BF2 on Linux

General discussion of the Project Reality: BF2 modification.
Wexcide
Posts: 30
Joined: 2015-09-18 21:37

Re: BF2 on Linux

Post by Wexcide »

Definitely keep us updated. I run Linux on my laptop and dual boot my gaming desktop. I only boot up into Windows for a select few games (Mainly PR & GTA).
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pdxmark
Posts: 97
Joined: 2009-02-09 06:43

Re: BF2 on Linux

Post by pdxmark »

I wish I could just boot into PR!
RonBuan
Posts: 1
Joined: 2016-01-19 00:07

Re: BF2 on Linux

Post by RonBuan »

So what do we need to do to look into this :D

I would love to play this game under my Linux Distro.

Mumble works fine. BF2 works. Let's get BF :P R working!
bigbadjesus
Posts: 20
Joined: 2013-06-12 02:10

Re: BF2 on Linux

Post by bigbadjesus »

Sorry to bump an old thread, but I would like to do this and I'm wondering if there was any progress on getting it all to work perfectly. Or should I give up my ambitions? Looking to run it on Fedora 27.
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WeeGeez
Posts: 842
Joined: 2007-10-08 21:30

Re: BF2 on Linux

Post by WeeGeez »

This would be nice. Sick of windows.
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Cheap computer build / fast track upgrade for slow computer for PR > Guide
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: BF2 on Linux

Post by AfterDune »

There's another initiative on Linux called "winepak". I've only read about it, but it sounds pretty alright. Perhaps not for now, but in the near future...?

Article about it: https://www.gamingonlinux.com/articles/ ... 968/page=3

Official site: https://winepak.org
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WeeD-KilleR
Posts: 792
Joined: 2009-11-01 13:32

Re: BF2 on Linux

Post by WeeD-KilleR »

AfterDune wrote:There's another initiative on Linux called "winepak". I've only read about it, but it sounds pretty alright. Perhaps not for now, but in the near future...?

Article about it: https://www.gamingonlinux.com/articles/ ... 968/page=3

Official site: https://winepak.org
This would be a nice solution to make it available for everybody once you get PR running under Wine. Sadly, due to the memory hacking done via the launcher and the binaries - it's not that easy to get it fully running. I was able to get PR to launch local coop. Further than that is a hard task.

- WPF is kinda working, so launching the Launcher is possible but still a bit buggy, even under the current version of wine and mono.
- The memory hacks to get Mumble to display who is talking in-game is not working at all.
- Mumble overall makes problems.
- Clientside memory edits are not tested.

I pick up this topic now and then and work on it again. But without access to the launcher it's a tedious task.
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