above is a perfect example. Most would say insignificant, but consider when in 'fuzzy mode', the reduced transparency can ultimately handicap players because opponents prone in grass are more hidden.
It manifests in one other way too, that is grass has been seen to wildly / brightly flicker (briefly thicker texture) when explosions occur nearby.
The reason for this post: I believe that with reference to this golden snap below, the devs may be able to fix it. Neither DICE nor nvidia ever officially addressed or cared to fix it, if the Devs can, that would be bloody miracle.

Anyway, this capture is rare because the good grass and bugged grass are seen side by side simultaneously. Never before seen. The significance of this is, well, the devs can maybe now look at what properties separate the two types and re-apply the difference mod-wide time permitting. This was taken in falujah, beside US Main while I was on a break, taking a leak.
The grass on goose green is prone to bug alot (pun intended) and is most obvious when it does too. The grass plays a crucial part on that map, it forms most of the only cover.
The current workaround involves deleting shader cache in My Docs. I wrote a script that could be initiated from start-menu shortcut, that deletes corrupt files and replaces them automatically when clicked. However user has to fill the self extracting .zip with freshly optimized shaders first, in all a tedious process. I did intend to share the script, but after seeing the above, may not need to afterall.




