[Map] Al Kufrah Oilfield [released]
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Hfett
- Posts: 1672
- Joined: 2006-06-10 20:50
that picture is from the Euroforces booster pack map operation smoke screen
The map itself is to much vanilla but the statics on fire are realy nice withe the smoke effects
Ok here they are:





The map itself is to much vanilla but the statics on fire are realy nice withe the smoke effects
Ok here they are:





Last edited by Hfett on 2006-11-25 03:42, edited 1 time in total.
www.joinsquadbrasil.com.br
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TheDarkOverlord
- Posts: 134
- Joined: 2006-05-07 13:19
Nice. But how do I include it in my map (I don't have Euroforces)? I'd like to use it for part of the oilfield, especially that large smoke effect. Is it a new effect or just a cluster of small smoke effects?Hfett wrote:use those burnig oilfields
EDIT: Screenshots posted on the first page of all the CPs. Note that there is not undergrowth and the terrain is only painted around the CPs.
Last edited by TheDarkOverlord on 2006-11-25 16:43, edited 1 time in total.

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luizinhuu
- Posts: 1294
- Joined: 2006-04-27 00:03
you can just download the EF to have access to these things, but downloading not paying (if you know what i meanTheDarkOverlord wrote:Nice. But how do I include it in my map (I don't have Euroforces)? I'd like to use it for part of the oilfield, especially that large smoke effect. Is it a new effect or just a cluster of small smoke effects?
EDIT: Screenshots posted on the first page of all the CPs. Note that there is not undergrowth and the terrain is only painted around the CPs.
it's for a good cause
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V3N0N_br
- Posts: 592
- Joined: 2005-08-14 16:12
You just use PR statics. PR has this smoke, it's inTheDarkOverlord wrote:Nice. But how do I include it in my map (I don't have Euroforces)? I'd like to use it for part of the oilfield, especially that large smoke effect. Is it a new effect or just a cluster of small smoke effects?
EDIT: Screenshots posted on the first page of all the CPs. Note that there is not undergrowth and the terrain is only painted around the CPs.
objects\staticobjects\pr\ambienteffects\static\
there are several kinds, see wich suits you the best.
http://img134.imageshack.us/my.php?imag ... eryfj4.jpg
Here, I'd say you shouldn't repeat the same static so many times heheheh
looking good overall, looking forward for a MEC x China

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TheDarkOverlord
- Posts: 134
- Joined: 2006-05-07 13:19
Okay, the beta is almost done (just need lightmaps), but for some reason some objects are not showing up (xpack church, xpack destroyable barrels and pr mine fence). Anyone know why this is happening?
EDIT: Also, the undergrowth is black.
EDIT: Also, the undergrowth is black.
Last edited by TheDarkOverlord on 2006-12-05 02:38, edited 1 time in total.

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Pantera
- Posts: 11059
- Joined: 2006-02-16 11:27
Did you pack the map using BFEditor ? - Because BFeditor doesnt pack all of the static objects, it leaves some out. Im not sure why your Undergrowth is blackTheDarkOverlord wrote:Okay, the beta is almost done (just need lightmaps), but for some reason some objects are not showing up (xpack church, xpack destroyable barrels and pr mine fence). Anyone know why this is happening?
EDIT: Also, the undergrowth is black.

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StyrmanKarlsson
- Posts: 153
- Joined: 2006-11-22 15:18
V3N0N_br wrote:You just use PR statics. PR has this smoke, it's in
objects\staticobjects\pr\ambienteffects\static\
there are several kinds, see wich suits you the best.
well I just checked in the Editor and did not find it!
objects\staticobjects\pr\ambienteffects\static\
could not be found at all!
lots of other stuff but not that!
So what to do now?
I also need that huge black smoke for my map!?
"Please dont move while Im shooting at you."
"I never camp, I just move slow."
"I never camp, I just move slow."
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TheDarkOverlord
- Posts: 134
- Joined: 2006-05-07 13:19
I didn't pack the map yet, and I am running it in PR. The strange thing is most of the objects (church, barrels, mine fence) appear fine in the editor and have collision (though the barrels have no texture). Many of the pr objects in the map (hedgehogs, village buildings) have no collision in the editor, though they work fine in game.Darth.Skyline wrote:Did you pack the map using BFEditor ? - Because BFeditor doesnt pack all of the static objects, it leaves some out. Im not sure why your Undergrowth is black(i havent gotten into that yet on my map
Just overgrowth)

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TheDarkOverlord
- Posts: 134
- Joined: 2006-05-07 13:19
Beta Download now available.
Note: Lightmaps are on low and the static object problems are not fixed yet.
Note: Lightmaps are on low and the static object problems are not fixed yet.

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TheDarkOverlord
- Posts: 134
- Joined: 2006-05-07 13:19
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StyrmanKarlsson
- Posts: 153
- Joined: 2006-11-22 15:18
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Griffon2-6
- Posts: 2487
- Joined: 2006-05-26 04:21
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SGT.Collado
- Posts: 704
- Joined: 2006-11-22 14:14
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V3N0N_br
- Posts: 592
- Joined: 2005-08-14 16:12
Good work mate, looking really great! Tank battles will absurdely rule the map, with full teamplay since you'll need 3 to correctly operate the tank. Also, add about 3 Rifleman AA for MEC so they can stand China's air power.
The plane crash is simply awesome, you did a great usage of smoke and fire all over the map, and it must have gave you a lot of work to fill all the map with those oil pumps hehe... Undergrowth also has a nice sintony with the rest of the map.
Just a few points I'd like to report to help you improve the map.
1- There's a letter floating near the village. It's like a 30m ladder, won't be hard to find.
2- There's a texture wich you did not generate the low detail map properly. It's showing up really uggly.
3- I'd suggest adding the oil towers as well, not just the oil pumps
4- Add a few crates to the plane crash... they might even be sort of sunk into the ground...
5- IMO you'd need more wirefences or whatever kind of fence you like around some places. The refinery for example, I don't think it would not have anything to prevent anyone from entering it.
6- I'd say making a more accidented terrain near the bridge, it's tooooo smooth... Or adding some more undergrowth, I don't know, it just looks kinda too empty =P
Overall, congratulations, I really hope this gets into next PR release.
edit: had forgotten, the helipad on the chinese base is the wrong one. You have to use the one in common\roads\staticsnoblend\concreteblock_helipad, or anything that matches that name.
The plane crash is simply awesome, you did a great usage of smoke and fire all over the map, and it must have gave you a lot of work to fill all the map with those oil pumps hehe... Undergrowth also has a nice sintony with the rest of the map.
Just a few points I'd like to report to help you improve the map.
1- There's a letter floating near the village. It's like a 30m ladder, won't be hard to find.
2- There's a texture wich you did not generate the low detail map properly. It's showing up really uggly.
3- I'd suggest adding the oil towers as well, not just the oil pumps
4- Add a few crates to the plane crash... they might even be sort of sunk into the ground...
5- IMO you'd need more wirefences or whatever kind of fence you like around some places. The refinery for example, I don't think it would not have anything to prevent anyone from entering it.
6- I'd say making a more accidented terrain near the bridge, it's tooooo smooth... Or adding some more undergrowth, I don't know, it just looks kinda too empty =P
Overall, congratulations, I really hope this gets into next PR release.
edit: had forgotten, the helipad on the chinese base is the wrong one. You have to use the one in common\roads\staticsnoblend\concreteblock_helipad, or anything that matches that name.
Last edited by V3N0N_br on 2006-12-13 22:52, edited 1 time in total.

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Griffon2-6
- Posts: 2487
- Joined: 2006-05-26 04:21



