[HUD] Vehicle improvements

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mectus11
PR:BF2 Developer
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Joined: 2015-09-05 19:44

[HUD] Vehicle improvements

Post by mectus11 »

Thought I'd show something I've been working on for the past month, this is my attempt to fix blurry vehicle sights, just leave feedback some of them were already fine but the numbers and text felt blurry so I changed them too.

Spreadsheet: https://docs.google.com/spreadsheets/d/ ... AN_4GirOU/

https://www.youtube.com/watch?v=u5PzBwVrfOU

Minor changes
  • Aligned the ranging text correctly on the Stryker, Panther and CROW Humvee.
Last edited by mectus11 on 2018-10-13 14:10, edited 6 times in total.
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PBAsydney
Posts: 369
Joined: 2016-10-15 22:14

Re: [HUD] Vehicle improvements

Post by PBAsydney »

The difference is insane on the T72, BMP3, RuCMDR and Spandrel. Very nice.

Too bad the engine won't allow 4K sights.
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Max_
Retired PR Developer
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Re: [HUD] Vehicle improvements

Post by Max_ »

I miss the old Russian font.
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Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
Hokunin
Retired PR Developer
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Re: [HUD] Vehicle improvements

Post by Hokunin »

With HD fonts and HD sights hud PR is getting nice facelifting)))
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mectus11
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Re: [HUD] Vehicle improvements

Post by mectus11 »

I've moved everything into a spreadsheet so it can viewed easily and the thread doesn't end up image heavy.

Changed Shturm and BTR-80/A

https://docs.google.com/spreadsheets/d/ ... AN_4GirOU/

I have a few questions about adding a new commander periscope TKN-3 for the BMP-2/BTR-80/T-62/T-72B as they should have it.

I've set up a HudElementsBTR80Commander.con like so, I added 35072 to the GUIIndex.txt and added run land/HudElementsBTR80Commander.con to HudSetupVehicles.con but it still won't work ingame.

What am I missing/doing wrong exactly?

Code: Select all

hudBuilder.createSplitNode		VehicleHuds BTR80CommanderHud
hudBuilder.setNodeLogicShowVariable 	EQUAL GuiIndex 35072
rem hudBuilder.addNodeBlendEffect		7 2


rem ------------------ crosshair -----------------

hudBuilder.createPictureNode		BTR80CommanderHud BTR80CommanderCrosshair 0 0 800 600
hudBuilder.setPictureNodeTexture 	Ingame\Vehicles\Icons\Hud\Land\RUCommander\TKN-3.dds
hudBuilder.setNodeColor		 	0 0 0 0.8

rem --------------- blurred sight -----------------

hudBuilder.createPictureNode		BTR80CommanderHud BTR80CommanderHudscope 0 0 1024 1024
hudBuilder.setPictureNodeTexture 	Ingame\Vehicles\Icons\Hud\Land\tankscope.dds

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MaxP
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Re: [HUD] Vehicle improvements

Post by MaxP »

Is the guiindex 35072 defined anywhere else?
Search for this index in menu_server.zip (by text).
mectus11
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Re: [HUD] Vehicle improvements

Post by mectus11 »

Managed to do it with the help of Mats by annoying him with a lot of questions, I can write up a tutorial if anyone wants to know about it eventually.

This is how the TKN-3 looks, it's for the BMP-2, BTR-80, T-62 and T-72B.
https://i.imgur.com/UjkKgQc.png

T-90 is left for the Russian Factions and among the rest of the factions only 12 that need to be redone for land vehicles.
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Veterans-Gaming
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Re: [HUD] Vehicle improvements

Post by Veterans-Gaming »

Well done!!
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mectus11
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Re: [HUD] Vehicle improvements

Post by mectus11 »

Finished the T90 and with that the Russian ground vehicles are done, now I'm going to slowly work on the rest whenever I have time.

Commander https://i.imgur.com/FFXnAwy.png
Gunner https://i.imgur.com/nFZBGjk.png

I updated the spreadsheet with vehicles from other factions that I'm looking to change aswell.
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mectus11
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Re: [HUD] Vehicle improvements

Post by mectus11 »

Made a new reticle for the Scorpion/Scimitar
Before - After

Made a new reticle for the Warrior
Before - After

Based them off of Steel Beasts and a few sources I found and other less notable changes like making the Challenger 2, Puma/Leopard sights clearer and aligning the range numbers correctly with the text for the Panther/CROW gunner.

https://www.youtube.com/watch?v=7hXKdSpBCVc
Last edited by mectus11 on 2018-10-11 23:43, edited 3 times in total.
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PBAsydney
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Re: [HUD] Vehicle improvements

Post by PBAsydney »

Mectus your sexy work makes my peepee hard.
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Raidonrai
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Re: [HUD] Vehicle improvements

Post by Raidonrai »

PBAsydney wrote:Mectus your sexy work makes my peepee hard.
Very eloquently put.
mectus11
PR:BF2 Developer
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Re: [HUD] Vehicle improvements

Post by mectus11 »

Updated the spreadsheet.
With that my list is done, if anything is missing from it please post on this thread and I'll improve it.

I'd love to see this implemented in the actual game, I have every change I made organized in different folders for each vehicle or vehicle tweaks.
Last edited by mectus11 on 2018-10-20 15:35, edited 1 time in total.
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Carti
Posts: 34
Joined: 2018-06-24 12:10

Re: [HUD] Vehicle improvements

Post by Carti »

mectus11 wrote:Made a new reticle for the Scorpion/Scimitar
Before - After

Made a new reticle for the Warrior
Before - After

Based them off of Steel Beasts and a few sources I found and other less notable changes like making the Challenger 2, Puma/Leopard sights clearer and aligning the range numbers correctly with the text for the Panther/CROW gunner.

https://www.youtube.com/watch?v=7hXKdSpBCVc
Thanks for these, the warrior and scimi/scorpion reticle was so annoying, you could barely see something above the center.
agus92
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Joined: 2016-01-03 11:11

Re: [HUD] Vehicle improvements

Post by agus92 »

Holy shit, this is night and day!
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solidfire93
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Joined: 2015-06-26 14:21

Re: [HUD] Vehicle improvements

Post by solidfire93 »

well done keep it coming..
solidfire93
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Re: [HUD] Vehicle improvements

Post by solidfire93 »

what about the AMX-56 Leclerc ? the sight for the Gunner is a cluster fuck !
mectus11
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Joined: 2015-09-05 19:44

Re: [HUD] Vehicle improvements

Post by mectus11 »

The Leclerc sight is fine, it looks how it does in real life. http://www.kotsch88.de/f_leclerc_fcs.htm (website in german just look at pictures)
It looks alright to me Image
only thing that probably needs fixing is that stretched star :p
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lakinen
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Re: [HUD] Vehicle improvements

Post by lakinen »

I did not want to mess with this topic,but I had to.It must be kept in mind,when someone is making corrections.That people have different resolutions on monitor..That would not turn out like this:

https://imgur.com/a/ARE5R53

So it's best to test the dark ones,on a dark background.With increasing resolution, the lines become thinner...
p.s. the picture is from the resolution: 1920x1080


There's no real flame on your screen, it's just magic. :lol:
greeting
Arab
PR:BF2 Developer
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Re: [HUD] Vehicle improvements

Post by Arab »

Not to detract from the amazing work done here :)

I've fixed the Leclerc stretched star and the lines in the center aka LeclercLowerTop.dds

Turns out the issue was the 4th part of the HudElementsLeclerc.con code which inputs the width. It's actually 32 pixels wide, but in the code it's defined as 16.

Code: Select all

hudBuilder.createPictureNode		LeclercHud LeclercLowerTop 273 216 256 [b]16[/b]
Changing that to 32 fixes it:
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Last edited by Arab on 2018-11-06 11:47, edited 8 times in total.
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