Bijar need fix

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Danesh_italiano
Posts: 576
Joined: 2012-07-23 03:25

Bijar need fix

Post by Danesh_italiano »

Since IDF scopes was removed and seems that will never come back, can the map have 5 flags in total.

3 flags ALWAYS in the city
2 flags close to mainbase from each team (radar for mec and bridge for idf)

OR (better than above)
Add scopes back
Change faction that has scopes

Tenkiul
I only know that I know nothing. Só sei que nada sei. Sólo sé que no sé nada. So solo di non sapere nulla. Tantum scio me nihil scire. Je sais seulement que je ne sais rien. Tiedän vain, etten tiedä mitään. Ich weiss nur dass ich nichts weiss. Ek weet net dat ek niks weet nie. Wiem tylko, ?e nic nie wiem. Heoi ko ahau anake e mohio ana kahore au e mohio. Ngiyazi kuphela ukuthi angazi lutho.
CAS_ual_TY
PR:BF2 Contributor
Posts: 926
Joined: 2016-01-04 12:30

Re: Bijar need fix

Post by CAS_ual_TY »

Adding all the shitboxes was a nice idea. Removing a helo wasnt imo now you lose 1 helo and the enemy has absolute supremacy in the sky. Maybe make it 2 helos and an ASF jet to weaken them and give further protection to the ground vehicles
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hairyballs
Posts: 46
Joined: 2018-04-18 18:06

Re: Bijar need fix

Post by hairyballs »

Just give Jews the scopes again
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Bijar need fix

Post by Outlawz7 »

Danesh_italiano wrote: 3 flags ALWAYS in the city
2 flags close to mainbase from each team (radar for mec and bridge for idf)
So you want only the south route or three flags on Alkomin?

Also what's wrong with Cave Bunker :P
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Bijar need fix

Post by Rabbit »

Outlawz7 wrote:So you want only the south route or three flags on Alkomin?

Also what's wrong with Cave Bunker :P
You can glitch around in it.
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AfSoccer "I just don't see the natural talent."
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CAS_ual_TY
PR:BF2 Contributor
Posts: 926
Joined: 2016-01-04 12:30

Re: Bijar need fix

Post by CAS_ual_TY »

Step 1: https://www.realitymod.com/forum/showth ... p?t=146796

Step 2: Taliban vs. Militia

Step 3: 12 Techies to each team + Rocket Techie

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Srsly though, I think additionally to a proper asset warfare layout there could be a maneuver warfare layout (without heavy assets). Lots of jeeps and shitboxes for the infantry, then maybe 2 (good) APCs or IFVs for each team. I think this would do great
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hairyballs
Posts: 46
Joined: 2018-04-18 18:06

Re: Bijar need fix

Post by hairyballs »

Add scopes back simple as
Iguanadjy
Posts: 215
Joined: 2008-04-12 23:31

Re: Bijar need fix

Post by Iguanadjy »

CAS_ual_TY wrote:Step 1: https://www.realitymod.com/forum/showth ... p?t=146796

Step 2: Taliban vs. Militia

Step 3: 12 Techies to each team + Rocket Techie

-

Srsly though, I think additionally to a proper asset warfare layout there could be a maneuver warfare layout (without heavy assets). Lots of jeeps and shitboxes for the infantry, then maybe 2 (good) APCs or IFVs for each team. I think this would do great
I like this idea! Adding scopes to this map would just makes the firefights less intense imo but making some 3rd tier factions fight on ot could be really great! Taliban/syrian rebels/ VS Militia/insurgent something like that

Supporting this game since 0.6 Never gonna give up!
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: Bijar need fix

Post by sweedensniiperr »

Apart from the mainbases and some parts in the city how much of this map is "modern"? Could it be turned into a WW2 map? Add planes in? You could make up some North Africa scenario or whatever if you like to have the realism approach. They didn't have desert ODs back then so only retextures for vehicles would be needed faction wise(if even at all.)

But I can totally see have how having SPG-techie battles across those hills could be fun.
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Bijar need fix

Post by Rabbit »

Just scrap it. I fucking hate playing on that map.
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AfSoccer "I just don't see the natural talent."
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PBAsydney
Posts: 369
Joined: 2016-10-15 22:14

Re: Bijar need fix

Post by PBAsydney »

Rabbit wrote:Just scrap it. I fucking hate playing on that map.
This, but Muttrah instead of Bijar.
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HITREG CARRY
BigBigMonkeyMan
Posts: 187
Joined: 2017-12-16 05:08

Re: Bijar need fix

Post by BigBigMonkeyMan »

Honestly I love the no scope firefights on this map. Much more suppressing fire needed, much more coordination. Rounds I have played on this map are usually very intense. I do agree two choppers is essential or more jeeps. Getting around on this map can be a *****.
"We will not go quietly into the night! We will not vanish without a fight! We're going to live on, we're going to survive.' Today we celebrate our independence day!"
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