A few bugs

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Bodybag2224
Posts: 210
Joined: 2006-11-28 01:49

A few bugs

Post by Bodybag2224 »

A couple of bugs that I have noticed is that the British sniper, does not zoom in the same way that the gun is pointed at. In other words you may have the gun pointed one way but when you go into the scope view the view is either way high or way low, no where near the origianl target. Secondly the mounted machine guns don't fire where the little circle sight is, I don't know if it is meant to be this way but just thought I'd point it out. I had also noticed that when I was playing, umm (The map where it is Brit vs PLA and there is a huge railroad bridge connecting the North Base to South Base, other cp's are the Tunnel and Trenches) the bridge would start to randomly blowup then repair and then blowup, it continued to do this until the game ended. Finally the support guns go to a 2-D look and then to the iron sights when you right-click.
The_motivator
Posts: 642
Joined: 2006-09-17 23:34

Post by The_motivator »

A couple of bugs that I have noticed is that the British sniper, does not zoom in the same way that the gun is pointed at. In other words you may have the gun pointed one way but when you go into the scope view the view is either way high or way low, no where near the origianl target. Secondly the mounted machine guns don't fire where the little circle sight is, I don't know if it is meant to be this way but just thought I'd point it out. I had also noticed that when I was playing, umm (The map where it is Brit vs PLA and there is a huge railroad bridge connecting the North Base to South Base, other cp's are the Tunnel and Trenches) the bridge would start to randomly blowup then repair and then blowup, it continued to do this until the game ended. Finally the support guns go to a 2-D look and then to the iron sights when you right-click.
1) known
2) huh?
3) never seen that
4) to prevent pronespamming of support guns
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mavit
Posts: 248
Joined: 2006-04-06 17:32

Post by mavit »

About the british sniper......i second that.....whenever you go from standard standing......point at someone in the head then look down scope you are generally aiming at thier crotch...it has become very annoying. I doubt it was meant to look like that...
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Bodybag2224
Posts: 210
Joined: 2006-11-28 01:49

Post by Bodybag2224 »

For the huh? part what I'm trying to say is the sight on the mounted machine guns (the little circle at the end of the barrel) doesn't line up, similar to the sniper problem. You may have the enemy in the circle but when you shoot the shots are a good 75 feet above their position.

And how does the 2D model prevent pronespamming? Is it possible to keep it the length (time) it takes to go to the view but make it a smoother transition?
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Post by dbzao »

The mounted machine guns are not supposed to be aimed with the ironsights. You should use the tracers to work your way to the target.

The ironsight thing with the support weapons was a tentative to annoy prone spammers. We have new animations in 0.41.
Bodybag2224
Posts: 210
Joined: 2006-11-28 01:49

Post by Bodybag2224 »

'[R-DEV wrote:dbzao']
The ironsight thing with the support weapons was a tentative to annoy prone spammers. We have new animations in 0.41.
Cool that sounds neat, and the mounted machine gun thing I didn't know about. I was on a map and lined up the guys in the circle and then fired, and noticed I was using the gun as an AA gun :D
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