BF2Editor closes after mod selected
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BIO.HAZARD
- Posts: 37
- Joined: 2020-01-12 13:03
BF2Editor closes after mod selected
10 seconds after I press OK the program just closes itself, no error, no text of any kind, it just closes.
I used this https://www.realitymod.com/forum/showthread.php?t=14468 to manually install it
step 5 not followed because its says its not required
I used this https://www.realitymod.com/forum/showthread.php?t=14468 to manually install it
step 5 not followed because its says its not required
- Suchar
- PR:BF2 Lead Developer
- Posts: 2208
- Joined: 2016-10-12 13:25
- Location: Poland
Re: BF2Editor closes after mod selected
There was an issue with it about a year ago. It was related with one of windows 10 updates. You use windows 10 I guess?
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BIO.HAZARD
- Posts: 37
- Joined: 2020-01-12 13:03
Re: BF2Editor closes after mod selected
Yes windows 10
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SShadowFox
- Posts: 1123
- Joined: 2012-01-25 21:35
Re: BF2Editor closes after mod selected
A Windows 10 update back in 2018 broke the editor for a bunch of people, the thread was this one. Arab mentioned this fix:
Though I never tested it, but you can try to see if it works for you.Arab wrote:This is a workaround for the Windows 10 Creators Update that might fix this issue.
Find bf2editor.exe, right-click and select 'Properties'.
Go to the 'Compatibility' tab and select the checkbox next to 'Disable fullscreen optimizations'.
Click on OK.
This hasn't been tested since mine works fine, but hopefully it works for anyone else.
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BIO.HAZARD
- Posts: 37
- Joined: 2020-01-12 13:03
Re: BF2Editor closes after mod selected
I appreciate your willing to help but it didnt work for meSShadowFox wrote:A Windows 10 update back in 2018 broke the editor for a bunch of people, the thread was this one. Arab mentioned this fix:
Though I never tested it, but you can try to see if it works for you.
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Fastjack
- PR:BF2 Contributor
- Posts: 525
- Joined: 2011-09-04 19:47
Re: BF2Editor closes after mod selected
When you start the BF2 Editor it ask you which mod you select, Right?
After selecting the mod, at the bottom, is there a line in red. Can you see a line in red with conicalatt?
After selecting the mod, at the bottom, is there a line in red. Can you see a line in red with conicalatt?
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BIO.HAZARD
- Posts: 37
- Joined: 2020-01-12 13:03
Re: BF2Editor closes after mod selected
Yeah, I select pr_edit and press ok, then 10 seconds later it just closes no red line no nothing.
On the logs I get
D:\bf2editor\Code\BF2\Core\Profiler.cpp(720): Calibration of profiler took:5.29848e-006 seconds
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 1 in cat 5 registered as ECCoreCEChangedSetting
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/content/common_client.zip"
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(692): mountArchive:content/common_client.zip path:common/
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/content/fonts_custom.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/content/fonts_custom.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/bf2/content/fonts_custom.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/content/fonts_custom.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/bf2/content/fonts_custom.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/content/fonts_custom.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "content/fonts_custom.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/content/fonts_client.zip"
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(692): mountArchive:content/fonts_client.zip path:fonts/
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/content/menu_client.zip"
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(692): mountArchive:content/menu_client.zip path:menu/
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/content/objects_common_client.zip"
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(692): mountArchive:content/objects_common_client.zip path
bjects/
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/content/objects_statics_client.zip"
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(692): mountArchive:content/objects_statics_client.zip path
bjects/
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/content/objects_vehicles_client.zip"
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(692): mountArchive:content/objects_vehicles_client.zip path
bjects/
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/content/objects_weapons_client.zip"
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(692): mountArchive:content/objects_weapons_client.zip path
bjects/
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/content/common_server.zip"
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(692): mountArchive:content/common_server.zip path:common/
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/content/factions_server.zip"
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(692): mountArchive:content/factions_server.zip path:factions/
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/content/menu_server.zip"
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(692): mountArchive:content/menu_server.zip path:menu/
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/content/objects_common_server.zip"
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(692): mountArchive:content/objects_common_server.zip path
bjects/
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/content/objects_statics_server.zip"
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(692): mountArchive:content/objects_statics_server.zip path
bjects/
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/content/objects_vehicles_server.zip"
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(692): mountArchive:content/objects_vehicles_server.zip path
bjects/
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/content/objects_weapons_server.zip"
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(692): mountArchive:content/objects_weapons_server.zip path
bjects/
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/bf2editor\lightmapsamples01.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/bf2editor\lightmapsamples01.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editor\lightmapsamples01.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/bf2editor\lightmapsamples01.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editor\lightmapsamples01.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/bf2editor\lightmapsamples01.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "bf2editor\lightmapsamples01.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/bf2editor\lightmapsamples02.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/bf2editor\lightmapsamples02.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editor\lightmapsamples02.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/bf2editor\lightmapsamples02.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editor\lightmapsamples02.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/bf2editor\lightmapsamples02.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "bf2editor\lightmapsamples02.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/bf2editor\lightmapsamples03.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/bf2editor\lightmapsamples03.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editor\lightmapsamples03.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/bf2editor\lightmapsamples03.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editor\lightmapsamples03.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/bf2editor\lightmapsamples03.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "bf2editor\lightmapsamples03.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/bf2editor\lightmapsamples04.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/bf2editor\lightmapsamples04.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editor\lightmapsamples04.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/bf2editor\lightmapsamples04.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editor\lightmapsamples04.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/bf2editor\lightmapsamples04.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "bf2editor\lightmapsamples04.zip"
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "hWndBf2TempSlt" in added (default class: "Unknown ID 0")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "rodSpecial" in added (default class: "Unknown ID 0")
On the logs I get
D:\bf2editor\Code\BF2\Core\Profiler.cpp(720): Calibration of profiler took:5.29848e-006 seconds
D:\bf2editor\Code\BF2\Core\EventManager.cpp(77): Event 1 in cat 5 registered as ECCoreCEChangedSetting
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/content/common_client.zip"
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(692): mountArchive:content/common_client.zip path:common/
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/content/fonts_custom.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/content/fonts_custom.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/bf2/content/fonts_custom.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/content/fonts_custom.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/bf2/content/fonts_custom.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/content/fonts_custom.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "content/fonts_custom.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/content/fonts_client.zip"
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(692): mountArchive:content/fonts_client.zip path:fonts/
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/content/menu_client.zip"
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(692): mountArchive:content/menu_client.zip path:menu/
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/content/objects_common_client.zip"
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(692): mountArchive:content/objects_common_client.zip path
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/content/objects_statics_client.zip"
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(692): mountArchive:content/objects_statics_client.zip path
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/content/objects_vehicles_client.zip"
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(692): mountArchive:content/objects_vehicles_client.zip path
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/content/objects_weapons_client.zip"
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(692): mountArchive:content/objects_weapons_client.zip path
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/content/common_server.zip"
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(692): mountArchive:content/common_server.zip path:common/
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/content/factions_server.zip"
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(692): mountArchive:content/factions_server.zip path:factions/
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/content/menu_server.zip"
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(692): mountArchive:content/menu_server.zip path:menu/
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/content/objects_common_server.zip"
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(692): mountArchive:content/objects_common_server.zip path
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/content/objects_statics_server.zip"
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(692): mountArchive:content/objects_statics_server.zip path
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/content/objects_vehicles_server.zip"
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(692): mountArchive:content/objects_vehicles_server.zip path
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/content/objects_weapons_server.zip"
D:\bf2editor\Code\BF2\IO\File\FileManager.cpp(692): mountArchive:content/objects_weapons_server.zip path
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/bf2editor\lightmapsamples01.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/bf2editor\lightmapsamples01.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editor\lightmapsamples01.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/bf2editor\lightmapsamples01.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editor\lightmapsamples01.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/bf2editor\lightmapsamples01.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "bf2editor\lightmapsamples01.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/bf2editor\lightmapsamples02.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/bf2editor\lightmapsamples02.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editor\lightmapsamples02.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/bf2editor\lightmapsamples02.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editor\lightmapsamples02.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/bf2editor\lightmapsamples02.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "bf2editor\lightmapsamples02.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/bf2editor\lightmapsamples03.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/bf2editor\lightmapsamples03.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editor\lightmapsamples03.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/bf2editor\lightmapsamples03.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editor\lightmapsamples03.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/bf2editor\lightmapsamples03.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "bf2editor\lightmapsamples03.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/bf2editor\lightmapsamples04.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/bf2editor\lightmapsamples04.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editor\lightmapsamples04.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/bf2editor\lightmapsamples04.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editor\lightmapsamples04.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/bf2editor\lightmapsamples04.zip"
D:\bf2editor\Code\BF2\IO\File\ZipArchive.cpp(323): Couldn't open zip file "bf2editor\lightmapsamples04.zip"
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "hWndBf2TempSlt" in added (default class: "Unknown ID 0")
D:\bf2editor\Code\BF2\Core\ClassManager.cpp(327): Singleton "rodSpecial" in added (default class: "Unknown ID 0")
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Fastjack
- PR:BF2 Contributor
- Posts: 525
- Joined: 2011-09-04 19:47
Re: BF2Editor closes after mod selected
When you selected the mod no red and black lines occuring in the Editor Output window?
Strange ....
Can you make a short Clip of your Editor start?
Strange ....
Can you make a short Clip of your Editor start?
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Fastjack
- PR:BF2 Contributor
- Posts: 525
- Joined: 2011-09-04 19:47
Re: BF2Editor closes after mod selected
Maybe it's worth a shot:
Copy the common_client and common_server.zip into the Objects Folder but dont unpack it.
Copy the common_client and common_server.zip into the Objects Folder but dont unpack it.
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BIO.HAZARD
- Posts: 37
- Joined: 2020-01-12 13:03
Re: BF2Editor closes after mod selected
ill try that here is the video
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BIO.HAZARD
- Posts: 37
- Joined: 2020-01-12 13:03
Re: BF2Editor closes after mod selected
sadly didn't workFastjack wrote:Maybe it's worth a shot:
Copy the common_client and common_server.zip into the Objects Folder but dont unpack it.
- Suchar
- PR:BF2 Lead Developer
- Posts: 2208
- Joined: 2016-10-12 13:25
- Location: Poland
Re: BF2Editor closes after mod selected
You didn't set up your editor properly. Step 4, to be precise.
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BIO.HAZARD
- Posts: 37
- Joined: 2020-01-12 13:03
Re: BF2Editor closes after mod selected
I read it again to see if I misread something but It doesn't seem to be the step 4Suchar wrote:You didn't set up your editor properly. Step 4, to be precise.

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BIO.HAZARD
- Posts: 37
- Joined: 2020-01-12 13:03
Re: BF2Editor closes after mod selected
also can´t find fonts_custom.zip anywhere
- Suchar
- PR:BF2 Lead Developer
- Posts: 2208
- Joined: 2016-10-12 13:25
- Location: Poland
Re: BF2Editor closes after mod selected
Well, I meant step 4 of setting up the editorBIO.HAZARD wrote:I read it again to see if I misread something but It doesn't seem to be the step 4
But yeah, from the screenshot it looks like it's set up correctly...
Okay, perhaps Im blind since apparently I read your logs wrong. According to the logs, I think something is wrong with the bf2editor directory. Could you make a screenshot of all the folders in the following directory:
Code: Select all
[your_path_to_PR]\Project Reality\Project Reality BF2-
BIO.HAZARD
- Posts: 37
- Joined: 2020-01-12 13:03
Re: BF2Editor closes after mod selected
Ty for your time Suchar , I just gave up take care!
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Arab
- PR:BF2 Developer
- Posts: 2898
- Joined: 2012-05-18 03:37
Re: BF2Editor closes after mod selected
That sucks 
Could try also downloading DirectX9 and installing it again.
Try using this version of PREditor (BF2Editor v1.3):
https://files.realitymod.com/resources/preditor.zip
Extract all files to Project Reality BF2 root folder.
Could try also downloading DirectX9 and installing it again.
Try using this version of PREditor (BF2Editor v1.3):
https://files.realitymod.com/resources/preditor.zip
Extract all files to Project Reality BF2 root folder.
Last edited by Arab on 2020-01-16 12:58, edited 6 times in total.
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Fastjack
- PR:BF2 Contributor
- Posts: 525
- Joined: 2011-09-04 19:47
Re: BF2Editor closes after mod selected
But we're not giving up one you.I just gave up
@Arab
I checked the Clip he made.
His Editor only do that:
Code: Select all
Init Engine (0.1.237.0)My Editor startup look like this (only the first lines)
My Question is, why his Editor not reading the part my Editor reads.Init Engine (0.1.237.0)
Unable to identify gfx hw:
Description: NVIDIA GeForce GTX 1060 3GB
VendorId: 10de SubSysId: 37421458
DeviceId: 1c02 Revision: a1
MultiSample mode: Off
MultiSample mode: 2Samples
MultiSample mode: 4Samples
MultiSample mode: 8Samples
HW supports D3DQUERYTYPE_OCCLUSION
HW occlusion culling is default off.
HW supports D3DQUERYTYPE_EVENT
[RendDX9] : Texturemanager cubetexture created: Created from code
Is it maybe really the Directx? I run the Editor also on win10 and never got those problems and the windows10 creator update also never caused problems on my machine.
Some questions to BIO
What Kind of Videocard you have?
Maybe a 3rd party program that runs in background influences the Editor?
Virtual machines?
Windows Aero mode?
Compartir Vista? / My runs on Windows XP Service Pack 2.
I also heared once splitscreen can cause problems with the Editor.
I can see in his taskbar some Icons. What are that for programs?
Last edited by Fastjack on 2020-01-16 17:05, edited 1 time in total.
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BIO.HAZARD
- Posts: 37
- Joined: 2020-01-12 13:03
Re: BF2Editor closes after mod selected
GTX 1050TISome questions to BIO
What Kind of Videocard you have?
Maybe a 3rd party program that runs in background influences the Editor?
Virtual machines?
Windows Aero mode?
Compartir Vista? / My runs on Windows XP Service Pack 2.
I also heared once splitscreen can cause problems with the Editor.
I can see in his taskbar some Icons. What are that for programs?
I had no other programs running, no virtual machine. I also tried to start the editor from a fresh windows restart(not a format, just restart).
The only program running on the taskbar is OBS to record the video, everything else are just windows icons.
No idea about aero mode
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BIO.HAZARD
- Posts: 37
- Joined: 2020-01-12 13:03
Re: BF2Editor closes after mod selected
Ty I'll try that asap but can't atmArab wrote:That sucks
Could try also downloading DirectX9 and installing it again.
Try using this version of PREditor (BF2Editor v1.3):
https://files.realitymod.com/resources/preditor.zip
Extract all files to Project Reality BF2 root folder.



