Zero Hoots

Player feedback for all Project Reality: Battlefield 2 servers.
Raidonrai
Posts: 90
Joined: 2015-01-23 15:17

Zero Hoots

Post by Raidonrai »

Server Name: Zero Hoots

Server Location: Germany

Server Admin(s): Me me me

Smart Balance: Enabled

Battlerecorder: Enabled

Squadless Kick: Enabled

Reserved Slots: Will be set to 2.

Ban Appeals Forum Link: https://discord.gg/tnD5gbH

TeamSpeak/Ventrillo/Mumble Server: TS3: ts.notrout.com

Admin Contact: Purpagon on Snapchat

Microphone required: ye ye

Squad Creation time: 2:00

Server Rules: https://discord.gg/tnD5gbH

Have fun bois 8)
Last edited by Raidonrai on 2021-01-21 00:49, edited 6 times in total.
DogACTUAL
Posts: 879
Joined: 2016-05-21 01:13

Re: Zero Hoots

Post by DogACTUAL »

Wow this is the best BR and tracker archive i've seen. Both neatly put together with map name and layer, very easy to identify.

Other servers should take note.
Not only did the DEVs totally throw off the CAS/AA balance and make TOWs useless against tanks, no that was not enough. They also had to introduce their most controversial change yet, a 16 character limit on player names.
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''Mats literally does not give a single fuck what you, me or everybody else thinks the game should be like. He doesn't care if you, me or everybody else plays the game even.'' - Frontliner
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: Zero Hoots

Post by AlonTavor »

DogACTUAL wrote:Wow this is the best BR and tracker archive i've seen. Both neatly put together with map name and layer, very easy to identify.

Other servers should take note.
Max wrote it like 8 months ago
RaNa-Rocxs
Posts: 533
Joined: 2016-06-12 09:51

Re: Zero Hoots

Post by RaNa-Rocxs »

welcome to PR with new server mate and best of luck. :29_slaps:
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Zero Hoots

Post by Outlawz7 »

DogACTUAL wrote:Wow this is the best BR and tracker archive i've seen. Both neatly put together with map name and layer, very easy to identify.

Other servers should take note.
NWG had same one.
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RaNa-Rocxs
Posts: 533
Joined: 2016-06-12 09:51

Re: Zero Hoots

Post by RaNa-Rocxs »

Outlawz7 wrote:NWG had same one.
SSG had same one :lol:
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ploxdead
Posts: 48
Joined: 2015-12-12 00:57

Re: Zero Hoots

Post by ploxdead »

Auto deploy feature doesnt work, it says there are too many characters on the server. Dont have problems with it on other servers.
Raidonrai
Posts: 90
Joined: 2015-01-23 15:17

Re: Zero Hoots

Post by Raidonrai »

ploxdead wrote:Auto deploy feature doesnt work, it says there are too many characters on the server. Dont have problems with it on other servers.
Yup, already noted but we can't rename server without restarting it and we're not doing that with 100 players. Thanks for letting us know though.

Overall today I think we had a lot of good games with a few unbalanced rounds in the middle which we were actively trying to fix. Thanks for joining today guys, hopefully you'll see more of us soon ;)
Last edited by Raidonrai on 2018-08-12 19:38, edited 1 time in total.
parch
Posts: 108
Joined: 2015-09-22 10:58

Re: Zero Hoots

Post by parch »

Decent roleplay server. My rating: 14 points
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Mr.VdHeide
PR:BF2 Developer
Posts: 923
Joined: 2014-09-16 10:16

Re: Zero Hoots

Post by Mr.VdHeide »

Nice one :)



D.J.
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LimitJK
Posts: 104
Joined: 2016-02-06 21:25

Re: Zero Hoots

Post by LimitJK »

be the change you want to see in the world:

remove fallujah from 1st position of after server restart.
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Raidonrai
Posts: 90
Joined: 2015-01-23 15:17

Re: Zero Hoots

Post by Raidonrai »

LimitJK wrote:remove fallujah from 1st position of after server restart.
Fallujah plays a nice role in early mornings for people to mess around on whilst seeding. No one wants to sit there intensely playing skirmish for four hours until the server is full, whereas Fallujah allows the opportunity to occasionally tab in and have a quick run&gun before tabbing out again.

Specifically after server crashes though, if we see people are immediately rejoining the server and we're likely to regain over 40~ people, we'll likely run next to something like Asad Khal or Mestiah.
Last edited by Raidonrai on 2018-08-12 22:55, edited 2 times in total.
transpilot123
Posts: 48
Joined: 2018-08-04 15:40

Re: Zero Hoots

Post by transpilot123 »

Nice admins but hitreg is very bad imo.
VTRaptor
Posts: 330
Joined: 2015-06-25 14:49

Re: Zero Hoots

Post by VTRaptor »

Shot a guy that was idle twice to the head at the distance of 20m. He didn't die.

Good hitreg is a lie.
Chuva_RD
PR:BF2 Contributor
Posts: 300
Joined: 2013-03-30 18:51

Re: Zero Hoots

Post by Chuva_RD »

Raidonrai wrote: Fallujah allows the opportunity to occasionally tab in and have a quick run&gun before tabbing out
Why skirmish doesn't allow this? It is easier to play a bit on skirmish rather than on fallujah
saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: Zero Hoots

Post by saXoni »

Chuva_RD wrote:Why skirmish doesn't allow this? It is easier to play a bit on skirmish rather than on fallujah
Because the playerbase would rather throw rocks at each other for a couple of hours.
LiamBai
Posts: 898
Joined: 2013-03-19 19:09

Re: Zero Hoots

Post by LiamBai »

Chuva_RD wrote:Why skirmish doesn't allow this? It is easier to play a bit on skirmish rather than on fallujah
Skirmish doesn't last long enough.
Player number will drop on round end, and skirmish rounds have few tickets.
[url='http://tournament.realitymod.com']Image[/url]
Liam: $ mkdir .ssh && chmod 700 .ssh
Vista: $: command not found
CAS_ual_TY
PR:BF2 Contributor
Posts: 926
Joined: 2016-01-04 12:30

Re: Zero Hoots

Post by CAS_ual_TY »

LiamBai wrote:Skirmish doesn't last long enough.
Player number will drop on round end, and skirmish rounds have few tickets.
https://www.realitymod.com/forum/showth ... p?t=145116
Liam right
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Chuva_RD
PR:BF2 Contributor
Posts: 300
Joined: 2013-03-30 18:51

Re: Zero Hoots

Post by Chuva_RD »

Skirmish better, it offers more gameplay that one don't have to wait for a hour. Hype about fallujah is partially based on map design, but the most part of it based on social proof. Russian playerbase is the example of group that doesn't infected with fallujah-or-nothing idea.

If by some miracle on European servers admins will begin to avoid fallujah and aim for diversity, I would like it much more than if another fallujianian server will pop up. Seeding better on skirmish because I can begin to play immediately.
VTRaptor
Posts: 330
Joined: 2015-06-25 14:49

Re: Zero Hoots

Post by VTRaptor »

Russian server is gathered around one server. The rest has to fight for the player base, making fallujah so overplayed, sadly.
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