Why are people giving up so fast when shot?!
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RollingInTheHurt
- Posts: 81
- Joined: 2011-02-01 01:58
Re: Why are people giving up so fast when shot?!
I think its a cultural thing.
When I play on yankee doodle number 1 servers no one ever revives, but when I play on eurofag or kgb servers they always make an effort to revive.
Maybe it's the American way, "long as i'm ok jack, flap the rest" that's all that matters in PR...
When I play on yankee doodle number 1 servers no one ever revives, but when I play on eurofag or kgb servers they always make an effort to revive.
Maybe it's the American way, "long as i'm ok jack, flap the rest" that's all that matters in PR...
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iMpuLse187
- Posts: 18
- Joined: 2013-11-03 03:11
Re: Why are people giving up so fast when shot?!
Just because you can kill or destroy assets does not mean you should be careless about losing tickets.X-Alt wrote:People that pull their own weight and kill more than die can afford to give up.
People that can't get kills should wait for a medic. It's that simple

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Heavy Death
- Posts: 1303
- Joined: 2012-10-21 10:51
Re: Why are people giving up so fast when shot?!
"As long as I pay taxes, I can rob people" is basically the same thing you said right there.X-Alt wrote:People that pull their own weight and kill more than die can afford to give up.
People that can't get kills should wait for a medic. It's that simple
Reality is, there is no immediate punishment on giving up, neither is there for not giving up.
People will not give up when there is 10 tickets remaining, but that is too little too late. Ofthen the game has become so fast paced that in fear of outright domination, people give up and respawn. Some fiddling with the respawn mechanic would be needed most likely.
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PatrickLA_CA
- Posts: 2243
- Joined: 2009-07-14 09:31
Re: Why are people giving up so fast when shot?!
I don't think there's a way to fix that by changing the game. It's a player problem and it can only be fixed by players.
What I mean by this is experienced players should step up and lead squads more often, leaving no space for "free kit" squads or squads with poor leadership. That being said, a good squad leader will make it clear that giving up should only be done if he says so.
What I mean by this is experienced players should step up and lead squads more often, leaving no space for "free kit" squads or squads with poor leadership. That being said, a good squad leader will make it clear that giving up should only be done if he says so.
In-game: Cobra-PR
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Brotherscompany
- Posts: 167
- Joined: 2016-05-29 15:23
Re: Why are people giving up so fast when shot?!
I knpw roght!!!! l definilly hope the DEVS are looking at this post - the reality is that the player mentality is changing, its time to look at the timer for people that fgive up imeaditly! Good players or players that must give up because there is no way that you can actually get revived should not be punished by this system thoughHeavy Death wrote:
People will not give up when there is 10 tickets remaining, but that is too little too late. Ofthen the game has become so fast paced that in fear of outright domination, people give up and respawn. Some fiddling with the respawn mechanic would be needed most likely.
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Brotherscompany
- Posts: 167
- Joined: 2016-05-29 15:23
Re: Why are people giving up so fast when shot?!
That is a bit hard, l dont considered myself no where close to experienced but l can get the job done - even though l ask my guys not to give they still do, the only thing that could be done is to kick those members that give up without you asking to set a example. There are problems that come out from that like fairness and the overall feel of the SQ - no one enjoys playing with those mean strict *** SQLs unless you know, they got absotuley all set downPatrickLA_CA wrote:That being said, a good squad leader will make it clear that giving up should only be done if he says so.
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QuickLoad
- Posts: 609
- Joined: 2014-06-20 20:07
Re: Why are people giving up so fast when shot?!
I find that it's just the down to the player(and technically the squad).
Usually the squad, though, if we're counting the serious games that aren't just free kit shoot em all.
Guy might force respawn because they need to relocate closer to the squad under orders of squad leader.
Or lead ordered them to spawn farther back to reinforce a point where another squad requested reinforcements.(advanced tactic. don't split the squad if you don't have to)
Could be force respawning to grab the logi, grab the armor or helo.
If this isn't the case though, then it's just fcked up and no justification - and there's also nothing you can do! just move on ^^
If the squad is nearby, he probably won't be force respawning.
Also, if you're the squad's corpsman and you see a guy down 50 meters out with not too much cover and in an unsecure part of town, don't be shy, ask your lead to go or just ask a squadmate to come with you to provide security. whatever is important is what comes first, usually that will be squad, but if your position is getting shredded by armor and HAT guy just died, then that should be priority.(for example.)
also, to anyone who 'wanna shoot' out there. play on off times and there's tons of 'wanna shoot' time. don't forget corpsmen also get to shoot, they just don't get fragmentation grenades. if you can do the job and no one else will, step up. just don't forget being a corpsman is your priority, shooting is another thing. but don't let yourself(and your patient) get killed because you didn't secure a building. again, bring security if you can, but if you can't, provide it for yourself. and when you revive people, make sure you let them know which bearing to cover and that they are free to engage(do not hug them when you heal them, crawl a bit back so their bullets don't go into your head)
Usually the squad, though, if we're counting the serious games that aren't just free kit shoot em all.
Guy might force respawn because they need to relocate closer to the squad under orders of squad leader.
Or lead ordered them to spawn farther back to reinforce a point where another squad requested reinforcements.(advanced tactic. don't split the squad if you don't have to)
Could be force respawning to grab the logi, grab the armor or helo.
If this isn't the case though, then it's just fcked up and no justification - and there's also nothing you can do! just move on ^^
If the squad is nearby, he probably won't be force respawning.
Also, if you're the squad's corpsman and you see a guy down 50 meters out with not too much cover and in an unsecure part of town, don't be shy, ask your lead to go or just ask a squadmate to come with you to provide security. whatever is important is what comes first, usually that will be squad, but if your position is getting shredded by armor and HAT guy just died, then that should be priority.(for example.)
Just be a polite, patient, and respectful person. It is all about the demeanor of the squad(and server, as other people in this thread have said, some people just wanna shoot. when its wanna-shoot-time, its wanna shoot time, don't force seriousness if no one else is going to do it. so if it's a 100/100 wannashoot or a 10/100 serious game(both happen a lot more often than a person would think), use your head and go from there). No game is played the same, but in general you want to be encouraging your squad and keeping their morale high. No one likes a shit head(they usually care more about themselves than the 7 others in their command...) as you stated, but at the same time, no one likes shit heads as squad mates either! Remind them at the round start when you're assigning kits and stuff(also, make sure you assign the right person the right kit, if assigning LAT or something make sure they are comfortable and can do the job) you can remind them "hold spawn unless I say not to". As squad leader you should be pressing caps lock frequently to check squad status, soon as you see a grey ask them what happened and where they are, to hold spawn if they are close enough(which they should be, unless you gave a specific detour order). saying "hold spawn" and "hold spawn, guys" in an encouraging manner is nothing to be ashamed of. After the first time they fail to hold spawn, say "hey ------ next time I ask you to hold spawn, please hold spawn", remember - you are the squad leader, you stick up for your squad. a squad mate out of line jeopardizes EVERY SINGLE MAN in that squad, and that could even potentially lead to other squad mates doing the same. if you have more time(don't clog chatter while people are on the frontline, its not fair and it's not fun, care for your team and squad), you can ask ------ why they didn't hold their spawn. If it happens again, you can kick them out if they have been an ******* 'ie because fuck you', or you(usually) say "sorry -----, gonna have to kick you cause you can't [hold spawn]" [or whatever problem they did]Brotherscompany wrote:That is a bit hard, l dont considered myself no where close to experienced but l can get the job done - even though l ask my guys not to give they still do, the only thing that could be done is to kick those members that give up without you asking to set a example. There are problems that come out from that like fairness and the overall feel of the SQ - no one enjoys playing with those mean strict *** SQLs unless you know, they got absotuley all set down
also, to anyone who 'wanna shoot' out there. play on off times and there's tons of 'wanna shoot' time. don't forget corpsmen also get to shoot, they just don't get fragmentation grenades. if you can do the job and no one else will, step up. just don't forget being a corpsman is your priority, shooting is another thing. but don't let yourself(and your patient) get killed because you didn't secure a building. again, bring security if you can, but if you can't, provide it for yourself. and when you revive people, make sure you let them know which bearing to cover and that they are free to engage(do not hug them when you heal them, crawl a bit back so their bullets don't go into your head)
Last edited by QuickLoad on 2018-07-10 14:16, edited 3 times in total.
Reason: typo
Reason: typo
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Heavy Death
- Posts: 1303
- Joined: 2012-10-21 10:51
Re: Why are people giving up so fast when shot?!
Ithe tha game theory basiucally.
If both teams would respect eachother, they would wait 5 minutes and that would work just fine - However if one team waits 5 minutes and the other just respawns and quickly rushes the flag while enemies are waiting for medic, they will easily win the game. So in order for the enemies not to easily win the game, the other team has to respawn quickly to uphold the balance. This is how the game is set up.
If both teams would respect eachother, they would wait 5 minutes and that would work just fine - However if one team waits 5 minutes and the other just respawns and quickly rushes the flag while enemies are waiting for medic, they will easily win the game. So in order for the enemies not to easily win the game, the other team has to respawn quickly to uphold the balance. This is how the game is set up.
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Unarmed Civilian
- Posts: 135
- Joined: 2010-04-10 08:51
Re: Why are people giving up so fast when shot?!
Throughout all the years the best thing PR got and was swift removed was the enforced 3 minutes await in order to give up. This would have killed the root of all evil: the current widespread cancer of lonewolfism that, today, may not be cured at all. The most common thing I usually see is a guy rushing with a 8 slots vehicle with a HAT kit to hunt down enemy heavy vehicles, not to mention the favorite of all: the lonewolf breacher that walks the map destroying FOBs and crippling the other team's strategical deployment. In recent times I've seem the insurgency of almighty Grenadiers, these suspicious players often score high, going easily past 20 kills and few deaths.
Now, I'm part of a group that plays together all the time, we aim for the flags, to play objectively. Two things usually happen:
1- We slaughter endless soviet waves of "vanilla like players", that die and give up as soon as they hit the floor, and we'll either succeed or succumb after we start to run out of ammo.
2- A single guy will cause havoc within our formation because he's playing alone, he doesn't have the chaos of radio chatter, he doesn't have allies close to watch his fire. Eventually he dies, but not before causing a lot of trouble and slowing us down a lot, because we won't move until everyone is back on their feet.
And by the way, while we are resurrecting each others, the same guy(or guys even) will give up and rush back to try and finish the job, and this may go on until the entire unity is annihilated. Adding the timer would just makes things a lot more fairer, we take our time to res people and they'd take time to get back on the fight.
Edit 1: With a timer people would be forced to work together, they'd warn others that there are enemies camping, say, the stairs, and the fight would be a lot more interesting for both sides. I'm not here to play Battlefield 2, and I hope that's the feeling most people share.
Now, I'm part of a group that plays together all the time, we aim for the flags, to play objectively. Two things usually happen:
1- We slaughter endless soviet waves of "vanilla like players", that die and give up as soon as they hit the floor, and we'll either succeed or succumb after we start to run out of ammo.
2- A single guy will cause havoc within our formation because he's playing alone, he doesn't have the chaos of radio chatter, he doesn't have allies close to watch his fire. Eventually he dies, but not before causing a lot of trouble and slowing us down a lot, because we won't move until everyone is back on their feet.
And by the way, while we are resurrecting each others, the same guy(or guys even) will give up and rush back to try and finish the job, and this may go on until the entire unity is annihilated. Adding the timer would just makes things a lot more fairer, we take our time to res people and they'd take time to get back on the fight.
Edit 1: With a timer people would be forced to work together, they'd warn others that there are enemies camping, say, the stairs, and the fight would be a lot more interesting for both sides. I'm not here to play Battlefield 2, and I hope that's the feeling most people share.
Last edited by Unarmed Civilian on 2018-07-11 10:45, edited 1 time in total.
Reason: Adding text.
Reason: Adding text.
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Brotherscompany
- Posts: 167
- Joined: 2016-05-29 15:23
Re: Why are people giving up so fast when shot?!
Yeh pretty painfull to see but you can denie they are effective toughUnarmed Civilian wrote:Throughout all the years the best thing PR got and was swift removed was the enforced 3 minutes await in order to give up. This would have killed the root of all evil: the current widespread cancer of lonewolfism that, today, may not be cured at all. The most common thing I usually see is a guy rushing with a 8 slots vehicle with a HAT kit to hunt down enemy heavy vehicles, not to mention the favorite of all: the lonewolf breacher that walks the map destroying FOBs and crippling the other team's strategical deployment. In recent times I've seem the insurgency of almighty Grenadiers, these suspicious players often score high, going easily past 20 kills and few deaths
Edit 1: With a timer people would be forced to work together, they'd warn others that there are enemies camping, say, the stairs, and the fight would be a lot more interesting for both sides. I'm not here to play Battlefield 2, and I hope that's the feeling most people share.
About the timer - l was not aware of it in the past and just makes me wonder why DEVS dont think about placing it back! l mean back there everyone had a good mentality and it was in use, now that everyone has a bad mentality its not!
l think 3 minutes is way too much, honestly forced 1min l think it would be better. Even though it doesnt make a difference people wouldnt be able to give up and mayebey they would be more keen on calling for a medic. l think the maximum timer should be 1.30min even in extreme cases 2min, you can just pull that agressive change out of no where.
I wonder if this could become another topic on the foruns... if it gained traction maybey we could make a impact in DEVS mind
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Wicca
- Posts: 7336
- Joined: 2008-01-05 14:53
Re: Why are people giving up so fast when shot?!
In squad you get a separate point for being revived. Like a list that shows how many times you get revived. If you could remove ticket loss on wounded state, it could perhaps promote more people to not give up.
Xact Wicca is The Joker. That is all.
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
Re: Why are people giving up so fast when shot?!
People who give a damn about their team's ticket loss are the ones that don't give up.Wicca wrote:In squad you get a separate point for being revived. Like a list that shows how many times you get revived. If you could remove ticket loss on wounded state, it could perhaps promote more people to not give up.

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Murphy
- Posts: 2339
- Joined: 2010-06-05 21:14
Re: Why are people giving up so fast when shot?!
"Why don't you guys give up, respawn, and keep the pressure up!?!" Said the guy who gave up the moment he was downed. Not to mention sitting at 0-3 and telling your SL how to play the game isn't doing anyone favors.
It's been talked about so much, but the general mentality isn't where it used to be. Squad cohesion is a foreign concept to anyone who joined the PR community after about 2015. The real issue is that people cannot shut up, sit tight, and wait for the squad leader to direct everyone accordingly.
The timer didn't work as intended and being forced to wait is something you can't understand until it happens to you. It was rather frustrating and not required for anyone who actually cares about winning a round, it is more of a way to handle the "COD kiddies" mentality and it really didn't work as you end up alienating that group of players and they move on to BF1/Fortnite.
It's been talked about so much, but the general mentality isn't where it used to be. Squad cohesion is a foreign concept to anyone who joined the PR community after about 2015. The real issue is that people cannot shut up, sit tight, and wait for the squad leader to direct everyone accordingly.
The timer didn't work as intended and being forced to wait is something you can't understand until it happens to you. It was rather frustrating and not required for anyone who actually cares about winning a round, it is more of a way to handle the "COD kiddies" mentality and it really didn't work as you end up alienating that group of players and they move on to BF1/Fortnite.

