Remove commo rose voice

Suggestions from our community members for PR:BF2. Read the stickies before posting.
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Remove commo rose voice

Post by PatrickLA_CA »

Yeah, I don't think anyone will have an issue with slightly larger storage requirements. Much better than losing the commo rose voices.
In-game: Cobra-PR
SovietBear4
Posts: 32
Joined: 2016-09-08 02:06

Re: Remove commo rose voice

Post by SovietBear4 »

CAS_ual_TY wrote:I was asked about this in teamspeak and why I would suggest something like this.

Basically:

We sacrifice a lot of different factions on the same map, as these voices are set per map, not per layer for, well... these voices.

Might only be me, but I think having completely different factions on some maps could be really interesting. Would also require some work of course, that needs to be kept in mind.
Who cares? What is the fun on having 54432 factions if you can't yell SHASHKA everytime you are rushing an enemy FOB/Squad. Stop trying to take away the fun, it's a game. Do you want realism? Join the freaking Army.
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Remove commo rose voice

Post by PatrickLA_CA »

Don't you read the posts before replying? There's a way to retain the voices and have multiple faction variants with a very slight increase in size so the argument of variety vs. voices is no longer valid.
In-game: Cobra-PR
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: Remove commo rose voice

Post by sweedensniiperr »

SovietBear4 wrote:Who cares? What is the fun on having 54432 factions if you can't yell SHASHKA everytime you are rushing an enemy FOB/Squad. Stop trying to take away the fun, it's a game. Do you want realism? Join the freaking Army.
is this irony
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CAS_ual_TY
PR:BF2 Contributor
Posts: 926
Joined: 2016-01-04 12:30

Re: Remove commo rose voice

Post by CAS_ual_TY »

Bumpbump
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