mebel wrote:That's the problem, a huge one. There should be only 2 options, not 3. Why?
Consider following votemap:
- Saaremaa
- Falcon
- Kashan
Do You know why Kashan wins in this scenario? Votes for woodland maps are split between two - and in most cases people who vote Falcon would also enjoy Saaremaa, but votes are split still, and do not sum up. You can actually craft more votes like this to control the mapchange, and I can see it happening. Only when over half of people vote for one out of 3 maps i would consider it a valid vote - in other case it's just an admin changing the map, no need for vote when you can easily predict the outcome.
I would recommend just to put just 2 maps in mapvote and make it diverse - I would also say that admins could use their experience and choose for a vote maps that would be equally popular to keep that diversity at sufficent level. 3 maps in a vote is not a solution - it's even making map cycle more homogeneous
If You find it important - share thoughts with admins, they're may not be aware of it.
First, biggest problem here is not map selection for vote. Biggest problem are people like you that do not vote because "#it is not worth". Votes are valid when most people take part in vote, not when 50+% people vote for one option. By that logic dictators whit 99,1% vote in favor are most legit leaders out there. And we all know that is not true.
Second, not all people think like you about maps. For instance I am big hater of Saaremaa. For me that is most stupid map, whit not great gameplay. Selecting map is more complicated from desert/city/forest/jungle subgroups that some people suggest as basics for map votes.
Three, 2 map vote will not work. You do not need to look farther form AAS vs INS votes, and how they work in practice. Pretty much only reason why someone will vote for INS is squad leader that will kick players that would vote for AAS. And believe me, that is actually not so rear today. It is not hard to imagine that we will get "vote for Kashan or I kick you" situations more than we have now.
Suchar wrote:There is one easy fix: vote. Usually around ~45% of the players vote. If everyone voted, things could change.
So true, but people do not understand point of vote and how it works apparently.
Suchar wrote:Furthermore, when it existed back in the day, MeRk server used to have maps set based on admins liking. It resulted in rarely played maps to be played more often, including layers other than STD.
#RemoveDemocracy #BringBackMeRk
That system also worked nice. Also, maybe servers can start doing theme days, were they do only PR: Vietnam maps, or PR:WW2 maps, or all day INF layers, like some sort of mini events. There is so many ways how to fix this issue that are not based on having or not having voting system or fixing voting system that already works good, if people would take part in it.
mries wrote:I think not everybody knows that your vote only counts when typed in squad chat. As this got changed a couple of patches ago, wasn't it?
Maybe thats a good tip to put on the loadingscreens.
Do not think so. It says if you voted or not. And I am pretty much sure that you get message to vote in squad chat when you vote in all or team chat. But maybe it is not bad idea to put it in tips.