Rocket deviation/accuracy

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DogACTUAL
Posts: 879
Joined: 2016-05-21 01:13

Rocket deviation/accuracy

Post by DogACTUAL »

Am i just imagining things or did rockets on some aircraft become less accurate after the recent update? Like on the Su-25 and Hind for example.

On that note, is anyone of the opinion that rockets should be more accurate?
Not only did the DEVs totally throw off the CAS/AA balance and make TOWs useless against tanks, no that was not enough. They also had to introduce their most controversial change yet, a 16 character limit on player names.
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''Mats literally does not give a single fuck what you, me or everybody else thinks the game should be like. He doesn't care if you, me or everybody else plays the game even.'' - Frontliner
rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: Rocket deviation/accuracy

Post by rPoXoTauJIo »

DogACTUAL wrote:Am i just imagining things or did rockets on some aircraft become less accurate after the recent update?
But we didnt changed anything deviation-related? Guess what :p
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assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
DogACTUAL
Posts: 879
Joined: 2016-05-21 01:13

Re: Rocket deviation/accuracy

Post by DogACTUAL »

Yeah, i thought i might have been just imagining it. What do you think about making rockets more accurate though? Not saying that current rockets are shit, if they are more spread out it is easier to have a bigger area effect against a FOB for example, both options have their advantages.
Not only did the DEVs totally throw off the CAS/AA balance and make TOWs useless against tanks, no that was not enough. They also had to introduce their most controversial change yet, a 16 character limit on player names.
------------------
''Mats literally does not give a single fuck what you, me or everybody else thinks the game should be like. He doesn't care if you, me or everybody else plays the game even.'' - Frontliner
GAJAN
Posts: 110
Joined: 2017-09-09 10:39

Re: Rocket deviation/accuracy

Post by GAJAN »

https://youtu.be/IJG-w70Tlvc And what happened?
https://youtu.be/8_j3WrFx-J4 Still not dead after rocket, losed control and felt down. And?

But yea it can be dead anyway. In reality, it depends where you shot choper. Maybe you can hit its cabine or something else... About, SU-25 it is maden to survive rockets, it has 2 engines but like I said it depends where you shot is. In the game there is health nothing else...
That sys, at least for me, is good. :-D
DogACTUAL
Posts: 879
Joined: 2016-05-21 01:13

Re: Rocket deviation/accuracy

Post by DogACTUAL »

I wasn't talking about guided missiles, i was talking about unguided rockets.
https://www.realitymod.com/forum/showthread.php?t=81083
Not only did the DEVs totally throw off the CAS/AA balance and make TOWs useless against tanks, no that was not enough. They also had to introduce their most controversial change yet, a 16 character limit on player names.
------------------
''Mats literally does not give a single fuck what you, me or everybody else thinks the game should be like. He doesn't care if you, me or everybody else plays the game even.'' - Frontliner
GAJAN
Posts: 110
Joined: 2017-09-09 10:39

Re: Rocket deviation/accuracy

Post by GAJAN »

DogACTUAL wrote:I wasn't talking about guided missiles, i was talking about unguided rockets.
https://www.realitymod.com/forum/showthread.php?t=81083
About that, their use depends on that what is target and is it lased or no. They can be very accurate against infrantry (sticked squad, superfobs,convoys). Without the proper target (clean target.or.lased) FOV is not.allowing use of it. :D
DogACTUAL
Posts: 879
Joined: 2016-05-21 01:13

Re: Rocket deviation/accuracy

Post by DogACTUAL »

Just curious, what kind of warhead are the rockets in PR supposed to use, HE?
Not only did the DEVs totally throw off the CAS/AA balance and make TOWs useless against tanks, no that was not enough. They also had to introduce their most controversial change yet, a 16 character limit on player names.
------------------
''Mats literally does not give a single fuck what you, me or everybody else thinks the game should be like. He doesn't care if you, me or everybody else plays the game even.'' - Frontliner
GAJAN
Posts: 110
Joined: 2017-09-09 10:39

Re: Rocket deviation/accuracy

Post by GAJAN »

DogACTUAL wrote:Just curious, what kind of warhead are the rockets in PR supposed to use, HE?
Yes but you still can kill TANK with them. Fragments exist also so it is HE.
DogACTUAL
Posts: 879
Joined: 2016-05-21 01:13

Re: Rocket deviation/accuracy

Post by DogACTUAL »

Yeah, buddy, i was just wondering what exact warhead. Just HE, or maybe HEDP, frag or something else?
Not only did the DEVs totally throw off the CAS/AA balance and make TOWs useless against tanks, no that was not enough. They also had to introduce their most controversial change yet, a 16 character limit on player names.
------------------
''Mats literally does not give a single fuck what you, me or everybody else thinks the game should be like. He doesn't care if you, me or everybody else plays the game even.'' - Frontliner
Fuller
Posts: 91
Joined: 2016-03-19 14:10

Re: Rocket deviation/accuracy

Post by Fuller »

I think deviation is fine but i'd like to see a ripple fire option especially for the SU-25 with the 128 S-5 rockets.
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