3 random suggestions.

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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::Major_Baker::
Posts: 406
Joined: 2006-11-22 01:06

3 random suggestions.

Post by ::Major_Baker:: »

Don't yell at me for not searching, I am too lazy.
This mod is rad, thanks for bringing life back into bf2.
  • The british weapons,--the rifleman has a scope. The anti-personal guy should also have a scope.
  • Mao valley runs poorly, and it is too big /not enough vehicles.
  • of course you know the smaw shoots crooked....
  • Is it just me or do the filed dressing not work every time?
  • Do they sometimes sink away and not heal?
  • al fallujah needs a bit more cover. rock outcropping, etc.
  • why doesn't the anti air lock on to little birds? on basrah there are so many but you cant shoot em down..

again, nice work on this mod.
SGT.Collado
Posts: 704
Joined: 2006-11-22 14:14

Post by SGT.Collado »

The british anti-personal guy has a high powered binoculars which he can see from far away.
I agree, Mao Valley should also have a helipad for choppers, as choppers are useless for more than a minute.
Field Dressing bug should be fixed
Al Fallujah is fine. It's a desert for crying out loud.
Anti-air doesn't lock on littlebird because there is no heat signature from the LB.
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77SiCaRiO77 wrote:ask him if he is an enemy , if he answer you in other language, then fire at him
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Post by fuzzhead »

mao valley requires coordination to ues the choppers effectively.

you need:

1 engineer
1 commander

these 2 roles can be the same person. you get the pilot to create a squad and send down a supply drop in a safe area. commander stays in a nearby area and when the chopper needs ammo/repairs, he lands close to the supply crate.

its called:

T E A M W O R K. ...

otherwise the chopper is too much of a noob lonewolf vehicle on this map IMO.
Wasteland
Posts: 4611
Joined: 2006-11-07 04:44

Post by Wasteland »

Mao Valley's great. Maybe there should be a helipad, but in the meantime I go engineer.

Al Falujah's perfect as is. Don't you dare change it. It's all about moving from hill to hill. And hardcore flanking.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
Michael_Denmark
Posts: 2196
Joined: 2006-07-10 09:07

Post by Michael_Denmark »

1. The anti-personal guy already got binoculars.

2. Mao Valley's great. Agree with Fuzzheads teamwork comment.

3. Al Falujah's perfect as is. IMO Its a very good trainable attack/defend map.
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.

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We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
WNxKenwayy
Posts: 1101
Joined: 2006-11-29 03:16

Post by WNxKenwayy »

The most realistic map in any game I've ever seen of Iraq is Al-Bashrah, so props for that. If anything, Al-Fallujah has to much cover, but whatever.
Viper5
Posts: 3240
Joined: 2005-11-18 14:18

Post by Viper5 »

The bandage visual issue will be fixed, but even if it disapperars and doesnt appear to heal you, it did.
Lucid Nightmare
Posts: 538
Joined: 2006-06-24 09:33

Post by Lucid Nightmare »

Yeah, I cry when that happens, usually when you toss it on the roof of a building....
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I put the "laughter" into "manslaughter".
mattcrwi
Posts: 211
Joined: 2006-02-28 05:23

Post by mattcrwi »

I think the sinking bandage is not just the bandage, because I've had the ammo packs fall through the ground already.
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Wasteland
Posts: 4611
Joined: 2006-11-07 04:44

Post by Wasteland »

Also I often continue to bleed out despite the bandage. And it's not just a "it sounds/looks like you are but you're really not" issue. I start getting shroomy vision and then eventually die.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
Jay
Posts: 281
Joined: 2006-07-03 19:39

Post by Jay »

All the bandage does is heal you a certain amount, so if you are hurt more than a certain point, it wont stop the bleeding. I generally try to pick up dead people's kits and just use their field dressing :twisted: . It seems to work OK.
rocket
Posts: 113
Joined: 2006-11-12 09:33

Post by rocket »

^^same thats wot i do hehe
kaasulaiva
Posts: 35
Joined: 2006-11-23 12:26

Post by kaasulaiva »

'[R-PUB wrote:Viper5']The bandage visual issue will be fixed, but even if it disapperars and doesnt appear to heal you, it did.
No it didn't. For example if i'm on top of a construction site and toss down the field dressing, it falls through the floor before it heals me. If I then go to the next floor below I usually find the dressing there lying on the floor. Then I can pick it up and then it heals me. If it falls through at a place where the underside is not accessible (the bottom floor of some building for example), it won't do any healing.
BlackMagikz
Posts: 219
Joined: 2006-12-02 04:56

Post by BlackMagikz »

Al-Fallujah as a map is great , but the yanks need artillery

Mao Valley is fine

That bandage will be fixed at some stage

i have a suggestion of my own , but some people wouldn't like it
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