[Map] Jacquier Offensive [WIP]

Maps created by PR community members.
User avatar
ALADE3N
PR:BF2 Developer
Posts: 577
Joined: 2016-02-13 17:34
Location: Philippines

[Map] Jacquier Offensive [WIP]

Post by ALADE3N »

Map Information
Name: Jacquier Offensive
Factions : US Army/USA Paratroopers , Wehrmacht/Fallschirmjäger
Game mode(s): AAS
Game Play Type : Infantry supported by medium/heavy vehicle assets.

Minimap( Updated 05/04/2019 , GMT+8 )
Image


Edit: In-game Screenshots(Used VNNVA for testing purposes)

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image
Last edited by Arab on 2019-05-10 14:28, edited 15 times in total.
Image
WeedT0aster1
Posts: 21
Joined: 2017-06-25 12:03

Re: [WIP] Operation Scary Oath [WIP]

Post by WeedT0aster1 »

Great work ALAD3N, keep up the work I'm really looking forward to it.
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: [WIP] Operation Scary Oath [WIP]

Post by Wicca »

Looking forward to playing this :)
Xact Wicca is The Joker. That is all.
User avatar
Ason
PR:BF2 Developer
Posts: 1755
Joined: 2012-10-22 10:29

Re: [WIP] Operation Scary Oath [WIP]

Post by Ason »

Nice, I wouldn’t use that orange destroyed building though, its very low quality. Also I would make the trenches thinner, and don’t forget to put some UG on the roads(and other areas)like small stones, garbage and sticks, looks too clean now, could even put some craters on those roads in the city. Destroyed tanks and wagons are also a good way to spice up the streets. Keep it up!
Image
User avatar
ALADE3N
PR:BF2 Developer
Posts: 577
Joined: 2016-02-13 17:34
Location: Philippines

Re: [WIP] Operation Scary Oath [WIP]

Post by ALADE3N »

Ason wrote:Nice, I wouldn’t use that orange destroyed building though, its very low quality. Also I would make the trenches thinner, and don’t forget to put some UG on the roads(and other areas)like small stones, garbage and sticks, looks too clean now, could even put some craters on those roads in the city. Destroyed tanks and wagons are also a good way to spice up the streets. Keep it up!
Yeah , I made that as a placeholder though I cannot find one. And also I placed the basic buildings first , and then the accessories to the map. The trenches also are thin , except for that trench i placed in the field next to the town , i messed it up.
Last edited by ALADE3N on 2019-02-01 12:03, edited 1 time in total.
Image
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: [WIP] Operation Scary Oath [WIP]

Post by Rabbit »

Looks like a run of the mill map.
Image

AfSoccer "I just don't see the natural talent."
Image
mries
Posts: 475
Joined: 2013-06-30 16:16

Re: [WIP] Operation Scary Oath [WIP]

Post by mries »

Looks very nice!!!
Image

Image
User avatar
ALADE3N
PR:BF2 Developer
Posts: 577
Joined: 2016-02-13 17:34
Location: Philippines

Re: [WIP] Operation Scary Oath [WIP]

Post by ALADE3N »

Rabbit wrote:Looks like a run of the mill map.
the what sensei?
Image
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: [WIP] Operation Scary Oath [WIP]

Post by PatrickLA_CA »

Wow, that looks very nice mate, good luck!
In-game: Cobra-PR
User avatar
ALADE3N
PR:BF2 Developer
Posts: 577
Joined: 2016-02-13 17:34
Location: Philippines

Re: [WIP] Operation Scary Oath [WIP]

Post by ALADE3N »

Updated post with new minimap. Screenies will follow.
Image
User avatar
ALADE3N
PR:BF2 Developer
Posts: 577
Joined: 2016-02-13 17:34
Location: Philippines

Re: [WIP] Operation Scary Oath [WIP]

Post by ALADE3N »

PatrickLA_CA wrote:Wow, that looks very nice mate, good luck!
Thanks mate.
Image
mectus11
PR:BF2 Developer
Posts: 805
Joined: 2015-09-05 19:44

Re: [WIP] Operation Scary Oath [WIP]

Post by mectus11 »

Looks good but it's lacking a few details to make this map seem more alive, maybe a few craters in the roads, destroyed vehicles on the side of the roads. A few more objects dotted around the city of crates, market stands etc.

Map seems a bit empty but it's still good work, just needs more work and I assume you're still working on it since it's WIP.
Image
Image Image Image
VTRaptor
Posts: 330
Joined: 2015-06-25 14:49

Re: [WIP] Operation Scary Oath [WIP]

Post by VTRaptor »

Some makeshift barricades on the streets would be nice.
User avatar
ALADE3N
PR:BF2 Developer
Posts: 577
Joined: 2016-02-13 17:34
Location: Philippines

Re: [WIP] Operation Scary Oath [WIP]

Post by ALADE3N »

VTRaptor wrote:Some makeshift barricades on the streets would be nice.
Actually i made some , will still add more barricades like furnitures and sandbags and will put some furnitures inside houses too. As I said in my previous reply , I am placing the basic statics then the decorations are next.
mectus11 wrote:Looks good but it's lacking a few details to make this map seem more alive, maybe a few craters in the roads, destroyed vehicles on the side of the roads. A few more objects dotted around the city of crates, market stands etc.

Map seems a bit empty but it's still good work, just needs more work and I assume you're still working on it since it's WIP.
Yes, I'm still working on it. Actually just now that I had the courage and the confidence to post my second map.
Last edited by ALADE3N on 2019-02-03 14:39, edited 1 time in total.
Image
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [WIP] Operation Scary Oath [WIP]

Post by AfterDune »

Looks pretty cool :)
Image
User avatar
ALADE3N
PR:BF2 Developer
Posts: 577
Joined: 2016-02-13 17:34
Location: Philippines

Re: [WIP] Operation Scary Oath [WIP]

Post by ALADE3N »

AfterDune wrote:Looks pretty cool :)
Thank you sir :D
Image
User avatar
ALADE3N
PR:BF2 Developer
Posts: 577
Joined: 2016-02-13 17:34
Location: Philippines

Re: [WIP] Operation Scary Oath [WIP]

Post by ALADE3N »

Screenshots of WIPS incoming , when i get home from work. ETA , 3hrs+
Image
User avatar
ALADE3N
PR:BF2 Developer
Posts: 577
Joined: 2016-02-13 17:34
Location: Philippines

Re: [WIP] Operation Guillotine [WIP]

Post by ALADE3N »

Some new screenshots:


Expanded the town and removed the field South of the town.
Image

Image

Image

Image

Image

Image
Image
User avatar
ALADE3N
PR:BF2 Developer
Posts: 577
Joined: 2016-02-13 17:34
Location: Philippines

Re: [WIP] Operation Guillotine [WIP]

Post by ALADE3N »

New Screens from my Sneaky Works | Changed the map setting to Sunrise/Dawn

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

P.S: Can't really work for long hours for I have work , I need to rest and prepare for work as well. But I'm trying my best to work on the map really well when I have free time.
Last edited by ALADE3N on 2019-03-02 07:24, edited 3 times in total.
Image
User avatar
ALADE3N
PR:BF2 Developer
Posts: 577
Joined: 2016-02-13 17:34
Location: Philippines

Re: [Map] Operation Orange Sun [WIP]

Post by ALADE3N »

Updated the minimap
Image
Post Reply

Return to “Community Maps”