Lases are not working properly
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Graysun
- Posts: 71
- Joined: 2009-03-24 05:21
Lases are not working properly
Sorry if this is already known, but tested multiple times the missiles are going a few feet over vehicles when using lt. This does not effect bombs only hellfires etc.
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FFG
- Forum Moderator
- Posts: 1468
- Joined: 2014-03-18 04:47
Re: Lases are not working properly
Alon's busy with IRL stuff at the moment. But I was the active tester with alon on alot of the new Laze stuff.
Its intended that the laze marker shows up just above the vehicle. At the time of testing we did high angle attacks as that was the meta at the time, we never tried from memory doing low angle attacks from Heli's. I had noted this in the past, but wasn't sure if it was me playing different or if others had experienced this.
I'll create an issue for it in our bug tracker, Thanks for the report.
Its intended that the laze marker shows up just above the vehicle. At the time of testing we did high angle attacks as that was the meta at the time, we never tried from memory doing low angle attacks from Heli's. I had noted this in the past, but wasn't sure if it was me playing different or if others had experienced this.
I'll create an issue for it in our bug tracker, Thanks for the report.
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chrisweb89
- Posts: 972
- Joined: 2008-06-16 05:08
Re: Lases are not working properly
Its been a long issue, even with the old lase system. I believe its meant to be like that, so you can see the lased vehicle from any angle, the trade off being low angle lase attacks sometimes miss the vehicle. My Guess is that if the lase was on the vehicle itself, imagine you're lasing the side of a tank, and the aircraft came in from the opposite side, it wouldn't see a lase. Not that that system would be the worst idea, just require some communication and approach angles, but for now crews just need to realize lases for missles are sometimes more of a guide than anything.
Or we could revert to the good old days when a 1m miss from a hellfire still did some splash damage to a tank, and eventually would kill it.
Or we could revert to the good old days when a 1m miss from a hellfire still did some splash damage to a tank, and eventually would kill it.

