Don't build any new assets. Just pile them all over each other.
Sorta unrelated: only pistols, rocks and fists allowed.



So if INS > Skirmish, why don't people seed on Al Basrah, Marlin, Black Gold or Dragon Fly?2nd: The fact that insurgency games last way longer than skirmish games.






If this is the kind of response you get on viable suggestions then you should seriously close this sub forum.Outlawz7 wrote:


chrisweb89 wrote:Pretty good idea, a new skirmish layer with tons of tickets, and lots of small flags to fight over creating basically an infinitely long fight, that keeps people engaged and shooting. I love skirmish maps, but even at 150 tickets, and especially with a possible cap out they end too quick when seeding slowly.
CAS_ual_TY wrote:A ticket increase would improve the overall seeding-situation a lot. Halving the respawn time would be really great as well (if its possible, considering the respawn time is also connected with config files and it might be 1 single value for all modes).
The current skirmish is good for serious 8v8 fights, but we need something aas-like to seed on.
Wing Walker wrote:Skirmish maps are ok, they just don't allow any room for much tactical maneuvering. Which is what makes PR fun. Some are better than others, Kokan is the worst though.
Fallujia would be fun if it were just AAS. I really think people get sick of it because it is INS and on ALL the time.
CAS_ual_TY wrote:If it was the map itself then fallujah skirmish would be an option but it isnt.
To answer your question: its both. But the factor you quoted is the biggest influence still. I even gave an explanation and arguments but apparently these things dont mean anything anymore in 2019, anywhere.
To answer your examples:
2k bad for seeding
2k bad for seeding
4k bad for seeding
2k bad for seeding
Remember that skirmish maps are always smaller. So the size argument only goes for ins.
And it cant be the gamemode as literally every server forbids destroying caches. So what really is left to argue about?
And I gathered from this 'more tickets' and 'cant be 2k or 4k'.CAS_ual_TY wrote:I really dont know if you are tolling or joking or idk. And I also dont know why
But what you are suggesting is basically a small map, AAS, tons of tickets... Sounds exactly like what I am suggesting here. The exception being ofc that I want the map to be even smaller (skirmish sizes) and that I want to see other maps being able to be used in seeding.
But what you are suggesting would basically replace Fallujah Ins already.

Creating skirmish lrg layout with 500 tickets is enough to make the server PLAYABLE while seeding.Outlawz7 wrote: We could discuss changing Skirmish tickets from 150v150 to something else in general, not just a 'skirmish large' or allow custom amounts again.
We did, it's called Skirmish...?lespyd wrote: Solve for how to increase close quarters combat so a server with lower population, can have x fights/minute without having to search a whole map and go places to find entertainment.
