PRTA Feedback thread

Player feedback for all Project Reality: Battlefield 2 servers.
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Filamu
Posts: 318
Joined: 2006-12-15 14:20

PRTA Feedback thread

Post by Filamu »

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The Project Reality Teamwork Alliance is a large, friendly community with a focus on teamwork oriented games. We were founded on 5th October 2010 and our primary game is Project Reality. We have grown from a small group of around 15 people into a community which has had thousands of members pass through its hallways.

PRTA consists of multiple units from all over the world and is led by a management team which provide the services and back end support needed to host the servers and website. We have a mapper team, event team, media team, admin team and others which work together to make PRTA the most active Project Reality community.

Our TeamSpeak server and Forum have brought people together from all over the globe. We are a very friendly community where all players, old and new, are welcome. As a result, PRTA has always been massively diverse. The community is composed of a wide range of units: from milsim clans to loose groups of friends, to individuals who want to benefit from being a part of the larger group. Over the years we have had language- or country-specific units. Our contributors and management staff are volunteers from throughout this community and we have always strove for equal representation from among our units.

More about PRTA...


Server name: PRTA Modern Conflict
Server size: 100
Server location: Germany
Server rules: prteamwork.com/rules/
Map rotation: Map votes
Server admins: prteamwork.com/roster/staff/
We have both a seeding team for getting the server up, and our main team of admins. In addition units connected to PRTA show up as admins to give them switch rights. Only the ones listed on the staff page as admins are full admins. If you want to join any of our teams, check out the website or contact the lead admin.
Smart balance: Enabled
Battlerecorder and trackers: prteamwork.com/pages/battlerecorder/
Squadless kick: Disabled, however rule enforced
Reserved slots: 2
Ban appeals: prteamwork.com/forums/ban-appeals.150/
TeamSpeak: ts.prta.co
Discord: discord.prta.co
Admin contact: TSfor immediate response, discord and forums for less pressing matters.
Microphone required: Yes.
Squad creation time: 2:00


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transpilot
Posts: 109
Joined: 2019-02-28 06:25

Re: PRTA Feedback thread

Post by transpilot »

the server has some hitreg issues
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: PRTA Feedback thread

Post by Wicca »

transpilot wrote:the server has some hitreg issues
Hey Transpilot, do you have a particular time this occured? We can check our own server logs and history and see if there are any spikes in network or system resource use at that moment.

Any help is very appreciated :)
Xact Wicca is The Joker. That is all.
assetruler69
Posts: 211
Joined: 2017-04-18 17:50

Re: PRTA Feedback thread

Post by assetruler69 »

Couple of days ago me and the boys were playing Nuijamaa on PRTA.

CMEN were spamming during briefing. They were spamming prior 2 minutes in-game and time after.

Filamu jumped in and threatened to kick them(but didn't do that), meanwhile one of our boys left the squad and another squad member asked him to comeback in local and got instantly kicked for one single phrase.

It kinda felt over the top.
Last edited by assetruler69 on 2019-06-26 13:32, edited 1 time in total.
transpilot
Posts: 109
Joined: 2019-02-28 06:25

Re: PRTA Feedback thread

Post by transpilot »

Wicca wrote:Hey Transpilot, do you have a particular time this occured? We can check our own server logs and history and see if there are any spikes in network or system resource use at that moment.

Any help is very appreciated :)
hitreg issues happen 50% of the time
mectus11
PR:BF2 Developer
Posts: 805
Joined: 2015-09-05 19:44

Re: PRTA Feedback thread

Post by mectus11 »

Why do "seeders" have the ability to use full admin commands
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Suchar
PR:BF2 Lead Developer
Posts: 2208
Joined: 2016-10-12 13:25
Location: Poland

Re: PRTA Feedback thread

Post by Suchar »

They don't have the same powers as full admins and they mustn't use them when the server is full or with active admins.
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mectus11
PR:BF2 Developer
Posts: 805
Joined: 2015-09-05 19:44

Re: PRTA Feedback thread

Post by mectus11 »

You should tell the seeders that they need to lay off the commands when admins are online.
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transpilot
Posts: 109
Joined: 2019-02-28 06:25

Re: PRTA Feedback thread

Post by transpilot »

Hitreg is becoming more and more of an issue.
Happens to 50% of the bullets.
fenriz9000
Posts: 75
Joined: 2009-03-13 02:40

Re: PRTA Feedback thread

Post by fenriz9000 »

Wicca wrote:Hey Transpilot, do you have a particular time this occured? We can check our own server logs and history and see if there are any spikes in network or system resource use at that moment.

Any help is very appreciated :)
usual cause is the network delays/lost from client to server, its impossible to check on the server side without having ingame monitor which shows current stats to server.
lespyd
Posts: 172
Joined: 2016-11-13 18:49

Re: PRTA Feedback thread

Post by lespyd »

Passing along some feedback from a friend who played PR for the first time after I introduced him to it. He tried to find squads that seemed to work together but it seemed like they were all locked. He felt that the game was interesting but was not sold on the unique VOIP aspect.

Perhaps you may want to review rules around locking squads as it may alienate players who want to learn from more experienced players.
mebel
Posts: 143
Joined: 2017-02-18 16:03

Re: PRTA Feedback thread

Post by mebel »

lespyd wrote:Passing along some feedback from a friend who played PR for the first time after I introduced him to it. He tried to find squads that seemed to work together but it seemed like they were all locked. He felt that the game was interesting but was not sold on the unique VOIP aspect.

Perhaps you may want to review rules around locking squads as it may alienate players who want to learn from more experienced players.
That would be nice - but there's a lot of 'clan-based' squads around. I've started playing not so long time ago and yep - finding a helpful squad, or at least squad leader that I could learn from on PRTA was a bit harder, yet possible ofc.
LiamBai
Posts: 898
Joined: 2013-03-19 19:09

Re: PRTA Feedback thread

Post by LiamBai »

Balance on this server is consistently shocking.

When I join at round start, I can almost always tell which team will stomp just looking at the players. Why can't the admin do the same, and sort it before there's 1-3 rounds of outcaps?
I've brought this up with many admins, but nothing ever seems to change.

Edit: Getting shit on for the third round in a row. Serious fun.
Last edited by LiamBai on 2019-08-15 20:28, edited 1 time in total.
[url='http://tournament.realitymod.com']Image[/url]
Liam: $ mkdir .ssh && chmod 700 .ssh
Vista: $: command not found
chrisweb89
Posts: 972
Joined: 2008-06-16 05:08

Re: PRTA Feedback thread

Post by chrisweb89 »

Don't forget when they do eventually "balance" it, by switching basically anyone good from the winning team, and all of the sudden next round is a stomp but for the opposite team. Like Liam said, most PR players that know the people, and maps can look at a team list of whos on it, and the map to decide if it will be even or a stomp. With the increased skill discrepancy of PR players, balancing has to be a higher priority and actually done properly.
Rusty_42
PR:BF2 Developer
Posts: 293
Joined: 2012-04-23 06:38

Re: PRTA Feedback thread

Post by Rusty_42 »

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Any of those 'admins' have actual admin rights?
No actions after two reports about asset stealing.
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Suchar
PR:BF2 Lead Developer
Posts: 2208
Joined: 2016-10-12 13:25
Location: Poland

Re: PRTA Feedback thread

Post by Suchar »

Everyone except for Sultan. Kovanaama and Smek should take action. I will tell them to pay more attension to the reports.
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UncleSmek
Posts: 1027
Joined: 2008-09-02 05:07

Re: PRTA Feedback thread

Post by UncleSmek »

There is quite the risk of me being AFK when server is yet to be fully seeded so I apologize if !reports fell on deaf ears.

Regarding balance:

People mostly play across clans and you can often see lots of different good players jumping between assets and between teams sometimes as they want to play according to their preference. I do not see a problem with this especially with players who played the game for quite some time but in terms of balance it does not help it at all.

I try to balance as much as I can but a lot of people just change back or do w/e they like anyways so I have to resort to some kind of politics where I convince people or bigger entourages to balance but then I need a carrot of some sort. I think the attitude is generally in the community itself, people unwilling to play for balanced matches, they just dont care about it. If I succeed in convincing them, half of them or all are leaving after the game anyways, so the question is if the server roster changes over 2-3 games with different skilled people, how do we keep teams balanced without stepping on any toes?
Last edited by UncleSmek on 2019-08-21 20:36, edited 1 time in total.
PBAsydney
Posts: 369
Joined: 2016-10-15 22:14

Re: PRTA Feedback thread

Post by PBAsydney »

The go-to balancing is usually switching the "best" squad for the "worst" squad on each team, the "best" squad often being an asset squad, so if next map is asset map the team that received the asset players might stomp from that side instead. HITREG CARRY

Switching best inf squad against worst inf squad and then running a 2K forest map might yield a better balance.
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HITREG CARRY
UncleSmek
Posts: 1027
Joined: 2008-09-02 05:07

Re: PRTA Feedback thread

Post by UncleSmek »

PBAsydney wrote:The go-to balancing is usually switching the "best" squad for the "worst" squad on each team, the "best" squad often being an asset squad, so if next map is asset map the team that received the asset players might stomp from that side instead.

Switching best inf squad against worst inf squad and then running a 2K forest map might yield a better balance.
Yes and if possible, without making that many switcheroos is to do a militia map if for example we would have an apc squad on the blufor side racking up 25-40 kills in the first 20 min :roll:

HITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRY
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: PRTA Feedback thread

Post by Wicca »

UncleSmek wrote:Yes and if possible, without making that many switcheroos is to do a militia map if for example we would have an apc squad on the blufor side racking up 25-40 kills in the first 20 min :roll:

HITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRYHITREGCARRY
This is so 2015
Xact Wicca is The Joker. That is all.
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