Jets in 1.4

solidfire93
Posts: 491
Joined: 2015-06-26 14:21

Re: Jets in 1.4

Post by solidfire93 »

transpilot123 wrote: while ground AA flew everywhere but not to the locked CAS
which means that flares worked well, and the pilot was able to dodge it, also can you stop with this punk *** attitude.

do think that the new missile system is fine ? you didn't even say anything good regarding this issue...

Last edited by solidfire93 on 2018-10-04 08:10, edited 1 time in total.
transpilot123
Posts: 48
Joined: 2018-08-04 15:40

Re: Jets in 1.4

Post by transpilot123 »

solidfire93 wrote:which means that flares worked well, and the pilot was able to dodge it, also can you stop with this punk *** attitude.
lol worked well xd
Back then I could hover above 3 AAs and popp some flares or gunrun AAVs because the missle would either fly into the ground or torwards main base or I dont even know where.

Best AA was guided HAT
solidfire93
Posts: 491
Joined: 2015-06-26 14:21

Re: Jets in 1.4

Post by solidfire93 »

we are talking about jet not attack helis, which still happens now days if you have noticed, helis can pre-flare and able to dodge it some how(not all the time) but jets have no chance, just look at the video i posted...

also i call that bullshit on your end for hovering above 3 AA and still being alive, cause if they at least fired 1 missile at a time(which no one will do that and spam the living shit out of it but i digress), one of them would have redirected... you mixing things up around this topic and have nothing productive to say other than mocking on other people who have tested the AA vs flare system many times.
Last edited by solidfire93 on 2018-10-04 08:29, edited 5 times in total.
Danesh_italiano
Posts: 576
Joined: 2012-07-23 03:25

Re: Jets in 1.4

Post by Danesh_italiano »

mectus11 wrote:If things are so simple why not make a proper post under modding/suggestions detailing what your ideal system would be, so people can exactly know what you're talking about.

Alternatively you could work on something yourself to better get your point across and have your ideal system come to life.
Easy solution until a dev have time to work on it. Revert AA + jets physics"

"what your ideal system would be"
ideal system cannot be implemented on this old game. :)

"Alternatively you could work on something yourself to better get your point across and have your ideal system come to life."
But everyone knows that things only get implemented when devs want... AND the big problem is, we dont have devs that plays jets. :neutral:


transpilot123 wrote:sounds like this danesh guy loves the old A2A fight where everyone was circlejerking and f15,mig rekt you, while ground AA flew everywhere but not to the locked CAS
Atleast was VERY fun to dogfight and the old Khami ALT for example, was the most balanced jets map. With gud pilots, those gud pilots would win on both teams. At that time (v1.3.9), the only problem about jet vs jet was missile spam, crashing when diving into lasers (another factor that was killing jets more than AA xD) and su27/su30/su34 that always dies by aa (something with flares if i am not wrong, deadman knows about those 3 jets).


We all play this game because ITS FUN TO PLAY. Not too vanilla and not too milsim. If we want something more milsim, we already got arma to play. :)

Life is simple, everything is simple, humans just like to complicate everything.
I only know that I know nothing. Só sei que nada sei. Sólo sé que no sé nada. So solo di non sapere nulla. Tantum scio me nihil scire. Je sais seulement que je ne sais rien. Tiedän vain, etten tiedä mitään. Ich weiss nur dass ich nichts weiss. Ek weet net dat ek niks weet nie. Wiem tylko, ?e nic nie wiem. Heoi ko ahau anake e mohio ana kahore au e mohio. Ngiyazi kuphela ukuthi angazi lutho.
Chuva_RD
PR:BF2 Contributor
Posts: 300
Joined: 2013-03-30 18:51

Re: Jets in 1.4

Post by Chuva_RD »

Danesh, why do you complicate it? Nothing lasts forever, even circlejerking on rails.
Danesh_italiano
Posts: 576
Joined: 2012-07-23 03:25

Re: Jets in 1.4

Post by Danesh_italiano »

I am trying to des-complicate it. You gois that keep brooking the game :(

Revert everything about jet/aa/flares(from jets) until some one can work on it.
I only know that I know nothing. Só sei que nada sei. Sólo sé que no sé nada. So solo di non sapere nulla. Tantum scio me nihil scire. Je sais seulement que je ne sais rien. Tiedän vain, etten tiedä mitään. Ich weiss nur dass ich nichts weiss. Ek weet net dat ek niks weet nie. Wiem tylko, ?e nic nie wiem. Heoi ko ahau anake e mohio ana kahore au e mohio. Ngiyazi kuphela ukuthi angazi lutho.
lakinen
Posts: 215
Joined: 2016-12-03 15:24

Re: Jets in 1.4

Post by lakinen »

Heat_object:
https://imgur.com/a/PxpMglw

This is just an example,a lot of aircraft have this fault.Then the AA rocket goes to the cabin and not on the engine.
Danesh_italiano
Posts: 576
Joined: 2012-07-23 03:25

Re: Jets in 1.4

Post by Danesh_italiano »

lakinen wrote:Heat_object:
https://imgur.com/a/PxpMglw

This is just an example,a lot of aircraft have this fault.Then the AA rocket goes to the cabin and not on the engine.
Which jet has the heat object on the engine? Dont have BF2 editor right now :|
I only know that I know nothing. Só sei que nada sei. Sólo sé que no sé nada. So solo di non sapere nulla. Tantum scio me nihil scire. Je sais seulement que je ne sais rien. Tiedän vain, etten tiedä mitään. Ich weiss nur dass ich nichts weiss. Ek weet net dat ek niks weet nie. Wiem tylko, ?e nic nie wiem. Heoi ko ahau anake e mohio ana kahore au e mohio. Ngiyazi kuphela ukuthi angazi lutho.
lakinen
Posts: 215
Joined: 2016-12-03 15:24

Re: Jets in 1.4

Post by lakinen »

example A-10.He has right on source of heat.That's how it should be.

https://imgur.com/a/79RUbcA

And it solves 50% of problems with planes and AA missiles.I put on F-16 in to the right place heat_object and have this video of with results.It means the rocket is nice to follow tail aircraft.

https://www.youtube.com/watch?v=6bqcLCI ... e=youtu.be
Last edited by lakinen on 2018-10-17 22:14, edited 1 time in total.
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Jets in 1.4

Post by PatrickLA_CA »

Well I think we can all agree that the old system worked a bit more reasonable for jets so why not revert to it and try working from there to make it more balanced?
In-game: Cobra-PR
Filamu
Posts: 318
Joined: 2006-12-15 14:20

Re: Jets in 1.4

Post by Filamu »

I remember my AA positions constantly getting bombed without being able to kill the jet.
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Jets in 1.4

Post by PatrickLA_CA »

IIRC shooting infront of the jet's path almost guaranteed a kill (friendly or enemy)
In-game: Cobra-PR
rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: Jets in 1.4

Post by rPoXoTauJIo »

lakinen wrote:example A-10.He has right on source of heat.That's how it should be.

https://imgur.com/a/79RUbcA

And it solves 50% of problems with planes and AA missiles.I put on F-16 in to the right place heat_object and have this video of with results.It means the rocket is nice to follow tail aircraft.
That's weird, i thought i double checked offsets on everything when moved engines.

Edit: indeed those are incorrect as they not part of engines, and been like that for ages(way before 2009 lol)
Thanks for notice, i'll make sure to correct those heatobjects on all jets&helis.
Image

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
lakinen
Posts: 215
Joined: 2016-12-03 15:24

Re: Jets in 1.4

Post by lakinen »

The next thing to be corrected in my opinion:
Armor(component) on most planes is put on "Airplane"-wrong.And then it has penetration of AA rockets 7.5 which is much larger than the helicopter which is 3 (PR_ARMOR_HELO_LIGHT)

https://imgur.com/a/XoY1Gq3

I do not know why the reason was ejected this armor PR_Airplane_Attacker -penetration 4.Which looks much better than "Airplane" armor c.

https://imgur.com/a/BsTN4Pf

And this is a probable reason why I could not do anything with adjusting head of the AA rocket damage.In the last video I used a AA rocket for testing with wary low exploding damage and plane explode.I wrote about it in "State of AA" theme.and maybe the reason Ehplosion_AA_blastwave...
Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: Jets in 1.4

Post by Heavy Death »

It only took 28 pages of bickering to get to the real work, ofcourse none done by the actual people bickering in the first place.
DogACTUAL
Posts: 879
Joined: 2016-05-21 01:13

Re: Jets in 1.4

Post by DogACTUAL »

Sry, not all of use can become dank coders like you. I am already trying to learn how to model stuff mkay?
Maybe it isn't such a hard ask to let the people deal with the technical stuff that already have build a huge knowledge base over the years and know the ins and outs of coding for this mod?
transpilot123
Posts: 48
Joined: 2018-08-04 15:40

Re: Jets in 1.4

Post by transpilot123 »

Great work heavy death!
Much better than people crying to revert to a broken system so they get finally a positiv KD or people trying to "model" smt xd
CAS_ual_TY
PR:BF2 Contributor
Posts: 926
Joined: 2016-01-04 12:30

Re: Jets in 1.4

Post by CAS_ual_TY »

Heavy Death wrote:It only took 28 pages of bickering to get to the real work, ofcourse none done by the actual people bickering in the first place.
And what are you doing to contribute? Trying to take the moral high ground by helping even less than the flamers (they atleast point out a problem)?

Most people here actually have contributed, be it through testing or constructive feedback or simple suggestions on what could be tried.

Nevertheless this heat object missplacement does not even have to be the main problem. Even after it's fix problems could occure which would make AA too strong or too weak. I am glad that someone has the knowledge to test things out and is able to check out all the variables that matter.
Image
Image Image
DogACTUAL
Posts: 879
Joined: 2016-05-21 01:13

Re: Jets in 1.4

Post by DogACTUAL »

Yeah thanks lakinen. lakinen you may seem odd to some people sometimes, but you area a good fellow that cares about the game. and it is really nice how you dig through the game files to show nice bits of info.
InfantryGamer42
Posts: 495
Joined: 2016-03-16 16:01

Re: Jets in 1.4

Post by InfantryGamer42 »

transpilot123 wrote:Great work heavy death!
Much better than people crying to revert to a broken system so they get finally a positiv KD or people trying to "model" smt xd
If you dont have anything smarth to say, pls leave this thread. You are just making yourself look dumb.
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