Operation Falcon

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Mr.VdHeide
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Re: Operation Falcon

Post by Mr.VdHeide »

Balance on a militia layer is always hard, it will always be asymmetrical. I don't think I will be changing asset layouts, the asymmetrical balance is what makes a militia layer interesting. And yes, that means that the Boxer will get killed with 1 round of SPG 9.

Filamu wrote:What I really would like to see is more flag layouts. It is a good map, but the rounds I play seem way to similar due to only two layouts, and it seems I mostly get to play the western layout.
Maybe one layout through the city, avoiding both factory and the airport. And maybe some more variations on the side layouts?

The flag positions are good, but I guess there would have to be a few more to get more variety. Maybe these areas:
-One more in the south city for a city layout (could maybe be a double cap in the city with two flags on both sides that needs to be held.
-Flags on the H1, I4, L11, H11 compounds.
-Either some point of interest or just a hill flag on the east side, (KLM7,8,9)

I would also try to keep to at least 4 flags in a layout as it is now.
Yes it is one of those things I will look into. The flags are currently positioned so that there is always hard cover for infantry against heavy asset fire. I consider this to be really important because of the tanks. If I would have put flags in open area's infantry gameplay wouldn't have been quite as good. I will try to get more variety in flag routes without placing flags at random spots.

sweedensniiperr wrote:My only gripe so far is that there's a flag by the 5 bunkers near the airfield. Those bunkers are so damn boring to fight in/on/over. Either change the location or put something else there please.
Haha I feel you. I will NOT change that area of the map however, the aircraft bunkers fit the map really well. Would it help if I add more detail to those bunkers? I could add more boxes and other stuff you might find inside a bunker. :)
mectus11 wrote:Please add some cuts in this fence line, it's frustrating when an MTLB rushes the entrance and blocks people from getting in quickly.

...

pls add or I destroy every bicycle in NL :firing: reeeeeeeee.
I like my walls solid.
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JK, I will be adding some more holes underneeth the fence, and some extra gaps for vehicles.






D.J.
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Filamu
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Re: Operation Falcon

Post by Filamu »

Mr.VdHeide wrote: Yes it is one of those things I will look into. The flags are currently positioned so that there is always hard cover for infantry against heavy asset fire. I consider this to be really important because of the tanks. If I would have put flags in open area's infantry gameplay wouldn't have been quite as good. I will try to get more variety in flag routes without placing flags at random spots.
Yeah, it is good that way. I tried to suggest areas that looks somewhat built up, but maybe place down some more houses for a few more flags?

If wanted for more variety and a reason to play the inf layer, maybe the inf layer could have flags in the forests? So it seems different.

Haha I feel you. I will NOT change that area of the map however, the aircraft bunkers fit the map really well. Would it help if I add more detail to those bunkers? I could add more boxes and other stuff you might find inside a bunker. :)
Would be nice. Maybe one or two of them could be fortified on top too?

JK, I will be adding some more holes underneeth the fence, and some extra gaps for vehicles.
More for inf is fine, as ropes exist, but maybe not for vehicles? I like that it is possible to lock it down.
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Mr.VdHeide
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Re: Operation Falcon

Post by Mr.VdHeide »

Filamu wrote:Yeah, it is good that way. I tried to suggest areas that looks somewhat built up, but maybe place down some more houses for a few more flags?
Doing what you are suggesting here would be a good idea, especially the borders of the map don't have a lot of buildings. However, adding more houses etc. would also cost quite a bit of time so I am not sure yet if I will. :)
Filamu wrote:If wanted for more variety and a reason to play the inf layer, maybe the inf layer could have flags in the forests? So it seems different.
Servers play infantry layers? RIP MeRk infantry Wednesdays. :(
Filamu wrote:Would be nice. Maybe one or two of them could be fortified on top too?
yes that would be possible. :)
Filamu wrote:More for inf is fine, as ropes exist, but maybe not for vehicles? I like that it is possible to lock it down.
Nah I am thinking of adding just 1 more for vehicles. I mainly want more holes underneath the fence. It is good as an obstacle but that 1 spot mectus pointed out is really a good example of where there should definitely be a gap for the Dutch to enter the airport.




D.J.
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sweedensniiperr
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Re: Operation Falcon

Post by sweedensniiperr »

Mr.VdHeide wrote:Haha I feel you. I will NOT change that area of the map however, the aircraft bunkers fit the map really well. Would it help if I add more detail to those bunkers? I could add more boxes and other stuff you might find inside a bunker. :)
I might've worded myself weird. What I don't like is that it's a flag in one of the layers.
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Mr.VdHeide
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Re: Operation Falcon

Post by Mr.VdHeide »

sweedensniiperr wrote:I might've worded myself weird. What I don't like is that it's a flag in one of the layers.
So you want the bunkers and airport flag to be 2 independent flags that have to be capped both, right? I have been thinking about doing that, the flag route could use 1 more flag.



D.J.
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sweedensniiperr
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Re: Operation Falcon

Post by sweedensniiperr »

No. I don't want there to be a flag specifically at the bunker area, as that forces people to fight over them.
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Mr.VdHeide
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Re: Operation Falcon

Post by Mr.VdHeide »

I might be able to make a flag route including the airbase, but excluding the airbase bunkers.




D.J.
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solidfire93
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Re: Operation Falcon

Post by solidfire93 »

Rabbit
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Joined: 2006-12-17 15:14

Re: Operation Falcon

Post by Rabbit »

solidfire93 wrote:missing building on map.

https://prnt.sc/nq749x

https://prnt.sc/nq74g8
Worse than that he didn't even recolor that terrain cover.
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AfSoccer "I just don't see the natural talent."
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transpilot
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Re: Operation Falcon

Post by transpilot »

The ALT layer is almost unplayable.

900RPM, bodyarmor & scopes are such a huge advantage that militia loses in CQB and longrange battles.

Boxer is also much more capable of killing INF than SPG & BMP together.

On top of that NL gets chinooks which allows them to build FOBs anywhere
UncleSmek
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Re: Operation Falcon

Post by UncleSmek »

transpilot wrote:The ALT layer is almost unplayable.

900RPM, bodyarmor & scopes are such a huge advantage that militia loses in CQB and longrange battles.

Boxer is also much more capable of killing INF than SPG & BMP together.

On top of that NL gets chinooks which allows them to build FOBs anywhere

This is quite true, at least change the blufor faction to russians to equalize it some what.
FFG
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Re: Operation Falcon

Post by FFG »

Make the map Dutch vs Poland, EZ solution
transpilot
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Re: Operation Falcon

Post by transpilot »

Falcon need some real balance.

Im not even talking about ALT.

Std: BTR80a vs CV90, AK vs 900rpm laser gun. The CV90 is so much better with proper armour and termals.

LRG: BTR80 & 80a vs CV90 & Boxers plus tanks. Same issue

When dutch forces have much better rifles at least give russians better assets. Replace the 80a with a BMP2
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