnterVehicleEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 10 as ExitVehicleEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 11 as PostRemoteEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 12 as ChangePlayerNameEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 14 as HandlePickupEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 13 as HandleDropEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 15 as StringBlockEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 16 as JoinSquadEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 17 as LeaveSquadEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 19 as CommanderEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 20 as RadioMessageEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 21 as KilledByEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 22 as ChangeSquadNameEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 23 as SetPrivateSquadEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 24 as IssueSquadOrderEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 25 as InviteEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 26 as RankEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 55 as KickBanEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 27 as SetAcceptOrderEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 28 as SetSquadLeaderEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 29 as SpottedEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 30 as ArtilleryEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 32 as StickyProjectileEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 34 as AmbientEffectAreaEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 35 as VoipOnOffEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 36 as CommanderCamEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 37 as SupplyDropEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 38 as VoipPlayerMuteEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 39 as VoteEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 47 as TargetDirectionEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 56 as BeginRoundEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 48 as EndOfRoundEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 49 as PythonCommandEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 50 as RequestEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 54 as VoipSessionEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 40 as ToggleFreeCameraEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 41 as MedalEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 42 as UnlockEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 43 as MissileInitEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 44 as DemoAvailableEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 45 as UAVEvent
D:\bf2editor\Code\BF2\Game\Common\GameEvent.cpp(59): Registrating event 46 as ContentCheckEvent
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 1 in cat 6 registered as ECNetworkNEDataBlockReady
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 11 in cat 6 registered as ECNetworkNEStringReceived
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 2 in cat 6 registered as ECNetworkNELoadComplete
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 3 in cat 6 registered as ECNetworkNEStartSimulation
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 4 in cat 6 registered as ECNetworkNEDatabaseComplete
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 5 in cat 6 registered as ECNetworkNEReset
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 6 in cat 6 registered as ECNetworkNESelectSpawnGroup
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 7 in cat 6 registered as ECNetworkNESelectTeam
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 8 in cat 6 registered as ECNetworkNESelectKit
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 9 in cat 6 registered as ECNetworkNEPlayerSpawned
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 10 in cat 6 registered as ECNetworkNEPlayerDead
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 12 in cat 6 registered as ECNetworkNESuicide
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 13 in cat 6 registered as ECNetworkNERadioMessageReceived
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 14 in cat 6 registered as ECNetworkNETraceComplete
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 15 in cat 6 registered as ECNetworkNETraceFailed
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 16 in cat 6 registered as ECNetworkNETraceResourceConnect
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 17 in cat 6 registered as ECNetworkNENetworkableDestroyed
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 18 in cat 6 registered as ECNetworkNERemoteConsoleCommand
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 19 in cat 6 registered as ECNetworkNERemoteConsoleFeedback
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 1 in cat 1 registered as ECGameGNDestroyObject
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 2 in cat 1 registered as ECGameGNDestroyPlayer
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 3 in cat 1 registered as ECGameGNCreateObject
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 4 in cat 1 registered as ECGameGNCreatePlayer
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 5 in cat 1 registered as ECGameGNImmediateCreatePlayer
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 6 in cat 1 registered as ECGameGNPlayerSpawned
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 7 in cat 1 registered as ECGameGNSelectSpawnGroup
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 8 in cat 1 registered as ECGameGNPlayerDead
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 9 in cat 1 registered as ECGameGNEnterVehicle
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 11 in cat 1 registered as ECGameGNExitVehicle
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 10 in cat 1 registered as ECGameGNFreeCameraFire
D:\bf2editor\Code\BF2\Core\EventManager.cpp(401): Register EventHandler in category 6 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 5 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 2 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 0 ordering: 0
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "EditorGame" was created using class: "dice.bf2tool.engine.g_editorGame")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "EditorGame" in added (default class: "dice.bf2tool.engine.g_editorGame")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\Core\EventManager.cpp(401): Register EventHandler in category 5 ordering: 10000
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 1 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 0 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 1 in cat 0 registered as ECGameLogicGLGameStatus
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 2 in cat 0 registered as ECGameLogicGLControlPointChangedTeam
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 3 in cat 0 registered as ECGameLogicGLKilledBy
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 4 in cat 0 registered as ECGameLogicGLLowOnTickets
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 5 in cat 0 registered as ECGameLogicGLFailedToChangePosition
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 6 in cat 0 registered as ECGameLogicGLReset
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 7 in cat 0 registered as ECGameLogicGLStartApplyForCommander
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 8 in cat 0 registered as ECGameLogicGLChangedTeam
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 9 in cat 0 registered as ECGameLogicGLAssistKill
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 13 in cat 0 registered as ECGameLogicGLTinnitus
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 11 in cat 0 registered as ECGameLogicGLTeamDamage
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 10 in cat 0 registered as ECGameLogicGLReplenish
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 12 in cat 0 registered as ECGameLogicGLConquest
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 14 in cat 0 registered as ECGameLogicGLRevive
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 15 in cat 0 registered as ECGameLogicGLGameEventLocal
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 17 in cat 0 registered as ECGameLogicGLUAV
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 18 in cat 0 registered as ECGameLogicGLScan
D:\bf2editor\Code\BF2\Game\GameLogic\GameLogic.cpp(225): CREATING TRIGGERABLE MANAGER!

D:\bf2editor\Code\BF2\Game\Objects\Game\Triggerable.cpp(56): Created Triggerable Manager
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 5 ordering: 0
D:\bf2editor\Code\BF2\Game\GameLogic\ServerGameLogic.cpp(1526): Setting GameStatus 3
D:\bf2editor\Code\BF2\Game\GameLogic\GameLogic.cpp(690): reset() called
D:\bf2editor\Code\BF2\IO\Network\NetworkManager.cpp(391): Regressed NetworkManager currentId 520
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 0 ordering: 0
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "EditorGameLogic" was created using class: "dice.bf2tool.engine.g_editorGameLogic")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "EditorGameLogic" in added (default class: "dice.bf2tool.engine.g_editorGameLogic")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\Game\GameLogic\Player.cpp(2880): Chosen unlock level for kit 0 was not set on player 255
D:\bf2editor\Code\BF2\Game\GameLogic\Player.cpp(2880): Chosen unlock level for kit 0 was not set on player 255
D:\bf2editor\Code\BF2\Game\GameLogic\Player.cpp(2880): Chosen unlock level for kit 0 was not set on player 255
D:\bf2editor\Code\BF2\Game\GameLogic\Player.cpp(2880): Chosen unlock level for kit 0 was not set on player 255
D:\bf2editor\Code\BF2\Game\GameLogic\Player.cpp(2624): dep: create freecamera for player 255
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 200 in cat 8 registered as SplineChanged
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 201 in cat 8 registered as SplineSnapeModeChanged
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 202 in cat 8 registered as SplineDeleted
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 203 in cat 8 registered as ActiveSplineChanged
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 205 in cat 8 registered as SplineDeactivated
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 206 in cat 8 registered as SplineReconstructed
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 207 in cat 8 registered as ApplySpline
D:\bf2editor\Code\BF2\GeomMisc\FontRenderer\PortedFontRend.cpp(51): Additional PortedFontRend object ctor 209337784 , addRef shared resources.
D:\bf2editor\Code\BF2\GeomMisc\FontRenderer\PortedFontRend.cpp(157): PortedFontRend 209337784 loaded as Fonts/BF1942
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 5 ordering: 0
D:\bf2editor\Code\BF2\Sound\SoundEngine\OpenALProvider.cpp(443): Max number of voices: 128
D:\bf2editor\Code\BF2\Sound\SoundEngine\OpenALProvider.cpp(412): EAX3.0Emulated available: Yes
D:\bf2editor\Code\BF2\Sound\SoundEngine\OpenALProvider.cpp(177): Sound 3D provider: "DirectSound" (Software Audio)
D:\bf2editor\Code\BF2\Sound\SoundEngine\OpenALProvider.cpp(17 8) :   EAX version: 3
D:\bf2editor\Code\BF2\Sound\SoundEngine\OpenALProvider.cpp(179):   Quality Level: 0
D:\bf2editor\Code\BF2\GeomMisc\FontRenderer\PortedFontRend.cpp(51): Additional PortedFontRend object ctor 201637280 , addRef shared resources.
D:\bf2editor\Code\BF2\GeomMisc\FontRenderer\PortedFontRend.cpp(157): PortedFontRend 201637280 loaded as Fonts/BF1942
D:\bf2editor\Code\BF2\RendDX9\ShaderManager.cpp(166): Effect loaded: shaders/LightGeom.fx
D:\bf2editor\Code\BF2\RendDX9\ShaderManager.cpp(166): Effect loaded: shaders/QuadGeom.fx
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown constant c_GISpeakLeaderChannel!: ControlMap.addKeyToTriggerMapping c_GISpeakLeaderChannel IDFKeyboard IDKey_V c_CMPushAndHold  (settings/controls.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown constant c_PIWalk!: ControlMap.addKeyToTriggerMapping c_PIWalk IDFKeyboard IDKey_LeftShift c_CMPushAndHold  (settings/controls.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown constant c_PIWalk!: ControlMap.addKeyToTriggerMapping c_PIWalk IDFKeyboard IDKey_LeftShift c_CMPushAndHold  (settings/controls.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown constant c_PIWalk!: ControlMap.addKeyToTriggerMapping c_PIWalk IDFKeyboard IDKey_LeftShift c_CMPushAndHold  (settings/controls.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown constant c_PIWalk!: ControlMap.addKeyToTriggerMapping c_PIWalk IDFKeyboard IDKey_LeftShift c_CMPushAndHold  (settings/controls.con)
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 300 in cat 8 registered as RoadTemplateChanged
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 302 in cat 8 registered as RoadNoiseHasChanged
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 303 in cat 8 registered as RoadPropertiesChanged
D:\bf2editor\Code\BF2\Core\EventManager.cpp(401): Register EventHandler in category 8 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 8 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 8 ordering: 0
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(536): Texturemanager cubetexture created: Created from code.
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:bf2editor/content/terrain/groundhemi
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: BF2Editor\Content\Terrain\groundhemi (as bf2editor/content/terrain/groundhemi)
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "AIConnection" was created using class: "dice.bf2.ai.AIConnection")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "AIConnection" in added (default class: "dice.bf2.ai.AIConnection")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\AI\AIDLL\DLL\BF2AI.cpp(71): BF2AI::BF2AI()

D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 8 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 400 in cat 8 registered as ShowTexturePalette
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 401 in cat 8 registered as SelectTexturePalette
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 402 in cat 8 registered as SelectContainer
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_bird
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\Anim_bird (as objects/effects/textures/animated/anim_bird)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/water/waterripples
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\water\waterRipples (as objects/effects/textures/water/waterripples)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_smoke2ground
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\Anim_Smoke2ground (as objects/effects/textures/animated/anim_smoke2ground)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_smoke
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\Anim_smoke (as objects/effects/textures/animated/anim_smoke)
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_dAmb_dustCloud_evilcloud already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_dAmb_dustcloud_cloudRising already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_leafs
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\anim_leafs (as objects/effects/textures/animated/anim_leafs)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_dirt_speed_3
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\anim_dirt_speed_3 (as objects/effects/textures/animated/anim_dirt_speed_3)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/smoke/smoke128_5w
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\smoke\smoke128_5w (as objects/effects/textures/smoke/smoke128_5w)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_bees2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\anim_bees2 (as objects/effects/textures/animated/anim_bees2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/water/waterdetails
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\water\waterDetails (as objects/effects/textures/water/waterdetails)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_bees
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\anim_bees (as objects/effects/textures/animated/anim_bees)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_dirt_speed2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\anim_dirt_speed2 (as objects/effects/textures/animated/anim_dirt_speed2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_grenade2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\anim_grenade2 (as objects/effects/textures/animated/anim_grenade2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/small_singles/halo
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\small_singles\halo (as objects/effects/textures/small_singles/halo)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_smoke2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\Anim_smoke2 (as objects/effects/textures/animated/anim_smoke2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/exp_boom
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\exp_boom (as objects/effects/textures/animated/exp_boom)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/streaks/streak
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\streaks\streak (as objects/effects/textures/streaks/streak)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/dirt/small_w
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Objects\Effects\Textures\dirt\small_w (as objects/effects/textures/dirt/small_w)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_wet_mud
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\anim_wet_mud (as objects/effects/textures/animated/anim_wet_mud)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_gravel_01
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\anim_gravel_01 (as objects/effects/textures/animated/anim_gravel_01)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/blood/blood4
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\blood\blood4 (as objects/effects/textures/blood/blood4)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/dirt/bigdirt
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\dirt\bigdirt (as objects/effects/textures/dirt/bigdirt)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/water/waterspray
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\water\waterSpray (as objects/effects/textures/water/waterspray)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_smoke3
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\Anim_smoke3 (as objects/effects/textures/animated/anim_smoke3)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/singles/flash
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\singles\flash (as objects/effects/textures/singles/flash)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.showInZoomedMode 1  (objects/effects/ambient/staticfx/e_sAmb_amber.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.noRotationFromParent 0  (objects/effects/ambient/staticfx/e_sAmb_amber.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.particleShaderType 0  (objects/effects/ambient/staticfx/e_sAmb_amber.tweak)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/singles/fabric
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\singles\fabric (as objects/effects/textures/singles/fabric)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/ashes
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\ashes (as objects/effects/textures/ashes)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/snowflake
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\snowflake (as objects/effects/textures/animated/snowflake)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_fh_flame
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\anim_fh_flame (as objects/effects/textures/animated/anim_fh_flame)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/waves_foam
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\waves_foam (as objects/effects/textures/waves_foam)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_bee
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\anim_bee (as objects/effects/textures/animated/anim_bee)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_butterfly
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\anim_butterfly (as objects/effects/textures/animated/anim_butterfly)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_flame2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\anim_flame2 (as objects/effects/textures/animated/anim_flame2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_fly
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\anim_fly (as objects/effects/textures/animated/anim_fly)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/smoke/smoke128_1w
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\smoke\smoke128_1w (as objects/effects/textures/smoke/smoke128_1w)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_dirt_dying
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\anim_dirt_dying (as objects/effects/textures/animated/anim_dirt_dying)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/small_singles/flare_star2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\small_singles\flare_star2 (as objects/effects/textures/small_singles/flare_star2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/small_singles/flare_star1
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\small_singles\flare_star1 (as objects/effects/textures/small_singles/flare_star1)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.killHeatSeekingMissile 1  (objects/effects/ambient/staticfx/e_sAmb_oiltower_fire.tweak)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/rain3
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\rain3 (as objects/effects/textures/animated/rain3)
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_dAmb_Rainfall_5m already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.showInZoomedMode 1  (objects/effects/ambient/staticfx/e_sAmb_SmallSmoke.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.noRotationFromParent 0  (objects/effects/ambient/staticfx/e_sAmb_SmallSmoke.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.particleShaderType 0  (objects/effects/ambient/staticfx/e_sAmb_SmallSmoke.tweak)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/snow_fall
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\snow_fall (as objects/effects/textures/animated/snow_fall)
D:\bf2editor\Code\BF2\Sound\BfSound\SoundObjectTemplate.cpp(25): (c == '/') 
D:\bf2editor\Code\BF2\Sound\BfSound\SoundObjectTemplate.cpp(2 8) : (c == '/') 
D:\bf2editor\Code\BF2\Sound\BfSound\SoundObjectTemplate.cpp(31): (c == '/') 
D:\bf2editor\Code\BF2\Sound\BfSound\SoundObjectTemplate.cpp(34): (c == '/') 
D:\bf2editor\Code\BF2\Sound\BfSound\SoundObjectTemplate.cpp(37): (c == '/') 
D:\bf2editor\Code\BF2\Sound\BfSound\SoundObjectTemplate.cpp(40): (c == '/') 
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_fireball_02
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\anim_fireball_02 (as objects/effects/textures/animated/anim_fireball_02)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/water/waterrings_1
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\water\waterRings_1 (as objects/effects/textures/water/waterrings_1)
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: S_e_sAmb_eu_fountain2_sounds_Start already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_debris
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\anim_debris (as objects/effects/textures/animated/anim_debris)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_smoketrail
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\anim_smoketrail (as objects/effects/textures/animated/anim_smoketrail)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_smoketrail2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\anim_smoketrail2 (as objects/effects/textures/animated/anim_smoketrail2)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudType TearGas  (objects/effects/damagestates/e_dstate_soldier_near_death.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudDamage 0.01  (objects/effects/damagestates/e_dstate_soldier_near_death.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.blurryVisionTime 8.0  (objects/effects/damagestates/e_dstate_soldier_near_death.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.blurryVisionHoldTime 6.0  (objects/effects/damagestates/e_dstate_soldier_near_death.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.minGasCloudRadius 0.1  (objects/effects/damagestates/e_dstate_soldier_near_death.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.maxGasCloudRadius 0.1  (objects/effects/damagestates/e_dstate_soldier_near_death.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudRadiusTime 1.0  (objects/effects/damagestates/e_dstate_soldier_near_death.tweak)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_metalthin_anim
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\decals\textures\decal_metalthin_anim (as objects/effects/decals/textures/decal_metalthin_anim)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_mexp_default
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\decals\textures\decal_mexp_default (as objects/effects/decals/textures/decal_mexp_default)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_metalthin_exit_anim
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\decals\textures\decal_metalthin_exit_anim (as objects/effects/decals/textures/decal_metalthin_exit_anim)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_grenade
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\decals\textures\decal_grenade (as objects/effects/decals/textures/decal_grenade)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_snow_crater_large
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\decals\textures\decal_snow_crater_large (as objects/effects/decals/textures/decal_snow_crater_large)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_snow_crater_small_medium
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\decals\textures\decal_snow_crater_small_medium (as objects/effects/decals/textures/decal_snow_crater_small_medium)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_armor_anim
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\decals\textures\decal_armor_anim (as objects/effects/decals/textures/decal_armor_anim)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_bag_anim
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\decals\textures\decal_bag_anim (as objects/effects/decals/textures/decal_bag_anim)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_cardboard_anim
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\decals\textures\decal_cardboard_anim (as objects/effects/decals/textures/decal_cardboard_anim)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_cardboard_exit_anim
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\decals\textures\decal_cardboard_exit_anim (as objects/effects/decals/textures/decal_cardboard_exit_anim)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_ceramictiles_1
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\decals\textures\decal_CeramicTiles_1 (as objects/effects/decals/textures/decal_ceramictiles_1)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_glass_armored_anim
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\decals\textures\decal_glass_armored_anim (as objects/effects/decals/textures/decal_glass_armored_anim)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_glass_vehicle_anim
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\decals\textures\decal_glass_vehicle_anim (as objects/effects/decals/textures/decal_glass_vehicle_anim)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_rock_anim
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\decals\textures\decal_rock_anim (as objects/effects/decals/textures/decal_rock_anim)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_rubber_anim
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\decals\textures\decal_rubber_anim (as objects/effects/decals/textures/decal_rubber_anim)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_trunk_anim
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\decals\textures\decal_Trunk_anim (as objects/effects/decals/textures/decal_trunk_anim)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_wood_anim
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\decals\textures\decal_wood_anim (as objects/effects/decals/textures/decal_wood_anim)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_wood_exit_anim
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\decals\textures\decal_wood_exit_anim (as objects/effects/decals/textures/decal_wood_exit_anim)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_concrete
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\decals\textures\Decal_concrete (as objects/effects/decals/textures/decal_concrete)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.decalNormalMapName objects\effects\decals\textures\Decal_concrete_b  (objects/effects/decals/L_Decal_Concreate.tweak)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_scorch01_c
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\decals\textures\Decal_scorch01_c (as objects/effects/decals/textures/decal_scorch01_c)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.decalNormalMapName objects\effects\decals\textures\Decal_scorch01_b  (objects/effects/decals/L_Decal_Scorch01.tweak)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_plastic_anim
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\decals\textures\decal_plastic_anim (as objects/effects/decals/textures/decal_plastic_anim)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_ground
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\decals\textures\decal_ground (as objects/effects/decals/textures/decal_ground)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_ice
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\decals\textures\decal_ice (as objects/effects/decals/textures/decal_ice)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.addTemplate e_sAmb_wreckfire  (objects/effects/geometry/wreckparticles/c47/p_wreck_c47_fuselage/p_wreck_c47_fuselage.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setPosition -0.014/1.67085/-1.19876  (objects/effects/geometry/wreckparticles/c47/p_wreck_c47_fuselage/p_wreck_c47_fuselage.tweak)
D:\bf2editor\Code\BF2\Geom\ParticleSystem\MeshParticleMesh\MeshParticleMeshTemplate.cpp(270): MeshParticleMeshTemplate mp_spark numMaterials 1
D:\bf2editor\Code\BF2\RendDX9\ShaderManager.cpp(166): Effect loaded: Shaders/MeshParticleMesh.fx
D:\bf2editor\Code\BF2\Geom\BundledMeshStateManager.cpp(163): Fx technique 
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/geometry/textures/p_gradient
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects/effects/geometry/textures/p_gradient.dds (as objects/effects/geometry/textures/p_gradient)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:common/textures/specularlut_pow36
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Common/Textures/SpecularLUT_pow36.dds (as common/textures/specularlut_pow36)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_flakes
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\anim_flakes (as objects/effects/textures/animated/anim_flakes)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/streaks/metal_spark
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\streaks\metal_spark (as objects/effects/textures/streaks/metal_spark)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/small_singles/small_w
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\small_singles\small_w (as objects/effects/textures/small_singles/small_w)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/dirt/dirt
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\dirt\dirt (as objects/effects/textures/dirt/dirt)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/dirt/grasstuft
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\dirt\GrassTuft (as objects/effects/textures/dirt/grasstuft)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/dirt/gravel_rocks
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\dirt\Gravel_rocks (as objects/effects/textures/dirt/gravel_rocks)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_mud
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\anim_mud (as objects/effects/textures/animated/anim_mud)
D:\bf2editor\Code\BF2\Geom\ParticleSystem\MeshParticleMesh\MeshParticleMeshTemplate.cpp(270): MeshParticleMeshTemplate mp_rockshard_l numMaterials 1
D:\bf2editor\Code\BF2\Geom\BundledMeshStateManager.cpp(163): Fx technique 
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/geometry/textures/p_rocks_c
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects/effects/geometry/textures/p_rocks_c.dds (as objects/effects/geometry/textures/p_rocks_c)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/geometry/textures/p_rocks_b
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects/effects/geometry/textures/p_rocks_b.dds (as objects/effects/geometry/textures/p_rocks_b)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/smoke/smoke128_4w
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\smoke\smoke128_4w (as objects/effects/textures/smoke/smoke128_4w)
D:\bf2editor\Code\BF2\Geom\ParticleSystem\MeshParticleMesh\MeshParticleMeshTemplate.cpp(270): MeshParticleMeshTemplate p_rockshard_l numMaterials 1
D:\bf2editor\Code\BF2\Geom\BundledMeshStateManager.cpp(163): Fx technique 
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/singles/woodsplinter
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\singles\woodsplinter (as objects/effects/textures/singles/woodsplinter)
D:\bf2editor\Code\BF2\Geom\ParticleSystem\MeshParticleMesh\MeshParticleMeshTemplate.cpp(270): MeshParticleMeshTemplate mp_woodsplinter_s numMaterials 1
D:\bf2editor\Code\BF2\Geom\BundledMeshStateManager.cpp(163): Fx technique 
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/geometry/textures/meshp_c
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects/effects/geometry/textures/meshp_c.dds (as objects/effects/geometry/textures/meshp_c)
D:\bf2editor\Code\BF2\Geom\ParticleSystem\MeshParticleMesh\MeshParticleMeshTemplate.cpp(270): MeshParticleMeshTemplate mp_concreteshard numMaterials 1
D:\bf2editor\Code\BF2\Geom\BundledMeshStateManager.cpp(163): Fx technique 
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/geometry/textures/p_wreck_concrete_c
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects/effects/geometry/textures/p_wreck_concrete_c.dds (as objects/effects/geometry/textures/p_wreck_concrete_c)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/geometry/textures/p_wreck_concrete_b
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects/effects/geometry/textures/p_wreck_concrete_b.dds (as objects/effects/geometry/textures/p_wreck_concrete_b)
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:\bf2editor\Code\BF2\Geom\ParticleSystem\MeshParticleMesh\MeshParticleMeshTemplate.cpp(270): MeshParticleMeshTemplate mp_shockwave numMaterials 1
D:\bf2editor\Code\BF2\Geom\BundledMeshStateManager.cpp(163): Fx technique 
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/geometry/textures/mp_shockwave
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects/effects/geometry/textures/mp_shockwave.dds (as objects/effects/geometry/textures/mp_shockwave)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/fire/muzz_25mm_o
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\fire\muzz_25mm_o (as objects/effects/textures/fire/muzz_25mm_o)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/bushesmisc
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\bushesMisc (as objects/effects/textures/animated/bushesmisc)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/blood/blood2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\blood\blood2 (as objects/effects/textures/blood/blood2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/smoke/smoke128_3w
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\Effects\Textures\smoke\smoke128_3w (as objects/effects/textures/smoke/smoke128_3w)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/blood/blood1
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\blood\blood1 (as objects/effects/textures/blood/blood1)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/smoke/smoke128_2w
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\smoke\smoke128_2w (as objects/effects/textures/smoke/smoke128_2w)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/small_singles/flake
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\small_singles\flake (as objects/effects/textures/small_singles/flake)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/smoke/smoke128_3g
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\Effects\Textures\smoke\smoke128_3g (as objects/effects/textures/smoke/smoke128_3g)
D:\bf2editor\Code\BF2\Geom\ParticleSystem\MeshParticleMesh\MeshParticleMeshTemplate.cpp(270): MeshParticleMeshTemplate mp_spark2 numMaterials 1
D:\bf2editor\Code\BF2\Geom\BundledMeshStateManager.cpp(163): Fx technique 
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/singles/small_bw
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\singles\small_bw (as objects/effects/textures/singles/small_bw)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/smoke/smoke128_5g
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\smoke\smoke128_5g (as objects/effects/textures/smoke/smoke128_5g)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/smoke/smoke128_1g
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\smoke\smoke128_1g (as objects/effects/textures/smoke/smoke128_1g)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/dirt/grass_leaves
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\dirt\Grass_leaves (as objects/effects/textures/dirt/grass_leaves)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/point/dash2_halo_v
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\point\dash2_halo_v (as objects/effects/textures/point/dash2_halo_v)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_mudsplash_s
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\anim_mudsplash_s (as objects/effects/textures/animated/anim_mudsplash_s)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/singles/burst_thin
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\singles\burst_thin (as objects/effects/textures/singles/burst_thin)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/point/dash_v
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\Effects\Textures\point\dash_v (as objects/effects/textures/point/dash_v)
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: e_exp_AA_Huge already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_exp_AA_Huge_Fire2Smoke already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_exp_AA_Huge_glow already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: e_exp_AA_Huge_LightSource already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_exp_AA_Huge_smoke already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: e_exp_AA_Large already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_exp_AA_Large_Fire2Smoke already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_exp_AA_Large_fireBoom already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_exp_AA_Large_glow already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_exp_AA_Large_flash already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: e_exp_AA_Large_LightSource already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_exp_AA_Large_smoke already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: e_exp_AA_Small already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_exp_AA_Small_fireflash already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_exp_AA_Small_fire2smoke already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_exp_AA_Small_glow already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_exp_AA_Small_lightsource already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_exp_AA_Small_smoke already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/streaks/streak5
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\streaks\streak5 (as objects/effects/textures/streaks/streak5)
D:\bf2editor\Code\BF2\Geom\ParticleSystem\MeshParticleMesh\MeshParticleMeshTemplate.cpp(270): MeshParticleMeshTemplate mp_smokespike numMaterials 1
D:\bf2editor\Code\BF2\Geom\BundledMeshStateManager.cpp(163): Fx technique 
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/geometry/textures/smokespike
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects/effects/geometry/textures/smokespike.dds (as objects/effects/geometry/textures/smokespike)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/big_fire_explosion
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects/effects/textures/animated/big_fire_explosion (as objects/effects/textures/animated/big_fire_explosion)
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: e_exp_HE_nade_LightSource already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_exp_HE_nade_fireflash already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_exp_HE_nade_flash already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_exp_HE_nade_glow already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/small_singles/flare_star
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects/effects/textures/small_singles/flare_star (as objects/effects/textures/small_singles/flare_star)
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: e_exp_large already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_exp_large_fire2smoke already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_exp_large_fireBoom already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_exp_large_glow already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_exp_large_flash already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: e_exp_large_LightSource already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_exp_large_sparks already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_exp_fuel_smokepillar already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_exp_fuel_fire2smoke already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/blood/blood5
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects/effects/textures/blood/blood5 (as objects/effects/textures/blood/blood5)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/exp_cloud06
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects/effects/textures/animated/exp_cloud06 (as objects/effects/textures/animated/exp_cloud06)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/streaks/sparks2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\streaks\sparks2 (as objects/effects/textures/streaks/sparks2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_gravel_02
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\anim_gravel_02 (as objects/effects/textures/animated/anim_gravel_02)
D:\bf2editor\Code\BF2\Geom\ParticleSystem\MeshParticleMesh\MeshParticleMeshTemplate.cpp(270): MeshParticleMeshTemplate mp_rockshard_s numMaterials 1
D:\bf2editor\Code\BF2\Geom\BundledMeshStateManager.cpp(163): Fx technique 
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_dirt_speed
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\anim_dirt_speed (as objects/effects/textures/animated/anim_dirt_speed)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/blood/blood6
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\blood\blood6 (as objects/effects/textures/blood/blood6)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/dirt/dirt_bigburst
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\dirt\dirt_bigburst (as objects/effects/textures/dirt/dirt_bigburst)
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: e_mexp_xl_Mud already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_mexp_xl_Mud_Mudrain already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_mexp_xl_Mud_smoke already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_mexp_xl_Mud_mudburst already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_mexp_xl_mud_fineburst already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: e_mexp_xl_sand already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_mexp_xl_sand_Dustpillar already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_mexp_xl_sand_GroundDust already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_mexp_xl_sand_Trails already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_mexp_xl_sand_finesand already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_mexp_xl_sand_smokebase already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_mexp_xl_sand_sandrain already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: e_mexp_xl_water already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_mexp_xl_water_details already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_mexp_xl_water_Spray already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_mexp_xl_water_basesmoke already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_mexp_xl_water_TopSpray already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_mexp_xl_water_rain already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_mexp_xl_water_smokepillar already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_mexp_xl_water_smokering already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_mexp_xl_water_riples already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/fireflames
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\FireFlames (as objects/effects/textures/animated/fireflames)
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_dustpuff_ground_dust already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/default
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\default (as objects/effects/textures/default)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/small_singles/glow
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\small_singles\glow (as objects/effects/textures/small_singles/glow)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/dirt/grass_straw
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\dirt\grass_straw (as objects/effects/textures/dirt/grass_straw)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/water/rotrodraft_1
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\water\rotrodraft_1 (as objects/effects/textures/water/rotrodraft_1)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/small_singles/glowring
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\small_singles\glowring (as objects/effects/textures/small_singles/glowring)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/track
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\track (as objects/effects/textures/track)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/water/foam_bow
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\water\foam_bow (as objects/effects/textures/water/foam_bow)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/water/wake_tile
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\water\wake_tile (as objects/effects/textures/water/wake_tile)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/water/wake_mid_tile
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\water\wake_mid_tile (as objects/effects/textures/water/wake_mid_tile)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudType TearGas  (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudDamage 0.2  (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.blurryVisionTime 8.0  (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.blurryVisionHoldTime 6.0  (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.minGasCloudRadius 1.0  (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.maxGasCloudRadius 5.0  (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudRadiusTime 1.0  (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudType TearGas  (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudDamage 0.2  (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.blurryVisionTime 8.0  (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.BlurryVisionHoldTime 6.0  (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.minGasCloudRadius 1.0  (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.maxGasCloudRadius 5.0  (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudRadiusTime 1.0  (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudType TearGas  (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudDamage 0.2  (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.blurryVisionTime 8.0  (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.blurryVisionHoldTime 6.0  (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.minGasCloudRadius 1.0  (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.maxGasCloudRadius 5.0  (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudRadiusTime 1.0  (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudType TearGas  (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudDamage 0.2  (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.blurryVisionTime 8.0  (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.blurryVisionHoldTime 6.0  (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.minGasCloudRadius 2.0  (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.maxGasCloudRadius 5.0  (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudRadiusTime 1.0  (objects/effects/weapons/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_geb_gun
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\animated\anim_geb_gun (as objects/effects/textures/animated/anim_geb_gun)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/fire/fireball_single5
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\fire\fireball_single5 (as objects/effects/textures/fire/fireball_single5)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: EffectBundle. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "VanNostrand"  (objects/effects/weapons/muzzleflashes/emitters/e_muzz_axis_tank_muzzlebrake_bundle/e_muzz_axis_tank_muzzlebrake_bundle.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.saveInSeparateFile 1  (objects/effects/weapons/muzzleflashes/emitters/e_muzz_axis_tank_muzzlebrake_bundle/e_muzz_axis_tank_muzzlebrake_bundle.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.createdInEditor 1  (objects/effects/weapons/muzzleflashes/emitters/e_muzz_axis_tank_muzzlebrake_bundle/e_muzz_axis_tank_muzzlebrake_bundle.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.floaterMod 0  (objects/effects/weapons/muzzleflashes/emitters/e_muzz_axis_tank_muzzlebrake_bundle/e_muzz_axis_tank_muzzlebrake_bundle.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasMobilePhysics 0  (objects/effects/weapons/muzzleflashes/emitters/e_muzz_axis_tank_muzzlebrake_bundle/e_muzz_axis_tank_muzzlebrake_bundle.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.addTemplate S_e_muzz_tank_muzzlebrake_bundle_Start  (objects/effects/weapons/muzzleflashes/emitters/e_muzz_axis_tank_muzzlebrake_bundle/e_muzz_axis_tank_muzzlebrake_bundle.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.addTemplate em_muzz_tank_muzzlebrake_SmokeForcedBack  (objects/effects/weapons/muzzleflashes/emitters/e_muzz_axis_tank_muzzlebrake_bundle/e_muzz_axis_tank_muzzlebrake_bundle.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.addTemplate em_muzz_tank_muzzlebrake_SideSmoke  (objects/effects/weapons/muzzleflashes/emitters/e_muzz_axis_tank_muzzlebrake_bundle/e_muzz_axis_tank_muzzlebrake_bundle.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.addTemplate em_muzz_tank_muzzlebrake_PipeSmoke  (objects/effects/weapons/muzzleflashes/emitters/e_muzz_axis_tank_muzzlebrake_bundle/e_muzz_axis_tank_muzzlebrake_bundle.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setPosition 0/0/0.0207196  (objects/effects/weapons/muzzleflashes/emitters/e_muzz_axis_tank_muzzlebrake_bundle/e_muzz_axis_tank_muzzlebrake_bundle.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.addTemplate em_muzz_tank_muzzlebrake_Fire  (objects/effects/weapons/muzzleflashes/emitters/e_muzz_axis_tank_muzzlebrake_bundle/e_muzz_axis_tank_muzzlebrake_bundle.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.addTemplate em_muzz_tank_muzzlebrake_FireGlow  (objects/effects/weapons/muzzleflashes/emitters/e_muzz_axis_tank_muzzlebrake_bundle/e_muzz_axis_tank_muzzlebrake_bundle.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.addTemplate em_muzz_tank_muzzlebrake_lightsource  (objects/effects/weapons/muzzleflashes/emitters/e_muzz_axis_tank_muzzlebrake_bundle/e_muzz_axis_tank_muzzlebrake_bundle.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setPosition 0/0/2.28106  (objects/effects/weapons/muzzleflashes/emitters/e_muzz_axis_tank_muzzlebrake_bundle/e_muzz_axis_tank_muzzlebrake_bundle.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.addTemplate e_tankdust  (objects/effects/weapons/muzzleflashes/emitters/e_muzz_axis_tank_muzzlebrake_bundle/e_muzz_axis_tank_muzzlebrake_bundle.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.addTemplate em_muzz_tank_muzzlebrake_SmokeMuzz  (objects/effects/weapons/muzzleflashes/emitters/e_muzz_axis_tank_muzzlebrake_bundle/e_muzz_axis_tank_muzzlebrake_bundle.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.addTemplate em_muzz_tank_muzzlebrake_SmokeMuzz2  (objects/effects/weapons/muzzleflashes/emitters/e_muzz_axis_tank_muzzlebrake_bundle/e_muzz_axis_tank_muzzlebrake_bundle.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setRotation 179.304/0/0  (objects/effects/weapons/muzzleflashes/emitters/e_muzz_axis_tank_muzzlebrake_bundle/e_muzz_axis_tank_muzzlebrake_bundle.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setStartOnEffects 0  (objects/effects/weapons/muzzleflashes/emitters/e_muzz_axis_tank_muzzlebrake_bundle/e_muzz_axis_tank_muzzlebrake_bundle.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setStopOnEffects 0  (objects/effects/weapons/muzzleflashes/emitters/e_muzz_axis_tank_muzzlebrake_bundle/e_muzz_axis_tank_muzzlebrake_bundle.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLive CRD_NONE/-1/0/0  (objects/effects/weapons/muzzleflashes/emitters/e_muzz_axis_tank_muzzlebrake_bundle/e_muzz_axis_tank_muzzlebrake_bundle.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.randomAgeFactor CRD_NONE/1/0/0  (objects/effects/weapons/muzzleflashes/emitters/e_muzz_axis_tank_muzzlebrake_bundle/e_muzz_axis_tank_muzzlebrake_bundle.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.startAtCreation 0  (objects/effects/weapons/muzzleflashes/emitters/e_muzz_axis_tank_muzzlebrake_bundle/e_muzz_axis_tank_muzzlebrake_bundle.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.speedFromPhysics 1  (objects/effects/weapons/muzzleflashes/emitters/e_muzz_axis_tank_muzzlebrake_bundle/e_muzz_axis_tank_muzzlebrake_bundle.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "VanNostrand"  (objects/effects/weapons/muzzleflashes/emitters/e_muzz_axis_tank_muzzlebrake_bundle/e_muzz_axis_tank_muzzlebrake_bundle.tweak)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/point/point
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\Effects\Textures\point\point (as objects/effects/textures/point/point)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/blood/blood3
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\blood\blood3 (as objects/effects/textures/blood/blood3)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/small_singles/glow2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\small_singles\glow2 (as objects/effects/textures/small_singles/glow2)
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_muzz_handweapon_smokepuff already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_muzz_tank_SmokeForcedBack already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_muzz_tank_SideSmoke already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_muzz_tank_PipeSmoke already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_muzz_tank_Fire already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_muzz_tank_FireGlow already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: em_muzz_tank_lightsource already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/textures/fire/tank_muzzleflash
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\effects\textures\fire\tank_muzzleflash (as objects/effects/textures/fire/tank_muzzleflash)
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Geom\ParticleSystem\ParticleSystemManager.cpp(362): Too many ParticleSystemManager templates
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: UnlockUSAssault already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: UnlockUSAssault2 already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: UnlockUSAT already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: UnlockUSEngineer already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: UnlockUSEngineer2 already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: MIVDoubleMag11 already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: MIV_and_pistol_mag9 already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: Canteen8 already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: MIVDoubleMag13 already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: MIV_and_pistol_mag8 already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: Sustainment_pocket4 already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: Waist_pack3 already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: MIVDoubleMag12 already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: MIVDoubleMag10 already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: single_pistol_mag4 already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: pistol_holster10 already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: Radio5 already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: single_pistol_mag5 already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: UnlockUSMedic already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: UnlockUSMedic2 already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: UnlockUSSniper already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: UnlockUSSpecops already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: UnlockUSSpecops2 already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: UnlockUSSupport already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: UnlockUSSupport2 already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template buttertub_fixed that is of wrong type. Has it changed type?
 Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(cafechair_dest) : Overwriting old path : "objects/effects/geometry/wreckparticles/misc/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/cafechair_dest/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(chair01_dest) : Overwriting old path : "objects/effects/geometry/wreckparticles/misc/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/chair01_dest/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(cone_dest) : Overwriting old path : "objects/effects/geometry/wreckparticles/misc/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/cone_dest/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(fueltankwagon) : Overwriting old path : "objects/staticobjects/common/destroyableobjects/fueltankwagon/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/fuelwagon_generic/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(roadmarker_dest) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/roadmarker_dest/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(sign_busstop_dest) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/sign_busstop_dest/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(sign_camel_dest) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/sign_camel_dest/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(sign_noparking_dest) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/sign_noparking_dest/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(sign_parking_dest) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/sign_parking_dest/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(sign_smallyellow_dest) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/sign_smallyellow_dest/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(sign_stop_dest) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/sign_stop_dest/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(sign_streetcrossing_dest) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/sign_streetcrossing_dest/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(sign_yieldright_dest) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/sign_yieldright_dest/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(trafficlight_dest) : Overwriting old path : "objects/effects/geometry/wreckparticles/misc/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/trafficlight_dest/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(crate_small2) : Overwriting old path : "objects/staticobjects/common/fhcrates/crate_small2/Meshes/" with new path : "objects/staticobjects/common/fhcrates/crate_small2/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template flak88_ammobasket that is of wrong type. Has it changed type?
 Resave to lose this assert.
[dep: tweaked as Bundle, created as SimpleObject]
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(panzerfaust_crate_closed) : Overwriting old path : "objects/staticobjects/common/fhcrates/panzerfaust_crate_closed/Meshes/" with new path : "objects/staticobjects/common/fhcrates/panzerfaust_crate_closed/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template ironbridge that is of wrong type. Has it changed type?
 Resave to lose this assert.
[dep: tweaked as Bundle, created as SimpleObject]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template market_stand_roof that is of wrong type. Has it changed type?
 Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(single_tire_france) : Overwriting old path : "objects/staticobjects/common/single_tire_france/Meshes/" with new path : "objects/staticobjects/common/single_tire_france/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(cow1) : Overwriting old path : "objects/staticobjects/common_statics/animals/cow1/Meshes/" with new path : "objects/staticobjects/common_statics/animals/cow1/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template cow1_noflies that is of wrong type. Has it changed type?
 Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template cow2 that is of wrong type. Has it changed type?
 Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(cow2) : Overwriting old path : "objects/staticobjects/common_statics/animals/cow2/Meshes/" with new path : "objects/staticobjects/common_statics/animals/cow2/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template cow2_noflies that is of wrong type. Has it changed type?
 Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.killHeatSeekingMissile 1  (objects/staticobjects/ambientbundles/ambstat_OilCistSmoke.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: ambstat_Bp2OnlySmoke already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.killHeatSeekingMissile 1  (objects/staticobjects/ambienteffects/static/ambstat_Bp2WreckFire.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.killHeatSeekingMissile 1  (objects/staticobjects/ambienteffects/static/ambstat_Bp2WreckFire1.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.killHeatSeekingMissile 1  (objects/staticobjects/ambienteffects/static/ambstat_fire.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.killHeatSeekingMissile 1  (objects/staticobjects/ambienteffects/static/ambstat_oiltower_fire.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: ambstat_SmallSmoke already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(wirefence_24m) : Overwriting old path : "objects/staticobjects/common/com_objects/wirefence_24m/Meshes/" with new path : "objects/staticobjects/america/objects/xp2_midnightsun/xp2_wirefence_01/com_objects/wirefence_24m/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: wirefence_24m already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_pylon_01) : Overwriting old path : "objects/effects/geometry/wreckparticles/misc/Meshes/" with new path : "objects/staticobjects/america/objects/xp2_pylon_01/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_pylon_02) : Overwriting old path : "objects/effects/geometry/wreckparticles/misc/Meshes/" with new path : "objects/staticobjects/america/objects/xp2_pylon_02/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_rr_highwayfence) : Overwriting old path : "objects/staticobjects/america/objects/xp2_roadrage/xp2_rr_highwayfence/Meshes/" with new path : "objects/staticobjects/america/objects/xp2_roadrage/xp2_rr_highwayfence_01/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: xp2_rr_highwayfence already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_alaskasign03) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/america/signs/xp2_alaskasign03/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_alaskasign02) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/america/signs/xp2_alaskasign_02/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_alaskan_sign_04) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/america/signs/xp2_alaskasign_04/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_sign_01) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/america/signs/xp2_sign_01/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_sign_amish_01) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/america/signs/xp2_sign_amish_01/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Properties only takes one argument!: ObjectTemplate.creator J Langevoort  (objects/staticobjects/bulge/houses/bulge_house_04_cls/bulge_house_04_cls.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template bulge_house_13_door that is of wrong type. Has it changed type?
 Resave to lose this assert.
[dep: tweaked as Bundle, created as SimpleObject]
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(freya_radar) : Overwriting old path : "objects/staticobjects/france/bunker/freya_radar/Meshes/" with new path : "objects/staticobjects/france/bunker/freya_radar/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(radar_wuerzburgriese) : Overwriting old path : "objects/staticobjects/france/bunker/radar_wuerzburgriese/Meshes/" with new path : "objects/staticobjects/france/bunker/radar_wuerzburgriese/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template copplestonebridge_big_des_a that is of wrong type. Has it changed type?
 Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template copplestonebridge_big_des_b that is of wrong type. Has it changed type?
 Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template copplestonebridge_big_des_c that is of wrong type. Has it changed type?
 Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template copplestonebridge_big_des_d that is of wrong type. Has it changed type?
 Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template concretewall_thick_10m that is of wrong type. Has it changed type?
 Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(street_guardrail_singlelog_france) : Overwriting old path : "objects/staticobjects/france/fences/street_guardrail_france/street_guardrail_singlelog_france/Meshes/" with new path : "objects/staticobjects/france/fences/street_guardrail_france/street_guardrail_singlelog_france/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(street_guardrail_singlelog_france_burned) : Overwriting old path : "objects/staticobjects/france/fences/street_guardrail_france/street_guardrail_singlelog_france_burned/Meshes/" with new path : "objects/staticobjects/france/fences/street_guardrail_france/street_guardrail_singlelog_france_burned/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(street_guardrail_singlelog_red_white_france) : Overwriting old path : "objects/staticobjects/france/fences/street_guardrail_france/street_guardrail_singlelog_red_white_france/Meshes/" with new path : "objects/staticobjects/france/fences/street_guardrail_france/street_guardrail_singlelog_red_white_france/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template woodendoor_hinges_left that is of wrong type. Has it changed type?
 Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template woodendoor_hinges_right that is of wrong type. Has it changed type?
 Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(woodenfence_plank) : Overwriting old path : "objects/staticobjects/bulge/fences/woodenfence/woodenfence_plank_snow/Meshes/" with new path : "objects/staticobjects/france/fences/woodenfence/woodenfence_plank/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(eu_watermills_stone1) : Overwriting old path : "objects/staticobjects/france/mills/mills_parts/Meshes/" with new path : "objects/staticobjects/france/mills/mills_parts/eu_watermills_stone1/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template pegabridge_main that is of wrong type. Has it changed type?
 Resave to lose this assert.
[dep: tweaked as Bundle, created as SimpleObject]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template pegabridge_part_d that is of wrong type. Has it changed type?
 Resave to lose this assert.
[dep: tweaked as Bundle, created as SimpleObject]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template france_trainbridge_wide that is of wrong type. Has it changed type?
 Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template townhouse021 that is of wrong type. Has it changed type?
 Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template townhouse_ruine002 that is of wrong type. Has it changed type?
 Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Wrong syntax!: 4 = tarmac, 21 = metal_solid  (objects/staticobjects/france/trainstation_waterfountain/trainstation_waterfountain.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template barn_03 that is of wrong type. Has it changed type?
 Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(france_woodlog_250cm) : Overwriting old path : "objects/staticobjects/france/woodplanks/france_woodlog_250cm/Meshes/" with new path : "objects/staticobjects/france/woodplanks/france_woodlog_250cm/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(france_woodlog_5m) : Overwriting old path : "objects/staticobjects/france/woodplanks/france_woodlog_5m/Meshes/" with new path : "objects/staticobjects/france/woodplanks/france_woodlog_5m/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(france_wood_plank_2m) : Overwriting old path : "objects/staticobjects/france/woodplanks/france_wood_plank_2m/Meshes/" with new path : "objects/staticobjects/france/woodplanks/france_wood_plank_2m/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(france_wood_plank_2m_des) : Overwriting old path : "objects/staticobjects/france/woodplanks/france_wood_plank_2m_des/Meshes/" with new path : "objects/staticobjects/france/woodplanks/france_wood_plank_2m_des/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(france_wood_plank_4m) : Overwriting old path : "objects/staticobjects/france/woodplanks/france_wood_plank_4m/Meshes/" with new path : "objects/staticobjects/france/woodplanks/france_wood_plank_4m/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(france_wood_plank_8m) : Overwriting old path : "objects/staticobjects/france/woodplanks/france_wood_plank_8m/Meshes/" with new path : "objects/staticobjects/france/woodplanks/france_wood_plank_8m/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template alliedtent_closed that is of wrong type. Has it changed type?
 Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template alliedtent_medic that is of wrong type. Has it changed type?
 Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template alliedtent_medic_closed that is of wrong type. Has it changed type?
 Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: GeometryTemplate.glowing 0  (objects/staticobjects/genericmilitary/barriers/barbedfence_des/barbedfence_des.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: GeometryTemplate.noLighting 0  (objects/staticobjects/genericmilitary/barriers/barbedfence_des/barbedfence_des.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(barbedfence_single_stick) : Overwriting old path : "objects/staticobjects/genericmilitary/barriers/barbedfence_single_stick/Meshes/" with new path : "objects/staticobjects/genericmilitary/barriers/barbedfence_single_stick/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.visibleOn3dMap 1  (objects/staticobjects/genericmilitary/barriers/belgian_gate/Objective_belgian_gate.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.3dMapIcon 0  (objects/staticobjects/genericmilitary/barriers/belgian_gate/Objective_belgian_gate.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(swamplog1) : Overwriting old path : "objects/staticobjects/genericmilitary/barriers/swamplogs/swamplog1/Meshes/" with new path : "objects/staticobjects/genericmilitary/barriers/swamplogs/swamplog1/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(swamplog2) : Overwriting old path : "objects/staticobjects/genericmilitary/barriers/swamplogs/swamplog2/Meshes/" with new path : "objects/staticobjects/genericmilitary/barriers/swamplogs/swamplog2/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(swamplog3) : Overwriting old path : "objects/staticobjects/genericmilitary/barriers/swamplogs/swamplog3/Meshes/" with new path : "objects/staticobjects/genericmilitary/barriers/swamplogs/swamplog3/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(wavebreaker_single_log) : Overwriting old path : "objects/staticobjects/genericmilitary/barriers/wavebreaker_single_log/Meshes/" with new path : "objects/staticobjects/genericmilitary/barriers/wavebreaker_single_log/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.killHeatSeekingMissile 1  (objects/staticobjects/industry/ind_objects/container_suspended_2/container_suspended_2.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template portal_crane that is of wrong type. Has it changed type?
 Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: controltower already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template drystonewall_90_falling_left that is of wrong type. Has it changed type?
 Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template drystonewall_falling that is of wrong type. Has it changed type?
 Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template drystonewall_long_90_falling_left that is of wrong type. Has it changed type?
 Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template drystonewall_long_90_falling_right that is of wrong type. Has it changed type?
 Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template farmers_barbwirefence_3m that is of wrong type. Has it changed type?
 Resave to lose this assert.
[dep: tweaked as Bundle, created as SimpleObject]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template farmers_barbwire_2m that is of wrong type. Has it changed type?
 Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template farmers_barbwire_3m that is of wrong type. Has it changed type?
 Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template farmers_barbwire_9m that is of wrong type. Has it changed type?
 Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template fh_na_house10_dest that is of wrong type. Has it changed type?
 Resave to lose this assert.
[dep: tweaked as Bundle, created as SimpleObject]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template fh_na_house12_dest that is of wrong type. Has it changed type?
 Resave to lose this assert.
[dep: tweaked as Bundle, created as SimpleObject]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template fh_na_house9_dest that is of wrong type. Has it changed type?
 Resave to lose this assert.
[dep: tweaked as Bundle, created as SimpleObject]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template na_tobrukchurch_part6 that is of wrong type. Has it changed type?
 Resave to lose this assert.
[dep: tweaked as Bundle, created as SimpleObject]
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(sandladder) : Overwriting old path : "objects/staticobjects/northafrica/sandladder/Meshes/" with new path : "objects/staticobjects/northafrica/sandladder/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(sandladderbundle) : Overwriting old path : "objects/staticobjects/northafrica/sandladderbundle/Meshes/" with new path : "objects/staticobjects/northafrica/sandladderbundle/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template st_flaktrench2 that is of wrong type. Has it changed type?
 Resave to lose this assert.
[dep: tweaked as Bundle, created as SimpleObject]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template tobruk_transmissionstation that is of wrong type. Has it changed type?
 Resave to lose this assert.
[dep: tweaked as Bundle, created as SimpleObject]
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(wood_log_2-5m) : Overwriting old path : "objects/staticobjects/northafrica/wood_log_2-5m/Meshes/" with new path : "objects/staticobjects/northafrica/wood_log_2-5m/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(wood_log_2-5m) : Overwriting old path : "objects/staticobjects/northafrica/wood_log_2-5m/Meshes/" with new path : "objects/staticobjects/northafrica/wood_log_2-5m/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(wood_log_5m) : Overwriting old path : "objects/staticobjects/northafrica/wood_log_5m/Meshes/" with new path : "objects/staticobjects/northafrica/wood_log_5m/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(wood_log_5m) : Overwriting old path : "objects/staticobjects/northafrica/wood_log_5m/Meshes/" with new path : "objects/staticobjects/northafrica/wood_log_5m/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(wood_plank_2m) : Overwriting old path : "objects/staticobjects/northafrica/wood_plank_2m/Meshes/" with new path : "objects/staticobjects/northafrica/wood_plank_2m/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(wood_plank_2m) : Overwriting old path : "objects/staticobjects/northafrica/wood_plank_2m/Meshes/" with new path : "objects/staticobjects/northafrica/wood_plank_2m/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(wood_plank_2m_des) : Overwriting old path : "objects/staticobjects/northafrica/wood_plank_2m_des/Meshes/" with new path : "objects/staticobjects/northafrica/wood_plank_2m_des/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(wood_plank_2m_des) : Overwriting old path : "objects/staticobjects/northafrica/wood_plank_2m_des/Meshes/" with new path : "objects/staticobjects/northafrica/wood_plank_2m_des/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(wood_plank_4m) : Overwriting old path : "objects/staticobjects/northafrica/wood_plank_4m/Meshes/" with new path : "objects/staticobjects/northafrica/wood_plank_4m/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(wood_plank_4m) : Overwriting old path : "objects/staticobjects/northafrica/wood_plank_4m/Meshes/" with new path : "objects/staticobjects/northafrica/wood_plank_4m/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(wood_plank_8m) : Overwriting old path : "objects/staticobjects/northafrica/wood_plank_8m/Meshes/" with new path : "objects/staticobjects/northafrica/wood_plank_8m/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(wood_plank_8m) : Overwriting old path : "objects/staticobjects/northafrica/wood_plank_8m/Meshes/" with new path : "objects/staticobjects/northafrica/wood_plank_8m/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template bedford_canvas_france that is of wrong type. Has it changed type?
 Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template bedford_hatch_cls_france that is of wrong type. Has it changed type?
 Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template bedford_wreck_france that is of wrong type. Has it changed type?
 Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: GeometryTemplate.glowing 0  (objects/staticobjects/wrecks/horsa_static/horsa_b/horsa_body_glass/horsa_body_glass.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: GeometryTemplate.noLighting 0  (objects/staticobjects/wrecks/horsa_static/horsa_b/horsa_body_glass/horsa_body_glass.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template horsa_body_glass that is of wrong type. Has it changed type?
 Resave to lose this assert.
[dep: tweaked as Bundle, created as SimpleObject]
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: GeometryTemplate.glowing 0  (objects/staticobjects/wrecks/horsa_static/horsa_b/horsa_cockpit_glass/horsa_cockpit_glass.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: GeometryTemplate.noLighting 0  (objects/staticobjects/wrecks/horsa_static/horsa_b/horsa_cockpit_glass/horsa_cockpit_glass.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template horsa_cockpit_glass that is of wrong type. Has it changed type?
 Resave to lose this assert.
[dep: tweaked as Bundle, created as SimpleObject]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template horsa_door that is of wrong type. Has it changed type?
 Resave to lose this assert.
[dep: tweaked as Bundle, created as SimpleObject]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template landingcraftassault_static that is of wrong type. Has it changed type?
 Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template lcvp_staticversion that is of wrong type. Has it changed type?
 Resave to lose this assert.
[dep: tweaked as SimpleObject, created as Bundle]
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(t34_85_turret_early) : Overwriting old path : "objects/staticobjects/wrecks/t34_separate/t34_85/t34_85_turret/Meshes/" with new path : "objects/staticobjects/wrecks/t34_separate/t34_85/t34_85_turret/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_appletreecluster01) : Overwriting old path : "objects/vegitation/america/xp2_appletreecluster01/Meshes/" with new path : "objects/vegitation/america/xp2_appletreecluster01/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_appletree_01) : Overwriting old path : "objects/vegitation/america/xp2_appletree_01/Meshes/" with new path : "objects/vegitation/america/xp2_appletree_01/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_appletree_02) : Overwriting old path : "objects/vegitation/america/xp2_appletree_02/Meshes/" with new path : "objects/vegitation/america/xp2_appletree_02/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_appletree) : Overwriting old path : "objects/vegitation/america/Meshes/" with new path : "objects/vegitation/america/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_bush_01) : Overwriting old path : "objects/vegitation/america/xp2_bush_01/Meshes/" with new path : "objects/vegitation/america/xp2_bush_01/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_bush_02) : Overwriting old path : "objects/vegitation/america/xp2_bush_02/Meshes/" with new path : "objects/vegitation/america/xp2_bush_02/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_cactuscluster) : Overwriting old path : "objects/vegitation/america/xp2_cactuscluster/Meshes/" with new path : "objects/vegitation/america/xp2_cactuscluster/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_cactus_01) : Overwriting old path : "objects/vegitation/america/xp2_cactus_01/Meshes/" with new path : "objects/vegitation/america/xp2_cactus_01/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_cactus_02) : Overwriting old path : "objects/vegitation/america/xp2_cactus_02/Meshes/" with new path : "objects/vegitation/america/xp2_cactus_02/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_cactus_03) : Overwriting old path : "objects/vegitation/america/xp2_cactus_03/Meshes/" with new path : "objects/vegitation/america/xp2_cactus_03/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_deserttree_01) : Overwriting old path : "objects/vegitation/america/xp2_deserttree_01/Meshes/" with new path : "objects/vegitation/america/xp2_deserttree_01/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_deserttree_02) : Overwriting old path : "objects/vegitation/america/xp2_deserttree_02/Meshes/" with new path : "objects/vegitation/america/xp2_deserttree_02/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_deserttree_03) : Overwriting old path : "objects/vegitation/america/xp2_deserttree_03/Meshes/" with new path : "objects/vegitation/america/xp2_deserttree_03/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_deserttree_04) : Overwriting old path : "objects/vegitation/america/xp2_deserttree_04/Meshes/" with new path : "objects/vegitation/america/xp2_deserttree_04/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_harvestclutster01) : Overwriting old path : "objects/vegitation/america/xp2_harvestcluster01/Meshes/" with new path : "objects/vegitation/america/xp2_harvestcluster01/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_oaktree_01) : Overwriting old path : "objects/vegitation/america/xp2_oaktree_01/Meshes/" with new path : "objects/vegitation/america/xp2_oaktree_01/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_oaktree_02) : Overwriting old path : "objects/vegitation/america/xp2_oaktree_02/Meshes/" with new path : "objects/vegitation/america/xp2_oaktree_02/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_oaktree_03) : Overwriting old path : "objects/vegitation/america/xp2_oaktree_03/Meshes/" with new path : "objects/vegitation/america/xp2_oaktree_03/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_pinetreecluster_01) : Overwriting old path : "objects/vegitation/america/xp2_pinetreecluster_01/Meshes/" with new path : "objects/vegitation/america/xp2_pinetreecluster_01/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_sprucetree_01) : Overwriting old path : "objects/vegitation/america/xp2_sprucetree/Meshes/" with new path : "objects/vegitation/america/xp2_sprucetree/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_sprucetree_02) : Overwriting old path : "objects/vegitation/america/xp2_sprucetree/Meshes/" with new path : "objects/vegitation/america/xp2_sprucetree/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_sprucetree_03) : Overwriting old path : "objects/vegitation/america/xp2_sprucetree/Meshes/" with new path : "objects/vegitation/america/xp2_sprucetree/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_sprucetree_cluster01) : Overwriting old path : "objects/vegitation/america/xp2_sprucetree/Meshes/" with new path : "objects/vegitation/america/xp2_sprucetree/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(nc_bamboo_cluster01) : Overwriting old path : "objects/vegitation/asia/bamboo/Meshes/" with new path : "objects/vegitation/asia/bamboo/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(nc_bamboo_cluster02) : Overwriting old path : "objects/vegitation/asia/bamboo/Meshes/" with new path : "objects/vegitation/asia/bamboo/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(nc_birch01) : Overwriting old path : "objects/vegitation/asia/birch/Meshes/" with new path : "objects/vegitation/asia/birch/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(nc_birch02) : Overwriting old path : "objects/vegitation/asia/birch/Meshes/" with new path : "objects/vegitation/asia/birch/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(nc_birch_cluster01) : Overwriting old path : "objects/vegitation/asia/birch/Meshes/" with new path : "objects/vegitation/asia/birch/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(nc_birch_cluster02) : Overwriting old path : "objects/vegitation/asia/birch/Meshes/" with new path : "objects/vegitation/asia/birch/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(nc_deadlog01) : Overwriting old path : "objects/vegitation/asia/deadlog/Meshes/" with new path : "objects/vegitation/asia/deadlog/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(nc_deadtree01) : Overwriting old path : "objects/vegitation/asia/deadtree/Meshes/" with new path : "objects/vegitation/asia/deadtree/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(nc_drybush01) : Overwriting old path : "objects/vegitation/asia/drybush/Meshes/" with new path : "objects/vegitation/asia/drybush/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(nc_fern01) : Overwriting old path : "objects/vegitation/asia/fern/Meshes/" with new path : "objects/vegitation/asia/fern/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_birch_cluster_01) : Overwriting old path : "objects/vegitation/asia/gw_birch/Meshes/" with new path : "objects/vegitation/asia/gw_birch/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(nc_leafybush01) : Overwriting old path : "objects/vegitation/asia/leafybush/Meshes/" with new path : "objects/vegitation/asia/leafybush/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(nc_medbush01) : Overwriting old path : "objects/vegitation/asia/mediumbush/Meshes/" with new path : "objects/vegitation/asia/mediumbush/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(nc_oak01) : Overwriting old path : "objects/vegitation/asia/oak/Meshes/" with new path : "objects/vegitation/asia/oak/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(nc_oak02) : Overwriting old path : "objects/vegitation/asia/oak/Meshes/" with new path : "objects/vegitation/asia/oak/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(nc_pinebig01) : Overwriting old path : "objects/vegitation/asia/pine/Meshes/" with new path : "objects/vegitation/asia/pine/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(nc_pinebig02) : Overwriting old path : "objects/vegitation/asia/pine/Meshes/" with new path : "objects/vegitation/asia/pine/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(nc_pinebig03) : Overwriting old path : "objects/vegitation/asia/pine/Meshes/" with new path : "objects/vegitation/asia/pine/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(nc_pinebig04) : Overwriting old path : "objects/vegitation/asia/pine/Meshes/" with new path : "objects/vegitation/asia/pine/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(nc_pine_cluster01) : Overwriting old path : "objects/vegitation/asia/pine/Meshes/" with new path : "objects/vegitation/asia/pine/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(nc_pine_cluster02) : Overwriting old path : "objects/vegitation/asia/pine/Meshes/" with new path : "objects/vegitation/asia/pine/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(nc_slybush01) : Overwriting old path : "objects/vegitation/asia/slybush/Meshes/" with new path : "objects/vegitation/asia/slybush/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(temp_test) : Overwriting old path : "objects/vegitation/asia/slybush/Meshes/" with new path : "objects/vegitation/asia/slybush/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(nc_stump01) : Overwriting old path : "objects/vegitation/asia/stump/Meshes/" with new path : "objects/vegitation/asia/stump/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(nc_stump02) : Overwriting old path : "objects/vegitation/asia/stump/Meshes/" with new path : "objects/vegitation/asia/stump/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(nc_stump03) : Overwriting old path : "objects/vegitation/asia/stump/Meshes/" with new path : "objects/vegitation/asia/stump/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(nc_weeping01) : Overwriting old path : "objects/vegitation/asia/weeping/Meshes/" with new path : "objects/vegitation/asia/weeping/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(nc_weeping02) : Overwriting old path : "objects/vegitation/asia/weeping/Meshes/" with new path : "objects/vegitation/asia/weeping/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(me_deadlog01) : Overwriting old path : "objects/vegitation/middle-east/deadlog/Meshes/" with new path : "objects/vegitation/middle-east/deadlog/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(me_deadtree01) : Overwriting old path : "objects/vegitation/middle-east/deadtree/Meshes/" with new path : "objects/vegitation/middle-east/deadtree/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(me_deadtree02) : Overwriting old path : "objects/vegitation/middle-east/deadtree/Meshes/" with new path : "objects/vegitation/middle-east/deadtree/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(me_drybush01) : Overwriting old path : "objects/vegitation/middle-east/drybush/Meshes/" with new path : "objects/vegitation/middle-east/drybush/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(me_flowerpot01) : Overwriting old path : "objects/vegitation/middle-east/flowerpot/Meshes/" with new path : "objects/vegitation/middle-east/flowerpot/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(me_highleafbush01) : Overwriting old path : "objects/vegitation/middle-east/highleafbush/Meshes/" with new path : "objects/vegitation/middle-east/highleafbush/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(mangrove_big1) : Overwriting old path : "objects/vegitation/middle-east/mangrove/Meshes/" with new path : "objects/vegitation/middle-east/mangrove/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(mangrove_med1_fin) : Overwriting old path : "objects/vegitation/middle-east/mangrove/Meshes/" with new path : "objects/vegitation/middle-east/mangrove/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(me_olive03) : Overwriting old path : "objects/vegitation/middle-east/olive/Meshes/" with new path : "objects/vegitation/middle-east/olive/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(me_olive04) : Overwriting old path : "objects/vegitation/middle-east/olive/Meshes/" with new path : "objects/vegitation/middle-east/olive/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(me_olive05) : Overwriting old path : "objects/vegitation/middle-east/olive/Meshes/" with new path : "objects/vegitation/middle-east/olive/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(me_olivebig01) : Overwriting old path : "objects/vegitation/middle-east/olive/Meshes/" with new path : "objects/vegitation/middle-east/olive/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(me_olivebig02) : Overwriting old path : "objects/vegitation/middle-east/olive/Meshes/" with new path : "objects/vegitation/middle-east/olive/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(me_palmtree01) : Overwriting old path : "objects/vegitation/middle-east/palmtree/Meshes/" with new path : "objects/vegitation/middle-east/palmtree/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(me_palmtree02) : Overwriting old path : "objects/vegitation/middle-east/palmtree/Meshes/" with new path : "objects/vegitation/middle-east/palmtree/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(me_palmtree03) : Overwriting old path : "objects/vegitation/middle-east/palmtree/Meshes/" with new path : "objects/vegitation/middle-east/palmtree/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(me_palm_cluster01) : Overwriting old path : "objects/vegitation/middle-east/palmtree/Meshes/" with new path : "objects/vegitation/middle-east/palmtree/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(me_pinebush01) : Overwriting old path : "objects/vegitation/middle-east/pinebush/Meshes/" with new path : "objects/vegitation/middle-east/pinebush/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(me_pinebush02) : Overwriting old path : "objects/vegitation/middle-east/pinebush/Meshes/" with new path : "objects/vegitation/middle-east/pinebush/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(me_shortpalm01) : Overwriting old path : "objects/vegitation/middle-east/shortpalm/Meshes/" with new path : "objects/vegitation/middle-east/shortpalm/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(me_tropicalplant01) : Overwriting old path : "objects/vegitation/middle-east/tropicalplants/Meshes/" with new path : "objects/vegitation/middle-east/tropicalplants/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(me_tropicalplant02) : Overwriting old path : "objects/vegitation/middle-east/tropicalplants/Meshes/" with new path : "objects/vegitation/middle-east/tropicalplants/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(me_tropicalplant03) : Overwriting old path : "objects/vegitation/middle-east/tropicalplants/Meshes/" with new path : "objects/vegitation/middle-east/tropicalplants/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(me_vines01) : Overwriting old path : "objects/vegitation/middle-east/vines/Meshes/" with new path : "objects/vegitation/middle-east/vines/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(me_wildbush01) : Overwriting old path : "objects/vegitation/middle-east/wildbush/Meshes/" with new path : "objects/vegitation/middle-east/wildbush/Meshes/"
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/arty_norm
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/arty_norm
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\arty_norm.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/arty_norm)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(arty_marker) : Overwriting old path : "objects/vehicles/common/arty/Meshes/" with new path : "objects/vehicles/common/arty/Meshes/"
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/arty_smoke
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/arty_smoke
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\arty_smoke.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/arty_smoke)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/mini_objective
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/mini_objective
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\mini_Objective.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/mini_objective)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(pusher) : Overwriting old path : "objects/vehicles/common/arty/Meshes/" with new path : "objects/vehicles/common/push/Meshes/"
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/push_arrow
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/push_arrow
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\push_arrow.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/push_arrow)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(pusher) : Overwriting old path : "objects/vehicles/common/push/Meshes/" with new path : "objects/vehicles/common/push/Meshes/"
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/push_attackable
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/push_attackable
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\push_attackable.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/push_attackable)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(pusher) : Overwriting old path : "objects/vehicles/common/push/Meshes/" with new path : "objects/vehicles/common/push/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(pusher) : Overwriting old path : "objects/vehicles/common/push/Meshes/" with new path : "objects/vehicles/common/push/Meshes/"
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/push_attackable_norecap
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/push_attackable_norecap
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\push_attackable_norecap.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/push_attackable_norecap)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(pusher) : Overwriting old path : "objects/vehicles/common/push/Meshes/" with new path : "objects/vehicles/common/push/Meshes/"
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/push_locked
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/push_locked
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\push_locked.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/push_locked)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objecttemplate.armor.canberepaired 0  (objects/vehicles/common/spawnable_effects/FH_explosion_spawnable.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: S_e_FH_explosion_spawnable_Start already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(spawnable_effects) : Overwriting old path : "objects/vehicles/common/spawnable_effects/Meshes/" with new path : "objects/vehicles/common/spawnable_effects/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.killHeatSeekingMissile 1  (objects/vehicles/common/spawnable_effects/FH_House_fire_spawnable.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(spawnable_effects) : Overwriting old path : "objects/vehicles/common/spawnable_effects/Meshes/" with new path : "objects/vehicles/common/spawnable_effects/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(spawnable_effects) : Overwriting old path : "objects/vehicles/common/spawnable_effects/Meshes/" with new path : "objects/vehicles/common/spawnable_effects/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(spawnable_effects) : Overwriting old path : "objects/vehicles/common/spawnable_effects/Meshes/" with new path : "objects/vehicles/common/spawnable_effects/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "jbp"  (objects/vehicles/air/common/fw190_physics.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire  (objects/vehicles/air/common/spitfire_arms.con)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/plane_single
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/plane_single
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\plane_single.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/plane_single)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/hud/vehicleicons/placeholder
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/hud/vehicleicons/placeholder
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Hud\VehicleIcons\Placeholder.dds (as menu/hud/texture/ingame/vehicles/icons/hud/vehicleicons/placeholder)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(bf109e7_trop) : Overwriting old path : "objects/vehicles/air/de/bf109e7_trop/Meshes/" with new path : "objects/vehicles/air/de/bf109e7_trop/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire  (objects/vehicles/air/de/bf109e7_trop/bf109e7_trop.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire  (objects/vehicles/air/de/bf109f4/bf109f4.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Bundle. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "Phil"  (objects/vehicles/air/de/bf109f4/bf109f4_alt250kg.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.floaterMod 0  (objects/vehicles/air/de/bf109f4/bf109f4_alt250kg.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasMobilePhysics 1  (objects/vehicles/air/de/bf109f4/bf109f4_alt250kg.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasCollisionPhysics 1  (objects/vehicles/air/de/bf109f4/bf109f4_alt250kg.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.physicsType Mesh  (objects/vehicles/air/de/bf109f4/bf109f4_alt250kg.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire  (objects/vehicles/air/de/bf109f4/bf109f4_alt250kg.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(bf109f4_alt) : Overwriting old path : "objects/vehicles/air/de/bf109f4/Meshes/" with new path : "objects/vehicles/air/de/bf109f4/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Bundle. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "Phil"  (objects/vehicles/air/de/bf109f4/bf109f4_alt50kg.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.floaterMod 0  (objects/vehicles/air/de/bf109f4/bf109f4_alt50kg.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasMobilePhysics 1  (objects/vehicles/air/de/bf109f4/bf109f4_alt50kg.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasCollisionPhysics 1  (objects/vehicles/air/de/bf109f4/bf109f4_alt50kg.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.physicsType Mesh  (objects/vehicles/air/de/bf109f4/bf109f4_alt50kg.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire  (objects/vehicles/air/de/bf109f4/bf109f4_alt50kg.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire  (objects/vehicles/air/de/bf109f4/bf109f4_trop.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Bundle. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "Phil"  (objects/vehicles/air/de/bf109f4/bf109f4_Trop_alt250kg.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.floaterMod 0  (objects/vehicles/air/de/bf109f4/bf109f4_Trop_alt250kg.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasMobilePhysics 1  (objects/vehicles/air/de/bf109f4/bf109f4_Trop_alt250kg.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasCollisionPhysics 1  (objects/vehicles/air/de/bf109f4/bf109f4_Trop_alt250kg.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.physicsType Mesh  (objects/vehicles/air/de/bf109f4/bf109f4_Trop_alt250kg.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(bf109f4_trop_alt) : Overwriting old path : "objects/vehicles/air/de/bf109f4/Meshes/" with new path : "objects/vehicles/air/de/bf109f4/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Bundle. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "Phil"  (objects/vehicles/air/de/bf109f4/bf109f4_Trop_alt50kg.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.floaterMod 0  (objects/vehicles/air/de/bf109f4/bf109f4_Trop_alt50kg.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasMobilePhysics 1  (objects/vehicles/air/de/bf109f4/bf109f4_Trop_alt50kg.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasCollisionPhysics 1  (objects/vehicles/air/de/bf109f4/bf109f4_Trop_alt50kg.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.physicsType Mesh  (objects/vehicles/air/de/bf109f4/bf109f4_Trop_alt50kg.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire  (objects/vehicles/air/de/bf109f4/bf109f4_Trop_alt50kg.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire  (objects/vehicles/air/de/fw190/fw190.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire  (objects/vehicles/air/de/fw190_alt/fw190_alt.tweak)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/plane_twin
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/plane_twin
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\plane_twin.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/plane_twin)
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: ju52Physics_RudderFlap already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: ju52Physics_PhyTailFlap already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: ju52Physics_BodyWingVertical already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: ju52Physics_PhyFlapsL already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: ju52Physics_PhyFlapsR already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: JU52_PhysicsEngine already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: JU52_BodyWingHorizontal already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire  (objects/vehicles/air/de/ju87b2/ju87b2.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(ju87b2) : Overwriting old path : "objects/vehicles/air/de/ju87b2/Meshes/" with new path : "objects/vehicles/air/de/ju87b2/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire  (objects/vehicles/air/de/ju87b2/ju87b2_greece.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire  (objects/vehicles/air/de/ju87b2/ju87b2_libya.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Particle. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.creator Rad  (objects/vehicles/air/de/ju87d1_trop/ju87d1_tropRwing/ju87d1_tropRwing.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "Jim Rogers"  (objects/vehicles/air/de/ju87d1_trop/ju87d1_tropRwing/ju87d1_tropRwing.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.saveInSeparateFile 1  (objects/vehicles/air/de/ju87d1_trop/ju87d1_tropRwing/ju87d1_tropRwing.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.geometry ju87d1_troprwing  (objects/vehicles/air/de/ju87d1_trop/ju87d1_tropRwing/ju87d1_tropRwing.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedOnTransparentSurface 0  (objects/vehicles/air/de/ju87d1_trop/ju87d1_tropRwing/ju87d1_tropRwing.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.collisionMesh ju87d1_troprwing  (objects/vehicles/air/de/ju87d1_trop/ju87d1_tropRwing/ju87d1_tropRwing.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mapMaterial 0 UNDEFINED 86  (objects/vehicles/air/de/ju87d1_trop/ju87d1_tropRwing/ju87d1_tropRwing.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.collisionGroups 56  (objects/vehicles/air/de/ju87d1_trop/ju87d1_tropRwing/ju87d1_tropRwing.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mass 250  (objects/vehicles/air/de/ju87d1_trop/ju87d1_tropRwing/ju87d1_tropRwing.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasMobilePhysics 1  (objects/vehicles/air/de/ju87d1_trop/ju87d1_tropRwing/ju87d1_tropRwing.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.physicsType Mesh  (objects/vehicles/air/de/ju87d1_trop/ju87d1_tropRwing/ju87d1_tropRwing.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasCollisionPhysics 1  (objects/vehicles/air/de/ju87d1_trop/ju87d1_tropRwing/ju87d1_tropRwing.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLive CRD_NONE/12/0/0  (objects/vehicles/air/de/ju87d1_trop/ju87d1_tropRwing/ju87d1_tropRwing.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.sizeModifier 1/1/1  (objects/vehicles/air/de/ju87d1_trop/ju87d1_tropRwing/ju87d1_tropRwing.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.transparencyGraph 0/0/0/1  (objects/vehicles/air/de/ju87d1_trop/ju87d1_tropRwing/ju87d1_tropRwing.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.transparency CRD_NONE/0/0/0  (objects/vehicles/air/de/ju87d1_trop/ju87d1_tropRwing/ju87d1_tropRwing.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire  (objects/vehicles/air/de/ju87d1_trop/ju87d1_trop.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire  (objects/vehicles/air/de/ju87d1_trop/ju87d1_trop.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire  (objects/vehicles/air/gb/beaufightermk1/beaufightermk1.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(beaufightermk1) : Overwriting old path : "objects/vehicles/air/gb/beaufightermk1/Meshes/" with new path : "objects/vehicles/air/gb/beaufightermk1/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire  (objects/vehicles/air/gb/beaufightermk1/beaufightermk1_b.tweak)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/air_biplane
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/air_biplane
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\air_biplane.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/air_biplane)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire  (objects/vehicles/air/gb/hardy/hardy.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire  (objects/vehicles/air/gb/hurricanemki/hurricanemki.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire  (objects/vehicles/air/gb/hurricanemkiic/hurricanemkiic.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(hurricanemkiic) : Overwriting old path : "objects/vehicles/air/gb/hurricanemkiic/Meshes/" with new path : "objects/vehicles/air/gb/hurricanemkiic/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "Phil"  (objects/vehicles/air/gb/hurricanemkiic/hurricanemkiic_alt_b.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(hurricanemkiic) : Overwriting old path : "objects/vehicles/air/gb/hurricanemkiic/Meshes/" with new path : "objects/vehicles/air/gb/hurricanemkiic/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire  (objects/vehicles/air/gb/hurricanemkiid/hurricanemkiid.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire  (objects/vehicles/air/gb/spitfire_ix/spitfire_ix.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "clive"  (objects/vehicles/air/gb/spitfire_ix/spitfire_ix.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.createdInEditor 1  (objects/vehicles/air/gb/spitfire_ix/spitfire_ix.tweak)
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(swordfish) : Overwriting old path : "objects/vehicles/air/gb/swordfish/Meshes/" with new path : "objects/vehicles/air/gb/swordfish/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire  (objects/vehicles/air/gb/typhoon_mk1b_late/typhoon_mk1b_late.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setRotation0.809/0/0  (objects/vehicles/air/gb/typhoon_mk1b_late/typhoon_mk1b_late.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire  (objects/vehicles/air/it/mc200/mc200.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.vehicleHud.hudName "BF109E7 Trop"  (objects/vehicles/air/it/mc200/mc200_alt.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: RotationalBundle. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setNetworkableInfo BasicInfo  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.floaterMod 0  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasMobilePhysics 1  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasCollisionPhysics 1  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.physicsType Mesh  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.addTemplate S_mc202_canopy_l_RotationRpm  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setMinRotation 0/0/-160  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setMaxSpeed 0/0/200  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setAcceleration 0/0/-20  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setContinousRotationSpeed 0/0/15  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setInputToRoll PIThrottle  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.restoreRotationOnExit 1  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "jbp"  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: RotationalBundle. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setNetworkableInfo BasicInfo  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.floaterMod 0  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasMobilePhysics 1  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasCollisionPhysics 1  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.physicsType Mesh  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.addTemplate S_mc202_canopy_r_RotationRpm  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setMaxRotation 0/0/160  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setMaxSpeed 0/0/200  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setAcceleration 0/0/20  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setContinousRotationSpeed 0/0/-15  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setInputToRoll PIThrottle  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.restoreRotationOnExit 1  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "jbp"  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: LandingGear. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "jbp"  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.floaterMod 0  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasMobilePhysics 1  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasCollisionPhysics 1  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.physicsType Mesh  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.addTemplate S_mc202_Flap_Left_RotationRpm  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setMaxRotation 0/39.4/0  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setMaxSpeed 0/-50/0  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setAcceleration 0/50/0  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setGearDownHeight 40  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setGearUpHeight 10  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setGearDownSpeed 50  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setGearUpSpeed 40  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.invertGear 1  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "jbp"  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: LandingGear. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "jbp"  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.floaterMod 0  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasMobilePhysics 1  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasCollisionPhysics 1  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.physicsType Mesh  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.addTemplate S_mc202_Flap_Right_RotationRpm  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setMaxRotation 0/40.5/0  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setMaxSpeed 0/-50/0  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setAcceleration 0/50/0  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setGearDownHeight 40  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setGearUpHeight 10  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setGearDownSpeed 50  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setGearUpSpeed 40  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.invertGear 1  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "jbp"  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire  (objects/vehicles/air/it/mc202/mc202.tweak)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/dummy
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/dummy
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\dummy.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/dummy)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire  (objects/vehicles/air/ru/il-2/il-2.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire  (objects/vehicles/air/ru/la-5_fn/la-5_fn.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "jbp"  (objects/vehicles/air/ru/la-5_fn/la-5_fn.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(15 8) : Failed to create template: uav_pred
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.saveInSeparateFile 1  (objects/vehicles/air/uav_pred/uav_pred.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.creator JEFFO:jeffev  (objects/vehicles/air/uav_pred/uav_pred.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.collisionMesh uav_pred  (objects/vehicles/air/uav_pred/uav_pred.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mapMaterial 0 armor 0  (objects/vehicles/air/uav_pred/uav_pred.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mapMaterial 1 wreck 0  (objects/vehicles/air/uav_pred/uav_pred.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasCollisionPhysics 1  (objects/vehicles/air/uav_pred/uav_pred.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.physicsType 3  (objects/vehicles/air/uav_pred/uav_pred.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasMobilePhysics 1  (objects/vehicles/air/uav_pred/uav_pred.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.geometry uav_pred  (objects/vehicles/air/uav_pred/uav_pred.con)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: UAVVehicle. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.creator JEFFO:jeffev  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "jeffev"  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setNetworkableInfo BasicInfo  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.saveInSeparateFile 1  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.createComponent Armor  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxHitPoints 200  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.hitPoints 200  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.defaultMaterial 110  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.hpLostWhileUpSideDown 90  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.hpLostWhileInWater 75  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.hpLostWhileInDeepWater 250  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.hpLostWhileCriticalDamage 12  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.waterDamageDelay 1  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.deepWaterDamageDelay 0  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.waterLevel 0.1  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.deepWaterLevel 0.3  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.explosionForce 10  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.explosionForceMod 15  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.explosionForceMax 5000  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.explosionDamage 100  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.explosionRadius 6  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.explosionMaterial 101  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.wreckExplosionForce 50  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.wreckExplosionForceMax 60  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.wreckExplosionDamage 50  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.wreckExplosionRadius 2  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.wreckExplosionMaterial 70  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.wreckHitPoints 450  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.timeToStayAsWreck 0  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.criticalDamage 76  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.destroyOnSpectacularDeath 1  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.addArmorEffect 0 e_vexp_heli_Generic 0/0/0 0/0/0  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.addArmorEffectSpectacular 0 e_vexp_uh60 0/0/0 0/0/0  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.addArmorEffectSpectacular 0 e_vexp_heli_Generic_spec 0/0/0 0/0/0  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.addArmorEffect 50 e_dstate_heli_lightsmoke -0.63/0.92/-2.32 0/0/0  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.addArmorEffect 25 e_dstate_heli_heavysmoke -0.63/0.92/-2.32 0/0/0  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.addArmorEffect 10 e_dstate_heli_firesmoke -0.63/0.92/-2.32 0/0/0  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.addArmorEffect -20 e_dstate_heli_wrecksmoke 0/0/0 0/0/0  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.addArmorEffect -100 e_vexp_heli_generic_2nd 0/0/0 0/0/0  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.geometry uav_pred  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setCollisionMesh uav_pred  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mapMaterial 0 armor 111  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mapMaterial 1 wreck 60  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.drag 1  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.dragModifier 1/1.2/1  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mass 500  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasMobilePhysics 1  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasCollisionPhysics 1  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.physicsType Mesh  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire  (objects/vehicles/air/us/aix_p51d/aix_p51d.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire  (objects/vehicles/air/us/p-40e/p-40e.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire  (objects/vehicles/air/us/p47_d/p47_d.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire  (objects/vehicles/air/us/p47_d/p47_d_alt.tweak)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/mini_radio
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/mini_radio
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\mini_Radio.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/mini_radio)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(oldradioaxis) : Overwriting old path : "objects/vehicles/commanderassets/oldradioaxis/Meshes/" with new path : "objects/vehicles/commanderassets/oldradioaxis/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "Phil"  (objects/vehicles/land/common/50_turret_gunner/50_turret_gunner.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "Phil"  (objects/vehicles/land/common/50_turret_gunner/50_turret_gunner.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.projectileStartRotation 0/-25/0  (objects/vehicles/land/common/tanksmoke.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.projectileStartRotation 0/-25/0  (objects/vehicles/land/common/tanksmoke.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.projectileStartRotation 0/-25/0  (objects/vehicles/land/common/tanksmoke.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.projectileStartRotation 0/-25/0  (objects/vehicles/land/common/tanksmoke.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.projectileStartRotation 0/-25/0  (objects/vehicles/land/common/tanksmoke.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1  (objects/vehicles/land/aav_tunguska/aav_tunguska.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1  (objects/vehicles/land/aav_type95/aav_type95.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1  (objects/vehicles/land/apc_btr90/apc_btr90.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1  (objects/vehicles/land/apc_wz551/apc_wz551.tweak)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/tank_medium
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/tank_medium
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\tank_medium.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/tank_medium)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/jeep
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/jeep
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\jeep.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/jeep)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/twowheel
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/twowheel
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\twowheel.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/twowheel)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/twowheel_sidecar
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/twowheel_sidecar
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\twowheel_sidecar.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/twowheel_sidecar)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/aagun_heavy
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/aagun_heavy
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\aagun_heavy.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/aagun_heavy)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/aagun
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/aagun
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\aagun.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/aagun)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/truck
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/truck
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\truck.tga (as menu/hud/texture/ingame/vehicles/icons/minimap/truck)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/artillery
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/artillery
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\artillery.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/artillery)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/tank_light_assault
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/tank_light_assault
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\tank_light_assault.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/tank_light_assault)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/tank_medium_assault
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/tank_medium_assault
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\tank_medium_assault.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/tank_medium_assault)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/hud/vehicleicons/kubledak
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/hud/vehicleicons/kubledak
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Hud\VehicleIcons\KubleDAK.dds (as menu/hud/texture/ingame/vehicles/icons/hud/vehicleicons/kubledak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(kubelwagen_fr) : Overwriting old path : "objects/vehicles/land/de/kubelwagen_fr/Meshes/" with new path : "objects/vehicles/land/de/kubelwagen_fr/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(kubelwagen_win) : Overwriting old path : "objects/vehicles/land/de/kubelwagen_win/Meshes/" with new path : "objects/vehicles/land/de/kubelwagen_win/Meshes/"
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/gun
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/gun
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\gun.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/gun)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/tank_opentop_assault
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/tank_opentop_assault
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\tank_opentop_assault.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/tank_opentop_assault)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.CenterOfMassOffset 0/-0.3/0  (objects/vehicles/land/de/marder_i/marder_i.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.CenterOfMassOffset 0/-0.3/0  (objects/vehicles/land/de/marder_iii/marder_iii.tweak)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/artillery_rocket
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/artillery_rocket
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\artillery_rocket.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/artillery_rocket)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/truck_ammo
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/truck_ammo
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\truck_ammo.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/truck_ammo)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(opelblitz_ard_nocanvas) : Overwriting old path : "objects/vehicles/land/de/opelblitz_ard/Meshes/" with new path : "objects/vehicles/land/de/opelblitz_ard/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(opelblitz_ard) : Overwriting old path : "objects/vehicles/land/de/opelblitz_ard/Meshes/" with new path : "objects/vehicles/land/de/opelblitz_ard/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(opelblitz_ard_nocanvas) : Overwriting old path : "objects/vehicles/land/de/opelblitz_ard/Meshes/" with new path : "objects/vehicles/land/de/opelblitz_ard/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(opelblitz_ard_nocanvas) : Overwriting old path : "objects/vehicles/land/de/opelblitz_ard/Meshes/" with new path : "objects/vehicles/land/de/opelblitz_ard/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(opelblitz_dak) : Overwriting old path : "objects/vehicles/land/de/opelblitz_dak/Meshes/" with new path : "objects/vehicles/land/de/opelblitz_dak/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(opelblitz_dak) : Overwriting old path : "objects/vehicles/land/de/opelblitz_dak/Meshes/" with new path : "objects/vehicles/land/de/opelblitz_dak/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(opelblitz_dak) : Overwriting old path : "objects/vehicles/land/de/opelblitz_dak/Meshes/" with new path : "objects/vehicles/land/de/opelblitz_dak/Meshes/"
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/truck_antiair
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/truck_antiair
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\truck_antiair.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/truck_antiair)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(opelblitz_fr_slats) : Overwriting old path : "objects/vehicles/land/de/opelblitz_fr_slats/Meshes/" with new path : "objects/vehicles/land/de/opelblitz_fr_slats/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(pak3 8) : Overwriting old path : "objects/vehicles/land/de/pak38/Meshes/" with new path : "objects/vehicles/land/de/pak38/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(pak3 8) : Overwriting old path : "objects/vehicles/land/de/pak38/Meshes/" with new path : "objects/vehicles/land/de/pak38/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(pak38_static) : Overwriting old path : "objects/vehicles/land/de/pak38/Meshes/" with new path : "objects/vehicles/land/de/pak38/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(pak38_static) : Overwriting old path : "objects/vehicles/land/de/pak38/Meshes/" with new path : "objects/vehicles/land/de/pak38/Meshes/"
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/tank_medium_long
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/tank_medium_long
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\tank_medium_long.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/tank_medium_long)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(Panther_G) : Overwriting old path : "objects/vehicles/land/de/panther_g_ard/Meshes/" with new path : "objects/vehicles/land/de/panther_g_ard/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(panther_g_ard_dummywheel) : Overwriting old path : "objects/vehicles/land/de/panther_g_ard/Meshes/" with new path : "objects/vehicles/land/de/panther_g_ard/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(panther_g_ard_dummywheel2) : Overwriting old path : "objects/vehicles/land/de/panther_g_ard/Meshes/" with new path : "objects/vehicles/land/de/panther_g_ard/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(panther_g_ard_dummywheel) : Overwriting old path : "objects/vehicles/land/de/panther_g_ard/Meshes/" with new path : "objects/vehicles/land/de/panther_g_ard/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(panther_g_ard_dummywheel2) : Overwriting old path : "objects/vehicles/land/de/panther_g_ard/Meshes/" with new path : "objects/vehicles/land/de/panther_g_ard/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(Panther_G) : Overwriting old path : "objects/vehicles/land/de/panther_g_ard/Meshes/" with new path : "objects/vehicles/land/de/panther_g_ard/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(panther_g_ard_dummywheel) : Overwriting old path : "objects/vehicles/land/de/panther_g_ard/Meshes/" with new path : "objects/vehicles/land/de/panther_g_ard/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(panther_g_ard_dummywheel2) : Overwriting old path : "objects/vehicles/land/de/panther_g_ard/Meshes/" with new path : "objects/vehicles/land/de/panther_g_ard/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(Panther_G_alt) : Overwriting old path : "objects/vehicles/land/de/panther_g_ard/Meshes/" with new path : "objects/vehicles/land/de/panther_g_ard/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(panther_g_ard_dummywheel) : Overwriting old path : "objects/vehicles/land/de/panther_g_ard/Meshes/" with new path : "objects/vehicles/land/de/panther_g_ard/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(panther_g_ard_dummywheel2) : Overwriting old path : "objects/vehicles/land/de/panther_g_ard/Meshes/" with new path : "objects/vehicles/land/de/panther_g_ard/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(pantherg_inwheelcol) : Overwriting old path : "objects/vehicles/land/de/jagdpanther/roadwheels/Meshes/" with new path : "objects/vehicles/land/de/panther_g_ard/panther_wheelcol/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(pantherg_outwheelcol) : Overwriting old path : "objects/vehicles/land/de/jagdpanther/roadwheels/Meshes/" with new path : "objects/vehicles/land/de/panther_g_ard/panther_wheelcol/Meshes/"
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/tank_light
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/tank_light
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\tank_light.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/tank_light)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.centerOfMassOffset 0/0/0  (objects/vehicles/land/de/pziii/pziii/pziii_f_france.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.centerOfMassOffset 0/0/0  (objects/vehicles/land/de/pziii/pziii/pziii_je_dak.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(pziii) : Overwriting old path : "objects/vehicles/land/de/pziii/pziii/Meshes/" with new path : "objects/vehicles/land/de/pziii/pziii/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.centerOfMassOffset 0/0/0  (objects/vehicles/land/de/pziii/pziii/pziii_je_greece.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(pziii) : Overwriting old path : "objects/vehicles/land/de/pziii/pziii/Meshes/" with new path : "objects/vehicles/land/de/pziii/pziii/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.centerOfMassOffset 0/0/0  (objects/vehicles/land/de/pziii/pziii/pziii_jl_dak.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(pziii) : Overwriting old path : "objects/vehicles/land/de/pziii/pziii/Meshes/" with new path : "objects/vehicles/land/de/pziii/pziii/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.centerOfMassOffset 0/0/0  (objects/vehicles/land/de/pziii/pziii/pziii_l_camo.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(pziii) : Overwriting old path : "objects/vehicles/land/de/pziii/pziii/Meshes/" with new path : "objects/vehicles/land/de/pziii/pziii/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.centerOfMassOffset 0/0/0  (objects/vehicles/land/de/pziii/pziii/pziii_l_dak.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(pziii) : Overwriting old path : "objects/vehicles/land/de/pziii/pziii/Meshes/" with new path : "objects/vehicles/land/de/pziii/pziii/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.centerOfMassOffset 0/0/0  (objects/vehicles/land/de/pziii/pziii/pziii_l_skirts.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(pziii) : Overwriting old path : "objects/vehicles/land/de/pziii/pziii/Meshes/" with new path : "objects/vehicles/land/de/pziii/pziii/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.centerOfMassOffset 0/0/0  (objects/vehicles/land/de/pziii/pziii/pziii_m.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(pziii) : Overwriting old path : "objects/vehicles/land/de/pziii/pziii/Meshes/" with new path : "objects/vehicles/land/de/pziii/pziii/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.centerOfMassOffset 0/0/0  (objects/vehicles/land/de/pziii/pziii/pziii_n.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(pziii) : Overwriting old path : "objects/vehicles/land/de/pziii/pziii/Meshes/" with new path : "objects/vehicles/land/de/pziii/pziii/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.centerOfMassOffset 0/0/0  (objects/vehicles/land/de/pziii/pziii/pziii_n_dak.tweak)
D:\bf2editor\Code\BF2\Animation\BoneAnimation\TriggerManager.cpp(142):  trigger not found :d ie
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(122): die : trigger not found
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(pzivh) : Overwriting old path : "objects/vehicles/land/de/pzivh/Meshes/" with new path : "objects/vehicles/land/de/pzivh/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(pzivh) : Overwriting old path : "objects/vehicles/land/de/pzivh/Meshes/" with new path : "objects/vehicles/land/de/pzivh/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(pzivh) : Overwriting old path : "objects/vehicles/land/de/pzivh/Meshes/" with new path : "objects/vehicles/land/de/pzivh/Meshes/"
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/jeep_amphib
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/jeep_amphib
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\jeep_amphib.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/jeep_amphib)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/apc_commander
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/apc_commander
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\apc_commander.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/apc_commander)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/apc_protected
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/apc_protected
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\apc_protected.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/apc_protected)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/apc_spawn
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/apc_spawn
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\apc_spawn.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/apc_spawn)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/apc_cannon
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/apc_cannon
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\apc_cannon.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/apc_cannon)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/truck_rockets
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/truck_rockets
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\truck_rockets.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/truck_rockets)
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/apc_antiair
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/apc_antiair
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\apc_antiair.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/apc_antiair)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "spitfire05"  (objects/vehicles/land/de/sdkfz7/sdkfz7_flak/sdkfz7_flak.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "spitfire05"  (objects/vehicles/land/de/sdkfz7/sdkfz7_flak/sdkfz7_flak_camo.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "spitfire05"  (objects/vehicles/land/de/sdkfz7/sdkfz7_flak/sdkfz7_flak_dak.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(stug_iv_l_roadwheel) : Overwriting old path : "objects/vehicles/land/de/stug_iv/roadwheels/Meshes/" with new path : "objects/vehicles/land/de/stug_iv/roadwheels/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(stug_iv_r_roadwheel) : Overwriting old path : "objects/vehicles/land/de/stug_iv/roadwheels/Meshes/" with new path : "objects/vehicles/land/de/stug_iv/roadwheels/Meshes/"
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/tank_heavy
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/tank_heavy
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\tank_heavy.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/tank_heavy)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/tank_heavy_long
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/tank_heavy_long
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\tank_heavy_long.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/tank_heavy_long)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(kingtiger_standard) : Overwriting old path : "objects/vehicles/land/de/tiger_ii_prod/kingtiger_1944easternfall/Meshes/" with new path : "objects/vehicles/land/de/tiger_ii_prod/kingtiger_standard/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(tiger_late) : Overwriting old path : "objects/vehicles/land/de/tiger_late/Meshes/" with new path : "objects/vehicles/land/de/tiger_late/Meshes/"
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/artillery_mobile
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/artillery_mobile
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\artillery_mobile.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/artillery_mobile)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIAltFire  (objects/vehicles/land/de/wespe/wespe_remotecam.tweak)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/tank_antiair
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/tank_antiair
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\tank_antiair.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/tank_antiair)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIAltFire  (objects/vehicles/land/fr/renault_ue/renault_ue_wurfrahmen_remotecam.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(aecdorchester) : Overwriting old path : "objects/vehicles/land/gb/aecdorchester/Meshes/" with new path : "objects/vehicles/land/gb/aecdorchester/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(aecdorchester) : Overwriting old path : "objects/vehicles/land/gb/aecdorchester/Meshes/" with new path : "objects/vehicles/land/gb/aecdorchester/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(bedfordox) : Overwriting old path : "objects/vehicles/land/gb/bedfordox/Meshes/" with new path : "objects/vehicles/land/gb/bedfordox/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(bedfordox_france) : Overwriting old path : "objects/vehicles/land/gb/bedfordox_france/Meshes/" with new path : "objects/vehicles/land/gb/bedfordox_france/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(bedfordoyd) : Overwriting old path : "objects/vehicles/land/gb/bedfordoyd/Meshes/" with new path : "objects/vehicles/land/gb/bedfordoyd/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(bedfordoyd) : Overwriting old path : "objects/vehicles/land/gb/bedfordoyd/Meshes/" with new path : "objects/vehicles/land/gb/bedfordoyd/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(bedfordoyd_france) : Overwriting old path : "objects/vehicles/land/gb/bedfordoyd_france/Meshes/" with new path : "objects/vehicles/land/gb/bedfordoyd_france/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(bedfordoyd_france) : Overwriting old path : "objects/vehicles/land/gb/bedfordoyd_france/Meshes/" with new path : "objects/vehicles/land/gb/bedfordoyd_france/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: RotationalBundle. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "Phil"  (objects/vehicles/land/gb/bedford_qlt/bedford_qlt_6pdr.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setNetworkableInfo BasicInfo  (objects/vehicles/land/gb/bedford_qlt/bedford_qlt_6pdr.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.floaterMod 0  (objects/vehicles/land/gb/bedford_qlt/bedford_qlt_6pdr.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasMobilePhysics 1  (objects/vehicles/land/gb/bedford_qlt/bedford_qlt_6pdr.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasCollisionPhysics 1  (objects/vehicles/land/gb/bedford_qlt/bedford_qlt_6pdr.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.physicsType Mesh  (objects/vehicles/land/gb/bedford_qlt/bedford_qlt_6pdr.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.addTemplate S_bedford_qlt_6pdr_left_tailgate_RotationRpm  (objects/vehicles/land/gb/bedford_qlt/bedford_qlt_6pdr.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setMaxRotation 100/0/0  (objects/vehicles/land/gb/bedford_qlt/bedford_qlt_6pdr.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setMaxSpeed 25/0/0  (objects/vehicles/land/gb/bedford_qlt/bedford_qlt_6pdr.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setAcceleration 100/0/0  (objects/vehicles/land/gb/bedford_qlt/bedford_qlt_6pdr.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setInputToYaw PIPitch  (objects/vehicles/land/gb/bedford_qlt/bedford_qlt_6pdr.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.restoreRotationOnExit 0  (objects/vehicles/land/gb/bedford_qlt/bedford_qlt_6pdr.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "Phil"  (objects/vehicles/land/gb/bedford_qlt/bedford_qlt_6pdr.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: RotationalBundle. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "Phil"  (objects/vehicles/land/gb/bedford_qlt/bedford_qlt_6pdr.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setNetworkableInfo BasicInfo  (objects/vehicles/land/gb/bedford_qlt/bedford_qlt_6pdr.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.floaterMod 0  (objects/vehicles/land/gb/bedford_qlt/bedford_qlt_6pdr.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasMobilePhysics 1  (objects/vehicles/land/gb/bedford_qlt/bedford_qlt_6pdr.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasCollisionPhysics 1  (objects/vehicles/land/gb/bedford_qlt/bedford_qlt_6pdr.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.physicsType Mesh  (objects/vehicles/land/gb/bedford_qlt/bedford_qlt_6pdr.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.addTemplate S_bedford_qlt_6pdr_right_tailgate_RotationRpm  (objects/vehicles/land/gb/bedford_qlt/bedford_qlt_6pdr.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setMinRotation -100/0/0  (objects/vehicles/land/gb/bedford_qlt/bedford_qlt_6pdr.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setMaxSpeed 25/0/0  (objects/vehicles/land/gb/bedford_qlt/bedford_qlt_6pdr.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setAcceleration -100/0/0  (objects/vehicles/land/gb/bedford_qlt/bedford_qlt_6pdr.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setInputToYaw PIPitch  (objects/vehicles/land/gb/bedford_qlt/bedford_qlt_6pdr.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.restoreRotationOnExit 0  (objects/vehicles/land/gb/bedford_qlt/bedford_qlt_6pdr.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "Phil"  (objects/vehicles/land/gb/bedford_qlt/bedford_qlt_6pdr.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIAltFire  (objects/vehicles/land/gb/bishop/bishop_remotecam.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(chevy30cwt_breda) : Overwriting old path : "objects/vehicles/land/gb/chevy30cwt/Meshes/" with new path : "objects/vehicles/land/gb/chevy30cwt/Meshes/"
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/truck_cannon
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/truck_cannon
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\truck_cannon.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/truck_cannon)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/tank_heavy_juno
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/tank_heavy_juno
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\tank_heavy_juno.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/tank_heavy_juno)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/tank_multiturret
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/tank_multiturret
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\tank_multiturret.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/tank_multiturret)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire  (objects/vehicles/land/gb/m3grant/m3grant.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "Phil"  (objects/vehicles/land/gb/sherman_v/sherman_v_late_alt/sherman_v_late_alt.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(unicarrier_wheel_left) : Overwriting old path : "objects/vehicles/land/gb/universalcarrier/unicarrier_wheel_left/Meshes/" with new path : "objects/vehicles/land/gb/universalcarrier/unicarrier_wheel_left/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(unicarrier_wheel_right) : Overwriting old path : "objects/vehicles/land/gb/universalcarrier/unicarrier_wheel_right/Meshes/" with new path : "objects/vehicles/land/gb/universalcarrier/unicarrier_wheel_right/Meshes/"
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/apc_semiprotected
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/apc_semiprotected
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\apc_semiprotected.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/apc_semiprotected)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(universalcarrier) : Overwriting old path : "objects/vehicles/land/gb/universalcarrier/Meshes/" with new path : "objects/vehicles/land/gb/universalcarrier/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(universalcarrier) : Overwriting old path : "objects/vehicles/land/gb/universalcarrier/Meshes/" with new path : "objects/vehicles/land/gb/universalcarrier/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(universalcarrier) : Overwriting old path : "objects/vehicles/land/gb/universalcarrier/Meshes/" with new path : "objects/vehicles/land/gb/universalcarrier/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(universalcarrier) : Overwriting old path : "objects/vehicles/land/gb/universalcarrier/Meshes/" with new path : "objects/vehicles/land/gb/universalcarrier/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(universalcarrier) : Overwriting old path : "objects/vehicles/land/gb/universalcarrier/Meshes/" with new path : "objects/vehicles/land/gb/universalcarrier/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(universalcarrier) : Overwriting old path : "objects/vehicles/land/gb/universalcarrier/Meshes/" with new path : "objects/vehicles/land/gb/universalcarrier/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(universalcarrier) : Overwriting old path : "objects/vehicles/land/gb/universalcarrier/Meshes/" with new path : "objects/vehicles/land/gb/universalcarrier/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(universalcarrier) : Overwriting old path : "objects/vehicles/land/gb/universalcarrier/Meshes/" with new path : "objects/vehicles/land/gb/universalcarrier/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(universalcarrier) : Overwriting old path : "objects/vehicles/land/gb/universalcarrier/Meshes/" with new path : "objects/vehicles/land/gb/universalcarrier/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(universalcarrier) : Overwriting old path : "objects/vehicles/land/gb/universalcarrier/Meshes/" with new path : "objects/vehicles/land/gb/universalcarrier/Meshes/"
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/apc_flame
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/apc_flame
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\apc_flame.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/apc_flame)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.centerOfMassOffset 0/0/0.15  (objects/vehicles/land/gb/willysmb/willysmb.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.centerOfMassOffset 0/0/0.11  (objects/vehicles/land/gb/willysmbsas/willysmbsas.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.centerOfMassOffset 0/0/0.15  (objects/vehicles/land/gb/willysmb_france/willysmb_france.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(fiat626_ard) : Overwriting old path : "objects/vehicles/land/it/fiat626/Meshes/" with new path : "objects/vehicles/land/it/fiat626/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(fiat626_breda) : Overwriting old path : "objects/vehicles/land/it/fiat626/Meshes/" with new path : "objects/vehicles/land/it/fiat626/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "Phil"  (objects/vehicles/land/it/semoventel40/semoventel40.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1  (objects/vehicles/land/jep_mec_paratrooper/jep_mec_paratrooper.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1  (objects/vehicles/land/jep_nanjing/jep_nanjing.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1  (objects/vehicles/land/jep_paratrooper/jep_paratrooper.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1  (objects/vehicles/land/jep_vodnik/jep_vodnik.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: RotationalBundle. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "Phil"  (objects/vehicles/land/ru/ba_64m/ba_64m.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.floaterMod 0  (objects/vehicles/land/ru/ba_64m/ba_64m.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasMobilePhysics 1  (objects/vehicles/land/ru/ba_64m/ba_64m.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.addTemplate S_BA_64m_window_RotationRpm  (objects/vehicles/land/ru/ba_64m/ba_64m.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "Phil"  (objects/vehicles/land/ru/ba_64m/ba_64m.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "Phil"  (objects/vehicles/land/ru/katjusha_bm13/katjusha_bm13.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(studebaker_us6) : Overwriting old path : "objects/vehicles/land/ru/studebaker_us6/Meshes/" with new path : "objects/vehicles/land/ru/studebaker_us6/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(studebaker_us6) : Overwriting old path : "objects/vehicles/land/ru/studebaker_us6/Meshes/" with new path : "objects/vehicles/land/ru/studebaker_us6/Meshes/"
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/tank_heavy_assault
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/tank_heavy_assault
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\tank_heavy_assault.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/tank_heavy_assault)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1  (objects/vehicles/land/rutnk_t90/rutnk_t90.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1  (objects/vehicles/land/tnk_type98/tnk_type98.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(gmc) : Overwriting old path : "objects/vehicles/land/us/gmc/Meshes/" with new path : "objects/vehicles/land/us/gmc/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(gmc) : Overwriting old path : "objects/vehicles/land/us/gmc/Meshes/" with new path : "objects/vehicles/land/us/gmc/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(gmc_win) : Overwriting old path : "objects/vehicles/land/us/gmc/Meshes/" with new path : "objects/vehicles/land/us/gmc/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(gmc_win) : Overwriting old path : "objects/vehicles/land/us/gmc/Meshes/" with new path : "objects/vehicles/land/us/gmc/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(m10_collturret) : Overwriting old path : "objects/vehicles/land/us/m10/Meshes/" with new path : "objects/vehicles/land/us/m10/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(m10_collhull) : Overwriting old path : "objects/vehicles/land/us/m10/Meshes/" with new path : "objects/vehicles/land/us/m10/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(m10_collwheel) : Overwriting old path : "objects/vehicles/land/us/m10/Meshes/" with new path : "objects/vehicles/land/us/m10/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.addTemplatem10_win_50_DuckCamera  (objects/vehicles/land/us/m10/m10_win.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(m16_mgmc_lwhl) : Overwriting old path : "objects/vehicles/land/us/gmc_m3_75mm/roadwheels/Meshes/" with new path : "objects/vehicles/land/us/m16_mgmc/roadwheels/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(m16_mgmc_rwhl) : Overwriting old path : "objects/vehicles/land/us/gmc_m3_75mm/roadwheels/Meshes/" with new path : "objects/vehicles/land/us/m16_mgmc/roadwheels/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(m2a1_howitzer_105mm) : Overwriting old path : "objects/vehicles/land/us/m2a1_howitzer_105mm/Meshes/" with new path : "objects/vehicles/land/us/m2a1_howitzer_105mm/Meshes/"
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/tank_opentop_assault.dds
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/tank_opentop_assault.dds
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\tank_opentop_assault.dds.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/tank_opentop_assault.dds)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: M36B1.compressVertexData 1  (objects/vehicles/land/us/m36b1/roadwheels/M36B1_lftup_idler.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: M36B1.maxTextureRepeat 16  (objects/vehicles/land/us/m36b1/roadwheels/M36B1_lftup_idler.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: M36B1.compressVertexData 1  (objects/vehicles/land/us/m36b1/roadwheels/M36B1_lft_roadwheel.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: M36B1.maxTextureRepeat 16  (objects/vehicles/land/us/m36b1/roadwheels/M36B1_lft_roadwheel.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: M36B1.compressVertexData 1  (objects/vehicles/land/us/m36b1/roadwheels/M36B1_rhtup_idler.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: M36B1.maxTextureRepeat 16  (objects/vehicles/land/us/m36b1/roadwheels/M36B1_rhtup_idler.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: M36B1.compressVertexData 1  (objects/vehicles/land/us/m36b1/roadwheels/M36B1_rht_roadwheel.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: M36B1.maxTextureRepeat 16  (objects/vehicles/land/us/m36b1/roadwheels/M36B1_rht_roadwheel.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(m3a1) : Overwriting old path : "objects/vehicles/land/gb/m5a1_halftrack/Meshes/" with new path : "objects/vehicles/land/us/m3a1/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(m3a1) : Overwriting old path : "objects/vehicles/land/us/m3a1/Meshes/" with new path : "objects/vehicles/land/us/m3a1/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(m4a3_76_win) : Overwriting old path : "objects/vehicles/land/us/m4a3/Meshes/" with new path : "objects/vehicles/land/us/m4a3/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(m4a3_76_win_lftup_idler) : Overwriting old path : "objects/vehicles/land/us/m4a3/roadwheels/Meshes/" with new path : "objects/vehicles/land/us/m4a3/roadwheels/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(m4a3_76_win_rhtup_idler) : Overwriting old path : "objects/vehicles/land/us/m4a3/roadwheels/Meshes/" with new path : "objects/vehicles/land/us/m4a3/roadwheels/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(m4a3_lftup_idler) : Overwriting old path : "objects/vehicles/land/us/m4a3/roadwheels/Meshes/" with new path : "objects/vehicles/land/us/m4a3/roadwheels/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(m4a3_rhtup_idler) : Overwriting old path : "objects/vehicles/land/us/m4a3/roadwheels/Meshes/" with new path : "objects/vehicles/land/us/m4a3/roadwheels/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(m4a3e2_jumbo76_lftup_idler) : Overwriting old path : "objects/vehicles/land/us/m4a3e2/roadwheels/Meshes/" with new path : "objects/vehicles/land/us/m4a3e2/roadwheels/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(m4a3e2_jumbo76_rhtup_idler) : Overwriting old path : "objects/vehicles/land/us/m4a3e2/roadwheels/Meshes/" with new path : "objects/vehicles/land/us/m4a3e2/roadwheels/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(m4a3e2_jumbo76_lftup_idler) : Overwriting old path : "objects/vehicles/land/us/m4a3e2/roadwheels/Meshes/" with new path : "objects/vehicles/land/us/m4a3e2/roadwheels/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(m4a3e2_jumbo76_rhtup_idler) : Overwriting old path : "objects/vehicles/land/us/m4a3e2/roadwheels/Meshes/" with new path : "objects/vehicles/land/us/m4a3e2/roadwheels/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.centerOfMassOffset 0/0/0.07  (objects/vehicles/land/us/willysmb_rocket/willysmb_rocket.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.centerOfMassOffset 0/0/0.15  (objects/vehicles/land/us/willysmb_us/willysmb_us.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.centerOfMassOffset 0/0/0.15  (objects/vehicles/land/us/willysmb_us/willysmb_us_snow.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.centerOfMassOffset 0/0/0.15  (objects/vehicles/land/us/willysmb_us_alt/willysmb_us_alt.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.centerOfMassOffset 0/0/0.15  (objects/vehicles/land/us/willysmb_us_alt/willysmb_us_snow_alt.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1  (objects/vehicles/land/usaav_m6/usaav_m6.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1  (objects/vehicles/land/usapc_lav25/usapc_lav25.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1  (objects/vehicles/land/usjep_hmmwv/usjep_hmmwv.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1  (objects/vehicles/land/ustnk_m1a2/ustnk_m1a2.tweak)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/sea/mini_boat
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/sea/mini_boat
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\Sea\mini_boat.tga (as menu/hud/texture/ingame/vehicles/icons/minimap/sea/mini_boat)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setPositionOffset 0/0/0  (objects/vehicles/sea/common/lifeboats/lifeboat_qm1/lifeboat_qm1.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setWingLift 0  (objects/vehicles/sea/common/lifeboats/lifeboat_qm1/lifeboat_qm1.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setFlapLift 10  (objects/vehicles/sea/common/lifeboats/lifeboat_qm1/lifeboat_qm1.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setLiftRegulated 1  (objects/vehicles/sea/common/lifeboats/lifeboat_qm1/lifeboat_qm1.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire  (objects/vehicles/sea/common/weapons/us/us05insinglemk30/us05insinglemk30_arty_1_remotecam.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1  (objects/vehicles/sea/boat_rib/boat_rib.tweak)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/sea/mini_sub
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/sea/mini_sub
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\Sea\mini_sub.tga (as menu/hud/texture/ingame/vehicles/icons/minimap/sea/mini_sub)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/hud/vehicleicons/sea/sub_viib
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/hud/vehicleicons/sea/sub_viib
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Hud\VehicleIcons\sea\SUB_VIIb.tga (as menu/hud/texture/ingame/vehicles/icons/hud/vehicleicons/sea/sub_viib)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(subviib) : Overwriting old path : "objects/vehicles/sea/de/subvii/Meshes/" with new path : "objects/vehicles/sea/de/subvii/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(subviib) : Overwriting old path : "objects/vehicles/sea/de/subvii/Meshes/" with new path : "objects/vehicles/sea/de/subvii/Meshes/"
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/sea/mini_carrierescort
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/sea/mini_carrierescort
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\Sea\mini_carrierescort.tga (as menu/hud/texture/ingame/vehicles/icons/minimap/sea/mini_carrierescort)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/hud/vehicleicons/sea/pinasse
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/hud/vehicleicons/sea/pinasse
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Hud\VehicleIcons\Sea\Pinasse.tga (as menu/hud/texture/ingame/vehicles/icons/hud/vehicleicons/sea/pinasse)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/sea/mini_minelayer
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/sea/mini_minelayer
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\Sea\mini_minelayer.tga (as menu/hud/texture/ingame/vehicles/icons/minimap/sea/mini_minelayer)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/sea/mini_landingcraft
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/sea/mini_landingcraft
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\Sea\mini_landingcraft.tga (as menu/hud/texture/ingame/vehicles/icons/minimap/sea/mini_landingcraft)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: RotationalBundle. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "Dietmar"  (objects/vehicles/sea/gb/liberty/libertyship/libertyship.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.floaterMod 0  (objects/vehicles/sea/gb/liberty/libertyship/libertyship.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasMobilePhysics 1  (objects/vehicles/sea/gb/liberty/libertyship/libertyship.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.addTemplate S_libertyship_Propeller1_RotationRpm  (objects/vehicles/sea/gb/liberty/libertyship/libertyship.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setMaxSpeed 0/0/1000  (objects/vehicles/sea/gb/liberty/libertyship/libertyship.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setAcceleration 0/0/-500  (objects/vehicles/sea/gb/liberty/libertyship/libertyship.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setInputToRoll PIThrottle  (objects/vehicles/sea/gb/liberty/libertyship/libertyship.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "Dietmar"  (objects/vehicles/sea/gb/liberty/libertyship/libertyship.tweak)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/sea/mini_destroyer
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/sea/mini_destroyer
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\Sea\mini_destroyer.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/sea/mini_destroyer)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(lct_mk5_us_normandy) : Overwriting old path : "objects/vehicles/sea/us/lct_mk5/Meshes/" with new path : "objects/vehicles/sea/us/lct_mk5_us/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: lct_mk5_us_normandy already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: LCT_MK5_US_Normandy_Luke already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: LCT_MK5_US_Normandy_Propeller1 already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: LCT_MK5_US_Normandy_Propeller2 already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: LCT_MK5_US_Normandy_Propeller3 already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: LCT_MK5_US_Normandy_RudderMesh1 already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: LCT_MK5_US_Normandy_RudderMesh2 already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: LCT_MK5_US_Normandy_RudderMesh3 already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: LCT_MK5_US_Normandy_SpawnPoint already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: LCT_MK5_US_Normandy_DriverCamera already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: LCT_MK5_US_Normandy_Floater_FrontLeft already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: LCT_MK5_US_Normandy_Floater_FrontRight already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: LCT_MK5_US_Normandy_Floater_BackLeft already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: LCT_MK5_US_Normandy_Floater_BackRight already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: LCT_MK5_US_Normandy_BodyWing already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: LCT_MK5_US_Normandy_Rudder already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: LCT_MK5_US_Normandy_enginebase already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: LCT_MK5_US_Normandy_Engine already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: LCT_MK5_US_Normandy_EntryPointDriver already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/train
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/train
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\train.dds (as menu/hud/texture/ingame/vehicles/icons/minimap/train)
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(15 8) : Failed to create template: dropVehicle
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.saveInSeparateFile 1  (objects/weapons/common/remotecontrolledobjects/dropvehicle.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.NoPassengerTimeToLive 30  (objects/weapons/common/remotecontrolledobjects/dropvehicle.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: CommanderMenu.VehicleDropReloadTime 60  (objects/weapons/common/remotecontrolledobjects/dropvehicle.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: gameLogic.VehicleDropHeight 50  (objects/weapons/common/remotecontrolledobjects/dropvehicle.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objectTemplate.uavVehicleTemplate uav_pred  (objects/weapons/common/remotecontrolledobjects/uavcontrolobject.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objectTemplate.uavVehicleSpeed 30  (objects/weapons/common/remotecontrolledobjects/uavcontrolobject.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objectTemplate.uavVehicleRadius	60  (objects/weapons/common/remotecontrolledobjects/uavcontrolobject.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objectTemplate.uavVehicleFlightHeight 120  (objects/weapons/common/remotecontrolledobjects/uavcontrolobject.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objectTemplate.uavVehicleSampleResolution 60  (objects/weapons/common/remotecontrolledobjects/uavcontrolobject.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire  (objects/weapons/common/rightclickcameraswitch/flarefirecameraswitch.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIAltFire  (objects/weapons/common/rightclickcameraswitch/rightclickcameraswitch.con)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.cullDistance 999  (objects/weapons/common/targetobjects/mineobject.con)
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "jpixton"  (objects/weapons/armament/coaxial_mg_792/Coaxial_mg_792alt.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire  (objects/weapons/armament/de/coaxial_mg34/Coaxial_MG34.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire  (objects/weapons/armament/de/coaxial_mg34x2,5/Coaxial_MG34x2,5.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire  (objects/weapons/armament/de/coaxial_mg42/Coaxial_MG42.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire  (objects/weapons/armament/gb/coaxial_besa/Coaxial_Besa.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(lewis) : Overwriting old path : "objects/weapons/armament/gb/lewis/Meshes/" with new path : "objects/weapons/armament/gb/lewis/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: SimpleObject. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "jbp"  (objects/weapons/armament/gb/vickers_k/vickers_k.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.floaterMod 0  (objects/weapons/armament/gb/vickers_k/vickers_k.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasMobilePhysics 0  (objects/weapons/armament/gb/vickers_k/vickers_k.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: SimpleObject. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "jbp"  (objects/weapons/armament/gb/vickers_k/vickers_k.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.floaterMod 0  (objects/weapons/armament/gb/vickers_k/vickers_k.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasMobilePhysics 0  (objects/weapons/armament/gb/vickers_k/vickers_k.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire  (objects/weapons/armament/it/coaxial_breda_model38/Coaxial_Breda_Model38.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire  (objects/weapons/armament/it/coaxial_breda_model38twin/Coaxial_Breda_Model38TwinL.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire  (objects/weapons/armament/it/coaxial_breda_model38twin/Coaxial_Breda_Model38TwinR.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire  (objects/weapons/armament/us/coaxial_cal30/Coaxial_Cal30.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(commander_dummy) : Overwriting old path : "objects/weapons/commander/Meshes/" with new path : "objects/weapons/commander/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(commander_dummy) : Overwriting old path : "objects/weapons/commander/Meshes/" with new path : "objects/weapons/commander/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(commander_dummy) : Overwriting old path : "objects/weapons/commander/Meshes/" with new path : "objects/weapons/commander/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(commander_dummy) : Overwriting old path : "objects/weapons/commander/Meshes/" with new path : "objects/weapons/commander/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(commander_dummy) : Overwriting old path : "objects/weapons/commander/Meshes/" with new path : "objects/weapons/commander/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(commander_dummy) : Overwriting old path : "objects/weapons/commander/Meshes/" with new path : "objects/weapons/commander/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(commander_dummy) : Overwriting old path : "objects/weapons/commander/Meshes/" with new path : "objects/weapons/commander/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(commander_dummy) : Overwriting old path : "objects/weapons/commander/Meshes/" with new path : "objects/weapons/commander/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(commander_dummy) : Overwriting old path : "objects/weapons/commander/Meshes/" with new path : "objects/weapons/commander/Meshes/"
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:\menu/hud/texture/ingame/vehicles/icons/minimap/machinegun
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(741): Texture not found: menu/hud/texture/ingame/vehicles/icons/minimap/machinegun
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Ingame\Vehicles\Icons\Minimap\machinegun.tga (as menu/hud/texture/ingame/vehicles/icons/minimap/machinegun)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Spring. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "Administrator"  (objects/weapons/emplaced/de/erdziellafette/mg42_lafette/mg42_lafette.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.floaterMod 0  (objects/weapons/emplaced/de/erdziellafette/mg42_lafette/mg42_lafette.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasMobilePhysics 1  (objects/weapons/emplaced/de/erdziellafette/mg42_lafette/mg42_lafette.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasCollisionPhysics 1  (objects/weapons/emplaced/de/erdziellafette/mg42_lafette/mg42_lafette.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.physicsType Mesh  (objects/weapons/emplaced/de/erdziellafette/mg42_lafette/mg42_lafette.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.addTemplate S_mg42_lafette_ffwheel_Rotation  (objects/weapons/emplaced/de/erdziellafette/mg42_lafette/mg42_lafette.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "Administrator"  (objects/weapons/emplaced/de/erdziellafette/mg42_lafette/mg42_lafette.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Spring. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "Administrator"  (objects/weapons/emplaced/de/erdziellafette/mg42_lafette/mg42_lafette.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.floaterMod 0  (objects/weapons/emplaced/de/erdziellafette/mg42_lafette/mg42_lafette.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasMobilePhysics 1  (objects/weapons/emplaced/de/erdziellafette/mg42_lafette/mg42_lafette.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasCollisionPhysics 1  (objects/weapons/emplaced/de/erdziellafette/mg42_lafette/mg42_lafette.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.physicsType Mesh  (objects/weapons/emplaced/de/erdziellafette/mg42_lafette/mg42_lafette.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.addTemplate S_mg42_lafette_rlwheel_Rotation  (objects/weapons/emplaced/de/erdziellafette/mg42_lafette/mg42_lafette.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "Administrator"  (objects/weapons/emplaced/de/erdziellafette/mg42_lafette/mg42_lafette.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Spring. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "Administrator"  (objects/weapons/emplaced/de/erdziellafette/mg42_lafette/mg42_lafette.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.floaterMod 0  (objects/weapons/emplaced/de/erdziellafette/mg42_lafette/mg42_lafette.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasMobilePhysics 1  (objects/weapons/emplaced/de/erdziellafette/mg42_lafette/mg42_lafette.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasCollisionPhysics 1  (objects/weapons/emplaced/de/erdziellafette/mg42_lafette/mg42_lafette.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.physicsType Mesh  (objects/weapons/emplaced/de/erdziellafette/mg42_lafette/mg42_lafette.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.addTemplate S_mg42_lafette_rrwheel_Rotation  (objects/weapons/emplaced/de/erdziellafette/mg42_lafette/mg42_lafette.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "Administrator"  (objects/weapons/emplaced/de/erdziellafette/mg42_lafette/mg42_lafette.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(mg34_bipod) : Overwriting old path : "objects/weapons/emplaced/de/mg34_bipod/Meshes/" with new path : "objects/weapons/emplaced/de/mg34_bipod_ai/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "jbp"  (objects/weapons/emplaced/de/mg34_bunker/mg34_bunker.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "jbp"  (objects/weapons/emplaced/de/mg34_bunker_nosight/mg34_bunker_nosight.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(mg42_bipod) : Overwriting old path : "objects/weapons/emplaced/de/mg42_bipod/Meshes/" with new path : "objects/weapons/emplaced/de/mg42_bipod_ai/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.zoom.cameraInput PIFlareFire  (objects/weapons/emplaced/de/mg81z_tripod/mg81z_tripod.tweak)
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(sgwr34) : Overwriting old path : "objects/weapons/emplaced/de/sgwr34/Meshes/" with new path : "objects/weapons/emplaced/de/sgwr34/Meshes/"
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(sgwr34_france) : Overwriting old path : "objects/weapons/emplaced/de/sgwr34_france/Meshes/" with new path : "objects/weapons/emplaced/de/sgwr34_france/Meshes/"
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(zwillingssockel36) : Overwriting old path : "objects/weapons/emplaced/de/zwillingssockel36/Meshes/" with new path : "objects/weapons/emplaced/de/zwillingssockel36/Meshes/"
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(3inchmortar) : Overwriting old path : "objects/weapons/emplaced/gb/3inchmortar/Meshes/" with new path : "objects/weapons/emplaced/gb/3inchmortar/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\bomb.tga  (objects/weapons/emplaced/gb/3inchmortar/3inchmortar_AI.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.weaponHud.selectIcon Ingame\Rounds\81mmHE.dds  (objects/weapons/emplaced/gb/3inchmortar/3inchmortar_AI.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.weaponHud.hudName "3inch GUN HE"  (objects/weapons/emplaced/gb/3inchmortar/3inchmortar_AI.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.weaponHud.guiIndex 1005  (objects/weapons/emplaced/gb/3inchmortar/3inchmortar_AI.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.weaponHud.altGuiIndex 1005  (objects/weapons/emplaced/gb/3inchmortar/3inchmortar_AI.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.weaponHud.hasFireRate 0  (objects/weapons/emplaced/gb/3inchmortar/3inchmortar_AI.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.weaponHud.addShowOnCamMode 2  (objects/weapons/emplaced/gb/3inchmortar/3inchmortar_AI.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.weaponHud.displaySelectOnActivation 1  (objects/weapons/emplaced/gb/3inchmortar/3inchmortar_AI.tweak)
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(3inchmortar) : Overwriting old path : "objects/weapons/emplaced/gb/3inchmortar/Meshes/" with new path : "objects/weapons/emplaced/gb/3inchmortar/Meshes/"
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(lewis_bipod) : Overwriting old path : "objects/weapons/emplaced/gb/lewis_bipod/Meshes/" with new path : "objects/weapons/emplaced/gb/lewis_bipod_ai/Meshes/"
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(81mm_mortar_m1) : Overwriting old path : "objects/weapons/emplaced/us/81mm_mortar_m1/Meshes/" with new path : "objects/weapons/emplaced/us/81mm_mortar_m1/Meshes/"
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(m1919a4) : Overwriting old path : "objects/weapons/emplaced/us/m1919a4/Meshes/" with new path : "objects/weapons/emplaced/us/m1919a4/Meshes/"
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Bundle.cpp(503):  bundle not found:crouch_fire_default
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(175): crouch_fire_default : Bundle not found
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.allowFriendlyFireDetonation 1  (objects/weapons/handheld/at_mine/at_mine.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.canPickup 1  (objects/weapons/handheld/at_mine/at_mine.tweak)
D:\bf2editor\Code\BF2\Animation\BoneAnimation\TriggerManager.cpp(142):  trigger not found:zoom_prone_r
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(122): zoom_prone_r : trigger not found
D:\bf2editor\Code\BF2\Animation\BoneAnimation\TriggerManager.cpp(142):  trigger not found:zoom_prone_r
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(122): zoom_prone_r : trigger not found
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(bar18a2_nobipod) : Overwriting old path : "objects/weapons/handheld/bar18a2/bar18a2_nobipod/Meshes/" with new path : "objects/weapons/handheld/bar18a2/bar18a2_nobipod/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "natty"  (objects/weapons/handheld/bar18a2/bar18a2_nobipod/bar18a2_slow_nobipod.tweak)
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(415): (m_valueHolder) value hold not found:1p_zoom_move_prone
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Bundle.cpp(503):  bundle not found:stand_walk
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(175): stand_walk : Bundle not found
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Bundle.cpp(503):  bundle not found:leftToProne
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(175): leftToProne : Bundle not found
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Bundle.cpp(503):  bundle not found:rightToProne
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(175): rightToProne : Bundle not found
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(beretta34) : Overwriting old path : "objects/weapons/handheld/beretta34/Meshes/" with new path : "objects/weapons/handheld/beretta34/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(bhipo) : Overwriting old path : "objects/weapons/handheld/bhipo/Meshes/" with new path : "objects/weapons/handheld/bhipo/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: d/Animations/3p/3p_m1garand_standToProne.baf  (Objects/Weapons/Handheld/boys/AnimationSystem3p.inc)
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(415): (m_valueHolder) value hold not found:1p_zoom_move_prone
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(415): (m_valueHolder) value hold not found:1p_zoom_move_prone
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.canPickup 1  (objects/weapons/handheld/c4_explosives/c4_explosives.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(colt1911) : Overwriting old path : "objects/weapons/handheld/colt1911/Meshes/" with new path : "objects/weapons/handheld/colt1911/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(colt1911) : Overwriting old path : "objects/weapons/handheld/colt1911/Meshes/" with new path : "objects/weapons/handheld/colt1911/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(colt1911) : Overwriting old path : "objects/weapons/handheld/colt1911/Meshes/" with new path : "objects/weapons/handheld/colt1911/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(colt1911) : Overwriting old path : "objects/weapons/handheld/colt1911/Meshes/" with new path : "objects/weapons/handheld/colt1911/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(colt1911) : Overwriting old path : "objects/weapons/handheld/colt1911/Meshes/" with new path : "objects/weapons/handheld/colt1911/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: GrapplingHookRope. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "natty"  (objects/weapons/handheld/comdo_grapplinghook/comdo_grapplinghook.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setNetworkableInfo BasicInfo  (objects/weapons/handheld/comdo_grapplinghook/comdo_grapplinghook.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.floaterMod 0  (objects/weapons/handheld/comdo_grapplinghook/comdo_grapplinghook.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasMobilePhysics 0  (objects/weapons/handheld/comdo_grapplinghook/comdo_grapplinghook.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.upThrowBoost2 0.39  (objects/weapons/handheld/comdo_grapplinghook/comdo_grapplinghook_pdh.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.degradeThrowStrength2 0.98  (objects/weapons/handheld/comdo_grapplinghook/comdo_grapplinghook_pdh.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.linkAttachMovement 0.00001  (objects/weapons/handheld/comdo_grapplinghook/comdo_grapplinghook_pdh.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.linkAttachTime 0.5  (objects/weapons/handheld/comdo_grapplinghook/comdo_grapplinghook_pdh.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.dismountCheckOffset 0.25  (objects/weapons/handheld/comdo_grapplinghook/comdo_grapplinghook_pdh.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.minYNormal 0.5  (objects/weapons/handheld/comdo_grapplinghook/comdo_grapplinghook_pdh.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.attachClimberRadius 2.0  (objects/weapons/handheld/comdo_grapplinghook/comdo_grapplinghook_pdh.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.climbingSpeed 2.3  (objects/weapons/handheld/comdo_grapplinghook/comdo_grapplinghook_pdh.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.elasticity 0.2  (objects/weapons/handheld/comdo_grapplinghook/comdo_grapplinghook_pdh.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.airFriction 0.95  (objects/weapons/handheld/comdo_grapplinghook/comdo_grapplinghook_pdh.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.climbableAngle 0.5  (objects/weapons/handheld/comdo_grapplinghook/comdo_grapplinghook_pdh.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.ClimbersAttachForce 0.14  (objects/weapons/handheld/comdo_grapplinghook/comdo_grapplinghook_pdh.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.AwakeTime 6  (objects/weapons/handheld/comdo_grapplinghook/comdo_grapplinghook_pdh.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.throwStrength2 0.0028  (objects/weapons/handheld/comdo_grapplinghook/comdo_grapplinghook_pdh.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.dismountAngle 0.81  (objects/weapons/handheld/comdo_grapplinghook/comdo_grapplinghook_pdh.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.onlyFireWhenProne 1  (objects/weapons/handheld/deployables/3inchmortar_dep/3inchmortar_dep.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.onlyFireWhenProne 1  (objects/weapons/handheld/deployables/81mm_mortar_dep/81mm_mortar_dep.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.onlyFireWhenProne 1  (objects/weapons/handheld/deployables/bredam37_dep/bredam37_dep.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.onlyFireWhenProne 1  (objects/weapons/handheld/deployables/m1917a1_dep/m1917a1_dep.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.onlyFireWhenProne 1  (objects/weapons/handheld/deployables/m1919a4_dep/m1919a4_dep.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.onlyFireWhenProne 1  (objects/weapons/handheld/deployables/mg34_lafette_dep/mg34_lafette_dep.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.onlyFireWhenProne 1  (objects/weapons/handheld/deployables/mg42_lafette_dep/mg42_lafette_dep.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.onlyFireWhenProne 1  (objects/weapons/handheld/deployables/sgwr34_dep/sgwr34_dep.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.onlyFireWhenProne 1  (objects/weapons/handheld/deployables/sgwr34_france_dep/sgwr34_france_dep.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.onlyFireWhenProne 1  (objects/weapons/handheld/deployables/vickers303_dep/vickers303_dep.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(carlisle_dressing) : Overwriting old path : "objects/weapons/handheld/equipment/carlisle_dressing/Meshes/" with new path : "objects/weapons/handheld/equipment/carlisle_dressing/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(dienstglas) : Overwriting old path : "objects/weapons/handheld/equipment/dienstglas/Meshes/" with new path : "objects/weapons/handheld/equipment/dienstglas/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(dienstglas) : Overwriting old path : "objects/weapons/handheld/equipment/dienstglas/Meshes/" with new path : "objects/weapons/handheld/equipment/dienstglas/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(dienstglas) : Overwriting old path : "objects/weapons/handheld/equipment/dienstglas/Meshes/" with new path : "objects/weapons/handheld/equipment/dienstglas/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(no2_binocs) : Overwriting old path : "objects/weapons/handheld/equipment/dienstglas/Meshes/" with new path : "objects/weapons/handheld/equipment/dienstglas/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "natty"  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.lowSamples 2147483647  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mediumSamples 2147483647  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.soundFilename "objects/weapons/handheld/common/Monosounds/fh_throw_1p.wav"  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.loopCount 0  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.is3dSound 0  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.stopType 1  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.volume 1  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.pitch 1  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.pan 0.5  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.reverbLevel 1  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "natty"  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "natty"  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.lowSamples 2147483647  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mediumSamples 2147483647  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.soundFilename "objects/weapons/handheld/common/Monosounds/fh_throw_3p.wav"  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.loopCount 0  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.is3dSound 1  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.stopType 1  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.volume 0.5  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.pitch 1  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.reverbLevel 1  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.minDistance 4  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.halfVolumeDistance 7  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "natty"  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "natty"  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "natty"  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "natty"  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.lowSamples 2147483647  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mediumSamples 2147483647  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.soundFilename "objects/weapons/handheld/medikit/sounds/medikit_deploy.wav"  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.loopCount 1  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.is3dSound 0  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.stopType 1  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.volume 0.3  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.pitch 1  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.pan 0.5  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.reverbLevel 1  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "natty"  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.lowSamples 2147483647  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mediumSamples 2147483647  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.soundFilename "objects/weapons/handheld/medikit/sounds/medikit_deploy.wav"  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.loopCount 1  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.is3dSound 1  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.stopType 1  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.volume 0.3  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.pitch 1  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.reverbLevel 1  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.minDistance 0.5  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.halfVolumeDistance 2  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "natty"  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.lowSamples 2147483647  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mediumSamples 2147483647  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.soundFilename "objects/weapons/handheld/medikit/sounds/medikit_deploy.wav"  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.loopCount 1  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.is3dSound 0  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.stopType 0  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.volume 0.3  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.pitch 1  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.pan 0.5  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.reverbLevel 1  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "natty"  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.lowSamples 2147483647  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mediumSamples 2147483647  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.soundFilename "objects/weapons/handheld/medikit/sounds/medikit_deploy.wav"  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.loopCount 1  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.is3dSound 1  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.stopType 0  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.volume 0.3  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.pitch 1  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.reverbLevel 1  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.minDistance 0.5  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.halfVolumeDistance 2  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "natty"  (objects/weapons/handheld/equipment/dressing_de/dressing_de-nco.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(dressing_de) : Overwriting old path : "objects/weapons/handheld/equipment/dressing_de/Meshes/" with new path : "objects/weapons/handheld/equipment/dressing_de/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(dressing_gb) : Overwriting old path : "objects/weapons/handheld/equipment/dressing_gb/Meshes/" with new path : "objects/weapons/handheld/equipment/dressing_gb/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(dressing_it) : Overwriting old path : "objects/weapons/handheld/equipment/dressing_it/Meshes/" with new path : "objects/weapons/handheld/equipment/dressing_it/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(dressing_it) : Overwriting old path : "objects/weapons/handheld/equipment/dressing_it/Meshes/" with new path : "objects/weapons/handheld/equipment/dressing_it/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.target.maxVelocity 1000  (objects/weapons/handheld/equipment/minedetector/minedetector.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.target.minVelocity 1000  (objects/weapons/handheld/equipment/minedetector/minedetector.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(minedetector) : Overwriting old path : "objects/weapons/handheld/equipment/minedetector/Meshes/" with new path : "objects/weapons/handheld/equipment/minedetector/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.target.maxVelocity 1000  (objects/weapons/handheld/equipment/minedetector/minedetector_de.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.target.minVelocity 1000  (objects/weapons/handheld/equipment/minedetector/minedetector_de.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(mineflag) : Overwriting old path : "objects/weapons/handheld/equipment/mineflag/Meshes/" with new path : "objects/weapons/handheld/equipment/mineflag/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(mineflag_projectile) : Overwriting old path : "objects/weapons/handheld/equipment/mineflag/mineflag_projectile/Meshes/" with new path : "objects/weapons/handheld/equipment/mineflag/mineflag_projectile/Meshes/"
D:\bf2editor\Code\BF2\Animation\BoneAnimation\TriggerManager.cpp(142):  trigger not found:zoom_changeFirerate
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(122): zoom_changeFirerate : trigger not found
D:\bf2editor\Code\BF2\Animation\BoneAnimation\TriggerManager.cpp(142):  trigger not found:zoom_changeFirerate
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(122): zoom_changeFirerate : trigger not found
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Bundle.cpp(503):  bundle not found:shift
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(175): shift : Bundle not found
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.pullBackTime 0  (objects/weapons/handheld/explosives/atminem1a1/atminem1a1.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.projectileStartRotation 0/-8/0  (objects/weapons/handheld/explosives/atminem1a1/atminem1a1.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objecttemplate.detonation.allowfriendlyfiredetonation 1  (objects/weapons/handheld/explosives/hawkins_grenade/hawkins_grenade_projectile/hawkins_grenade_projectile.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.pullBackTime 0  (objects/weapons/handheld/explosives/markvimine/markvimine.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.projectileStartRotation 0/-8/0  (objects/weapons/handheld/explosives/markvimine/markvimine.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(mk2pineapple) : Overwriting old path : "objects/weapons/handheld/explosives/mk2pineapple/Meshes/" with new path : "objects/weapons/handheld/explosives/mk2pineapple/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(mod24grenade) : Overwriting old path : "objects/weapons/handheld/explosives/mod24grenade/Meshes/" with new path : "objects/weapons/handheld/explosives/mod24grenade/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "natty"  (objects/weapons/handheld/explosives/no77smoke/no77smoke.tweak)
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Bundle.cpp(503):  bundle not found:stand
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(175): stand : Bundle not found
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Bundle.cpp(503):  bundle not found:stand
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(175): stand : Bundle not found
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(415): (m_valueHolder) value hold not found:1p_zoom_move_prone
D:\bf2editor\Code\BF2\Animation\BoneAnimation\TriggerManager.cpp(142):  trigger not found:zoom
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(122): zoom : trigger not found
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Bundle.cpp(503):  bundle not found:zoomTransition
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(175): zoomTransition : Bundle not found
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.3  (objects/weapons/handheld/gbgr_sa80a2_l85/gbgr_sa80a2_l85.tweak)
D:\bf2editor\Code\BF2\Animation\BoneAnimation\TriggerManager.cpp(142):  trigger not found:zoom_changeFirerate
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(122): zoom_changeFirerate : trigger not found
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(k98h) : Overwriting old path : "objects/weapons/handheld/k98/Meshes/" with new path : "objects/weapons/handheld/k98/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(k98h) : Overwriting old path : "objects/weapons/handheld/k98/Meshes/" with new path : "objects/weapons/handheld/k98/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(k98h) : Overwriting old path : "objects/weapons/handheld/k98/Meshes/" with new path : "objects/weapons/handheld/k98/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(k98h) : Overwriting old path : "objects/weapons/handheld/k98/Meshes/" with new path : "objects/weapons/handheld/k98/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(k98h) : Overwriting old path : "objects/weapons/handheld/k98/Meshes/" with new path : "objects/weapons/handheld/k98/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(k9 8) : Overwriting old path : "objects/weapons/handheld/k98/Meshes/" with new path : "objects/weapons/handheld/k98/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: animationSystem.cameraSpring.fire 0/0/-24  (Objects/Weapons/Handheld/k98bayonet/AnimationSystem1p.inc)
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(415): (m_valueHolder) value hold not found:1p_zoom_move_prone
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(415): (m_valueHolder) value hold not found:1p_zoom_move_prone
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Wrong syntax!: error(1): function not definedObjectTemplate.lowSamples 2147483647  (objects/weapons/handheld/m1a1carbine/m1a1carbine.tweak)
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Bundle.cpp(503):  bundle not found:Fire_Rand3
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(175): Fire_Rand3 : Bundle not found
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\Animation\BoneAnimation\TriggerManager.cpp(142):  trigger not found:zoom_prone_r
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(122): zoom_prone_r : trigger not found
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(415): (m_valueHolder) value hold not found:1p_zoom_move_prone
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(415): (m_valueHolder) value hold not found:1p_zoom_move_prone
D:\bf2editor\Code\BF2\Animation\BoneAnimation\TriggerManager.cpp(142):  trigger not found:zoom_prone_r
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(122): zoom_prone_r : trigger not found
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(no1smle) : Overwriting old path : "objects/weapons/handheld/no1smle/Meshes/" with new path : "objects/weapons/handheld/no1smle/Meshes/"
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Bundle.cpp(503):  bundle not found:Fire_Rand3
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(175): Fire_Rand3 : Bundle not found
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(no1smlegrenade) : Overwriting old path : "objects/weapons/handheld/no1smlegrenade/Meshes/" with new path : "objects/weapons/handheld/no1smlegrenade/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "natty"  (objects/weapons/handheld/no1smlegrenade/no1smlegrenade.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(no4) : Overwriting old path : "objects/weapons/handheld/no4/Meshes/" with new path : "objects/weapons/handheld/no4/Meshes/"
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Bundle.cpp(503):  bundle not found:Fire_Rand3
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(175): Fire_Rand3 : Bundle not found
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.explosionInnerConeRadius 3  (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.flashbangRadiusWithNightVision 30  (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.explosionSoldierLineOfSight 170  (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.ExplosionSoldierLineOfSightTimer 360  (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.ExplosionSoldierLineOfSightHealRate 0.005  (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.ExplosionLineOfSightMinimumDamage 0.25  (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangBillboardMinAlpha 0.40  (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangBillboardMaxAlpha 1.00   (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangBillboardMaxRampTime 0.12   (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangBillboardMinHoldTime 2.00  (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangBillboardMaxHoldTime 8.00  (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangBillboardMinHealTime 2.00  (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangBillboardMaxHealTime 12.00  (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangAdditiveGlowMinAlpha 0.50  (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangAdditiveGlowMaxAlpha 1.00  (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangAdditiveGlowMaxRampTime 0.02  (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangAdditiveGlowMinHoldTime 1.00  (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangAdditiveGlowMaxHoldTime 5.00  (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangAdditiveGlowMinHealTime 1.00  (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangAdditiveGlowMaxHealTime 5.00  (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangMotionBlurMinAlpha 0.96  (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangMotionBlurMaxAlpha 1.00  (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangMotionBlurMaxRampTime 0.02  (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangMotionBlurMinHoldTime 2.00  (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangMotionBlurMaxHoldTime 10.0  (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangMotionBlurMinHealTime 2.00  (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangMotionBlurMaxHealTime 10.0  (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(p0 8) : Overwriting old path : "objects/weapons/handheld/p08/Meshes/" with new path : "objects/weapons/handheld/p08/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.3  (objects/weapons/handheld/rurgl_gp25/rurgl_gp25.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.3  (objects/weapons/handheld/rurgl_gp30/rurgl_gp30.tweak)
D:\bf2editor\Code\BF2\Animation\BoneAnimation\TriggerManager.cpp(142):  trigger not found:zoom_changeFirerate
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(122): zoom_changeFirerate : trigger not found
D:\bf2editor\Code\BF2\Animation\BoneAnimation\TriggerManager.cpp(142):  trigger not found:changeFirerate
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(122): changeFirerate : trigger not found
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.3  (objects/weapons/handheld/sasgr_fn2000/sasgr_fn2000.tweak)
D:\bf2editor\Code\BF2\Animation\BoneAnimation\TriggerManager.cpp(142):  trigger not found:zoom_changeFirerate
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(122): zoom_changeFirerate : trigger not found
D:\bf2editor\Code\BF2\Animation\BoneAnimation\TriggerManager.cpp(142):  trigger not found:zoom_changeFirerate
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(122): zoom_changeFirerate : trigger not found
D:\bf2editor\Code\BF2\Animation\BoneAnimation\TriggerManager.cpp(142):  trigger not found:zoom_changeFirerate
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(122): zoom_changeFirerate : trigger not found
D:\bf2editor\Code\BF2\Animation\BoneAnimation\TriggerManager.cpp(142):  trigger not found:zoom_changeFirerate
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(122): zoom_changeFirerate : trigger not found
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: animationManager.looping 0  (Objects/Weapons/Handheld/sasrif_teargas/AnimationSystem1p.inc)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(sauer38h) : Overwriting old path : "objects/weapons/handheld/sauer38h/Meshes/" with new path : "objects/weapons/handheld/sauer38h/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.visibleOn3dMap 1  (objects/weapons/handheld/supply_crate/supply_crate.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.3dMapIcon 24  (objects/weapons/handheld/supply_crate/supply_crate.tweak)
D:\bf2editor\Code\BF2\Animation\BoneAnimation\TriggerManager.cpp(142):  trigger not found:zoom_changeFirerate
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(122): zoom_changeFirerate : trigger not found
D:\bf2editor\Code\BF2\Animation\BoneAnimation\TriggerManager.cpp(142):  trigger not found:zoom_changeFirerate
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(122): zoom_changeFirerate : trigger not found
D:\bf2editor\Code\BF2\Animation\BoneAnimation\TriggerManager.cpp(142):  trigger not found:zoom_changeFirerate
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(122): zoom_changeFirerate : trigger not found
D:\bf2editor\Code\BF2\Animation\BoneAnimation\TriggerManager.cpp(142):  trigger not found:zoom_changeFirerate
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(122): zoom_changeFirerate : trigger not found
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(ushgr_m67) : Overwriting old path : "objects/weapons/handheld/gbgr_sa80a2_l85/Meshes/" with new path : "objects/weapons/handheld/ushgr_m67/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.allowFriendlyFireDetonation 1  (objects/weapons/handheld/usmin_claymore/usmin_claymore.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.canPickup 1  (objects/weapons/handheld/usmin_claymore/usmin_claymore.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.3  (objects/weapons/handheld/usrgl_m203/usrgl_m203.tweak)
D:\bf2editor\Code\BF2\Animation\BoneAnimation\TriggerManager.cpp(142):  trigger not found:zoom_changeFirerate
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(122): zoom_changeFirerate : trigger not found
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: usrif_mp5_a3_Projectile already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplateManager.cpp(140): (0) Template with name: S_usrif_mp5_a3_Projectile_Looping already exists. Setting existing one as active.
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:\bf2editor\Code\BF2\Scene\Object\ObjectTypes\Base\ObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "natty"  (objects/weapons/handheld/vengeur_de_1870/vengeur_de_1870.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(waltherp3 8) : Overwriting old path : "objects/weapons/handheld/waltherp38/Meshes/" with new path : "objects/weapons/handheld/waltherp38/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(waltherp3 8) : Overwriting old path : "objects/weapons/handheld/waltherp38/Meshes/" with new path : "objects/weapons/handheld/waltherp38/Meshes/"
D:\bf2editor\Code\BF2\Animation\BoneAnimation\Trigger.cpp(415): (m_valueHolder) value hold not found:1p_zoom_move_prone
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(120lb_GP) : Overwriting old path : "objects/weapons/projectiles/120lb_gp/Meshes/" with new path : "objects/weapons/projectiles/120lb_gp/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(250lb_GP) : Overwriting old path : "objects/weapons/projectiles/250lb_gp/Meshes/" with new path : "objects/weapons/projectiles/250lb_gp/Meshes/"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate c_suppression_delay  (objects/weapons/projectiles/handweapons/Handweapons.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate c_suppression_delay  (objects/weapons/projectiles/handweapons/Handweapons.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate c_suppression_delay  (objects/weapons/projectiles/handweapons/Handweapons.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate c_suppression_delay  (objects/weapons/projectiles/handweapons/Handweapons.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate c_suppression_delay  (objects/weapons/projectiles/handweapons/Handweapons.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate c_suppression_delay  (objects/weapons/projectiles/handweapons/Handweapons.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate c_suppression_delay  (objects/weapons/projectiles/handweapons/Handweapons.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate c_suppression_delay  (objects/weapons/projectiles/handweapons/Handweapons.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate c_suppression_delay  (objects/weapons/projectiles/handweapons/Handweapons.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate c_suppression_delay  (objects/weapons/projectiles/handweapons/Handweapons.tweak)
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(P47D_FFAR) : Overwriting old path : "objects/weapons/projectiles/p47d_ffar/Meshes/" with new path : "objects/weapons/projectiles/p47d_ffar/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(sc1000) : Overwriting old path : "objects/weapons/projectiles/sc1000/Meshes/" with new path : "objects/weapons/projectiles/sc1000/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(sc250) : Overwriting old path : "objects/weapons/projectiles/sc250/Meshes/" with new path : "objects/weapons/projectiles/sc250/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(sc250) : Overwriting old path : "objects/weapons/projectiles/sc250/Meshes/" with new path : "objects/weapons/projectiles/sc250/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(sc50) : Overwriting old path : "objects/weapons/projectiles/sc50/Meshes/" with new path : "objects/weapons/projectiles/sc50/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(sc500) : Overwriting old path : "objects/weapons/projectiles/sc500/Meshes/" with new path : "objects/weapons/projectiles/sc500/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(USA_500lb_DB) : Overwriting old path : "objects/weapons/projectiles/usa_500lb_db/Meshes/" with new path : "objects/weapons/projectiles/usa_500lb_db/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(us_250lb_bomb) : Overwriting old path : "objects/weapons/projectiles/us_250lb_bomb/Meshes/" with new path : "objects/weapons/projectiles/us_250lb_bomb/Meshes/"
D:\bf2editor\Code\BF2\Physics\ModulePhysics.cpp(130): CollisionManager::createTemplate(us_500lb_bomb_p47) : Overwriting old path : "objects/weapons/projectiles/us_500lb_bomb_p47/Meshes/" with new path : "objects/weapons/projectiles/us_500lb_bomb_p47/Meshes/"
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "natty"  (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.lowSamples 2147483647  (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mediumSamples 2147483647  (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.soundFilename "objects/weapons/common/sounds/tank_shellwhiz.wav"  (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.loopCount 0  (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.is3dSound 1  (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.stopType 1  (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.volume 1  (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.pitch 1  (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.reverbLevel 1  (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.9/1.15/  (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.85/1/  (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.soundRadius 3  (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.minDistance 5  (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.halfVolumeDistance 17  (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "natty"  (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.lowSamples 2147483647  (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mediumSamples 2147483647  (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.soundFilename "objects/weapons/common/sounds/tank_shellwhiz.wav"  (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.loopCount 0  (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.is3dSound 1  (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.stopType 2  (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.volume 1  (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.pitch 1  (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.reverbLevel 1  (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.9/1.15/  (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.85/1/  (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.soundRadius 3  (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.minDistance 5  (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.halfVolumeDistance 17  (objects/weapons/projectiles/vehicleguns/Vehicleguns.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "natty"  (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.lowSamples 2147483647  (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mediumSamples 2147483647  (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.soundFilename "objects/weapons/common/sounds/tank_shellwhiz.wav"  (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.loopCount 0  (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.is3dSound 1  (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.stopType 1  (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.volume 1  (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.pitch 1  (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.reverbLevel 1  (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.9/1.15/  (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.85/1/  (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.soundRadius 3  (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.minDistance 5  (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.halfVolumeDistance 17  (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "natty"  (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.lowSamples 2147483647  (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mediumSamples 2147483647  (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.soundFilename "objects/weapons/common/sounds/tank_shellwhiz.wav"  (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.loopCount 0  (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.is3dSound 1  (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.stopType 1  (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.volume 1  (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.pitch 1  (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.reverbLevel 1  (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.9/1.15/  (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.85/1/  (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.soundRadius 3  (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.minDistance 5  (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.halfVolumeDistance 17  (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "natty"  (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.lowSamples 2147483647  (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mediumSamples 2147483647  (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.soundFilename "objects/weapons/common/sounds/tank_shellwhiz.wav"  (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.loopCount 0  (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.is3dSound 1  (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.stopType 2  (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.volume 1  (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.pitch 1  (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.reverbLevel 1  (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.9/1.15/  (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.85/1/  (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.soundRadius 3  (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.minDistance 5  (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.halfVolumeDistance 17  (objects/weapons/projectiles/vehicleguns/Vehicleguns_he.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "natty"  (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.lowSamples 2147483647  (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mediumSamples 2147483647  (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.soundFilename "objects/weapons/common/sounds/tank_shellwhiz.wav"  (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.loopCount 0  (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.is3dSound 1  (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.stopType 1  (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.volume 1  (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.pitch 1  (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.reverbLevel 1  (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.9/1.15/  (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.85/1/  (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.soundRadius 3  (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.minDistance 5  (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.halfVolumeDistance 17  (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "natty"  (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.lowSamples 2147483647  (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mediumSamples 2147483647  (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.soundFilename "objects/weapons/common/sounds/tank_shellwhiz.wav"  (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.loopCount 0  (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.is3dSound 1  (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.stopType 1  (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.volume 1  (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.pitch 1  (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.reverbLevel 1  (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.9/1.15/  (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.85/1/  (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.soundRadius 3  (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.minDistance 5  (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.halfVolumeDistance 17  (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "natty"  (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.lowSamples 2147483647  (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mediumSamples 2147483647  (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.soundFilename "objects/weapons/common/sounds/tank_shellwhiz.wav"  (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.loopCount 0  (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.is3dSound 1  (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.stopType 2  (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.volume 1  (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.pitch 1  (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.reverbLevel 1  (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.9/1.15/  (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.85/1/  (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.soundRadius 3  (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.minDistance 5  (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.halfVolumeDistance 17  (objects/weapons/projectiles/vehicleguns/Vehicleguns_other.tweak)
D:\bf2editor\Code\BF2\Scene\Object\ToolObject\ObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Sound. Template does not exsist.
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "Phil"  (objects/weapons/projectiles/wurfgerat32_rocket_dummy/wurfgerat32_rocket_dummy.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1  (objects/weapons/stationary/wasp_defence_back/wasp_defence_back.tweak)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1  (objects/weapons/stationary/wasp_defence_front/wasp_defence_front.tweak)
D:\bf2editor\Code\BF2\Game\GameLogic\ServerGameLogic.cpp(1526): Setting GameStatus 1
D:\bf2editor\Code\BF2\Game\GameLogic\ServerGameLogic.cpp(300): *** selectKit: 2 selectUnlockLevel: 0
D:\bf2editor\Code\BF2\Menu\Hud\SpawnInterface.cpp(66): setSelectedTeam: 2
D:\bf2editor\Code\BF2\Game\GameLogic\Player.cpp(2845): Kit 0 not found in player 255's unlock vector.
D:\bf2editor\Code\BF2\Game\GameLogic\Player.cpp(2845): Kit 0 not found in player 255's unlock vector.
D:\bf2editor\Code\BF2\Game\GameLogic\Player.cpp(2845): Kit 1 not found in player 255's unlock vector.
D:\bf2editor\Code\BF2\Game\GameLogic\Player.cpp(2845): Kit 1 not found in player 255's unlock vector.
D:\bf2editor\Code\BF2\Game\GameLogic\Player.cpp(2845): Kit 2 not found in player 255's unlock vector.
D:\bf2editor\Code\BF2\Game\GameLogic\Player.cpp(2845): Kit 2 not found in player 255's unlock vector.
D:\bf2editor\Code\BF2\Game\GameLogic\Player.cpp(2845): Kit 3 not found in player 255's unlock vector.
D:\bf2editor\Code\BF2\Game\GameLogic\Player.cpp(2845): Kit 3 not found in player 255's unlock vector.
D:\bf2editor\Code\BF2\Game\GameLogic\Player.cpp(2845): Kit 4 not found in player 255's unlock vector.
D:\bf2editor\Code\BF2\Game\GameLogic\Player.cpp(2845): Kit 4 not found in player 255's unlock vector.
D:\bf2editor\Code\BF2\Game\GameLogic\Player.cpp(2845): Kit 5 not found in player 255's unlock vector.
D:\bf2editor\Code\BF2\Game\GameLogic\Player.cpp(2845): Kit 5 not found in player 255's unlock vector.
D:\bf2editor\Code\BF2\Game\GameLogic\Player.cpp(2845): Kit 6 not found in player 255's unlock vector.
D:\bf2editor\Code\BF2\Game\GameLogic\Player.cpp(2845): Kit 6 not found in player 255's unlock vector.
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(536): Texturemanager cubetexture created: Created from code.
D:\bf2editor\Code\BF2\Scene\Object\ObjectManager.cpp(512): dep: before deleteAllRegisteredObjects: 3
D:\bf2editor\Code\BF2\Scene\Object\ObjectManager.cpp(542): dep: after deleteAllRegisteredObjects/destroyObjects call: 0
D:\bf2editor\Code\BF2\Scene\Object\ObjectManager.cpp(411): initQuadTreeCuller(). mid:0/0/0 radius:1238.49
D:\bf2editor\Code\BF2\Scene\Object\ObjectManager.cpp(421): Is server, use latency compensation during collision
D:\bf2editor\Code\BF2\Game\GameLogic\Player.cpp(2624): dep: create freecamera for player 255
D:\bf2editor\Code\BF2\RendDX9\RenderPathServer.cpp(2 8) : IRenderPathClient added: Terrain
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(306): Singleton "Terrain" was created using class: "dice.hfe.geom.TerrainEditable")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "Terrain" in added (default class: "dice.hfe.geom.TerrainEditable")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(329): Singleton created (immediatecreation)
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 8 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 100 in cat 8 registered as ECEditorEEHeightmapModified
D:\bf2editor\Code\BF2\RendDX9\ShaderManager.cpp(166): Effect loaded: Shaders/TerrainEditorShader.fx
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:bf2editor/content/terrain/grid
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: BF2Editor/Content/Terrain/Grid (as bf2editor/content/terrain/grid)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:bf2editor/content/terrain/grid3
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: BF2Editor/Content/Terrain/Grid3 (as bf2editor/content/terrain/grid3)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:levels/d_day/lowdetailtexture
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Levels\D_DAY/lowDetailTexture.dds (as levels/d_day/lowdetailtexture)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/colormaps/tx00x00
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Colormaps/tx00x00 (as mods/bf2/levels/d_day/editor/colormaps/tx00x00)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/lightmaps/tx00x00
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Lightmaps/tx00x00 (as mods/bf2/levels/d_day/lightmaps/tx00x00)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx00x00_1
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx00x00_1 (as mods/bf2/levels/d_day/editor/detailmaps/tx00x00_1)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx00x00_2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx00x00_2 (as mods/bf2/levels/d_day/editor/detailmaps/tx00x00_2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/colormaps/tx01x00
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Colormaps/tx01x00 (as mods/bf2/levels/d_day/editor/colormaps/tx01x00)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/lightmaps/tx01x00
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Lightmaps/tx01x00 (as mods/bf2/levels/d_day/lightmaps/tx01x00)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx01x00_1
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx01x00_1 (as mods/bf2/levels/d_day/editor/detailmaps/tx01x00_1)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx01x00_2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx01x00_2 (as mods/bf2/levels/d_day/editor/detailmaps/tx01x00_2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/colormaps/tx02x00
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Colormaps/tx02x00 (as mods/bf2/levels/d_day/editor/colormaps/tx02x00)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/lightmaps/tx02x00
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Lightmaps/tx02x00 (as mods/bf2/levels/d_day/lightmaps/tx02x00)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx02x00_1
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx02x00_1 (as mods/bf2/levels/d_day/editor/detailmaps/tx02x00_1)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx02x00_2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx02x00_2 (as mods/bf2/levels/d_day/editor/detailmaps/tx02x00_2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/colormaps/tx03x00
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Colormaps/tx03x00 (as mods/bf2/levels/d_day/editor/colormaps/tx03x00)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/lightmaps/tx03x00
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Lightmaps/tx03x00 (as mods/bf2/levels/d_day/lightmaps/tx03x00)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx03x00_1
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx03x00_1 (as mods/bf2/levels/d_day/editor/detailmaps/tx03x00_1)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx03x00_2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx03x00_2 (as mods/bf2/levels/d_day/editor/detailmaps/tx03x00_2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/colormaps/tx00x01
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Colormaps/tx00x01 (as mods/bf2/levels/d_day/editor/colormaps/tx00x01)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/lightmaps/tx00x01
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Lightmaps/tx00x01 (as mods/bf2/levels/d_day/lightmaps/tx00x01)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx00x01_1
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx00x01_1 (as mods/bf2/levels/d_day/editor/detailmaps/tx00x01_1)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx00x01_2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx00x01_2 (as mods/bf2/levels/d_day/editor/detailmaps/tx00x01_2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/colormaps/tx01x01
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Colormaps/tx01x01 (as mods/bf2/levels/d_day/editor/colormaps/tx01x01)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/lightmaps/tx01x01
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Lightmaps/tx01x01 (as mods/bf2/levels/d_day/lightmaps/tx01x01)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx01x01_1
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx01x01_1 (as mods/bf2/levels/d_day/editor/detailmaps/tx01x01_1)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx01x01_2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx01x01_2 (as mods/bf2/levels/d_day/editor/detailmaps/tx01x01_2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/colormaps/tx02x01
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Colormaps/tx02x01 (as mods/bf2/levels/d_day/editor/colormaps/tx02x01)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/lightmaps/tx02x01
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Lightmaps/tx02x01 (as mods/bf2/levels/d_day/lightmaps/tx02x01)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx02x01_1
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx02x01_1 (as mods/bf2/levels/d_day/editor/detailmaps/tx02x01_1)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx02x01_2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx02x01_2 (as mods/bf2/levels/d_day/editor/detailmaps/tx02x01_2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/colormaps/tx03x01
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Colormaps/tx03x01 (as mods/bf2/levels/d_day/editor/colormaps/tx03x01)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/lightmaps/tx03x01
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Lightmaps/tx03x01 (as mods/bf2/levels/d_day/lightmaps/tx03x01)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx03x01_1
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx03x01_1 (as mods/bf2/levels/d_day/editor/detailmaps/tx03x01_1)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx03x01_2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx03x01_2 (as mods/bf2/levels/d_day/editor/detailmaps/tx03x01_2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/colormaps/tx00x02
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Colormaps/tx00x02 (as mods/bf2/levels/d_day/editor/colormaps/tx00x02)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/lightmaps/tx00x02
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Lightmaps/tx00x02 (as mods/bf2/levels/d_day/lightmaps/tx00x02)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx00x02_1
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx00x02_1 (as mods/bf2/levels/d_day/editor/detailmaps/tx00x02_1)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx00x02_2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx00x02_2 (as mods/bf2/levels/d_day/editor/detailmaps/tx00x02_2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/colormaps/tx01x02
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Colormaps/tx01x02 (as mods/bf2/levels/d_day/editor/colormaps/tx01x02)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/lightmaps/tx01x02
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Lightmaps/tx01x02 (as mods/bf2/levels/d_day/lightmaps/tx01x02)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx01x02_1
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx01x02_1 (as mods/bf2/levels/d_day/editor/detailmaps/tx01x02_1)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx01x02_2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx01x02_2 (as mods/bf2/levels/d_day/editor/detailmaps/tx01x02_2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/colormaps/tx02x02
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Colormaps/tx02x02 (as mods/bf2/levels/d_day/editor/colormaps/tx02x02)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/lightmaps/tx02x02
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Lightmaps/tx02x02 (as mods/bf2/levels/d_day/lightmaps/tx02x02)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx02x02_1
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx02x02_1 (as mods/bf2/levels/d_day/editor/detailmaps/tx02x02_1)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx02x02_2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx02x02_2 (as mods/bf2/levels/d_day/editor/detailmaps/tx02x02_2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/colormaps/tx03x02
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Colormaps/tx03x02 (as mods/bf2/levels/d_day/editor/colormaps/tx03x02)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/lightmaps/tx03x02
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Lightmaps/tx03x02 (as mods/bf2/levels/d_day/lightmaps/tx03x02)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx03x02_1
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx03x02_1 (as mods/bf2/levels/d_day/editor/detailmaps/tx03x02_1)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx03x02_2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx03x02_2 (as mods/bf2/levels/d_day/editor/detailmaps/tx03x02_2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/colormaps/tx00x03
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Colormaps/tx00x03 (as mods/bf2/levels/d_day/editor/colormaps/tx00x03)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/lightmaps/tx00x03
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Lightmaps/tx00x03 (as mods/bf2/levels/d_day/lightmaps/tx00x03)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx00x03_1
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx00x03_1 (as mods/bf2/levels/d_day/editor/detailmaps/tx00x03_1)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx00x03_2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx00x03_2 (as mods/bf2/levels/d_day/editor/detailmaps/tx00x03_2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/colormaps/tx01x03
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Colormaps/tx01x03 (as mods/bf2/levels/d_day/editor/colormaps/tx01x03)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/lightmaps/tx01x03
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Lightmaps/tx01x03 (as mods/bf2/levels/d_day/lightmaps/tx01x03)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx01x03_1
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx01x03_1 (as mods/bf2/levels/d_day/editor/detailmaps/tx01x03_1)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx01x03_2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx01x03_2 (as mods/bf2/levels/d_day/editor/detailmaps/tx01x03_2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/colormaps/tx02x03
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Colormaps/tx02x03 (as mods/bf2/levels/d_day/editor/colormaps/tx02x03)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/lightmaps/tx02x03
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Lightmaps/tx02x03 (as mods/bf2/levels/d_day/lightmaps/tx02x03)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx02x03_1
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx02x03_1 (as mods/bf2/levels/d_day/editor/detailmaps/tx02x03_1)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx02x03_2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx02x03_2 (as mods/bf2/levels/d_day/editor/detailmaps/tx02x03_2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/colormaps/tx03x03
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Colormaps/tx03x03 (as mods/bf2/levels/d_day/editor/colormaps/tx03x03)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/lightmaps/tx03x03
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Lightmaps/tx03x03 (as mods/bf2/levels/d_day/lightmaps/tx03x03)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx03x03_1
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx03x03_1 (as mods/bf2/levels/d_day/editor/detailmaps/tx03x03_1)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:mods/bf2/levels/d_day/editor/detailmaps/tx03x03_2
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: mods/bf2/Levels/D_DAY/Editor/Detailmaps/tx03x03_2 (as mods/bf2/levels/d_day/editor/detailmaps/tx03x03_2)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:common/textures/watervolume
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: common/textures/watervolume (as common/textures/watervolume)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1697): Couldn't open console script "levels/d_day/StaticObjects.con"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1697): Couldn't open console script "levels/d_day/Sounds.con"
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(536): Texturemanager cubetexture created: Created from code.
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:levels/d_day/groundhemi
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: Levels/D_DAY/groundhemi (as levels/d_day/groundhemi)
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2 to base
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3 to baselightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 6 to basedetail
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 7 to basedetaillightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 14 to basedetaildirt
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 15 to basedetaildirtlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 22 to basedetailcrack
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 23 to basedetailcracklightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 30 to basedetaildirtcrack
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 31 to basedetaildirtcracklightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 34 to baseparallaxdetail
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 35 to baseparallaxdetaillightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 38 to basedetailparallaxdetail
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 39 to basedetailparallaxdetaillightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 46 to basedetaildirtparallaxdetail
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 47 to basedetaildirtparallaxdetaillightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 66 to basenbase
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 67 to basenbaselightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 130 to basendetail
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 131 to basendetaillightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 134 to basedetailndetail
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 135 to basedetailndetaillightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 142 to basedetaildirtndetail
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 143 to basedetaildirtndetaillightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 162 to basendetailparallaxdetail
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 163 to basendetailparallaxdetaillightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 166 to basedetailndetailparallaxdetail
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 167 to basedetailndetailparallaxdetaillightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 174 to basedetaildirtndetailparallaxdetail
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 175 to basedetaildirtndetailparallaxdetaillightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 406 to basedetailcrackndetailncrack
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 407 to basedetailcrackndetailncracklightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 414 to basedetaildirtcrackndetailncrack
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 415 to basedetaildirtcrackndetailncracklightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 438 to basedetailcrackndetailncrackparallaxdetail
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 439 to basedetailcrackndetailncrackparallaxdetaillightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 446 to basedetaildirtcrackndetailncrackparallaxdetail
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 447 to basedetaildirtcrackndetailncrackparallaxdetaillightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 514 to baseshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 515 to baselightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 518 to basedetailshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 519 to basedetaillightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 526 to basedetaildirtshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 527 to basedetaildirtlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 534 to basedetailcrackshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 535 to basedetailcracklightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 542 to basedetaildirtcrackshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 543 to basedetaildirtcracklightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 546 to baseparallaxdetailshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 547 to baseparallaxdetaillightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 550 to basedetailparallaxdetailshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 551 to basedetailparallaxdetaillightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 558 to basedetaildirtparallaxdetailshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 559 to basedetaildirtparallaxdetaillightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 578 to basenbaseshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 579 to basenbaselightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 642 to basendetailshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 643 to basendetaillightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 646 to basedetailndetailshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 647 to basedetailndetaillightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 654 to basedetaildirtndetailshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 655 to basedetaildirtndetaillightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 674 to basendetailparallaxdetailshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 675 to basendetailparallaxdetaillightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 678 to basedetailndetailparallaxdetailshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 679 to basedetailndetailparallaxdetaillightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 686 to basedetaildirtndetailparallaxdetailshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 687 to basedetaildirtndetailparallaxdetaillightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 918 to basedetailcrackndetailncrackshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 919 to basedetailcrackndetailncracklightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 926 to basedetaildirtcrackndetailncrackshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 927 to basedetaildirtcrackndetailncracklightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 950 to basedetailcrackndetailncrackparallaxdetailshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 951 to basedetailcrackndetailncrackparallaxdetaillightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 958 to basedetaildirtcrackndetailncrackparallaxdetailshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 959 to basedetaildirtcrackndetailncrackparallaxdetaillightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1026 to basepointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1030 to basedetailpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1038 to basedetaildirtpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1046 to basedetailcrackpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1054 to basedetaildirtcrackpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1058 to baseparallaxdetailpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1062 to basedetailparallaxdetailpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1070 to basedetaildirtparallaxdetailpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1090 to basenbasepointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1154 to basendetailpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1158 to basedetailndetailpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1166 to basedetaildirtndetailpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1186 to basendetailparallaxdetailpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1190 to basedetailndetailparallaxdetailpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1198 to basedetaildirtndetailparallaxdetailpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1430 to basedetailcrackndetailncrackpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1438 to basedetaildirtcrackndetailncrackpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1462 to basedetailcrackndetailncrackparallaxdetailpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1470 to basedetaildirtcrackndetailncrackparallaxdetailpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2050 to basealphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2051 to basealphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2054 to basedetailalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2055 to basedetailalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2062 to basedetaildirtalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2063 to basedetaildirtalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2070 to basedetailcrackalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2071 to basedetailcrackalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2078 to basedetaildirtcrackalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2079 to basedetaildirtcrackalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2082 to baseparallaxdetailalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2083 to baseparallaxdetailalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2086 to basedetailparallaxdetailalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2087 to basedetailparallaxdetailalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2094 to basedetaildirtparallaxdetailalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2095 to basedetaildirtparallaxdetailalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2114 to basenbasealphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2115 to basenbasealphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2178 to basendetailalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2179 to basendetailalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2182 to basedetailndetailalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2183 to basedetailndetailalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2190 to basedetaildirtndetailalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2191 to basedetaildirtndetailalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2210 to basendetailparallaxdetailalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2211 to basendetailparallaxdetailalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2214 to basedetailndetailparallaxdetailalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2215 to basedetailndetailparallaxdetailalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2222 to basedetaildirtndetailparallaxdetailalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2223 to basedetaildirtndetailparallaxdetailalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2454 to basedetailcrackndetailncrackalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2455 to basedetailcrackndetailncrackalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2462 to basedetaildirtcrackndetailncrackalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2463 to basedetaildirtcrackndetailncrackalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2486 to basedetailcrackndetailncrackparallaxdetailalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2487 to basedetailcrackndetailncrackparallaxdetailalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2494 to basedetaildirtcrackndetailncrackparallaxdetailalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2495 to basedetaildirtcrackndetailncrackparallaxdetailalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2562 to basealphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2563 to basealphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2566 to basedetailalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2567 to basedetailalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2574 to basedetaildirtalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2575 to basedetaildirtalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2582 to basedetailcrackalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2583 to basedetailcrackalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2590 to basedetaildirtcrackalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2591 to basedetaildirtcrackalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2594 to baseparallaxdetailalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2595 to baseparallaxdetailalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2598 to basedetailparallaxdetailalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2599 to basedetailparallaxdetailalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2606 to basedetaildirtparallaxdetailalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2607 to basedetaildirtparallaxdetailalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2626 to basenbasealphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2627 to basenbasealphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2690 to basendetailalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2691 to basendetailalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2694 to basedetailndetailalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2695 to basedetailndetailalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2702 to basedetaildirtndetailalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2703 to basedetaildirtndetailalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2722 to basendetailparallaxdetailalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2723 to basendetailparallaxdetailalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2726 to basedetailndetailparallaxdetailalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2727 to basedetailndetailparallaxdetailalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2734 to basedetaildirtndetailparallaxdetailalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2735 to basedetaildirtndetailparallaxdetailalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2966 to basedetailcrackndetailncrackalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2967 to basedetailcrackndetailncrackalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2974 to basedetaildirtcrackndetailncrackalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2975 to basedetaildirtcrackndetailncrackalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2998 to basedetailcrackndetailncrackparallaxdetailalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2999 to basedetailcrackndetailncrackparallaxdetailalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3006 to basedetaildirtcrackndetailncrackparallaxdetailalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3007 to basedetaildirtcrackndetailncrackparallaxdetailalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3074 to basealphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3078 to basedetailalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3086 to basedetaildirtalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3094 to basedetailcrackalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3102 to basedetaildirtcrackalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3106 to baseparallaxdetailalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3110 to basedetailparallaxdetailalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3118 to basedetaildirtparallaxdetailalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3138 to basenbasealphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3202 to basendetailalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3206 to basedetailndetailalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3214 to basedetaildirtndetailalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3234 to basendetailparallaxdetailalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3238 to basedetailndetailparallaxdetailalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3246 to basedetaildirtndetailparallaxdetailalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3478 to basedetailcrackndetailncrackalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3486 to basedetaildirtcrackndetailncrackalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3510 to basedetailcrackndetailncrackparallaxdetailalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3518 to basedetaildirtcrackndetailncrackparallaxdetailalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2 to base
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3 to baselightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 6 to basedetail
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 7 to basedetaillightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 14 to basedetaildirt
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 15 to basedetaildirtlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 22 to basedetailcrack
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 23 to basedetailcracklightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 30 to basedetaildirtcrack
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 31 to basedetaildirtcracklightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 34 to baseparallaxdetail
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 35 to baseparallaxdetaillightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 38 to basedetailparallaxdetail
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 39 to basedetailparallaxdetaillightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 46 to basedetaildirtparallaxdetail
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 47 to basedetaildirtparallaxdetaillightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 66 to basenbase
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 67 to basenbaselightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 130 to basendetail
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 131 to basendetaillightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 134 to basedetailndetail
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 135 to basedetailndetaillightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 142 to basedetaildirtndetail
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 143 to basedetaildirtndetaillightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 162 to basendetailparallaxdetail
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 163 to basendetailparallaxdetaillightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 166 to basedetailndetailparallaxdetail
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 167 to basedetailndetailparallaxdetaillightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 174 to basedetaildirtndetailparallaxdetail
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 175 to basedetaildirtndetailparallaxdetaillightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 406 to basedetailcrackndetailncrack
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 407 to basedetailcrackndetailncracklightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 414 to basedetaildirtcrackndetailncrack
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 415 to basedetaildirtcrackndetailncracklightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 438 to basedetailcrackndetailncrackparallaxdetail
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 439 to basedetailcrackndetailncrackparallaxdetaillightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 446 to basedetaildirtcrackndetailncrackparallaxdetail
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 447 to basedetaildirtcrackndetailncrackparallaxdetaillightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 514 to baseshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 515 to baselightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 518 to basedetailshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 519 to basedetaillightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 526 to basedetaildirtshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 527 to basedetaildirtlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 534 to basedetailcrackshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 535 to basedetailcracklightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 542 to basedetaildirtcrackshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 543 to basedetaildirtcracklightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 546 to baseparallaxdetailshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 547 to baseparallaxdetaillightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 550 to basedetailparallaxdetailshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 551 to basedetailparallaxdetaillightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 558 to basedetaildirtparallaxdetailshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 559 to basedetaildirtparallaxdetaillightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 578 to basenbaseshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 579 to basenbaselightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 642 to basendetailshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 643 to basendetaillightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 646 to basedetailndetailshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 647 to basedetailndetaillightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 654 to basedetaildirtndetailshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 655 to basedetaildirtndetaillightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 674 to basendetailparallaxdetailshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 675 to basendetailparallaxdetaillightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 678 to basedetailndetailparallaxdetailshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 679 to basedetailndetailparallaxdetaillightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 686 to basedetaildirtndetailparallaxdetailshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 687 to basedetaildirtndetailparallaxdetaillightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 918 to basedetailcrackndetailncrackshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 919 to basedetailcrackndetailncracklightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 926 to basedetaildirtcrackndetailncrackshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 927 to basedetaildirtcrackndetailncracklightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 950 to basedetailcrackndetailncrackparallaxdetailshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 951 to basedetailcrackndetailncrackparallaxdetaillightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 958 to basedetaildirtcrackndetailncrackparallaxdetailshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 959 to basedetaildirtcrackndetailncrackparallaxdetaillightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1026 to basepointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1030 to basedetailpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1038 to basedetaildirtpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1046 to basedetailcrackpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1054 to basedetaildirtcrackpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1058 to baseparallaxdetailpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1062 to basedetailparallaxdetailpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1070 to basedetaildirtparallaxdetailpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1090 to basenbasepointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1154 to basendetailpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1158 to basedetailndetailpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1166 to basedetaildirtndetailpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1186 to basendetailparallaxdetailpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1190 to basedetailndetailparallaxdetailpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1198 to basedetaildirtndetailparallaxdetailpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1430 to basedetailcrackndetailncrackpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1438 to basedetaildirtcrackndetailncrackpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1462 to basedetailcrackndetailncrackparallaxdetailpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1470 to basedetaildirtcrackndetailncrackparallaxdetailpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2050 to basealphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2051 to basealphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2054 to basedetailalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2055 to basedetailalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2062 to basedetaildirtalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2063 to basedetaildirtalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2070 to basedetailcrackalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2071 to basedetailcrackalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2078 to basedetaildirtcrackalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2079 to basedetaildirtcrackalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2082 to baseparallaxdetailalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2083 to baseparallaxdetailalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2086 to basedetailparallaxdetailalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2087 to basedetailparallaxdetailalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2094 to basedetaildirtparallaxdetailalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2095 to basedetaildirtparallaxdetailalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2114 to basenbasealphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2115 to basenbasealphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2178 to basendetailalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2179 to basendetailalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2182 to basedetailndetailalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2183 to basedetailndetailalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2190 to basedetaildirtndetailalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2191 to basedetaildirtndetailalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2210 to basendetailparallaxdetailalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2211 to basendetailparallaxdetailalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2214 to basedetailndetailparallaxdetailalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2215 to basedetailndetailparallaxdetailalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2222 to basedetaildirtndetailparallaxdetailalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2223 to basedetaildirtndetailparallaxdetailalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2454 to basedetailcrackndetailncrackalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2455 to basedetailcrackndetailncrackalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2462 to basedetaildirtcrackndetailncrackalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2463 to basedetaildirtcrackndetailncrackalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2486 to basedetailcrackndetailncrackparallaxdetailalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2487 to basedetailcrackndetailncrackparallaxdetailalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2494 to basedetaildirtcrackndetailncrackparallaxdetailalphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2495 to basedetaildirtcrackndetailncrackparallaxdetailalphatestlightmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2562 to basealphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2563 to basealphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2566 to basedetailalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2567 to basedetailalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2574 to basedetaildirtalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2575 to basedetaildirtalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2582 to basedetailcrackalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2583 to basedetailcrackalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2590 to basedetaildirtcrackalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2591 to basedetaildirtcrackalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2594 to baseparallaxdetailalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2595 to baseparallaxdetailalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2598 to basedetailparallaxdetailalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2599 to basedetailparallaxdetailalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2606 to basedetaildirtparallaxdetailalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2607 to basedetaildirtparallaxdetailalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2626 to basenbasealphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2627 to basenbasealphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2690 to basendetailalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2691 to basendetailalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2694 to basedetailndetailalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2695 to basedetailndetailalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2702 to basedetaildirtndetailalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2703 to basedetaildirtndetailalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2722 to basendetailparallaxdetailalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2723 to basendetailparallaxdetailalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2726 to basedetailndetailparallaxdetailalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2727 to basedetailndetailparallaxdetailalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2734 to basedetaildirtndetailparallaxdetailalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2735 to basedetaildirtndetailparallaxdetailalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2966 to basedetailcrackndetailncrackalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2967 to basedetailcrackndetailncrackalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2974 to basedetaildirtcrackndetailncrackalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2975 to basedetaildirtcrackndetailncrackalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2998 to basedetailcrackndetailncrackparallaxdetailalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2999 to basedetailcrackndetailncrackparallaxdetailalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3006 to basedetaildirtcrackndetailncrackparallaxdetailalphatestshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3007 to basedetaildirtcrackndetailncrackparallaxdetailalphatestlightmapshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3074 to basealphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3078 to basedetailalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3086 to basedetaildirtalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3094 to basedetailcrackalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3102 to basedetaildirtcrackalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3106 to baseparallaxdetailalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3110 to basedetailparallaxdetailalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3118 to basedetaildirtparallaxdetailalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3138 to basenbasealphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3202 to basendetailalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3206 to basedetailndetailalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3214 to basedetaildirtndetailalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3234 to basendetailparallaxdetailalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3238 to basedetailndetailparallaxdetailalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3246 to basedetaildirtndetailparallaxdetailalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3478 to basedetailcrackndetailncrackalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3486 to basedetaildirtcrackndetailncrackalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3510 to basedetailcrackndetailncrackparallaxdetailalphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3518 to basedetaildirtcrackndetailncrackparallaxdetailalphatestpointlight
D:\bf2editor\Code\BF2\Geom\StaticMeshTemplate.cpp(1221): numMaterials 1
D:\bf2editor\Code\BF2\RendDX9\ShaderManager.cpp(166): Effect loaded: Shaders/StaticMesh.fx
D:\bf2editor\Code\BF2\Geom\StaticMeshStateManager.cpp(204): Fx technique BaseDetail
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:common/sky/skydome/textures/skyclear01
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: common/sky/skydome/textures/skyclear01.dds (as common/sky/skydome/textures/skyclear01)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:common/sky/skydome/textures/cloud01
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: common/sky/skydome/textures/cloud01.dds (as common/sky/skydome/textures/cloud01)
D:\bf2editor\Code\BF2\Geom\StaticMeshTemplate.cpp(177 8) : tl: Begin merge for skydome
D:\bf2editor\Code\BF2\Geom\StaticMeshTemplate.cpp(1781): tl: Begin merge for geom 0
D:\bf2editor\Code\BF2\Geom\StaticMeshTemplate.cpp(1785): tl: Begin merge for lod 0
D:\bf2editor\Code\BF2\Geom\StaticMeshTemplate.cpp(1903): tl: End merge for lod 0
D:\bf2editor\Code\BF2\Geom\StaticMeshTemplate.cpp(2013): Mesh: skydome wastes a grand total of -5336 bytes.
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:common/textures/sky/daqing_sky01
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: common\textures\sky\daqing_sky01 (as common/textures/sky/daqing_sky01)
D:\bf2editor\Code\BF2\Geom\BundledMeshTemplate.cpp(96 8) : BMTempl: ch_bipod geom: 0 lod: 0 loaded: 2 parts.
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1 to nothing
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2 to hasuvanimation
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 4 to hasnormalmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 6 to hasuvanimationhasnormalmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 8 to hasgimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 10 to hasuvanimationhasgimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 12 to hasnormalmaphasgimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 14 to hasuvanimationhasnormalmaphasgimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 16 to hasenvmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 18 to hasuvanimationhasenvmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 20 to hasnormalmaphasenvmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 22 to hasuvanimationhasnormalmaphasenvmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 24 to hasgimaphasenvmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 26 to hasuvanimationhasgimaphasenvmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 28 to hasnormalmaphasgimaphasenvmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 30 to hasuvanimationhasnormalmaphasgimaphasenvmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 33 to nothinghascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 34 to hasuvanimationhascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 36 to hasnormalmaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 38 to hasuvanimationhasnormalmaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 40 to hasgimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 42 to hasuvanimationhasgimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 44 to hasnormalmaphasgimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 46 to hasuvanimationhasnormalmaphasgimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 48 to hasenvmaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 50 to hasuvanimationhasenvmaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 52 to hasnormalmaphasenvmaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 54 to hasuvanimationhasnormalmaphasenvmaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 56 to hasgimaphasenvmaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 58 to hasuvanimationhasgimaphasenvmaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 60 to hasnormalmaphasgimaphasenvmaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 62 to hasuvanimationhasnormalmaphasgimaphasenvmaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 64 to usehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 66 to hasuvanimationusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 68 to hasnormalmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 70 to hasuvanimationhasnormalmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 72 to hasgimapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 74 to hasuvanimationhasgimapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 76 to hasnormalmaphasgimapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 78 to hasuvanimationhasnormalmaphasgimapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 80 to hasenvmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 82 to hasuvanimationhasenvmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 84 to hasnormalmaphasenvmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 86 to hasuvanimationhasnormalmaphasenvmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 88 to hasgimaphasenvmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 90 to hasuvanimationhasgimaphasenvmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 92 to hasnormalmaphasgimaphasenvmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 94 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 96 to usehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 98 to hasuvanimationusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 100 to hasnormalmapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 102 to hasuvanimationhasnormalmapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 104 to hasgimapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 106 to hasuvanimationhasgimapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 108 to hasnormalmaphasgimapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 110 to hasuvanimationhasnormalmaphasgimapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 112 to hasenvmapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 114 to hasuvanimationhasenvmapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 116 to hasnormalmaphasenvmapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 118 to hasuvanimationhasnormalmaphasenvmapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 120 to hasgimaphasenvmapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 122 to hasuvanimationhasgimaphasenvmapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 124 to hasnormalmaphasgimaphasenvmapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 126 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 129 to nothinghasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 130 to hasuvanimationhasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 132 to hasnormalmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 134 to hasuvanimationhasnormalmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 136 to hasgimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 138 to hasuvanimationhasgimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 140 to hasnormalmaphasgimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 142 to hasuvanimationhasnormalmaphasgimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 144 to hasenvmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 146 to hasuvanimationhasenvmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 148 to hasnormalmaphasenvmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 150 to hasuvanimationhasnormalmaphasenvmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 152 to hasgimaphasenvmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 154 to hasuvanimationhasgimaphasenvmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 156 to hasnormalmaphasgimaphasenvmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 158 to hasuvanimationhasnormalmaphasgimaphasenvmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 192 to usehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 194 to hasuvanimationusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 196 to hasnormalmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 198 to hasuvanimationhasnormalmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 200 to hasgimapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 202 to hasuvanimationhasgimapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 204 to hasnormalmaphasgimapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 206 to hasuvanimationhasnormalmaphasgimapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 208 to hasenvmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 210 to hasuvanimationhasenvmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 212 to hasnormalmaphasenvmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 214 to hasuvanimationhasnormalmaphasenvmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 216 to hasgimaphasenvmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 218 to hasuvanimationhasgimaphasenvmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 220 to hasnormalmaphasgimaphasenvmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 222 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 257 to nothinghascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 258 to hasuvanimationhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 260 to hasnormalmaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 262 to hasuvanimationhasnormalmaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 264 to hasgimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 266 to hasuvanimationhasgimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 268 to hasnormalmaphasgimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 270 to hasuvanimationhasnormalmaphasgimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 272 to hasenvmaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 274 to hasuvanimationhasenvmaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 276 to hasnormalmaphasenvmaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 278 to hasuvanimationhasnormalmaphasenvmaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 280 to hasgimaphasenvmaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 282 to hasuvanimationhasgimaphasenvmaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 284 to hasnormalmaphasgimaphasenvmaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 286 to hasuvanimationhasnormalmaphasgimaphasenvmaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 289 to nothinghascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 290 to hasuvanimationhascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 292 to hasnormalmaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 294 to hasuvanimationhasnormalmaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 296 to hasgimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 298 to hasuvanimationhasgimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 300 to hasnormalmaphasgimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 302 to hasuvanimationhasnormalmaphasgimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 304 to hasenvmaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 306 to hasuvanimationhasenvmaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 308 to hasnormalmaphasenvmaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 310 to hasuvanimationhasnormalmaphasenvmaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 312 to hasgimaphasenvmaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 314 to hasuvanimationhasgimaphasenvmaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 316 to hasnormalmaphasgimaphasenvmaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 318 to hasuvanimationhasnormalmaphasgimaphasenvmaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 320 to usehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 322 to hasuvanimationusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 324 to hasnormalmapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 326 to hasuvanimationhasnormalmapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 328 to hasgimapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 330 to hasuvanimationhasgimapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 332 to hasnormalmaphasgimapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 334 to hasuvanimationhasnormalmaphasgimapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 336 to hasenvmapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 338 to hasuvanimationhasenvmapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 340 to hasnormalmaphasenvmapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 342 to hasuvanimationhasnormalmaphasenvmapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 344 to hasgimaphasenvmapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 346 to hasuvanimationhasgimaphasenvmapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 348 to hasnormalmaphasgimaphasenvmapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 350 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 352 to usehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 354 to hasuvanimationusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 356 to hasnormalmapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 358 to hasuvanimationhasnormalmapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 360 to hasgimapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 362 to hasuvanimationhasgimapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 364 to hasnormalmaphasgimapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 366 to hasuvanimationhasnormalmaphasgimapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 368 to hasenvmapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 370 to hasuvanimationhasenvmapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 372 to hasnormalmaphasenvmapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 374 to hasuvanimationhasnormalmaphasenvmapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 376 to hasgimaphasenvmapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 378 to hasuvanimationhasgimaphasenvmapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 380 to hasnormalmaphasgimaphasenvmapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 382 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 385 to nothinghasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 386 to hasuvanimationhasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 388 to hasnormalmaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 390 to hasuvanimationhasnormalmaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 392 to hasgimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 394 to hasuvanimationhasgimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 396 to hasnormalmaphasgimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 398 to hasuvanimationhasnormalmaphasgimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 400 to hasenvmaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 402 to hasuvanimationhasenvmaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 404 to hasnormalmaphasenvmaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 406 to hasuvanimationhasnormalmaphasenvmaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 408 to hasgimaphasenvmaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 410 to hasuvanimationhasgimaphasenvmaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 412 to hasnormalmaphasgimaphasenvmaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 414 to hasuvanimationhasnormalmaphasgimaphasenvmaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 448 to usehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 450 to hasuvanimationusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 452 to hasnormalmapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 454 to hasuvanimationhasnormalmapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 456 to hasgimapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 458 to hasuvanimationhasgimapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 460 to hasnormalmaphasgimapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 462 to hasuvanimationhasnormalmaphasgimapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 464 to hasenvmapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 466 to hasuvanimationhasenvmapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 468 to hasnormalmaphasenvmapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 470 to hasuvanimationhasnormalmaphasenvmapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 472 to hasgimaphasenvmapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 474 to hasuvanimationhasgimaphasenvmapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 476 to hasnormalmaphasgimaphasenvmapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 478 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 513 to nothinghasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 514 to hasuvanimationhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 516 to hasnormalmaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 518 to hasuvanimationhasnormalmaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 520 to hasgimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 522 to hasuvanimationhasgimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 524 to hasnormalmaphasgimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 526 to hasuvanimationhasnormalmaphasgimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 528 to hasenvmaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 530 to hasuvanimationhasenvmaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 532 to hasnormalmaphasenvmaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 534 to hasuvanimationhasnormalmaphasenvmaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 536 to hasgimaphasenvmaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 538 to hasuvanimationhasgimaphasenvmaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 540 to hasnormalmaphasgimaphasenvmaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 542 to hasuvanimationhasnormalmaphasgimaphasenvmaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 545 to nothinghasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 546 to hasuvanimationhasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 548 to hasnormalmaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 550 to hasuvanimationhasnormalmaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 552 to hasgimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 554 to hasuvanimationhasgimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 556 to hasnormalmaphasgimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 558 to hasuvanimationhasnormalmaphasgimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 560 to hasenvmaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 562 to hasuvanimationhasenvmaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 564 to hasnormalmaphasenvmaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 566 to hasuvanimationhasnormalmaphasenvmaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 568 to hasgimaphasenvmaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 570 to hasuvanimationhasgimaphasenvmaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 572 to hasnormalmaphasgimaphasenvmaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 574 to hasuvanimationhasnormalmaphasgimaphasenvmaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 576 to usehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 578 to hasuvanimationusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 580 to hasnormalmapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 582 to hasuvanimationhasnormalmapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 584 to hasgimapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 586 to hasuvanimationhasgimapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 588 to hasnormalmaphasgimapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 590 to hasuvanimationhasnormalmaphasgimapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 592 to hasenvmapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 594 to hasuvanimationhasenvmapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 596 to hasnormalmaphasenvmapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 598 to hasuvanimationhasnormalmaphasenvmapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 600 to hasgimaphasenvmapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 602 to hasuvanimationhasgimaphasenvmapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 604 to hasnormalmaphasgimaphasenvmapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 606 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 608 to usehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 610 to hasuvanimationusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 612 to hasnormalmapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 614 to hasuvanimationhasnormalmapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 616 to hasgimapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 618 to hasuvanimationhasgimapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 620 to hasnormalmaphasgimapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 622 to hasuvanimationhasnormalmaphasgimapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 624 to hasenvmapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 626 to hasuvanimationhasenvmapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 628 to hasnormalmaphasenvmapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 630 to hasuvanimationhasnormalmaphasenvmapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 632 to hasgimaphasenvmapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 634 to hasuvanimationhasgimaphasenvmapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 636 to hasnormalmaphasgimaphasenvmapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 638 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 641 to nothinghasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 642 to hasuvanimationhasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 644 to hasnormalmaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 646 to hasuvanimationhasnormalmaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 648 to hasgimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 650 to hasuvanimationhasgimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 652 to hasnormalmaphasgimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 654 to hasuvanimationhasnormalmaphasgimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 656 to hasenvmaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 658 to hasuvanimationhasenvmaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 660 to hasnormalmaphasenvmaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 662 to hasuvanimationhasnormalmaphasenvmaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 664 to hasgimaphasenvmaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 666 to hasuvanimationhasgimaphasenvmaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 668 to hasnormalmaphasgimaphasenvmaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 670 to hasuvanimationhasnormalmaphasgimaphasenvmaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 704 to usehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 706 to hasuvanimationusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 708 to hasnormalmapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 710 to hasuvanimationhasnormalmapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 712 to hasgimapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 714 to hasuvanimationhasgimapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 716 to hasnormalmaphasgimapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 718 to hasuvanimationhasnormalmaphasgimapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 720 to hasenvmapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 722 to hasuvanimationhasenvmapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 724 to hasnormalmaphasenvmapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 726 to hasuvanimationhasnormalmaphasenvmapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 728 to hasgimaphasenvmapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 730 to hasuvanimationhasgimaphasenvmapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 732 to hasnormalmaphasgimaphasenvmapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 734 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1281 to nothinghascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1282 to hasuvanimationhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1284 to hasnormalmaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1286 to hasuvanimationhasnormalmaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1288 to hasgimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1290 to hasuvanimationhasgimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1292 to hasnormalmaphasgimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1294 to hasuvanimationhasnormalmaphasgimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1296 to hasenvmaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1298 to hasuvanimationhasenvmaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1300 to hasnormalmaphasenvmaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1302 to hasuvanimationhasnormalmaphasenvmaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1304 to hasgimaphasenvmaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1306 to hasuvanimationhasgimaphasenvmaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1308 to hasnormalmaphasgimaphasenvmaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1310 to hasuvanimationhasnormalmaphasgimaphasenvmaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1313 to nothinghascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1314 to hasuvanimationhascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1316 to hasnormalmaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1318 to hasuvanimationhasnormalmaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1320 to hasgimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1322 to hasuvanimationhasgimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1324 to hasnormalmaphasgimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1326 to hasuvanimationhasnormalmaphasgimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1328 to hasenvmaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1330 to hasuvanimationhasenvmaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1332 to hasnormalmaphasenvmaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1334 to hasuvanimationhasnormalmaphasenvmaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1336 to hasgimaphasenvmaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1338 to hasuvanimationhasgimaphasenvmaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1340 to hasnormalmaphasgimaphasenvmaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1342 to hasuvanimationhasnormalmaphasgimaphasenvmaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1344 to usehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1346 to hasuvanimationusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1348 to hasnormalmapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1350 to hasuvanimationhasnormalmapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1352 to hasgimapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1354 to hasuvanimationhasgimapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1356 to hasnormalmaphasgimapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1358 to hasuvanimationhasnormalmaphasgimapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1360 to hasenvmapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1362 to hasuvanimationhasenvmapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1364 to hasnormalmaphasenvmapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1366 to hasuvanimationhasnormalmaphasenvmapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1368 to hasgimaphasenvmapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1370 to hasuvanimationhasgimaphasenvmapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1372 to hasnormalmaphasgimaphasenvmapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1374 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1376 to usehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1378 to hasuvanimationusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1380 to hasnormalmapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1382 to hasuvanimationhasnormalmapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1384 to hasgimapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1386 to hasuvanimationhasgimapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1388 to hasnormalmaphasgimapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1390 to hasuvanimationhasnormalmaphasgimapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1392 to hasenvmapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1394 to hasuvanimationhasenvmapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1396 to hasnormalmaphasenvmapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1398 to hasuvanimationhasnormalmaphasenvmapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1400 to hasgimaphasenvmapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1402 to hasuvanimationhasgimaphasenvmapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1404 to hasnormalmaphasgimaphasenvmapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1406 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1409 to nothinghasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1410 to hasuvanimationhasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1412 to hasnormalmaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1414 to hasuvanimationhasnormalmaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1416 to hasgimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1418 to hasuvanimationhasgimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1420 to hasnormalmaphasgimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1422 to hasuvanimationhasnormalmaphasgimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1424 to hasenvmaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1426 to hasuvanimationhasenvmaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1428 to hasnormalmaphasenvmaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1430 to hasuvanimationhasnormalmaphasenvmaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1432 to hasgimaphasenvmaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1434 to hasuvanimationhasgimaphasenvmaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1436 to hasnormalmaphasgimaphasenvmaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1438 to hasuvanimationhasnormalmaphasgimaphasenvmaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1472 to usehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1474 to hasuvanimationusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1476 to hasnormalmapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1478 to hasuvanimationhasnormalmapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1480 to hasgimapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1482 to hasuvanimationhasgimapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1484 to hasnormalmaphasgimapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1486 to hasuvanimationhasnormalmaphasgimapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1488 to hasenvmapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1490 to hasuvanimationhasenvmapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1492 to hasnormalmaphasenvmapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1494 to hasuvanimationhasnormalmaphasenvmapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1496 to hasgimaphasenvmapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1498 to hasuvanimationhasgimaphasenvmapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1500 to hasnormalmaphasgimaphasenvmapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1502 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1569 to nothinghasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1570 to hasuvanimationhasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1572 to hasnormalmaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1574 to hasuvanimationhasnormalmaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1576 to hasgimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1578 to hasuvanimationhasgimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1580 to hasnormalmaphasgimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1582 to hasuvanimationhasnormalmaphasgimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1584 to hasenvmaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1586 to hasuvanimationhasenvmaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1588 to hasnormalmaphasenvmaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1590 to hasuvanimationhasnormalmaphasenvmaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1592 to hasgimaphasenvmaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1594 to hasuvanimationhasgimaphasenvmaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1596 to hasnormalmaphasgimaphasenvmaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1598 to hasuvanimationhasnormalmaphasgimaphasenvmaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1632 to usehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1634 to hasuvanimationusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1636 to hasnormalmapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1638 to hasuvanimationhasnormalmapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1640 to hasgimapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1642 to hasuvanimationhasgimapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1644 to hasnormalmaphasgimapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1646 to hasuvanimationhasnormalmaphasgimapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1648 to hasenvmapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1650 to hasuvanimationhasenvmapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1652 to hasnormalmaphasenvmapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1654 to hasuvanimationhasnormalmaphasenvmapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1656 to hasgimaphasenvmapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1658 to hasuvanimationhasgimaphasenvmapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1660 to hasnormalmaphasgimaphasenvmapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1662 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2049 to nothingpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2050 to hasuvanimationpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2052 to hasnormalmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2054 to hasuvanimationhasnormalmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2056 to hasgimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2058 to hasuvanimationhasgimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2060 to hasnormalmaphasgimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2062 to hasuvanimationhasnormalmaphasgimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2064 to hasenvmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2066 to hasuvanimationhasenvmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2068 to hasnormalmaphasenvmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2070 to hasuvanimationhasnormalmaphasenvmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2072 to hasgimaphasenvmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2074 to hasuvanimationhasgimaphasenvmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2076 to hasnormalmaphasgimaphasenvmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2078 to hasuvanimationhasnormalmaphasgimaphasenvmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2112 to usehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2114 to hasuvanimationusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2116 to hasnormalmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2118 to hasuvanimationhasnormalmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2120 to hasgimapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2122 to hasuvanimationhasgimapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2124 to hasnormalmaphasgimapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2126 to hasuvanimationhasnormalmaphasgimapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2128 to hasenvmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2130 to hasuvanimationhasenvmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2132 to hasnormalmaphasenvmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2134 to hasuvanimationhasnormalmaphasenvmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2136 to hasgimaphasenvmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2138 to hasuvanimationhasgimaphasenvmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2140 to hasnormalmaphasgimaphasenvmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2142 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2305 to nothinghascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2306 to hasuvanimationhascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2308 to hasnormalmaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2310 to hasuvanimationhasnormalmaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2312 to hasgimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2314 to hasuvanimationhasgimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2316 to hasnormalmaphasgimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2318 to hasuvanimationhasnormalmaphasgimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2320 to hasenvmaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2322 to hasuvanimationhasenvmaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2324 to hasnormalmaphasenvmaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2326 to hasuvanimationhasnormalmaphasenvmaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2328 to hasgimaphasenvmaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2330 to hasuvanimationhasgimaphasenvmaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2332 to hasnormalmaphasgimaphasenvmaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2334 to hasuvanimationhasnormalmaphasgimaphasenvmaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2368 to usehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2370 to hasuvanimationusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2372 to hasnormalmapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2374 to hasuvanimationhasnormalmapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2376 to hasgimapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2378 to hasuvanimationhasgimapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2380 to hasnormalmaphasgimapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2382 to hasuvanimationhasnormalmaphasgimapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2384 to hasenvmapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2386 to hasuvanimationhasenvmapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2388 to hasnormalmaphasenvmapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2390 to hasuvanimationhasnormalmaphasenvmapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2392 to hasgimaphasenvmapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2394 to hasuvanimationhasgimaphasenvmapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2396 to hasnormalmaphasgimaphasenvmapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2398 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2561 to nothinghasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2562 to hasuvanimationhasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2564 to hasnormalmaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2566 to hasuvanimationhasnormalmaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2568 to hasgimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2570 to hasuvanimationhasgimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2572 to hasnormalmaphasgimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2574 to hasuvanimationhasnormalmaphasgimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2576 to hasenvmaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2578 to hasuvanimationhasenvmaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2580 to hasnormalmaphasenvmaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2582 to hasuvanimationhasnormalmaphasenvmaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2584 to hasgimaphasenvmaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2586 to hasuvanimationhasgimaphasenvmaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2588 to hasnormalmaphasgimaphasenvmaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2590 to hasuvanimationhasnormalmaphasgimaphasenvmaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2624 to usehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2626 to hasuvanimationusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2628 to hasnormalmapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2630 to hasuvanimationhasnormalmapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2632 to hasgimapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2634 to hasuvanimationhasgimapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2636 to hasnormalmaphasgimapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2638 to hasuvanimationhasnormalmaphasgimapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2640 to hasenvmapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2642 to hasuvanimationhasenvmapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2644 to hasnormalmaphasenvmapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2646 to hasuvanimationhasnormalmaphasenvmapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2648 to hasgimaphasenvmapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2650 to hasuvanimationhasgimaphasenvmapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2652 to hasnormalmaphasgimaphasenvmapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2654 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3329 to nothinghascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3330 to hasuvanimationhascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3332 to hasnormalmaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3334 to hasuvanimationhasnormalmaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3336 to hasgimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3338 to hasuvanimationhasgimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3340 to hasnormalmaphasgimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3342 to hasuvanimationhasnormalmaphasgimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3344 to hasenvmaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3346 to hasuvanimationhasenvmaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3348 to hasnormalmaphasenvmaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3350 to hasuvanimationhasnormalmaphasenvmaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3352 to hasgimaphasenvmaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3354 to hasuvanimationhasgimaphasenvmaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3356 to hasnormalmaphasgimaphasenvmaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3358 to hasuvanimationhasnormalmaphasgimaphasenvmaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3392 to usehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3394 to hasuvanimationusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3396 to hasnormalmapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3398 to hasuvanimationhasnormalmapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3400 to hasgimapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3402 to hasuvanimationhasgimapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3404 to hasnormalmaphasgimapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3406 to hasuvanimationhasnormalmaphasgimapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3408 to hasenvmapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3410 to hasuvanimationhasenvmapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3412 to hasnormalmaphasenvmapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3414 to hasuvanimationhasnormalmaphasenvmapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3416 to hasgimaphasenvmapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3418 to hasuvanimationhasgimaphasenvmapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3420 to hasnormalmaphasgimaphasenvmapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3422 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1 to nothing
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2 to hasuvanimation
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 4 to hasnormalmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 6 to hasuvanimationhasnormalmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 8 to hasgimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 10 to hasuvanimationhasgimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 12 to hasnormalmaphasgimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 14 to hasuvanimationhasnormalmaphasgimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 16 to hasenvmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 18 to hasuvanimationhasenvmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 20 to hasnormalmaphasenvmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 22 to hasuvanimationhasnormalmaphasenvmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 24 to hasgimaphasenvmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 26 to hasuvanimationhasgimaphasenvmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 28 to hasnormalmaphasgimaphasenvmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 30 to hasuvanimationhasnormalmaphasgimaphasenvmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 33 to nothinghascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 34 to hasuvanimationhascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 36 to hasnormalmaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 38 to hasuvanimationhasnormalmaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 40 to hasgimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 42 to hasuvanimationhasgimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 44 to hasnormalmaphasgimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 46 to hasuvanimationhasnormalmaphasgimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 48 to hasenvmaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 50 to hasuvanimationhasenvmaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 52 to hasnormalmaphasenvmaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 54 to hasuvanimationhasnormalmaphasenvmaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 56 to hasgimaphasenvmaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 58 to hasuvanimationhasgimaphasenvmaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 60 to hasnormalmaphasgimaphasenvmaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 62 to hasuvanimationhasnormalmaphasgimaphasenvmaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 64 to usehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 66 to hasuvanimationusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 68 to hasnormalmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 70 to hasuvanimationhasnormalmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 72 to hasgimapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 74 to hasuvanimationhasgimapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 76 to hasnormalmaphasgimapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 78 to hasuvanimationhasnormalmaphasgimapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 80 to hasenvmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 82 to hasuvanimationhasenvmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 84 to hasnormalmaphasenvmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 86 to hasuvanimationhasnormalmaphasenvmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 88 to hasgimaphasenvmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 90 to hasuvanimationhasgimaphasenvmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 92 to hasnormalmaphasgimaphasenvmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 94 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 96 to usehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 98 to hasuvanimationusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 100 to hasnormalmapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 102 to hasuvanimationhasnormalmapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 104 to hasgimapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 106 to hasuvanimationhasgimapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 108 to hasnormalmaphasgimapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 110 to hasuvanimationhasnormalmaphasgimapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 112 to hasenvmapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 114 to hasuvanimationhasenvmapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 116 to hasnormalmaphasenvmapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 118 to hasuvanimationhasnormalmaphasenvmapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 120 to hasgimaphasenvmapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 122 to hasuvanimationhasgimaphasenvmapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 124 to hasnormalmaphasgimaphasenvmapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 126 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 129 to nothinghasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 130 to hasuvanimationhasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 132 to hasnormalmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 134 to hasuvanimationhasnormalmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 136 to hasgimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 138 to hasuvanimationhasgimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 140 to hasnormalmaphasgimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 142 to hasuvanimationhasnormalmaphasgimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 144 to hasenvmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 146 to hasuvanimationhasenvmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 148 to hasnormalmaphasenvmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 150 to hasuvanimationhasnormalmaphasenvmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 152 to hasgimaphasenvmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 154 to hasuvanimationhasgimaphasenvmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 156 to hasnormalmaphasgimaphasenvmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 158 to hasuvanimationhasnormalmaphasgimaphasenvmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 192 to usehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 194 to hasuvanimationusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 196 to hasnormalmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 198 to hasuvanimationhasnormalmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 200 to hasgimapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 202 to hasuvanimationhasgimapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 204 to hasnormalmaphasgimapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 206 to hasuvanimationhasnormalmaphasgimapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 208 to hasenvmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 210 to hasuvanimationhasenvmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 212 to hasnormalmaphasenvmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 214 to hasuvanimationhasnormalmaphasenvmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 216 to hasgimaphasenvmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 218 to hasuvanimationhasgimaphasenvmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 220 to hasnormalmaphasgimaphasenvmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 222 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 257 to nothinghascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 258 to hasuvanimationhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 260 to hasnormalmaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 262 to hasuvanimationhasnormalmaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 264 to hasgimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 266 to hasuvanimationhasgimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 268 to hasnormalmaphasgimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 270 to hasuvanimationhasnormalmaphasgimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 272 to hasenvmaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 274 to hasuvanimationhasenvmaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 276 to hasnormalmaphasenvmaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 278 to hasuvanimationhasnormalmaphasenvmaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 280 to hasgimaphasenvmaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 282 to hasuvanimationhasgimaphasenvmaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 284 to hasnormalmaphasgimaphasenvmaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 286 to hasuvanimationhasnormalmaphasgimaphasenvmaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 289 to nothinghascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 290 to hasuvanimationhascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 292 to hasnormalmaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 294 to hasuvanimationhasnormalmaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 296 to hasgimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 298 to hasuvanimationhasgimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 300 to hasnormalmaphasgimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 302 to hasuvanimationhasnormalmaphasgimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 304 to hasenvmaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 306 to hasuvanimationhasenvmaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 308 to hasnormalmaphasenvmaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 310 to hasuvanimationhasnormalmaphasenvmaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 312 to hasgimaphasenvmaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 314 to hasuvanimationhasgimaphasenvmaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 316 to hasnormalmaphasgimaphasenvmaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 318 to hasuvanimationhasnormalmaphasgimaphasenvmaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 320 to usehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 322 to hasuvanimationusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 324 to hasnormalmapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 326 to hasuvanimationhasnormalmapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 328 to hasgimapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 330 to hasuvanimationhasgimapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 332 to hasnormalmaphasgimapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 334 to hasuvanimationhasnormalmaphasgimapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 336 to hasenvmapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 338 to hasuvanimationhasenvmapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 340 to hasnormalmaphasenvmapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 342 to hasuvanimationhasnormalmaphasenvmapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 344 to hasgimaphasenvmapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 346 to hasuvanimationhasgimaphasenvmapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 348 to hasnormalmaphasgimaphasenvmapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 350 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 352 to usehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 354 to hasuvanimationusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 356 to hasnormalmapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 358 to hasuvanimationhasnormalmapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 360 to hasgimapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 362 to hasuvanimationhasgimapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 364 to hasnormalmaphasgimapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 366 to hasuvanimationhasnormalmaphasgimapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 368 to hasenvmapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 370 to hasuvanimationhasenvmapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 372 to hasnormalmaphasenvmapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 374 to hasuvanimationhasnormalmaphasenvmapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 376 to hasgimaphasenvmapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 378 to hasuvanimationhasgimaphasenvmapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 380 to hasnormalmaphasgimaphasenvmapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 382 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphascolormapglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 385 to nothinghasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 386 to hasuvanimationhasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 388 to hasnormalmaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 390 to hasuvanimationhasnormalmaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 392 to hasgimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 394 to hasuvanimationhasgimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 396 to hasnormalmaphasgimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 398 to hasuvanimationhasnormalmaphasgimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 400 to hasenvmaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 402 to hasuvanimationhasenvmaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 404 to hasnormalmaphasenvmaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 406 to hasuvanimationhasnormalmaphasenvmaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 408 to hasgimaphasenvmaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 410 to hasuvanimationhasgimaphasenvmaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 412 to hasnormalmaphasgimaphasenvmaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 414 to hasuvanimationhasnormalmaphasgimaphasenvmaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 448 to usehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 450 to hasuvanimationusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 452 to hasnormalmapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 454 to hasuvanimationhasnormalmapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 456 to hasgimapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 458 to hasuvanimationhasgimapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 460 to hasnormalmaphasgimapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 462 to hasuvanimationhasnormalmaphasgimapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 464 to hasenvmapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 466 to hasuvanimationhasenvmapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 468 to hasnormalmaphasenvmapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 470 to hasuvanimationhasnormalmaphasenvmapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 472 to hasgimaphasenvmapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 474 to hasuvanimationhasgimaphasenvmapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 476 to hasnormalmaphasgimaphasenvmapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 478 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphasshadowhascolormapgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 513 to nothinghasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 514 to hasuvanimationhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 516 to hasnormalmaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 518 to hasuvanimationhasnormalmaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 520 to hasgimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 522 to hasuvanimationhasgimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 524 to hasnormalmaphasgimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 526 to hasuvanimationhasnormalmaphasgimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 528 to hasenvmaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 530 to hasuvanimationhasenvmaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 532 to hasnormalmaphasenvmaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 534 to hasuvanimationhasnormalmaphasenvmaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 536 to hasgimaphasenvmaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 538 to hasuvanimationhasgimaphasenvmaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 540 to hasnormalmaphasgimaphasenvmaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 542 to hasuvanimationhasnormalmaphasgimaphasenvmaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 545 to nothinghasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 546 to hasuvanimationhasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 548 to hasnormalmaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 550 to hasuvanimationhasnormalmaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 552 to hasgimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 554 to hasuvanimationhasgimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 556 to hasnormalmaphasgimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 558 to hasuvanimationhasnormalmaphasgimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 560 to hasenvmaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 562 to hasuvanimationhasenvmaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 564 to hasnormalmaphasenvmaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 566 to hasuvanimationhasnormalmaphasenvmaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 568 to hasgimaphasenvmaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 570 to hasuvanimationhasgimaphasenvmaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 572 to hasnormalmaphasgimaphasenvmaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 574 to hasuvanimationhasnormalmaphasgimaphasenvmaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 576 to usehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 578 to hasuvanimationusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 580 to hasnormalmapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 582 to hasuvanimationhasnormalmapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 584 to hasgimapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 586 to hasuvanimationhasgimapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 588 to hasnormalmaphasgimapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 590 to hasuvanimationhasnormalmaphasgimapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 592 to hasenvmapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 594 to hasuvanimationhasenvmapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 596 to hasnormalmaphasenvmapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 598 to hasuvanimationhasnormalmaphasenvmapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 600 to hasgimaphasenvmapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 602 to hasuvanimationhasgimaphasenvmapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 604 to hasnormalmaphasgimaphasenvmapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 606 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 608 to usehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 610 to hasuvanimationusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 612 to hasnormalmapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 614 to hasuvanimationhasnormalmapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 616 to hasgimapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 618 to hasuvanimationhasgimapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 620 to hasnormalmaphasgimapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 622 to hasuvanimationhasnormalmaphasgimapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 624 to hasenvmapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 626 to hasuvanimationhasenvmapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 628 to hasnormalmaphasenvmapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 630 to hasuvanimationhasnormalmaphasenvmapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 632 to hasgimaphasenvmapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 634 to hasuvanimationhasgimaphasenvmapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 636 to hasnormalmaphasgimaphasenvmapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 638 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphasstaticglosshascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 641 to nothinghasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 642 to hasuvanimationhasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 644 to hasnormalmaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 646 to hasuvanimationhasnormalmaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 648 to hasgimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 650 to hasuvanimationhasgimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 652 to hasnormalmaphasgimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 654 to hasuvanimationhasnormalmaphasgimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 656 to hasenvmaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 658 to hasuvanimationhasenvmaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 660 to hasnormalmaphasenvmaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 662 to hasuvanimationhasnormalmaphasenvmaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 664 to hasgimaphasenvmaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 666 to hasuvanimationhasgimaphasenvmaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 668 to hasnormalmaphasgimaphasenvmaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 670 to hasuvanimationhasnormalmaphasgimaphasenvmaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 704 to usehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 706 to hasuvanimationusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 708 to hasnormalmapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 710 to hasuvanimationhasnormalmapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 712 to hasgimapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 714 to hasuvanimationhasgimapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 716 to hasnormalmaphasgimapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 718 to hasuvanimationhasnormalmaphasgimapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 720 to hasenvmapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 722 to hasuvanimationhasenvmapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 724 to hasnormalmaphasenvmapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 726 to hasuvanimationhasnormalmaphasenvmapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 728 to hasgimaphasenvmapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 730 to hasuvanimationhasgimaphasenvmapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 732 to hasnormalmaphasgimaphasenvmapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 734 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphasshadowhasstaticgloss
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1281 to nothinghascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1282 to hasuvanimationhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1284 to hasnormalmaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1286 to hasuvanimationhasnormalmaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1288 to hasgimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1290 to hasuvanimationhasgimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1292 to hasnormalmaphasgimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1294 to hasuvanimationhasnormalmaphasgimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1296 to hasenvmaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1298 to hasuvanimationhasenvmaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1300 to hasnormalmaphasenvmaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1302 to hasuvanimationhasnormalmaphasenvmaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1304 to hasgimaphasenvmaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1306 to hasuvanimationhasgimaphasenvmaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1308 to hasnormalmaphasgimaphasenvmaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1310 to hasuvanimationhasnormalmaphasgimaphasenvmaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1313 to nothinghascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1314 to hasuvanimationhascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1316 to hasnormalmaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1318 to hasuvanimationhasnormalmaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1320 to hasgimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1322 to hasuvanimationhasgimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1324 to hasnormalmaphasgimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1326 to hasuvanimationhasnormalmaphasgimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1328 to hasenvmaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1330 to hasuvanimationhasenvmaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1332 to hasnormalmaphasenvmaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1334 to hasuvanimationhasnormalmaphasenvmaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1336 to hasgimaphasenvmaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1338 to hasuvanimationhasgimaphasenvmaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1340 to hasnormalmaphasgimaphasenvmaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1342 to hasuvanimationhasnormalmaphasgimaphasenvmaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1344 to usehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1346 to hasuvanimationusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1348 to hasnormalmapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1350 to hasuvanimationhasnormalmapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1352 to hasgimapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1354 to hasuvanimationhasgimapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1356 to hasnormalmaphasgimapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1358 to hasuvanimationhasnormalmaphasgimapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1360 to hasenvmapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1362 to hasuvanimationhasenvmapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1364 to hasnormalmaphasenvmapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1366 to hasuvanimationhasnormalmaphasenvmapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1368 to hasgimaphasenvmapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1370 to hasuvanimationhasgimaphasenvmapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1372 to hasnormalmaphasgimaphasenvmapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1374 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1376 to usehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1378 to hasuvanimationusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1380 to hasnormalmapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1382 to hasuvanimationhasnormalmapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1384 to hasgimapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1386 to hasuvanimationhasgimapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1388 to hasnormalmaphasgimapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1390 to hasuvanimationhasnormalmaphasgimapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1392 to hasenvmapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1394 to hasuvanimationhasenvmapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1396 to hasnormalmaphasenvmapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1398 to hasuvanimationhasnormalmaphasenvmapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1400 to hasgimaphasenvmapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1402 to hasuvanimationhasgimaphasenvmapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1404 to hasnormalmaphasgimaphasenvmapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1406 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphascolormapglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1409 to nothinghasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1410 to hasuvanimationhasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1412 to hasnormalmaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1414 to hasuvanimationhasnormalmaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1416 to hasgimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1418 to hasuvanimationhasgimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1420 to hasnormalmaphasgimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1422 to hasuvanimationhasnormalmaphasgimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1424 to hasenvmaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1426 to hasuvanimationhasenvmaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1428 to hasnormalmaphasenvmaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1430 to hasuvanimationhasnormalmaphasenvmaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1432 to hasgimaphasenvmaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1434 to hasuvanimationhasgimaphasenvmaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1436 to hasnormalmaphasgimaphasenvmaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1438 to hasuvanimationhasnormalmaphasgimaphasenvmaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1472 to usehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1474 to hasuvanimationusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1476 to hasnormalmapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1478 to hasuvanimationhasnormalmapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1480 to hasgimapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1482 to hasuvanimationhasgimapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1484 to hasnormalmaphasgimapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1486 to hasuvanimationhasnormalmaphasgimapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1488 to hasenvmapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1490 to hasuvanimationhasenvmapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1492 to hasnormalmaphasenvmapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1494 to hasuvanimationhasnormalmaphasenvmapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1496 to hasgimaphasenvmapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1498 to hasuvanimationhasgimaphasenvmapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1500 to hasnormalmaphasgimaphasenvmapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1502 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphasshadowhascolormapglosshasdot3alphatest
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1569 to nothinghasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1570 to hasuvanimationhasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1572 to hasnormalmaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1574 to hasuvanimationhasnormalmaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1576 to hasgimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1578 to hasuvanimationhasgimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1580 to hasnormalmaphasgimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1582 to hasuvanimationhasnormalmaphasgimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1584 to hasenvmaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1586 to hasuvanimationhasenvmaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1588 to hasnormalmaphasenvmaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1590 to hasuvanimationhasnormalmaphasenvmaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1592 to hasgimaphasenvmaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1594 to hasuvanimationhasgimaphasenvmaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1596 to hasnormalmaphasgimaphasenvmaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1598 to hasuvanimationhasnormalmaphasgimaphasenvmaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1632 to usehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1634 to hasuvanimationusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1636 to hasnormalmapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1638 to hasuvanimationhasnormalmapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1640 to hasgimapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1642 to hasuvanimationhasgimapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1644 to hasnormalmaphasgimapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1646 to hasuvanimationhasnormalmaphasgimapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1648 to hasenvmapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1650 to hasuvanimationhasenvmapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1652 to hasnormalmaphasenvmapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1654 to hasuvanimationhasnormalmaphasenvmapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1656 to hasgimaphasenvmapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1658 to hasuvanimationhasgimaphasenvmapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1660 to hasnormalmaphasgimaphasenvmapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1662 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphasstaticglosshasdot3alphatesthascockpit
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2049 to nothingpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2050 to hasuvanimationpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2052 to hasnormalmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2054 to hasuvanimationhasnormalmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2056 to hasgimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2058 to hasuvanimationhasgimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2060 to hasnormalmaphasgimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2062 to hasuvanimationhasnormalmaphasgimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2064 to hasenvmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2066 to hasuvanimationhasenvmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2068 to hasnormalmaphasenvmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2070 to hasuvanimationhasnormalmaphasenvmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2072 to hasgimaphasenvmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2074 to hasuvanimationhasgimaphasenvmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2076 to hasnormalmaphasgimaphasenvmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2078 to hasuvanimationhasnormalmaphasgimaphasenvmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2112 to usehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2114 to hasuvanimationusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2116 to hasnormalmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2118 to hasuvanimationhasnormalmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2120 to hasgimapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2122 to hasuvanimationhasgimapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2124 to hasnormalmaphasgimapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2126 to hasuvanimationhasnormalmaphasgimapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2128 to hasenvmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2130 to hasuvanimationhasenvmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2132 to hasnormalmaphasenvmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2134 to hasuvanimationhasnormalmaphasenvmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2136 to hasgimaphasenvmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2138 to hasuvanimationhasgimaphasenvmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2140 to hasnormalmaphasgimaphasenvmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2142 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2305 to nothinghascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2306 to hasuvanimationhascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2308 to hasnormalmaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2310 to hasuvanimationhasnormalmaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2312 to hasgimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2314 to hasuvanimationhasgimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2316 to hasnormalmaphasgimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2318 to hasuvanimationhasnormalmaphasgimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2320 to hasenvmaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2322 to hasuvanimationhasenvmaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2324 to hasnormalmaphasenvmaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2326 to hasuvanimationhasnormalmaphasenvmaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2328 to hasgimaphasenvmaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2330 to hasuvanimationhasgimaphasenvmaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2332 to hasnormalmaphasgimaphasenvmaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2334 to hasuvanimationhasnormalmaphasgimaphasenvmaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2368 to usehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2370 to hasuvanimationusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2372 to hasnormalmapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2374 to hasuvanimationhasnormalmapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2376 to hasgimapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2378 to hasuvanimationhasgimapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2380 to hasnormalmaphasgimapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2382 to hasuvanimationhasnormalmaphasgimapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2384 to hasenvmapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2386 to hasuvanimationhasenvmapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2388 to hasnormalmaphasenvmapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2390 to hasuvanimationhasnormalmaphasenvmapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2392 to hasgimaphasenvmapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2394 to hasuvanimationhasgimaphasenvmapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2396 to hasnormalmaphasgimaphasenvmapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2398 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphascolormapglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2561 to nothinghasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2562 to hasuvanimationhasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2564 to hasnormalmaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2566 to hasuvanimationhasnormalmaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2568 to hasgimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2570 to hasuvanimationhasgimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2572 to hasnormalmaphasgimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2574 to hasuvanimationhasnormalmaphasgimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2576 to hasenvmaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2578 to hasuvanimationhasenvmaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2580 to hasnormalmaphasenvmaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2582 to hasuvanimationhasnormalmaphasenvmaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2584 to hasgimaphasenvmaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2586 to hasuvanimationhasgimaphasenvmaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2588 to hasnormalmaphasgimaphasenvmaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2590 to hasuvanimationhasnormalmaphasgimaphasenvmaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2624 to usehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2626 to hasuvanimationusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2628 to hasnormalmapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2630 to hasuvanimationhasnormalmapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2632 to hasgimapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2634 to hasuvanimationhasgimapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2636 to hasnormalmaphasgimapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2638 to hasuvanimationhasnormalmaphasgimapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2640 to hasenvmapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2642 to hasuvanimationhasenvmapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2644 to hasnormalmaphasenvmapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2646 to hasuvanimationhasnormalmaphasenvmapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2648 to hasgimaphasenvmapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2650 to hasuvanimationhasgimaphasenvmapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2652 to hasnormalmaphasgimaphasenvmapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2654 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphasstaticglosspointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3329 to nothinghascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3330 to hasuvanimationhascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3332 to hasnormalmaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3334 to hasuvanimationhasnormalmaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3336 to hasgimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3338 to hasuvanimationhasgimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3340 to hasnormalmaphasgimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3342 to hasuvanimationhasnormalmaphasgimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3344 to hasenvmaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3346 to hasuvanimationhasenvmaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3348 to hasnormalmaphasenvmaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3350 to hasuvanimationhasnormalmaphasenvmaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3352 to hasgimaphasenvmaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3354 to hasuvanimationhasgimaphasenvmaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3356 to hasnormalmaphasgimaphasenvmaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3358 to hasuvanimationhasnormalmaphasgimaphasenvmaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3392 to usehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3394 to hasuvanimationusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3396 to hasnormalmapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3398 to hasuvanimationhasnormalmapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3400 to hasgimapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3402 to hasuvanimationhasgimapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3404 to hasnormalmaphasgimapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3406 to hasuvanimationhasnormalmaphasgimapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3408 to hasenvmapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3410 to hasuvanimationhasenvmapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3412 to hasnormalmaphasenvmapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3414 to hasuvanimationhasnormalmaphasenvmapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3416 to hasgimaphasenvmapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3418 to hasuvanimationhasgimaphasenvmapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3420 to hasnormalmaphasgimaphasenvmapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 3422 to hasuvanimationhasnormalmaphasgimaphasenvmapusehemimaphascolormapglosshasdot3alphatestpointlight
D:\bf2editor\Code\BF2\Geom\BundledMeshTemplate.cpp(1050): BundledMeshTemplate ch_bipod numMaterials 1
D:\bf2editor\Code\BF2\RendDX9\ShaderManager.cpp(166): Effect loaded: Shaders/BundledMesh.fx
D:\bf2editor\Code\BF2\Geom\BundledMeshStateManager.cpp(163): Fx technique ColormapGloss
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/weapons/handheld/uslmg_m249saw/textures/uslmg_m249saw_c
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects/weapons/handheld/uslmg_m249saw/textures/uslmg_m249saw_c.dds (as objects/weapons/handheld/uslmg_m249saw/textures/uslmg_m249saw_c)
D:\bf2editor\Code\BF2\Physics\CollisionManager.cpp(465): Name: ch_bipod: Collision mesh warning: Pivot should be more than 1/10 inside the bounding box to have good behaviour, part: 0, Col0, Geom0, min: -0.122879/-0.0156281/-0.167547, max: 0.122879/0.19764/0.0183328
D:\bf2editor\Code\BF2\Physics\CollisionManager.cpp(465): Name: ch_bipod: Collision mesh warning: Pivot should be more than 1/10 inside the bounding box to have good behaviour, part: 0, Col1, Geom0, min: -0.127692/-0.0185361/-0.169874, max: 0.127772/0.198092/0.0184008
D:\bf2editor\Code\BF2\Physics\CollisionManager.cpp(465): Name: ch_bipod: Collision mesh warning: Pivot should be more than 1/10 inside the bounding box to have good behaviour, part: 0, Col2, Geom0, min: -0.127692/-0.0185361/-0.169874, max: 0.127772/0.198092/0.0184008
D:\bf2editor\Code\BF2\Physics\CollisionManager.cpp(465): Name: ch_bipod: Collision mesh warning: Pivot should be more than 1/10 inside the bounding box to have good behaviour, part: 0, Col3, Geom0, min: -0.127692/-0.0185361/-0.169874, max: 0.127772/0.198092/0.0184008
D:\bf2editor\Code\BF2\Geom\BundledMeshTemplate.cpp(96 8) : BMTempl: chlmg_type95_stationary geom: 0 lod: 0 loaded: 2 parts.
D:\bf2editor\Code\BF2\Geom\BundledMeshTemplate.cpp(1050): BundledMeshTemplate chlmg_type95_stationary numMaterials 1
D:\bf2editor\Code\BF2\Geom\BundledMeshStateManager.cpp(163): Fx technique 
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/weapons/handheld/chlmg_type95/textures/chlmg_type95_c
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects/weapons/handheld/chlmg_type95/textures/chlmg_type95_c.dds (as objects/weapons/handheld/chlmg_type95/textures/chlmg_type95_c)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/weapons/handheld/chlmg_type95/textures/chlmg_type95_b
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects/weapons/handheld/chlmg_type95/textures/chlmg_type95_b.dds (as objects/weapons/handheld/chlmg_type95/textures/chlmg_type95_b)
D:\bf2editor\Code\BF2\Geom\ParticleSystem\MeshParticleMesh\MeshParticleMeshTemplate.cpp(270): MeshParticleMeshTemplate p_muzz_pkm_3p numMaterials 1
D:\bf2editor\Code\BF2\Geom\BundledMeshStateManager.cpp(163): Fx technique 
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/weapons/muzzleflashes/geometry/textures/muzz_m4_o
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects/effects/weapons/muzzleflashes/geometry/textures/muzz_m4_o.dds (as objects/effects/weapons/muzzleflashes/geometry/textures/muzz_m4_o)
D:\bf2editor\Code\BF2\Geom\BundledMeshTemplate.cpp(96 8) : BMTempl: p_shell_smallarms geom: 0 lod: 0 loaded: 1 parts.
D:\bf2editor\Code\BF2\Geom\BundledMeshTemplate.cpp(1050): BundledMeshTemplate p_shell_smallarms numMaterials 1
D:\bf2editor\Code\BF2\Geom\BundledMeshStateManager.cpp(163): Fx technique 
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/weapons/shellejections/geometry/textures/shell_smallarms_c
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects/effects/weapons/shellejections/geometry/textures/shell_smallarms_c.dds (as objects/effects/weapons/shellejections/geometry/textures/shell_smallarms_c)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/weapons/shellejections/geometry/textures/shell_smallarms_b
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects/effects/weapons/shellejections/geometry/textures/shell_smallarms_b.dds (as objects/effects/weapons/shellejections/geometry/textures/shell_smallarms_b)
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 1
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 1
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 1
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 1
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 1
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 1
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 1
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 1
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 1
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 1
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 2
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 2
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 2
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 2
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 2
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 2
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 2
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 2
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 2
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 2
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 2
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 2
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 3
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 3
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 3
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 3
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 3
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 3
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 3
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 3
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 3
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 3
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 3
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 3
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 3
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 3
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 4
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 4
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 4
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 4
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 4
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 4
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 5
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 4
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 5
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 5
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 5
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 5
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 5
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 5
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 6
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 5
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 5
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 5
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 6
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 6
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 6
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 6
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 6
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 6
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 7
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 7
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 7
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 7
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 7
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 7
D:\bf2editor\Code\BF2\Game\GameLogic\SpawnSystem\SpawnManager.cpp(221): Created SpawnGroup 7
D:\bf2editor\Code\BF2\Geom\StaticMeshTemplate.cpp(1221): numMaterials 1
D:\bf2editor\Code\BF2\Geom\StaticMeshStateManager.cpp(204): Fx technique BaseDetailNDetail
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/staticobjects/common/textures/common_01_c
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects/staticobjects/common/textures/common_01_c.dds (as objects/staticobjects/common/textures/common_01_c)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/staticobjects/common/textures/common_02_de
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects/staticobjects/common/textures/common_02_de.dds (as objects/staticobjects/common/textures/common_02_de)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/staticobjects/common/textures/common_02_deb
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects/staticobjects/common/textures/common_02_deb.dds (as objects/staticobjects/common/textures/common_02_deb)
D:\bf2editor\Code\BF2\Geom\StaticMeshTemplate.cpp(177 8) : tl: Begin merge for flagpole
D:\bf2editor\Code\BF2\Geom\StaticMeshTemplate.cpp(1781): tl: Begin merge for geom 0
D:\bf2editor\Code\BF2\Geom\StaticMeshTemplate.cpp(1785): tl: Begin merge for lod 0
D:\bf2editor\Code\BF2\Geom\StaticMeshTemplate.cpp(1903): tl: End merge for lod 0
D:\bf2editor\Code\BF2\Geom\StaticMeshTemplate.cpp(2013): Mesh: flagpole wastes a grand total of 0 bytes.
D:\bf2editor\Code\BF2\Physics\CollisionManager.cpp(465): Name: flagpole: Collision mesh warning: Pivot should be more than 1/10 inside the bounding box to have good behaviour, part: 0, Col0, Geom0, min: -0.372305/0.0103994/-0.420541, max: 0.374451/6.02824/0.419783
D:\bf2editor\Code\BF2\Physics\CollisionManager.cpp(465): Name: flagpole: Collision mesh warning: Pivot should be more than 1/10 inside the bounding box to have good behaviour, part: 0, Col1, Geom0, min: -0.404785/0.0103583/-0.458768, max: 0.403106/5.97673/0.458966
D:\bf2editor\Code\BF2\Physics\CollisionManager.cpp(465): Name: flagpole: Collision mesh warning: Pivot should be more than 1/10 inside the bounding box to have good behaviour, part: 0, Col2, Geom0, min: -0.408604/0.0103583/-0.470223, max: 0.410743/5.97673/0.457056
D:\bf2editor\Code\BF2\Physics\CollisionManager.cpp(465): Name: flagpole: Collision mesh warning: Pivot should be more than 1/10 inside the bounding box to have good behaviour, part: 0, Col3, Geom0, min: -0.421969/0.0103583/-0.483588, max: 0.405015/5.97673/0.468512
D:\bf2editor\Code\BF2\Game\GameLogic\GameLogic.cpp(1924): Adding control point LCVP1 in group -1
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1 to nothing
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2 to hasnormalmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 6 to hasnormalmapobjspacenormalmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 8 to hasenvmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 10 to hasnormalmaphasenvmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 14 to hasnormalmapobjspacenormalmaphasenvmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 16 to usehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 18 to hasnormalmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 22 to hasnormalmapobjspacenormalmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 24 to hasenvmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 26 to hasnormalmaphasenvmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 30 to hasnormalmapobjspacenormalmaphasenvmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 65 to nothinghasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 66 to hasnormalmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 70 to hasnormalmapobjspacenormalmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 72 to hasenvmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 74 to hasnormalmaphasenvmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 78 to hasnormalmapobjspacenormalmaphasenvmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 80 to usehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 82 to hasnormalmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 86 to hasnormalmapobjspacenormalmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 88 to hasenvmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 90 to hasnormalmaphasenvmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 94 to hasnormalmapobjspacenormalmaphasenvmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 129 to nothingpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 130 to hasnormalmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 134 to hasnormalmapobjspacenormalmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 136 to hasenvmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 138 to hasnormalmaphasenvmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 142 to hasnormalmapobjspacenormalmaphasenvmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 144 to usehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 146 to hasnormalmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 150 to hasnormalmapobjspacenormalmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 152 to hasenvmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 154 to hasnormalmaphasenvmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 158 to hasnormalmapobjspacenormalmaphasenvmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 193 to nothinghasshadowpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 194 to hasnormalmaphasshadowpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 198 to hasnormalmapobjspacenormalmaphasshadowpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 200 to hasenvmaphasshadowpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 202 to hasnormalmaphasenvmaphasshadowpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 206 to hasnormalmapobjspacenormalmaphasenvmaphasshadowpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 208 to usehemimaphasshadowpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 210 to hasnormalmapusehemimaphasshadowpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 214 to hasnormalmapobjspacenormalmapusehemimaphasshadowpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 216 to hasenvmapusehemimaphasshadowpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 218 to hasnormalmaphasenvmapusehemimaphasshadowpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 222 to hasnormalmapobjspacenormalmaphasenvmapusehemimaphasshadowpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 1 to nothing
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 2 to hasnormalmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 6 to hasnormalmapobjspacenormalmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 8 to hasenvmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 10 to hasnormalmaphasenvmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 14 to hasnormalmapobjspacenormalmaphasenvmap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 16 to usehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 18 to hasnormalmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 22 to hasnormalmapobjspacenormalmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 24 to hasenvmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 26 to hasnormalmaphasenvmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 30 to hasnormalmapobjspacenormalmaphasenvmapusehemimap
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 65 to nothinghasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 66 to hasnormalmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 70 to hasnormalmapobjspacenormalmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 72 to hasenvmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 74 to hasnormalmaphasenvmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 78 to hasnormalmapobjspacenormalmaphasenvmaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 80 to usehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 82 to hasnormalmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 86 to hasnormalmapobjspacenormalmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 88 to hasenvmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 90 to hasnormalmaphasenvmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 94 to hasnormalmapobjspacenormalmaphasenvmapusehemimaphasshadow
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 129 to nothingpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 130 to hasnormalmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 134 to hasnormalmapobjspacenormalmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 136 to hasenvmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 138 to hasnormalmaphasenvmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 142 to hasnormalmapobjspacenormalmaphasenvmappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 144 to usehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 146 to hasnormalmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 150 to hasnormalmapobjspacenormalmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 152 to hasenvmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 154 to hasnormalmaphasenvmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 158 to hasnormalmapobjspacenormalmaphasenvmapusehemimappointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 193 to nothinghasshadowpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 194 to hasnormalmaphasshadowpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 198 to hasnormalmapobjspacenormalmaphasshadowpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 200 to hasenvmaphasshadowpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 202 to hasnormalmaphasenvmaphasshadowpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 206 to hasnormalmapobjspacenormalmaphasenvmaphasshadowpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 208 to usehemimaphasshadowpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 210 to hasnormalmapusehemimaphasshadowpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 214 to hasnormalmapobjspacenormalmapusehemimaphasshadowpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 216 to hasenvmapusehemimaphasshadowpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 218 to hasnormalmaphasenvmapusehemimaphasshadowpointlight
D:\bf2editor\Code\BF2\Geom\MeshTemplate.cpp(374): Assigned 222 to hasnormalmapobjspacenormalmaphasenvmapusehemimaphasshadowpointlight
D:\bf2editor\Code\BF2\Geom\SkinnedMeshTemplate.cpp(456): flag_neutral geom:0 lod:0 numMaterials:1
D:\bf2editor\Code\BF2\Geom\SkinnedMeshTemplate.cpp(460): numMaterials 1
D:\bf2editor\Code\BF2\RendDX9\ShaderManager.cpp(166): Effect loaded: Shaders/SkinnedMesh.fx
D:\bf2editor\Code\BF2\Geom\SkinnedMeshTemplate.cpp(516): Fx technique Alpha_Test
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/staticobjects/common/textures/flags_c
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects/staticobjects/common/textures/flags_c.dds (as objects/staticobjects/common/textures/flags_c)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/staticobjects/common/textures/flags_b
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects/staticobjects/common/textures/flags_b.dds (as objects/staticobjects/common/textures/flags_b)
D:\bf2editor\Code\BF2\Geom\SkinnedMeshTemplate.cpp(456): flag_ch geom:0 lod:0 numMaterials:1
D:\bf2editor\Code\BF2\Geom\SkinnedMeshTemplate.cpp(460): numMaterials 1
D:\bf2editor\Code\BF2\Geom\SkinnedMeshTemplate.cpp(516): Fx technique Alpha_Test
D:\bf2editor\Code\BF2\Geom\SkinnedMeshTemplate.cpp(456): flag_us geom:0 lod:0 numMaterials:1
D:\bf2editor\Code\BF2\Geom\SkinnedMeshTemplate.cpp(460): numMaterials 1
D:\bf2editor\Code\BF2\Geom\SkinnedMeshTemplate.cpp(516): Fx technique Alpha_Test
D:\bf2editor\Code\BF2\Game\GameLogic\GameLogic.cpp(1924): Adding control point LCVP2 in group -1
D:\bf2editor\Code\BF2\Game\GameLogic\GameLogic.cpp(1924): Adding control point LCVP3 in group -1
D:\bf2editor\Code\BF2\Game\GameLogic\GameLogic.cpp(1924): Adding control point Bunker_right_flank in group -1
D:\bf2editor\Code\BF2\Game\GameLogic\GameLogic.cpp(1924): Adding control point Bunker_frontline1 in group -1
D:\bf2editor\Code\BF2\Game\GameLogic\GameLogic.cpp(1924): Adding control point Bunker_frontline2 in group -1
D:\bf2editor\Code\BF2\Game\GameLogic\GameLogic.cpp(1924): Adding control point Bunker_left_flank in group -1
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1697): Couldn't open console script "levels/d_day/Overgrowth/Overgrowth.con"
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1697): Couldn't open console script "levels/d_day/editor/layer.con"
D:\bf2editor\Code\BF2\Geom\Overgrowth\OverGrowth.cpp(1325): Overgrowth total vertex/index memory size: 36000
D:\bf2editor\Code\BF2\Geom\Overgrowth\OverGrowth.cpp(455): Overgrowth number of objects: 0 : 0
D:\bf2editor\Code\BF2\RendDX9\ShaderManager.cpp(166): Effect loaded: Shaders/SplineShader.fx
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 8 ordering: 0
D:\bf2editor\Code\BF2\RendDX9\ShaderManager.cpp(166): Effect loaded: Shaders/Road.fx
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/roads/textures/dirt_road
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\roads\textures\dirt_road (as objects/roads/textures/dirt_road)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/roads/textures/tarmac_layer1_lowtiling
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects\roads\textures\tarmac_layer1_lowtiling (as objects/roads/textures/tarmac_layer1_lowtiling)
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 2 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(401): Register EventHandler in category 3 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 1 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 0 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(390): Register EventHandler in category 5 ordering: 0
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 0 in cat 3 registered as ECAIi
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 1 in cat 3 registered as ECAIi
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 2 in cat 3 registered as ECAIi
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 3 in cat 3 registered as ECAIi
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 4 in cat 3 registered as ECAIi
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 5 in cat 3 registered as ECAIi
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 6 in cat 3 registered as ECAIi
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 7 in cat 3 registered as ECAIi
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 8 in cat 3 registered as ECAIi
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 9 in cat 3 registered as ECAIi
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 10 in cat 3 registered as ECAIi
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 11 in cat 3 registered as ECAIi
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 12 in cat 3 registered as ECAIi
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 13 in cat 3 registered as ECAIi
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 14 in cat 3 registered as ECAIi
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 15 in cat 3 registered as ECAIi
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 16 in cat 3 registered as ECAIi
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 17 in cat 3 registered as ECAIi
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 18 in cat 3 registered as ECAIi
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 19 in cat 3 registered as ECAIi
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 20 in cat 3 registered as ECAIi
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 21 in cat 3 registered as ECAIi
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 22 in cat 3 registered as ECAIi
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 23 in cat 3 registered as ECAIi
../../../BF2//AI/AIDLL/AI/AIKnowledge/InformationFactory.h(3 8) : InformationFactory::InformationFactory()
D:\bf2editor\Code\BF2\AI\AIDLL\DLL\BF2AI.cpp(137): BF2AI::init

D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\BotBehaviourManager.cpp(801): Avoid 0
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\BotBehaviourManager.cpp(801): MoveTo 1
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\BotBehaviourManager.cpp(801): Idle 2
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\BotBehaviourManager.cpp(801): Fire 3
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\BotBehaviourManager.cpp(801): TakeCover 4
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\BotBehaviourManager.cpp(801): Change 5
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\BotBehaviourManager.cpp(801): Special 6
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\BotBehaviourManager.cpp(801): Revive 7
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\BotBehaviourManager.cpp(801): c4 8
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\BotBehaviourManager.cpp(801): Special2 9
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\BotBehaviourManager.cpp(801): Special3 10
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\BotBehaviourManager.cpp(801): Random 11
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\BotBehaviourManager.cpp(801): Triggerable 12
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 0  0 2B2111D8
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 0  1 2B211208
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 0  2 1BEBCB68
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 0  3 09FAEAF8
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 0  9 0A0BD784
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 0  10 0A417BD0
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 0  5 0A2A2DE8
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(693): Successfully added interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(693): Successfully added interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 1  1 2B211448
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 1  2 1BEBCBE8
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 1  3 0A0BDBF8
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 1  5 0A2A2E40
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 2  0 2B211568
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 2  1 2B211478
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 2  2 1BEBCC28
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 2  3 0A0BE0B8
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 2  5 2B2115C8
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 3  0 2B211658
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 3  1 2B211688
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 3  2 1BEBCCE8
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 3  3 09FAEB4C
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 3  6 0A0BE5C4
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 3  9 0A0BE6F4
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 3  8 2B2118C8
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 3  10 0A417C18
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 3  5 0A2A2E98
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 3  7 0A0BEA38
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(636): AIConsole::constructBehaviour, internal error
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(636): AIConsole::constructBehaviour, internal error
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(693): Successfully added interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(693): Successfully added interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIStreamOperators.cpp(2943): Error: BAPSTRevive is an unknown ConditionSide.
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 4  2 1BEBC8A8
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 4  3 09FAEBA0
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 4  1 08DB67A4
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 4  5 0A2A2EF0
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 4  9 0A0BEE60
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 4  10 0A417C60
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 5  0 2B211E08
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 5  1 2B211E38
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 5  2 1BEBCAE8
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 5  5 0A2A2F48
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 5  3 08DB67E0
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 5  6 2B211E98
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 5  9 0A0BF450
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AISettings.cpp(266): 5  10 0A417CA8
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(693): Successfully added interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(693): Successfully added interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(736): Successfully activated interpreter
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D:\bf2editor\Code\BF2\AI\AIDLL\AI\AIStrategic\SAI.cpp(374): SAI created.
D:\bf2editor\Code\BF2\AI\AIDLL\AI\AIStrategic\SAI.cpp(313): SAI being created.
D:\bf2editor\Code\BF2\AI\AIDLL\AI\AIStrategic\SAI.cpp(374): SAI created.
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIMain.cpp(890): There are no strategic areas defined! SAI will not be enabled. Game may be unstable.
D:\bf2editor\Code\BF2\AI\AIDLL\AI\Main\AIConsole.cpp(287): Successfully initialized AI
D:\bf2editor\Code\BF2\AI\AIDLL\AI\AIStrategicEntity\AIStrategicObjectManager.cpp(959): Search map for Infantry(0) found
D:\bf2editor\Code\BF2\AI\AIDLL\AI\AIStrategicEntity\AIStrategicObjectManager.cpp(959): Search map for Vehicle(1) found
D:\bf2editor\Code\BF2\AI\AIDLL\AI\AIStrategicEntity\AIStrategicObjectManager.cpp(959): Search map for Infantry(0) found
D:\bf2editor\Code\BF2\AI\AIDLL\AI\AIStrategicEntity\AIStrategicObjectManager.cpp(959): Search map for Vehicle(1) found
D:\bf2editor\Code\BF2\AI\AIDLL\AI\AIStrategicEntity\AIStrategicObjectManager.cpp(959): Search map for Infantry(0) found
D:\bf2editor\Code\BF2\AI\AIDLL\AI\AIStrategicEntity\AIStrategicObjectManager.cpp(959): Search map for Vehicle(1) found
D:\bf2editor\Code\BF2\AI\AIDLL\AI\AIStrategicEntity\AIStrategicObjectManager.cpp(959): Search map for Infantry(0) found
D:\bf2editor\Code\BF2\AI\AIDLL\AI\AIStrategicEntity\AIStrategicObjectManager.cpp(959): Search map for Vehicle(1) found
D:\bf2editor\Code\BF2\AI\AIDLL\AI\AIStrategicEntity\AIStrategicObjectManager.cpp(959): Search map for Infantry(0) found
D:\bf2editor\Code\BF2\AI\AIDLL\AI\AIStrategicEntity\AIStrategicObjectManager.cpp(959): Search map for Vehicle(1) found
D:\bf2editor\Code\BF2\AI\AIDLL\AI\AIStrategicEntity\AIStrategicObjectManager.cpp(959): Search map for Infantry(0) found
D:\bf2editor\Code\BF2\AI\AIDLL\AI\AIStrategicEntity\AIStrategicObjectManager.cpp(959): Search map for Vehicle(1) found
D:\bf2editor\Code\BF2\AI\AIDLL\AI\AIStrategicEntity\AIStrategicObjectManager.cpp(959): Search map for Infantry(0) found
D:\bf2editor\Code\BF2\AI\AIDLL\AI\AIStrategicEntity\AIStrategicObjectManager.cpp(959): Search map for Vehicle(1) found
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:common/terrain/textures/detail/detail_dirt01
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: common\terrain\textures\detail\detail_dirt01 (as common/terrain/textures/detail/detail_dirt01)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:common/terrain/textures/color/mountains
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: common\terrain\textures\color\mountains (as common/terrain/textures/color/mountains)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:common/terrain/textures/detail/detail_daliandirt
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: common\terrain\textures\detail\detail_daliandirt (as common/terrain/textures/detail/detail_daliandirt)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:common/terrain/textures/color/sand02_dark
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: common\terrain\textures\color\sand02_dark (as common/terrain/textures/color/sand02_dark)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:common/terrain/textures/detail/detail_beachgravel
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: common\terrain\textures\detail\detail_beachgravel (as common/terrain/textures/detail/detail_beachgravel)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:common/terrain/textures/color/sand_detailed
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: common\terrain\textures\color\sand_detailed (as common/terrain/textures/color/sand_detailed)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:common/terrain/textures/detail/detail_gravel02
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: common\terrain\textures\detail\detail_gravel02 (as common/terrain/textures/detail/detail_gravel02)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:common/terrain/textures/color/tarmac02
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: common\terrain\textures\color\tarmac02 (as common/terrain/textures/color/tarmac02)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:common/terrain/textures/detail/detail_fh2_gravel3_fruehling
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: common\terrain\textures\detail\detail_fh2_gravel3_fruehling (as common/terrain/textures/detail/detail_fh2_gravel3_fruehling)
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:common/terrain/textures/color/muddy
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: common\terrain\textures\color\muddy (as common/terrain/textures/color/muddy)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1697): Couldn't open console script "levels/d_day/editor/objectlight.con"
D:\bf2editor\Code\BF2\Sound\SoundEngine\SoundFile.cpp(287): Loading objects/effects/sounds/flag.wav
D:\bf2editor\Code\BF2\RendDX9\Ra\EffectManager.cpp(866): Created native dx effect: 19D81E28
D:\bf2editor\Code\BF2\RendDX9\Ra\EffectManager.cpp(866): Created native dx effect: 19D836A8
D:\bf2editor\Code\BF2\RendDX9\Ra\EffectManager.cpp(866): Created native dx effect: 19D81FB0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
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D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:../../bf2editor/content/debugprimitives/textures/redcheckers
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: ../../BF2Editor/Content/DebugPrimitives/Textures/redcheckers.dds (as ../../bf2editor/content/debugprimitives/textures/redcheckers)
D:\bf2editor\Code\BF2\RendDX9\ShaderManager.cpp(166): Effect loaded: Shaders/DebugSphereShader.fx
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D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\Ra\EffectManager.cpp(866): Created native dx effect: 19D825D0
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D:\bf2editor\Code\BF2\Geom\BundledMeshTemplate.cpp(96 8) : BMTempl: us_bipod geom: 0 lod: 0 loaded: 2 parts.
D:\bf2editor\Code\BF2\Geom\BundledMeshTemplate.cpp(1050): BundledMeshTemplate us_bipod numMaterials 1
D:\bf2editor\Code\BF2\Geom\BundledMeshStateManager.cpp(163): Fx technique ColormapGloss
D:\bf2editor\Code\BF2\Physics\CollisionManager.cpp(465): Name: us_bipod: Collision mesh warning: Pivot should be more than 1/10 inside the bounding box to have good behaviour, part: 0, Col0, Geom0, min: -0.122879/-0.0156281/-0.167547, max: 0.122879/0.19764/0.0183328
D:\bf2editor\Code\BF2\Physics\CollisionManager.cpp(465): Name: us_bipod: Collision mesh warning: Pivot should be more than 1/10 inside the bounding box to have good behaviour, part: 0, Col1, Geom0, min: -0.127692/-0.0185361/-0.169874, max: 0.127772/0.198092/0.0184008
D:\bf2editor\Code\BF2\Physics\CollisionManager.cpp(465): Name: us_bipod: Collision mesh warning: Pivot should be more than 1/10 inside the bounding box to have good behaviour, part: 0, Col2, Geom0, min: -0.127692/-0.0185361/-0.169874, max: 0.127772/0.198092/0.0184008
D:\bf2editor\Code\BF2\Physics\CollisionManager.cpp(465): Name: us_bipod: Collision mesh warning: Pivot should be more than 1/10 inside the bounding box to have good behaviour, part: 0, Col3, Geom0, min: -0.127692/-0.0185361/-0.169874, max: 0.127772/0.198092/0.0184008
D:\bf2editor\Code\BF2\Geom\BundledMeshTemplate.cpp(96 8) : BMTempl: uslmg_m249saw_stationary geom: 0 lod: 0 loaded: 2 parts.
D:\bf2editor\Code\BF2\Geom\BundledMeshTemplate.cpp(1050): BundledMeshTemplate uslmg_m249saw_stationary numMaterials 1
D:\bf2editor\Code\BF2\Geom\BundledMeshStateManager.cpp(163): Fx technique 
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/weapons/handheld/uslmg_m249saw/textures/uslmg_m249saw_b
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects/weapons/handheld/uslmg_m249saw/textures/uslmg_m249saw_b.dds (as objects/weapons/handheld/uslmg_m249saw/textures/uslmg_m249saw_b)
D:\bf2editor\Code\BF2\Geom\ParticleSystem\MeshParticleMesh\MeshParticleMeshTemplate.cpp(270): MeshParticleMeshTemplate p_muzz_m4_3p numMaterials 1
D:\bf2editor\Code\BF2\Geom\BundledMeshStateManager.cpp(163): Fx technique 
D:\bf2editor\Code\BF2\Geom\ParticleSystem\MeshParticleMesh\MeshParticleMeshTemplate.cpp(270): MeshParticleMeshTemplate p_muzz_m4_1p numMaterials 1
D:\bf2editor\Code\BF2\Geom\BundledMeshStateManager.cpp(163): Fx technique 
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData :o bjects/effects/weapons/muzzleflashes/geometry/textures/muzz_m4_1p_o
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: objects/effects/weapons/muzzleflashes/geometry/textures/muzz_m4_1p_o.dds (as objects/effects/weapons/muzzleflashes/geometry/textures/muzz_m4_1p_o)
D:\bf2editor\Code\BF2\Geom\BundledMeshTemplate.cpp(96 8) : BMTempl: p_link_smallarms geom: 0 lod: 0 loaded: 1 parts.
D:\bf2editor\Code\BF2\Geom\BundledMeshTemplate.cpp(1050): BundledMeshTemplate p_link_smallarms numMaterials 1
D:\bf2editor\Code\BF2\Geom\BundledMeshStateManager.cpp(163): Fx technique 
D:\bf2editor\Code\BF2\Geom\BundledMeshTemplate.cpp(96 8) : BMTempl: m249saw_ammo geom: 0 lod: 0 loaded: 1 parts.
D:\bf2editor\Code\BF2\Geom\BundledMeshTemplate.cpp(1050): BundledMeshTemplate m249saw_ammo numMaterials 2
D:\bf2editor\Code\BF2\Geom\BundledMeshStateManager.cpp(163): Fx technique Alpha_TestEnvMapColormapGloss
D:\bf2editor\Code\BF2\Geom\BundledMeshStateManager.cpp(163): Fx technique EnvMapColormapGloss
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(101): mods/bf2/ getWritePath:Levels/D_DAY/GTSData/Meshes/Ground.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(130): resulting path:mods/bf2/Levels/D_DAY/GTSData/Meshes/Ground.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(101): mods/bf2/ getWritePath:Levels/D_DAY/GTSData/Meshes/Object00000.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(130): resulting path:mods/bf2/Levels/D_DAY/GTSData/Meshes/Object00000.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(101): mods/bf2/ getWritePath:Levels/D_DAY/GTSData/Meshes/ObjectBB00000.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(130): resulting path:mods/bf2/Levels/D_DAY/GTSData/Meshes/ObjectBB00000.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(101): mods/bf2/ getWritePath:Levels/D_DAY/GTSData/Meshes/Object00001.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(130): resulting path:mods/bf2/Levels/D_DAY/GTSData/Meshes/Object00001.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(101): mods/bf2/ getWritePath:Levels/D_DAY/GTSData/Meshes/ObjectBB00001.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(130): resulting path:mods/bf2/Levels/D_DAY/GTSData/Meshes/ObjectBB00001.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(101): mods/bf2/ getWritePath:Levels/D_DAY/GTSData/Meshes/Object00002.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(130): resulting path:mods/bf2/Levels/D_DAY/GTSData/Meshes/Object00002.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(101): mods/bf2/ getWritePath:Levels/D_DAY/GTSData/Meshes/ObjectBB00002.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(130): resulting path:mods/bf2/Levels/D_DAY/GTSData/Meshes/ObjectBB00002.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(101): mods/bf2/ getWritePath:Levels/D_DAY/GTSData/Meshes/Object00003.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(130): resulting path:mods/bf2/Levels/D_DAY/GTSData/Meshes/Object00003.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(101): mods/bf2/ getWritePath:Levels/D_DAY/GTSData/Meshes/ObjectBB00003.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(130): resulting path:mods/bf2/Levels/D_DAY/GTSData/Meshes/ObjectBB00003.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(101): mods/bf2/ getWritePath:Levels/D_DAY/GTSData/Meshes/Object00004.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(130): resulting path:mods/bf2/Levels/D_DAY/GTSData/Meshes/Object00004.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(101): mods/bf2/ getWritePath:Levels/D_DAY/GTSData/Meshes/ObjectBB00004.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(130): resulting path:mods/bf2/Levels/D_DAY/GTSData/Meshes/ObjectBB00004.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(101): mods/bf2/ getWritePath:Levels/D_DAY/GTSData/Meshes/Object00005.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(130): resulting path:mods/bf2/Levels/D_DAY/GTSData/Meshes/Object00005.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(101): mods/bf2/ getWritePath:Levels/D_DAY/GTSData/Meshes/ObjectBB00005.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(130): resulting path:mods/bf2/Levels/D_DAY/GTSData/Meshes/ObjectBB00005.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(101): mods/bf2/ getWritePath:Levels/D_DAY/GTSData/Meshes/Object00006.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(130): resulting path:mods/bf2/Levels/D_DAY/GTSData/Meshes/Object00006.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(101): mods/bf2/ getWritePath:Levels/D_DAY/GTSData/Meshes/ObjectBB00006.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(130): resulting path:mods/bf2/Levels/D_DAY/GTSData/Meshes/ObjectBB00006.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(101): mods/bf2/ getWritePath:Levels/D_DAY/GTSData/Meshes/Object00007.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(130): resulting path:mods/bf2/Levels/D_DAY/GTSData/Meshes/Object00007.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(101): mods/bf2/ getWritePath:Levels/D_DAY/GTSData/Meshes/ObjectBB00007.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(130): resulting path:mods/bf2/Levels/D_DAY/GTSData/Meshes/ObjectBB00007.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(101): mods/bf2/ getWritePath:Levels/D_DAY/GTSData/Meshes/Object00008.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(130): resulting path:mods/bf2/Levels/D_DAY/GTSData/Meshes/Object00008.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(101): mods/bf2/ getWritePath:Levels/D_DAY/GTSData/Meshes/ObjectBB00008.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(130): resulting path:mods/bf2/Levels/D_DAY/GTSData/Meshes/ObjectBB00008.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(101): mods/bf2/ getWritePath:Levels/D_DAY/GTSData/Meshes/Object00009.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(130): resulting path:mods/bf2/Levels/D_DAY/GTSData/Meshes/Object00009.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(101): mods/bf2/ getWritePath:Levels/D_DAY/GTSData/Meshes/ObjectBB00009.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(130): resulting path:mods/bf2/Levels/D_DAY/GTSData/Meshes/ObjectBB00009.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(101): mods/bf2/ getWritePath:Levels/D_DAY/GTSData/Meshes/Object00010.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(130): resulting path:mods/bf2/Levels/D_DAY/GTSData/Meshes/Object00010.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(101): mods/bf2/ getWritePath:Levels/D_DAY/GTSData/Meshes/ObjectBB00010.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(130): resulting path:mods/bf2/Levels/D_DAY/GTSData/Meshes/ObjectBB00010.gts
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(101): mods/bf2/ getWritePath:Levels/D_DAY/GTSData/Meshes/config.dat
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(130): resulting path:mods/bf2/Levels/D_DAY/GTSData/Meshes/config.dat
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(101): mods/bf2/ getWritePath:Levels/D_DAY/GTSData/Meshes/CombatArea.dat
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(130): resulting path:mods/bf2/Levels/D_DAY/GTSData/Meshes/CombatArea.dat
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:\bf2editor\Code\BF2\RendDX9\ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
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THE_PR_FAN
Posts: 56
Joined: 2015-09-14 11:37

Re: Strategic Areas

Post by THE_PR_FAN »

remming all the statics worked but i cant find that individual static! :(
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