1. COOP : Khamisiyah ALT, BMP-2M Gunner driver HUD visual and fuction bug.

2. COOP : Dovre 3P animation bug of the 50.cal gunner.


Thanks!




Fixed for all BMP's for next patchanantdeathhawk wrote:To RDEV MATS391-More than 50 people on average(observation) play COOP.
To RDEV ARAB- thanks!










Be nice[R-DEV]Mats391 wrote:Not related, just no one caring about coop![]()


Poor guys don't have night vision, stayed awake to fight the Brits, if they attacked.The gunners look like they had a late night.Weird issue though, not sure why it's like that.
Don't know about Fallujah, i just pointed about Gaza.Noted Gaza and also Fallujah West with the destroyable objects. Will add those to our bug tracker

Thanks for the report, added to the bug tracker.Michael Z Freeman wrote:Noticed one myself ...
Ooperation Spyker - Std. American base has Canadian supply boxes that can't be used making it impossible to, for example, switch to pilot.
You're welcomeanantdeathhawk wrote:1.Russian BMP-2 one manned has misaligned coax PKT.
2.Coax able to be fired during ATGM mode in russian BMP-2 ( don't know if its intended)
3.A-10 warthog has misaligned AGM-65 with the reticle.
4.In Russian BMP-2, when switching from main gun(facing towards the sky) blocks the ATGM view, (i know the solution could be the gunner don't do this to begin with) but ATGM flies fine.
5.on Kashan coop large, in the US base the f16 for bot scratches the base of the jet during take-off and flies with smoke.
6.BMP-2M Mec version ATGM starts too low when fired.(possible/not sure)
Poor guys don't have night vision, stayed awake to fight the Brits, if they attacked.
Same issue was with the IDF on M113 .50 gunner on old Gaza map.
Don't know about Fallujah, i just pointed about Gaza.
Thanks!![]()