Operation Falcon

DogACTUAL
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Joined: 2016-05-21 01:13

Operation Falcon

Post by DogACTUAL »

Went into this thinking it is just another generic 2K forest map like some of the recent ones that were added, but i am really suprised how much i like it.

I really enjoy the dynamic with the big airport, village in the middle and the little compounds and groups of houses strewn across the map, seperated by a mixture of large open fields and little stretches of forest.

Structures and forested areas give infantry a lot of different variety of places to conduct their skirmishes and hide from armour, while the open areas inbetween give assets some room to breathe and more situational awareness compared to other maps that are much more densely forested with little open areas.
Not only did the DEVs totally throw off the CAS/AA balance and make TOWs useless against tanks, no that was not enough. They also had to introduce their most controversial change yet, a 16 character limit on player names.
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''Mats literally does not give a single fuck what you, me or everybody else thinks the game should be like. He doesn't care if you, me or everybody else plays the game even.'' - Frontliner
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Mr.VdHeide
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Re: Operation Falcon

Post by Mr.VdHeide »

Well, thanks :)

It is nice to see gameplay turned out as it was intended to be


D.J.
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Fuller
Posts: 91
Joined: 2016-03-19 14:10

Re: Operation Falcon

Post by Fuller »

Pros:

+Beautiful map
+Good performance/no bugs
+Unique locations (airport, tunnel complex,..)
+Terrain (hills, woods, clearings)

Cons:

-Flag layout (radio tower is almost impossible to capture, russians have no similar compund)
-Choke points especially the northern tunnels and radio station.
-Asset layout (those .50 cal scout cars with thermals are very strong compared to the russian stuff)

Overall a great map especially for infantry and trans.

Map: 9/10
Flag/asset layout: 5/10
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Raidonrai
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Joined: 2015-01-23 15:17

Re: Operation Falcon

Post by Raidonrai »

afaik there is only one entrance to radio tower right?

Adding one more obvious entrance on the surface as well another sneaky entrance like one of those sewer pipe tunnels would be good imo.
Chuva_RD
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Re: Operation Falcon

Post by Chuva_RD »

Raidonrai wrote:afaik there is only one entrance to radio tower right?

Adding one more obvious entrance on the surface as well another sneaky entrance like one of those sewer pipe tunnels would be good imo.
Disagree. Both airport and radar point have a lot of gaps and misplacements of the fence which allow to get inside.Outer fence of radar has not less than 10 spots at which one can enter perimeter, and same for airport. Defending radar might be tough since one cannot observe below from the hescos, so russians come to fence with a little effort, then use rope and begin to fight inside. It is possible to shoot people on the slope only from floors of complex which is not so impossible to endanger with big calibers or grenades.

RIght now the balance of fortifications is great, there are only 1-chokepointer which is tunnels on Factory and zero bazaar-like fortifications with dozens of entrances.
Carti
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Re: Operation Falcon

Post by Carti »

My problem is with the mains/DODs. They are not so clear, you can easily mistake where it ends, so you might shoot inside it.
agus92
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Re: Operation Falcon

Post by agus92 »

On B9k1-2, when trying to build a TOW in both corners of the field against the road, the TOW sinked inside the terrain.
Last edited by Mr.VdHeide on 2018-09-17 00:13, edited 3 times in total.
Reason: I accidentally edited your post thinking I was quoting you xD
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Mr.VdHeide
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Re: Operation Falcon

Post by Mr.VdHeide »

Thanks for the feedback, I much appreciate it.
Fuller wrote: -Flag layout (radio tower is almost impossible to capture, russians have no similar compund)
-Choke points especially the northern tunnels and radio station.
-Asset layout (those .50 cal scout cars with thermals are very strong compared to the russian stuff)
- I disagree it is not impossibly hard to get close and rope up on one of the guard towers. Also, up to a certain extend wood factory is a pretty similar flag. The flag has a lot of open area surrounding it and should therefore be relatively easy to defend. When looking back at my design choices now I do think that the radarpost should have been placed further away from the Dutch base though.

- Yes the tunnels are indeed a choke point. I personally don't mind choke points however, I see them as a challenge. I have had pretty fun gameplay in those tunnels. Yes it is hard to gain entry (much like the tunnels on marlin) but doesnt that just result in really nice firefights?

- I am open for suggestions on asset balance. People have suggested replacing the MTLB with BRDM. Thoughts?

Carti wrote:My problem is with the mains/DODs. They are not so clear, you can easily mistake where it ends, so you might shoot inside it.
The Russian DOD will be larger in the next update. The Dutch DOD however runs alongside some pretty obvious landmarks.

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Not too hard right? I would say they are more defined then the dod's on manny other PR maps.
agus92 wrote:On B9k1-2, when trying to build a TOW in both corners of the field against the road, the TOW sinked inside the terrain.
Do you have a screenshot? I am 99% sure this is just an 'issue' with how deployables work in PR. Today I set up a super fob on the mountains overlooking mutrah, the ground was sticking through my HMG and foxhole.





D.J.
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Carti
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Re: Operation Falcon

Post by Carti »

Mr.VdHeide wrote:Thanks for the feedback, I much appreciate it.

- I am open for suggestions on asset balance. People have suggested replacing the MTLB with BRDM. Thoughts?

D.J.
In my opinion the BRDM is much better than the MTLB so that would not help with the balance. The Fennek has much better range meanwhile the MTLB doesn't even have zoom on the gun.

However I would suggest moving the first dutch flag a bit to the SE-E so that the chance of firing into DoD is less.
chrisweb89
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Re: Operation Falcon

Post by chrisweb89 »

Maybe change the fenneks to a 7.5 min respawn? Or leave it. The 50 cal mtlb honestly isnt the worst thing ever, it just is when you hop in it and play like you're already defeated. It will usually win vs a fennek head on, with the new LAT and armour changes it doesnt get instant dead everytime, or tracked and useless. Its 50 cal has more ammo and a shorter reload time, that combined with the many pieces of flat terrain and urban area means the mtlb can drive around spraying, rather than sniping from a range. Also the fennek doesn't get to use its thermals unless 3 people are in the vehicle, or it sits stationary and warms up its tower, its not OP like it used to be.

My vote, dont touch it.
Fastjack
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Re: Operation Falcon

Post by Fastjack »

What about an insurgency layer for the dutchies against the rebels ??
Sofar i know exist there no map where the dutch can hunt ammocaches.
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Mr.VdHeide
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Re: Operation Falcon

Post by Mr.VdHeide »

I will consider adding an insurgency layer, would it be worth it though? The AAS alt layer has militia and I never see anybody play that and whenever INS wins a mapvote servers typicaly go for the middle eastern maps...




D.J.
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Carti
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Re: Operation Falcon

Post by Carti »

Mr.VdHeide wrote:I will consider adding an insurgency layer, would it be worth it though? The AAS alt layer has militia and I never see anybody play that and whenever INS wins a mapvote servers typicaly go for the middle eastern maps...




D.J.
AAS alt layer is pretty nice but there is a big problem, the BMP-1 can destroy everything in one shot that the Dutch have.
Filamu
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Re: Operation Falcon

Post by Filamu »

We played alt a few days ago. Was a fun round, but I am not sure how balanced it actually is. Sure the militia gets assets that one shots, but they don't get thermals. So militia inf seems at a big disadvantage considering in the body armor of NL, 900rpm rifles and lots of thermal 50 cal.

https://eu3.prta.co/servers/prbf2/tracker/index.html?demo=https://eu3.prta.co/servers/prbf2/1/tracker/tracker_2018_10_12_20_59_34_operation_falcon_gpm_cq_32_Modern%20Conflict.PRdemo

What I really would like to see is more flag layouts. It is a good map, but the rounds I play seem way to similar due to only two layouts, and it seems I mostly get to play the western layout.
Maybe one layout through the city, avoiding both factory and the airport. And maybe some more variations on the side layouts?

The flag positions are good, but I guess there would have to be a few more to get more variety. Maybe these areas:
-One more in the south city for a city layout (could maybe be a double cap in the city with two flags on both sides that needs to be held.
-Flags on the H1, I4, L11, H11 compounds.
-Either some point of interest or just a hill flag on the east side, (KLM7,8,9)

I would also try to keep to at least 4 flags in a layout as it is now.
Mostacho
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Re: Operation Falcon

Post by Mostacho »

Filamu wrote: So militia inf seems at a big disadvantage considering in the body armor of NL, 900rpm rifles and lots of thermal 50 cal.
I played this layout the day before yesterday, and I had the same feeling.

I do not know if this was intended, bud 5 vehicles with .50 RWS's with a short time of respawn and low ticket cost seemed a little too much since there are many open fields on the map.

With equally balanced teams it forces the milicia to play defensively and entrenched all the time.
Rabbit
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Re: Operation Falcon

Post by Rabbit »

Shit map, 8/10
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Carti
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Re: Operation Falcon

Post by Carti »

Filamu wrote:We played alt a few days ago. Was a fun round, but I am not sure how balanced it actually is. Sure the militia gets assets that one shots, but they don't get thermals. So militia inf seems at a big disadvantage considering in the body armor of NL, 900rpm rifles and lots of thermal 50 cal.

https://eu3.prta.co/servers/prbf2/tracker/index.html?demo=https://eu3.prta.co/servers/prbf2/1/tracker/tracker_2018_10_12_20_59_34_operation_falcon_gpm_cq_32_Modern%20Conflict.PRdemo
I know, I was on NL in apc, thats why I'm saying it, thermal doesn't matter if you die instantly. It is not that hard to use BMP-1 or any vehicle without thermals.
Filamu
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Re: Operation Falcon

Post by Filamu »

I was talking overall balance. It is okay to balance assymetrically. A little harder though. Might be okay with the BMPs if the rest outweighs it.
Against body armor and 900rpm, the militia needs some advantage. Maybe cut down the amounts of thermal APCs?
sweedensniiperr
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Re: Operation Falcon

Post by sweedensniiperr »

I finally got to play a full round. I can definitely say that I like the map.

My only gripe so far is that there's a flag by the 5 bunkers near the airfield. Those bunkers are so damn boring to fight in/on/over. Either change the location or put something else there please.
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mectus11
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Re: Operation Falcon

Post by mectus11 »

Please add some cuts in this fence line, it's frustrating when an MTLB rushes the entrance and blocks people from getting in quickly.

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pls add or I destroy every bicycle in NL :firing: reeeeeeeee

that aside it's a fantastic well detailed map, it's quickly made it's way into my favorite map list.
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