Foxholes being mortar proof

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Filamu
Posts: 318
Joined: 2006-12-15 14:20

Foxholes being mortar proof

Post by Filamu »

So we have all been on forest and hill maps where we build foxholes only to get mortared.
Instead of providing cover the foxholes themselves explode and leave us without cover.

This is fine for other assets, but it would be fairly nice if the foxholes could survive this, at least more. Of course if you get hit behind or inside you will die, but now these simulations of holes in the ground, blow up so easily. I think they should survive most bombardment, just as small wooden houses do.
Same goes for razorwire, they would be used a lot more if they can stay up after a little bombardment. Now you have to move out and be exposed if you want to keep them up.

Possible? Any reason why it is not that way?
Brotherscompany
Posts: 167
Joined: 2016-05-29 15:23

Re: Foxholes being mortar proof

Post by Brotherscompany »

l would also like them to be a bit more realiable but unfortunelly you have the PR Meta of building assets to camp in a room =/

This can be easly exploited although we dont always reccor to mortars to wipe those assets but still… its gonna be a argumente that you will face strongly!

l guess what could be done is make Air Burst mortars (since its the one you use mostly for INF) not to do much damage to the fox hole and if you are prone, unless a direct hit or a extremelly close one not to do damage to be a good tactic
l have no clue whats the data of that or neither can l talk from personall experience since we see less and less super FOBs being used or the fact that l just run away to a safe position when those rare ocasitions occur xD
Filamu
Posts: 318
Joined: 2006-12-15 14:20

Re: Foxholes being mortar proof

Post by Filamu »

Brotherscompany wrote:l would also like them to be a bit more realiable but unfortunelly you have the PR Meta of building assets to camp in a room =/
Maybe increase the C4 damage to guarantee destruction of the same assets?
If the enemy able to C4 them, they should be able to kill them. But it seems wrong that the deployable cover inf have for open area and forest fights aren't near as useful as a small wooden shack.
Brotherscompany wrote: l guess what could be done is make Air Burst mortars (since its the one you use mostly for INF) not to do much damage to the fox hole and if you are prone, unless a direct hit or a extremelly close one not to do damage to be a good tactic
Then they would just switch ammo. They probably will fire some HE anyways since they think it is a fob there.
chrisweb89
Posts: 972
Joined: 2008-06-16 05:08

Re: Foxholes being mortar proof

Post by chrisweb89 »

https://www.realitymod.com/forum/showth ... ost2189032

An issue facing the foxhole, emplacement and mortar meta.

My suggestion would be for mortars to do negligible damage to foxholes wire, and possibly even fobs. This would make them only effective at killing the people around a fob, and the weapons guarding it, but in the end inf still have to close with and destroy the position. C4 and other direct fire weapons could still do the same damage against foxholes, maybe even reducing the damage of anything under 40mm.
Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: Foxholes being mortar proof

Post by Heavy Death »

I agree, it should be buffed since it really defeats the purpose. Even central hit doesn't need to break it down since the occupants would die anyway.
Brotherscompany
Posts: 167
Joined: 2016-05-29 15:23

Re: Foxholes being mortar proof

Post by Brotherscompany »

Filamu wrote:Maybe increase the C4 damage to guarantee destruction of the same assets?
If the enemy able to C4 them, they should be able to kill them.
You know what, completly true.
It would be a measure that would denie completly the camp in a room meta - no breacher/engineer in a normal situation would ever waste a C4 just to destroy that one foxhole! Really hope DEVS consider this one…

Hell even go as far doing the same for razor wire. l have also seen razor wire being used to camp in a room (its actually better since it covers more área than the foxhole). Most of the times if a C4 is placed on the razor wire it will go down, you wont ever have people on the other side shoveling - you can simply shot them
Brotherscompany
Posts: 167
Joined: 2016-05-29 15:23

Re: Foxholes being mortar proof

Post by Brotherscompany »

chrisweb89 wrote:https://www.realitymod.com/forum/showth ... ost2189032
C4 and other direct fire weapons could still do the same damage against foxholes, maybe even reducing the damage of anything under 40mm.
Lol get ready for them TK and laughs on local after a guy TKs 3 mates trying to destroy the barrier in the room filled with smoke xD

But in all serious l agree with every point you make
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Mats391
PR:BF2 Lead Developer
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Joined: 2010-08-06 18:06

Re: Foxholes being mortar proof

Post by Mats391 »

Foxholes are meant to be mortar and even artillery proof, but I noticed that they currently even get destroyed by hand grenades. Something broke.
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Mineral: TIL that Wire-guided missiles actually use wire
Filamu
Posts: 318
Joined: 2006-12-15 14:20

Re: Foxholes being mortar proof

Post by Filamu »

Mats391 wrote:Foxholes are meant to be mortar and even artillery proof, but I noticed that they currently even get destroyed by hand grenades. Something broke.
Well, that is nice to hear. I thought I remembered that it was how it was. Will that be applied to razorwire too?
Brotherscompany
Posts: 167
Joined: 2016-05-29 15:23

Re: Foxholes being mortar proof

Post by Brotherscompany »

Mats391 wrote:Foxholes are meant to be mortar and even artillery proof.
Looool that is something l never expected to hear
Grump/Gump.45
Posts: 641
Joined: 2018-12-15 21:35

Re: Foxholes being mortar proof

Post by Grump/Gump.45 »

Filamu;2192399 wrote:So we have all been on forest and hill maps where we build foxholes only to get mortared.
Instead of providing cover the foxholes themselves explode and leave us without cover.

This is fine for other assets, but it would be fairly nice if the foxholes could survive this, at least more. Of course if you get hit behind or inside you will die, but now these simulations of holes in the ground, blow up so easily. I think they should survive most bombardment, just as small wooden houses do."

To begin, if you hug the wall of a foxhole just out of angle of entrance explosion cant get you. If you line your body up with foxhole turrets while crouching, explosives cant get you nor can bullets except from way you are looking. If you dig as mortars come down then it solves issue. Would be nice to not dig but gotta maintain everything
Menuen
Posts: 101
Joined: 2014-01-16 10:49

Re: Foxholes being mortar proof

Post by Menuen »

Grump/Gump.45 wrote:
Filamu;2192399 wrote:So we have all been on forest and hill maps where we build foxholes only to get mortared.
Instead of providing cover the foxholes themselves explode and leave us without cover.

This is fine for other assets, but it would be fairly nice if the foxholes could survive this, at least more. Of course if you get hit behind or inside you will die, but now these simulations of holes in the ground, blow up so easily. I think they should survive most bombardment, just as small wooden houses do."

To begin, if you hug the wall of a foxhole just out of angle of entrance explosion cant get you. If you line your body up with foxhole turrets while crouching, explosives cant get you nor can bullets except from way you are looking. If you dig as mortars come down then it solves issue. Would be nice to not dig but gotta maintain everything
There is a tip for you. Jump with your friend into the foxhole take out shovel and dig it up.

Also I don't think it's possible to make foxoles more resistant to only mortars rounds. Every construction in PR have health and every shot has normal, splash and penetration dmg. If you make round weaker it's gonna be weaker for every deployable thing. Correct me if I'm wrong :)
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Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: Foxholes being mortar proof

Post by Mineral »

You are wrong. Materials should be looked at like a table. All options being both rows and columns. So you can definitely make unique materials for specific objects vs specific projectiles.

Anyway as mats says for the foxholes it is indeed a bug.
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lakinen
Posts: 215
Joined: 2016-12-03 15:24

Re: Foxholes being mortar proof

Post by lakinen »

Foxholes are meant to be mortar and even artillery proof, but I noticed that they currently even get destroyed by hand grenades. Something broke.
Foxholes as any other deploy assets(mg nest,FOB) can be destroyed by mortar impact round,that's logical.You can even destroy FOB inside bunker.PRX(Air burst) destroying hostile living forces(explode in the air).HE shell something in the middle.Anyone who plays for a little longer with mortars when he shoot combines this two.IM+PRX=deadly which is real.

As for the hand grenade,the only grenade that can destroy FOB(MG nest,foxholes..) Insurgents grenade RKG-3 Anti-Tank Grenade,As I recall, it takes at least 3 to hit to dest FOB,that's logical. So no bug.

The only thing I noticed someone deleted points for dest enemy FOBs.
And one more suggestions,map owners(creators) should do something with pontoon bridges to put them into service of game play,not for decorating.Which means if the bridge can be destroyed, it is logical that it can be next to it pontoon bridge..... (It's a shame not to use this good creator thing in game).

greeting

There's no real flame on your screen, it's just magic :razz:
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Foxholes being mortar proof

Post by Psyko »

If this gets fixed, maybe make mortars a little bit stronger to compensate?
UncleSmek
Posts: 1027
Joined: 2008-09-02 05:07

Re: Foxholes being mortar proof

Post by UncleSmek »

this needs to be looked into.

Have been using more foxholes lately and I realize that it could be very useful..
UncleSmek
Posts: 1027
Joined: 2008-09-02 05:07

Re: Foxholes being mortar proof

Post by UncleSmek »

Psyko wrote:If this gets fixed, maybe make mortars a little bit stronger to compensate?
This would be very logical
UncleSmek
Posts: 1027
Joined: 2008-09-02 05:07

Re: Foxholes being mortar proof

Post by UncleSmek »

Are you guys looking into this?
Arab
PR:BF2 Developer
Posts: 2898
Joined: 2012-05-18 03:37

Re: Foxholes being mortar proof

Post by Arab »

UncleSmek wrote:Are you guys looking into this?
Already fixed for v1.6 :) Was a material issue.

Grenades will damage it now. Mortars haven't been tested against it but it should work.
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Foxholes being mortar proof

Post by Rabbit »

Arab wrote:Already fixed for v1.6 :) Was a material issue.

Grenades will damage it now. Mortars haven't been tested against it but it should work.
They will? I thought frags shouldn’t damage them.
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