Jets in 1.4
-
transpilot123
- Posts: 48
- Joined: 2018-08-04 15:40
Re: Jets in 1.4
Most noob CAS players just want to yolo bomb everything and now they finally die to AA.
This casualty guy has CAS in his name but noob in his skills... Cannot adopt to new situations.
This casualty guy has CAS in his name but noob in his skills... Cannot adopt to new situations.
-
solidfire93
- Posts: 491
- Joined: 2015-06-26 14:21
Re: Jets in 1.4
transpilot123 wrote:Most noob CAS players just want to yolo bomb everything and now they finally die to AA.
This casualty guy has CAS in his name but noob in his skills... Cannot adopt to new situations.
-
CAS_ual_TY
- PR:BF2 Contributor
- Posts: 926
- Joined: 2016-01-04 12:30
Re: Jets in 1.4

Yes! Really important to differentiate between A2A and G2A missiles. AAVs should definitely have a high probability of kill. But rn its literally atleast 98% per jet run. Additionally there are often multiple AAs or even AAVs in the area. Tank destroyers or anti tank missile mounted vehicles can be compared with AAVs. Tho AAVs often come in higher numbers as well as lower (re) spawn times additionally to their probability of kill being so insanely high.Filamu wrote:Shouldn't ground AA defend against CAS? If I put a guy in a exposed AA position, to look at the sky for however long it takes for a jet to appear, with nothing else to do, I expect him to stop any jet from bombing us. Especially if we also have the handheld. He should also be able to protect some of the area around us so assets around can be safe.
There are so many other ways to kill off an AA position that it should at least be able to do the single job it does.
How air to air combat should be is another discussion.
(A2A also has a very very very high prob of kill)
So basically
- make A2A fun again. Nerf A2A missiles severly.
- fix AAVs by nerfing AA slightly and adjust respawn times where needed but dont nerf AAV into the ground.


-
transpilot123
- Posts: 48
- Joined: 2018-08-04 15:40
Re: Jets in 1.4
In Holland we say: If you adopt to new situations you will be the best. Dont nerf just gidgutCAS_ual_TY wrote:
Yes! Really important to differentiate between A2A and G2A missiles. AAVs should definitely have a high probability of kill. But rn its literally atleast 98% per jet run. Additionally there are often multiple AAs or even AAVs in the area. Tank destroyers or anti tank missile mounted vehicles can be compared with AAVs. Tho AAVs often come in higher numbers as well as lower (re) spawn times additionally to their probability of kill being so insanely high.
(A2A also has a very very very high prob of kill)
So basically
- make A2A fun again. Nerf A2A missiles severly.
- fix AAVs by nerfing AA slightly and adjust respawn times where needed but dont nerf AAV into the ground.
-
lakinen
- Posts: 215
- Joined: 2016-12-03 15:24
Re: Jets in 1.4
-First of all, you have to know something,the 76,8% are new players like me.And since I see you're a professional player("In Holland we say: If you adopt to new situations you will be the best. Dont nerf just gidgut").transpilot123 wrote:Most noob CAS players just want to yolo bomb everything and now they finally die to AA.
-Do you want this to end on that?-you create server and play game alone,because no more players.(the same people drive planes,apcs and the rest of the people just decoration,because they are "pro " players)
-Whether the game should be adapted to the players,or only "pro" players?Think about it or you have another sentence in your country about it.
There's no real flame on your screen, it's just magic
greetings
-
CAS_ual_TY
- PR:BF2 Contributor
- Posts: 926
- Joined: 2016-01-04 12:30
Re: Jets in 1.4
Because having to learn something and train it before you become good is sooo 2016lakinen wrote:-First of all, you have to know something,the 76,8% are new players like me.And since I see you're a professional player("In Holland we say: If you adopt to new situations you will be the best. Dont nerf just gidgut").
-Do you want this to end on that?-you create server and play game alone,because no more players.(the same people drive planes,apcs and the rest of the people just decoration,because they are "pro " players)
-Whether the game should be adapted to the players,or only "pro" players?Think about it or you have another sentence in your country about it.
There's no real flame on your screen, it's just magic
greetings


-
DogACTUAL
- Posts: 879
- Joined: 2016-05-21 01:13
Re: Jets in 1.4
Nobody wants weak AA. Back when AA was nerfed too hard, i used to call bullshit too when i fired at a low flying non flaring jet close to me and it defeated both missiles. However if a jet takes a moderate risk by exposing itself to an AA's envelope, but does everything right, like flying far away, manouvering and preflaring it should have a good chance to defeat missiles.
-
Heavy Death
- Posts: 1303
- Joined: 2012-10-21 10:51
Re: Jets in 1.4
I'm not up to date, but last time i checked, the lock sound is heard in the cockpit only after full lock is achieved by the AA, right? If only it would be possible for the in-jet sound being played a certain ammount of time before full lock - Then close AA shots would be as devastating as now, since the planes is deep into AA zone, but for shots on the edge of AA it would warn the pilot that much earlier to basically fuck off.
-
chrisweb89
- Posts: 972
- Joined: 2008-06-16 05:08
Re: Jets in 1.4
Quite a few maps already have 20 min respawns or atleast 15 min respawns on AAVs, theres only a few that are AAV spam that I know of, pavlosk being the one in my head.CAS_ual_TY wrote: So basically
- make A2A fun again. Nerf A2A missiles severly.
- fix AAVs by nerfing AA slightly and adjust respawn times where needed but dont nerf AAV into the ground.
-
Hunter291
- Posts: 73
- Joined: 2015-06-01 21:43
Re: Jets in 1.4
Its like almost all maps have cas delayed 20 mins.chrisweb89 wrote:Quite a few maps already have 20 min respawns or atleast 15 min respawns on AAVs, theres only a few that are AAV spam that I know of, pavlosk being the one in my head.
-
chrisweb89
- Posts: 972
- Joined: 2008-06-16 05:08
Re: Jets in 1.4
As they should, I was just telling casualty that the AAV spam isn't like it used to be.
-
transpilot123
- Posts: 48
- Joined: 2018-08-04 15:40
Re: Jets in 1.4
Thats sad you have to wait 20min each time you take off and fly for a minute...Hunter291 wrote:Its like almost all maps have cas delayed 20 mins.
I heard that jets spawn faster on training server?
-
Danesh_italiano
- Posts: 576
- Joined: 2012-07-23 03:25
Re: Jets in 1.4
Why don't just REVERT all the shift that is more broke than 1.3.9 (jet physics + aa)? THEN, with more peace, devs can work on it (if they have time). It is soooo simple.Frontliner wrote:I take it all of you have yet to assemble a fairer, less buggy missile logic?
This absurd whining about gameplay elements we have little control over is beyond tiring, nobody on the team owes you to make your favourite plaything the most bestest around. And while I don't play CAS, I too see the problems that have arised with the new missile code, I'm not oblivious to it at all. WHICH IS WHY I personally do my best to ensure my CASers only go for targets that are clear to engage, whereas for you dying to a thing entirely designed to kill you appears to be completely unfathomable, it's broken, it needs to be fixed. What needs fixing first of all is your aggressiveness. If you engage a target you have limited information about, that's called "taking a risk". And if you die, that means you suffered for your risky behaviour. In turn nobody else is to blame but yourselves.
Similarly, you all KNOW that A2A combat is 50:50 nowadays, yet you still complain when you receive the short end of the stick. When you flip a coin, you have the same odds, so what exactly are you complaining about? Your opponent is as much of a disadvantage as you are, not counting jet type advantages.
Yeah, I know it sucks to wait 20 minutes to be productive only for it to be over in 2 minutes. But we also have other playstyles to consider. 1.2 was one of the worst experiences gameplay wise for almost every combat element due to CAS being almost completely immune to AA, and we simply will not go back to you guys pressing one button in order to be safe just so that you can continue to fly CAS missions against dedicated AA pieces, ruining the fun for about half of the server. That's not a solution.
We are attempting to find a mid-ground solution between 1.2's retardation and the current state of things but I'm not the one calling the shots on that one - and we all have different points of view on how best to address this, as per usual.
I agree that ground aa can be more 20% op than jet aa. But dying 98% of the time is completely BULLSH**. THose days, dogfights takes 10 fucki** seconds.... Just have a look on v1.3.9 dog fight videos, some times it took around 5 minutes to kill jets and normally the winner was the one who had the most skills with cannon... was sooo funny and not too broke. The only complain was about missile spam and crashing when diving on lasers...
Easy solution until a dev have time to work on it. Revert AA + jets physics and increase 20% "performance" on ground aa.
I only know that I know nothing. Só sei que nada sei. Sólo sé que no sé nada. So solo di non sapere nulla. Tantum scio me nihil scire. Je sais seulement que je ne sais rien. Tiedän vain, etten tiedä mitään. Ich weiss nur dass ich nichts weiss. Ek weet net dat ek niks weet nie. Wiem tylko, ?e nic nie wiem. Heoi ko ahau anake e mohio ana kahore au e mohio. Ngiyazi kuphela ukuthi angazi lutho.
-
Frontliner
- PR:BF2 Contributor
- Posts: 1884
- Joined: 2012-10-29 09:33
Re: Jets in 1.4
Literally impossible to do.Danesh_italiano wrote:increase 20% "performance" on ground aa.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.
-
Danesh_italiano
- Posts: 576
- Joined: 2012-07-23 03:25
Re: Jets in 1.4
But the rest still possible to do. 
I only know that I know nothing. Só sei que nada sei. Sólo sé que no sé nada. So solo di non sapere nulla. Tantum scio me nihil scire. Je sais seulement que je ne sais rien. Tiedän vain, etten tiedä mitään. Ich weiss nur dass ich nichts weiss. Ek weet net dat ek niks weet nie. Wiem tylko, ?e nic nie wiem. Heoi ko ahau anake e mohio ana kahore au e mohio. Ngiyazi kuphela ukuthi angazi lutho.
-
DogACTUAL
- Posts: 879
- Joined: 2016-05-21 01:13
Re: Jets in 1.4
Yeah jet missiles are a meme now as well, but i also wouldn't like if they become like they were before again, where you could fire 3-5 missiles at a jet at medium range with all of them missing. Just like with ground based AA it would be cool if a middle ground could be achieved, like jet missiles being effective at close to medium range with a higher chance of missing at long ranges if the other jet is manouvering against it and deploying CMs.
Also danes why are you trashing the new flight model so much, apart from a few jets (SU-25, SU-22, F15) it is way superior to the old one imo. You can now do so much stuff that just wasn't poosible with the old system. Especially when flying at slower speed.
Also danes why are you trashing the new flight model so much, apart from a few jets (SU-25, SU-22, F15) it is way superior to the old one imo. You can now do so much stuff that just wasn't poosible with the old system. Especially when flying at slower speed.
-
mectus11
- PR:BF2 Developer
- Posts: 805
- Joined: 2015-09-05 19:44
Re: Jets in 1.4
If things are so simple why not make a proper post under modding/suggestions detailing what your ideal system would be, so people can exactly know what you're talking about.Danesh_italiano wrote:It is soooo simple.
Alternatively you could work on something yourself to better get your point across and have your ideal system come to life.
Last edited by mectus11 on 2018-10-04 00:03, edited 3 times in total.


-
transpilot123
- Posts: 48
- Joined: 2018-08-04 15:40
Re: Jets in 1.4
sounds like this danesh guy loves the old A2A fight where everyone was circlejerking and f15,mig rekt you, while ground AA flew everywhere but not to the locked CAS
