Bring back razorwire

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WeeGeez
Posts: 842
Joined: 2007-10-08 21:30

Bring back razorwire

Post by WeeGeez »

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Hello

Can the old Razor wire possibly make a come back in beside the current tank trap blockade for conventional forces? Like how sandbags and foxhole currently share the same menu? Unless I'm missing something these were removed in an earlier release.

I'm a great asset placer but the tank trap X blockades are a total pain in some scenarios which I think razor wire would work just fine. i.e. it takes too many place/remove attempts just to block a small hole in a wall for defense against INF, which includes several suicides (from crushing), which I believe the current timer is something like 60 seconds (en-counting each time).

An alternative suggestion is if that timer can be shortened? 60s is a PITA for accidental self-crushes for builders...

On the bright side I've never had problems with insurgent roadblocks on Ramiel - They work a dream! First time every time. Could this be something to do with the the model?

Whadya think forum?


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Last edited by WeeGeez on 2018-07-11 12:31, edited 5 times in total.
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WeeGeez
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Re: Bring back razorwire

Post by WeeGeez »

bumpdy bump
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QuickLoad
Posts: 609
Joined: 2014-06-20 20:07

Re: Bring back razorwire

Post by QuickLoad »

This would be cool, I don't see a usage of sandbags and this could potentially replace that slot.
I don't recall seeing(a distinction from tank traps) the razorwire from back whenever, but then again my memory is fuzzy of early PR days.

The question then is, why would someone use razor wire instead of razor wire and tank traps?
the solution:

Tank traps become only tank traps, while razor wire is only razor wire, i dont like this idea
or
Razor wire gets additional placements than the tank traps,
or(the one I like the most)
Razor wire is super quick to build, which would also be realistic!
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WeeGeez
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Joined: 2007-10-08 21:30

Re: Bring back razorwire

Post by WeeGeez »

The only reason I'm for this, is because placing aforementioned tank traps in precarious places gets you killed.

It's unclear when/why original razor wire was taken out. Perhaps a very good reason.
I was off line for a few years when I came back it was gone.
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Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: Bring back razorwire

Post by Heavy Death »

Please bring this back, make it 2 layers, with the bottom one so low it kinda touches the ground and there is no way to crawl under.
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WeeGeez
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Re: Bring back razorwire

Post by WeeGeez »

Hooray thread gets some attention.
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Coalz101
Posts: 493
Joined: 2017-07-03 11:11

Re: Bring back razorwire

Post by Coalz101 »

could as it a sub to actual razor wire It think so (AT Razor Wire) and AP Razor Wire or something
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WeeGeez
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Re: Bring back razorwire

Post by WeeGeez »

Bympdy bump what do devs think?
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Arab
PR:BF2 Developer
Posts: 2898
Joined: 2012-05-18 03:37

Re: Bring back razorwire

Post by Arab »

WeeGeez wrote:Bympdy bump what do devs think?
I personally like it. I'm sure we could do that the same way as in the alt comma rose commands.
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Rhino
Retired PR Developer
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Joined: 2005-12-13 20:00

Re: Bring back razorwire

Post by Rhino »

The reason why razorwire was mixed with hedgehogs was to stop vehicles from driving through them and because it looked silly for them to stop vehicles if it was just wire on its own.
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Fastjack
PR:BF2 Contributor
Posts: 525
Joined: 2011-09-04 19:47

Re: Bring back razorwire

Post by Fastjack »

In a Vietnam themed map it would fit perfectly.
Filamu
Posts: 318
Joined: 2006-12-15 14:20

Re: Bring back razorwire

Post by Filamu »

Honestly, vehicles going through doesnt really change their use. I'd think it would mostly be used where the normal wire is hard to place, and there is no room for a car. And for that it would be great if it didn't crush you.
Rabbit
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Joined: 2006-12-17 15:14

Re: Bring back razorwire

Post by Rabbit »

Wouldnt mind if you could place if when next to an APC or IFV as they are known to carry them around.
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AfSoccer "I just don't see the natural talent."
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Fastjack
PR:BF2 Contributor
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Joined: 2011-09-04 19:47

Re: Bring back razorwire

Post by Fastjack »

Rabbit wrote:Wouldnt mind if you could place if when next to an APC or IFV as they are known to carry them around.
That's an nice idea. :eek:
Giving vehicles a extra function. Or make it that the razorwire would cost a small ammo drop like from humvees or IFV's without needing a fob close to them.
Mechanized Engineer Squad.
Rabbit
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Re: Bring back razorwire

Post by Rabbit »

I mean its the same as it used to be but instead of supply trucks its apc.
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AfSoccer "I just don't see the natural talent."
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WeeGeez
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Re: Bring back razorwire

Post by WeeGeez »

Dont complicate it folks, in these trying times, simplicity reigns supreme. Just reintroduce them as they were, but as alt select next to tank traps menu. sorted. Self crush begone.
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Rabbit
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Re: Bring back razorwire

Post by Rabbit »

WeeGeez wrote:Dont complicate it folks, in these trying times, simplicity reigns supreme. Just reintroduce them as they were, but as alt select next to tank traps menu. sorted. Self crush begone.
Hardly complicated considering it would be making similar to how it used to work.
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AfSoccer "I just don't see the natural talent."
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Niki-Tret
Posts: 62
Joined: 2019-07-13 15:02

Re: Bring back razorwire

Post by Niki-Tret »

It would be ok if you just make you can choose do you want razorwire with tank blockade on LMB or we want one just with wire on RMB as Insurgenst have.
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