I should also point out that there is a sincere lack of triggerables in PR so my new map will have various triggers available (maybe an easter egg too)
I have also been able to mimic some "Levolution" events which are hidden triggers on a map which can essentially change the map layout considerably using ambient effects and destruction.
I will post a further video about this at a later date when I have all the delays and timings correct. Needless to say.... It's a game changer when you have a good collection of triggerable targets in the right places






