Material.name "rock"
Material.friction 0.8
Material.resistance 0.01
Material.projectileCollisionHardness 0.2
Material.penetrationDeviation 0.2 why some use -1?
Material.name "Grass"
Material.penetrationDeviation -1 ????
Material.active 6
Material.name "Grass_tall"
Material.damageLoss 0
Material.maxDamageLoss 0
Material.penetrationDeviation 0 (Why add this?)
Material.active 18
Material.name "Glass_vehicle"
Material.type 3
Material.friction 1.1
Material.elasticity 0
Material.resistance 0.01
Material.penetrationDeviation -1
Material.active 19
Material.name "Glass_bulletproof"
Material.type 1
Material.friction 1.1
Material.elasticity 0
Material.resistance 0.01
Material.projectileCollisionHardness 0.2 ????
Material.penetrationDeviation 0.2
both are penetrable? What is the difference?
And I have a quad Bike with a 3D analog speedometer already build on it, how can I make it move?



