Vehicles getting 'tracked' too much

Post Reply
DogACTUAL
Posts: 879
Joined: 2016-05-21 01:13

Vehicles getting 'tracked' too much

Post by DogACTUAL »

Does anyone else experience this? APCs and tanks getting tracked way too often, same for attack helicopter engine failure.

One frontal hit from a small LAT=tracked, sometimes even both turret and tracks (how does that make any sense?)
Some 14.5mm HE hits to the attack helicopter, only light smoke=engine failure, then crash.

I think it doesn't even make sense from a realistic standpoint.
A frontal hit isn't very likely to hit and take out the tracks, the dmg threshold for tracking should be adjusted so mostly only side hits (and rear hits) have the potential to track APCs imo.

Also doesn't make much sense for attack helicopters, most variants have a twin engine setup and other redundancies, the odds of just some 14.5mm shells taking out both of them are very low. Imo only when the helicopter starts burning it should cross the dmg threshold where engine failure becomes a possibility, emulating the fire disabling the 2nd engine. Yaw (back rotor) track is fine imo with how often it happens, makes sense since it is in fact a very vulnerable part of the helicopter.
Not only did the DEVs totally throw off the CAS/AA balance and make TOWs useless against tanks, no that was not enough. They also had to introduce their most controversial change yet, a 16 character limit on player names.
------------------
''Mats literally does not give a single fuck what you, me or everybody else thinks the game should be like. He doesn't care if you, me or everybody else plays the game even.'' - Frontliner
PBAsydney
Posts: 369
Joined: 2016-10-15 22:14

Re: Vehicles getting 'tracked' too much

Post by PBAsydney »

Since a few patches ago the odds of getting tracked by a single LAT seems to have gone up from 40-60% to around 90%.
Image
Image Image
Image
HITREG CARRY
agus92
Posts: 280
Joined: 2016-01-03 11:11

Re: Vehicles getting 'tracked' too much

Post by agus92 »

DogACTUAL wrote:Does anyone else experience this? APCs and tanks getting tracked way too often, same for attack helicopter engine failure.

One frontal hit from a small LAT=tracked, sometimes even both turret and tracks (how does that make any sense?)
Some 14.5mm HE hits to the attack helicopter, only light smoke=engine failure, then crash.

I think it doesn't even make sense from a realistic standpoint.
A frontal hit isn't very likely to hit and take out the tracks, the dmg threshold for tracking should be adjusted so mostly only side hits (and rear hits) have the potential to track APCs imo.

Also doesn't make much sense for attack helicopters, most variants have a twin engine setup and other redundancies, the odds of just some 14.5mm shells taking out both of them are very low. Imo only when the helicopter starts burning it should cross the dmg threshold where engine failure becomes a possibility, emulating the fire disabling the 2nd engine. Yaw (back rotor) track is fine imo with how often it happens, makes sense since it is in fact a very vulnerable part of the helicopter.
From a realistic standpoint the chances of an APC surviving a LAT are next to null, afaik.
Image
Tajulek
Posts: 38
Joined: 2014-05-20 20:41

Re: Vehicles getting 'tracked' too much

Post by Tajulek »

agus92 wrote:From a realistic standpoint the chances of an APC surviving a LAT are next to null, afaik.
Depends on the LAT. And to eliminate an armoured vehicle is a very complicated process.
A.K.A. Peeshcheck
agus92
Posts: 280
Joined: 2016-01-03 11:11

Re: Vehicles getting 'tracked' too much

Post by agus92 »

Tajulek wrote:Depends on the LAT. And to eliminate an armoured vehicle is a very complicated process.
How so, if it penetrates?

And what APC's defeat which LATs?
Image
Tajulek
Posts: 38
Joined: 2014-05-20 20:41

Re: Vehicles getting 'tracked' too much

Post by Tajulek »

agus92 wrote:How so, if it penetrates?

And what APC's defeat which LATs?
How is the HEAT projectile supposed to knock out an APC if it hits the back of the vehicle, where neither the driver, nor the gunner is present? You could fire like 20+ HEAT rounds and nothing would have happened. ;-)

APs is another story since they generate many more fragments inside the vehicle they hit.

If the crew, engine and transmission are ok, not hit, then it's not a big deal, at all.
A.K.A. Peeshcheck
DogACTUAL
Posts: 879
Joined: 2016-05-21 01:13

Re: Vehicles getting 'tracked' too much

Post by DogACTUAL »

Not only did the DEVs totally throw off the CAS/AA balance and make TOWs useless against tanks, no that was not enough. They also had to introduce their most controversial change yet, a 16 character limit on player names.
------------------
''Mats literally does not give a single fuck what you, me or everybody else thinks the game should be like. He doesn't care if you, me or everybody else plays the game even.'' - Frontliner
Frontliner
PR:BF2 Contributor
Posts: 1884
Joined: 2012-10-29 09:33

Re: Vehicles getting 'tracked' too much

Post by Frontliner »

agus92 wrote:How so, if it penetrates?

And what APC's defeat which LATs?
If something penetrates you can expect shrapnel to pass throughout the vehicle, a deadly or at least life-threatening thing.

Uphraded NATO APCs are probably more or less impervious to lighter RPG, but you wouldn't bet your life on it. Hits in critical areas can hamper your mobility or possibly cause your vehicle to be inoperable.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
Tajulek
Posts: 38
Joined: 2014-05-20 20:41

Re: Vehicles getting 'tracked' too much

Post by Tajulek »

A very interesting reading!

Now we could look into which type of a projectile each LAT uses. Though I bet it's HEAT in each and every one of them. Are there any interesting types of projectiles that remote AT weaponry uses?
A.K.A. Peeshcheck
Acecombatzer0
Posts: 554
Joined: 2010-09-26 14:10

Re: Vehicles getting 'tracked' too much

Post by Acecombatzer0 »

Noticed this too a couple a months ago, APCs seemed unplayable. Made a post about it; nothing happened

Took a break from APCs, played mostly CAS, INF, and Trans

Gave today a shot because the server needed an APC squad...and guess what!

Get tracked twice in a row from a short burst of BTR-60 fire

Already a thread about it

https://www.realitymod.com/forum/showthread.php?p=2184959#post2184959
CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
FFG
Forum Moderator
Posts: 1468
Joined: 2014-03-18 04:47

Re: Vehicles getting 'tracked' too much

Post by FFG »

Vehicle tracking numbers are being discussed at the moment.
Post Reply

Return to “Vehicles”