Ranky's a hard worker, but has a fulltime job, wife and kids, so is quite busy (this sounds so familiar to me :lol
We're all still very excited about this map and hope to see it in PR at some point

Thanks ADAfterDune wrote:Sangin is still being worked on, believe it or not.
Ranky's a hard worker, but has a fulltime job, wife and kids, so is quite busy (this sounds so familiar to me :lol. Anyway, as far as I know he's still working on some compounds. When that's done, he's replaced all compounds on the map. I don't know what else needs work, I'm sure there's still plenty of things to do, details to add, etc.
We're all still very excited about this map and hope to see it in PR at some point.




Mate that looks awesome! I can't wait to have a go on that! The river looks ace! You could probably get away with a few less compounds than you're currently planning, like half the number, then get it into testing and see if it really needs any more/if you want to put any more in? Obviously it's your map so all up to you, I just want to play on it!Max_ wrote:As for Musa Qala, compounds aren't finished,
Stuff I'd like to do, I doubt the final version will have as many compounds as I'd like, due to performance issues in some areas and would take a way longer. My main goal is to finish the unfinished areas and hide the ISAF base behind some small hills, optimize performance.
Then pretty much the same as Ranky, add cables, roadside ditches, more details.
Early dark morning layer.
Still need to work on the interior statics for those new afghan buildings.
Also need custom stuff coded to automate building template replacement, interior placement and cache placement.
Sangin is better.
yes please, i really enjoyed Musa Qala on it's first test.AfterDune wrote:Get both maps in the beta program asap!![]()
YES WE WANT THESE MAPS IN BETAAfterDune wrote:Get both maps in the beta program asap!![]()
I hope soCoalz101 wrote:World War two coming out this week? it's the anniversary of world war one soo it isn't really a bad time to release ww2


