pr v0.41 official leak of partial change log

General discussion of the Project Reality: BF2 modification.
Pantera
Posts: 11059
Joined: 2006-02-16 11:27

Post by Pantera »

x-mas is only a week or so away. They're still testing. I hope it makes it till x-mas, best present ever!
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

Darth.Skyline wrote:x-mas is only a week or so away. They're still testing. I hope it makes it till x-mas, best present ever!
10 days is not a week..... :roll:
Image
Pantera
Posts: 11059
Joined: 2006-02-16 11:27

Post by Pantera »

'[R-DEV wrote:Rhino']10 days is not a week..... :roll:
I know, thats why i said "Or So" . :rolleyes:
Image
robbo
Posts: 1159
Joined: 2006-10-25 15:14

Post by robbo »

Give the Officer kits a Pistol :-D

Really happy to see 0.41.

A big thanks to the DEVs :mrgreen:
tHa_KhAn
Posts: 14
Joined: 2006-12-14 18:12

Post by tHa_KhAn »

Maybe I missed this, but the Officer kit. Only Squad Leaders can pick that up correct? NOt just any member of a 4+ man squad.
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

only available to Squad Leaders of a 4+man squad (including the SL themselves) and Commanders (no squad requirements for CMDR obviously).

The kits can be picked up by other players... we thought about preventing that, but it's got a lot of issues to prevent it. If it turns out to be a problem we may prevent picking them up.

And the "cool stuff" we have planned (for a future release) for Officers and Commanders will *only* be available if they are using the Officer kit *and* a CMDR or SL.
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
egg[/COLOR][/COLOR][/COLOR]

Image
Cazboab
Posts: 23
Joined: 2006-06-09 10:53

Post by Cazboab »

I'm assuming the kits are only needed for the main roles of the vehicles such as the pilot of a blackhawk or the driver and gunner of a tank and that we won't need to kit up for something like the turret machine gun or the miniguns right?

Also will the mounted guns have there iron sights in for 0.41?

Edit: just thought, someone said APCs will carry 8 men, is that 8 in the back +2 crew or 8 total?
Last edited by Cazboab on 2006-12-14 19:05, edited 1 time in total.
jackal22
Posts: 849
Joined: 2006-11-18 20:18

Post by jackal22 »

jeeps and other light vehicles will remain drivable by anyone wont they though?

edit: and one more thing, that sl setup seems very powerful as it is, i can forsee a lot of bitching about who uses it as in a massive surge in creating of squads and every body else getting pissed and lone wolfing it instead.

-or-

people squading up and the sl being a ******* and just ramboing it because he has 3 med packs and a scoped assult rifle and a parachute and charges, its like a vanilla medic mixed with the prmm spec ops.


what will the other 2 extra improvements be regarding? assulting capabilities or supportive ones like giving ability to order supplies without comander or something? because its pretty much got all assulting things covered.

will there be close monitering by devs on how the sl kits are used?
Last edited by jackal22 on 2006-12-14 18:58, edited 1 time in total.
Image
Biggaayal
Posts: 140
Joined: 2006-11-14 15:35

kudos for flaglogic.

Post by Biggaayal »

Great job devs, mainly congrats for the ability to take good advice. Most people are too self centered for that.

I'm talking about flag logic, where it is fairest for a flag to be grey when contested, then capped by the team that won the engagement and got the other team pushed off the flag. This is just soo much fun.

And you do not get people respawning (which obviously leads to spawnkilling) on the flag as you are capping it all the time.

good work on the other stuff too.
luizinhuu
Posts: 1294
Joined: 2006-04-27 00:03

Post by luizinhuu »

dont rush the devs, i'll have no time to play at the holidays so 0.5 (let's promote this to 0.5 instead of 0.41) on february is A-OK for me! take your time to make it the best possible
Image
Image
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Post by fuzzhead »

Caz your right just main roles (pilots/gunners/drivers, NOT side gunners or cupola gunners).

APC is 8 TOTAL.

Jeeps/Boats are driveable by anyone.

SL Kit will be monitored for exploits and action taken appropriately.
Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Post by Mongolian_dude »

That Grid jazz will make things easyer. Now stuff like Air strikes can be called into Areas now.....The grids are numbered/letter? E.g 1A, 3F would all have its own box on the grid?

Nows there is the merlin, whill there be any maps where to brits can use them? lol

PILOT KITTTTTTTS!!!!!!!! YESSSSSSSSSSS!!!
(i hope they dont have that bloody MP7. Its good but....id prefer an M9F2 or a Browning any day). Could Pilots and Drivers show up differently on the Map? like the Star added on VIP mode with the VIP car?
Hang on....say an american drops his Pilot Kit. Can an MEC/PLA pick it up?.....That would SCREEEEEEEW Mutrrah if thats the case.


Maybe i will be killed by something other than an M24 or M4 these days?....Nah, Long shot.

APCs are just the way i wanted them ;)

Nice, officers. Good to shoot at and good to follow.

I Like :)

...mongol...
Military lawyers engaged in fierce legal action.

[INDENT][INDENT]Image[/INDENT][/INDENT]
danthemanbuddy
Posts: 842
Joined: 2006-11-12 19:07

Post by danthemanbuddy »

what if you are driving your tank and you want your squad leader to get in.

How can they get a tanker kit to get in the tank with you?

????
Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Post by Mongolian_dude »

danthemanbuddy wrote:what if you are driving your tank and you want your squad leader to get in.

How can they get a tanker kit to get in the tank with you?

????
It seems a little unreal that that an INF officer(say, assault with ammo) would have the knoledge to Drive/Gun on an MBT. Maybe the 50Cal, but thats about it.

I just thought about it.
Maybe it could be better if it was this way:

On Muttrah, a player is 1st to a littlbird and mounts the pilot's seat. He gets a server message. '-= :P WNER:=-, you have 20 seconds to comply'. After 20 seconds, his Kit automatically changes to the PILOT kit. Until he dies, he bares the Pilot Kit.

Same with Tank Driver.

A player creates a squad and is squad leader. After 2minutes, he is automaticaly issued the SL kit. to avoid squad hopping, he is bound to that squad until he dies. While dead and viewing the SQUAD/KIT screen, he can leave the squad and the Kit. This would mean that there is only 9 SLs also as that is the MAX ammount of squads on BF2/PRMM.

I also just thought.
If only Tank Drivers can man an MBt, who can repair it? Can engineers get in? Does the tank driver get a wrench too?(that only works on MBTs, APCs, AVVs, LBTs ect?)
Military lawyers engaged in fierce legal action.

[INDENT][INDENT]Image[/INDENT][/INDENT]
SGT.Collado
Posts: 704
Joined: 2006-11-22 14:14

Post by SGT.Collado »

Now that Arnold Schwarzenegger can say, "Get to the chopper do it now", can we hope for some quicker jets in 0.5? IMO, the jets (especially the A10) look like big C130s flying around.
Image

77SiCaRiO77 wrote:ask him if he is an enemy , if he answer you in other language, then fire at him
Maistros
Posts: 743
Joined: 2006-11-30 11:18

Post by Maistros »

No way.. we're all tired of people RACING to the choppers to get the pilot seat instead of racing for a plan.. and orginization.. and it will force more teamwork and more active squad participation.

I hate that in Muttrah, I'm forced to get in a chopper with a pilot who's only flying because he got there first. Half the time if I risk getting in that chopper, I plop down right into the ocean with that pilot crashing the bird down.. or into a wall.. or a poll.. etc.

This will prevent newbie pilots from killing half our own team in the first 20 seconds of a game. hehe
Wasn't me.
Animalmother
Posts: 1201
Joined: 2006-03-26 03:31

Post by Animalmother »

You guys, rock.

A changelist, where everything on it Ive been wanting.
'[R-PUB wrote:MrD']the mortar is an extension of his penis and he 'ejaculates' rounds


Image
Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

'[R-DEV wrote:eggman']
Vehicle Damage System
Tanks can be tracked, turrets disabled, engines disabled. These can be repaired. Other vehicles have some systems damage modelling ap;plied to them as well.

I don't beleive you. I was told so many times by so many modders this was impossible! If we can really do this, we can revolutionize the vehicle aspect of this mod nearly as much as we've revolutionized the infantry aspect, and do what, to my knowledge, no mod has ever completely done before.
Image
Maistros
Posts: 743
Joined: 2006-11-30 11:18

Post by Maistros »

It would absolutely behoove me to see the enemies spotted system only light up what grid referance they're at and not pinpoint them on the map. This way you only know what sector they're in and not what wall they're behind.

Can't stress that enough.
Wasn't me.
[CoFR]Shack
Posts: 22
Joined: 2006-08-08 01:42

Post by [CoFR]Shack »

Wow I am impressed eggman. You and the team are pushing this game to the limits. You are really hittin gon just what I want in a game. Good work and thanks!
CoFR FR114 IP: 70.85.234.234 Port: 16567
Post Reply

Return to “PR:BF2 General Discussion”