Can anyone kindly explain the best way to launch the pr_edit mod?
Because I have custom staticobjects etc, I don't really want to be zipping it up and dragging it accross to the normal PR mod...
PRLauncher also doesn't allow this because it says Im either using modified files / cheats.
Regards and TIA
Launching pr_edit mod
- ALADE3N
- PR:BF2 Developer
- Posts: 577
- Joined: 2016-02-13 17:34
- Location: Philippines
Re: Launching pr_edit mod
Make a copy of your PRLauncher shortcut. Right click on it and then click properties properties , there you will see the Target Path textbox, add "+modPath mods/pr_edit" without those quotations.
from this:
to this:
"D:\Games\" is where i installed my PR.
from this:
Code: Select all
"D:\Games\Project Reality\Project Reality BF2\mods\pr\bin\PRLauncher.exe"Code: Select all
"D:\Games\Project Reality\Project Reality BF2\mods\pr_edit\bin\PRLauncher.exe" +modPath mods/pr_edit
-
AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
Re: Launching pr_edit mod
This should work as well afaik, so you don't have to copy the launcher:
Code: Select all
"D:\Games\Project Reality\Project Reality BF2\mods\pr\bin\PRLauncher.exe" +modPath mods/pr_edit
-
dunem666
- Posts: 559
- Joined: 2009-06-02 13:04
Re: Launching pr_edit mod
Thanks man, much appreciated. I though as much it would be similar to the older BF2 params
dunem






