Remove commo rose voice
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PatrickLA_CA
- Posts: 2243
- Joined: 2009-07-14 09:31
Re: Remove commo rose voice
Yeah, I don't think anyone will have an issue with slightly larger storage requirements. Much better than losing the commo rose voices.
In-game: Cobra-PR
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SovietBear4
- Posts: 32
- Joined: 2016-09-08 02:06
Re: Remove commo rose voice
Who cares? What is the fun on having 54432 factions if you can't yell SHASHKA everytime you are rushing an enemy FOB/Squad. Stop trying to take away the fun, it's a game. Do you want realism? Join the freaking Army.CAS_ual_TY wrote:I was asked about this in teamspeak and why I would suggest something like this.
Basically:
We sacrifice a lot of different factions on the same map, as these voices are set per map, not per layer for, well... these voices.
Might only be me, but I think having completely different factions on some maps could be really interesting. Would also require some work of course, that needs to be kept in mind.
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PatrickLA_CA
- Posts: 2243
- Joined: 2009-07-14 09:31
Re: Remove commo rose voice
Don't you read the posts before replying? There's a way to retain the voices and have multiple faction variants with a very slight increase in size so the argument of variety vs. voices is no longer valid.
In-game: Cobra-PR
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sweedensniiperr
- Posts: 2784
- Joined: 2009-09-18 10:27
Re: Remove commo rose voice
is this ironySovietBear4 wrote:Who cares? What is the fun on having 54432 factions if you can't yell SHASHKA everytime you are rushing an enemy FOB/Squad. Stop trying to take away the fun, it's a game. Do you want realism? Join the freaking Army.
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CAS_ual_TY
- PR:BF2 Contributor
- Posts: 926
- Joined: 2016-01-04 12:30



