Launching pr_edit mod

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dunem666
Posts: 559
Joined: 2009-06-02 13:04

Launching pr_edit mod

Post by dunem666 »

Can anyone kindly explain the best way to launch the pr_edit mod?

Because I have custom staticobjects etc, I don't really want to be zipping it up and dragging it accross to the normal PR mod...

PRLauncher also doesn't allow this because it says Im either using modified files / cheats.

Regards and TIA
dunem
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ALADE3N
PR:BF2 Developer
Posts: 577
Joined: 2016-02-13 17:34
Location: Philippines

Re: Launching pr_edit mod

Post by ALADE3N »

Make a copy of your PRLauncher shortcut. Right click on it and then click properties properties , there you will see the Target Path textbox, add "+modPath mods/pr_edit" without those quotations.

from this:

Code: Select all

"D:\Games\Project Reality\Project Reality BF2\mods\pr\bin\PRLauncher.exe"
to this:

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"D:\Games\Project Reality\Project Reality BF2\mods\pr_edit\bin\PRLauncher.exe" +modPath mods/pr_edit
"D:\Games\" is where i installed my PR.
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Launching pr_edit mod

Post by AfterDune »

This should work as well afaik, so you don't have to copy the launcher:

Code: Select all

"D:\Games\Project Reality\Project Reality BF2\mods\pr\bin\PRLauncher.exe" +modPath mods/pr_edit
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dunem666
Posts: 559
Joined: 2009-06-02 13:04

Re: Launching pr_edit mod

Post by dunem666 »

Thanks man, much appreciated. I though as much it would be similar to the older BF2 params
dunem
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