1.6 feedback
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hairyballs
- Posts: 46
- Joined: 2018-04-18 18:06
1.6 feedback
Just a few things that I and other people I've asked think should be tweaked, removed or reverted:
Kit drop times after death. Adds nothing to the game and just makes it more awkward to play.
Vehicle minimap. Why remove it in the first place.
WW2 weapon animations are soooooooooooooooooooooooooooo loooooooooooooooooooooooooooooooooooooong
Gun going down from damage. Still a pain in the *** and should be removed altogether. RNG tank fights are not fun.
1 shot weapons in WW2. I personally don't mind but I think only having the bolt actions 1 shot would be better.
Kit drop times after death. Adds nothing to the game and just makes it more awkward to play.
Vehicle minimap. Why remove it in the first place.
WW2 weapon animations are soooooooooooooooooooooooooooo loooooooooooooooooooooooooooooooooooooong
Gun going down from damage. Still a pain in the *** and should be removed altogether. RNG tank fights are not fun.
1 shot weapons in WW2. I personally don't mind but I think only having the bolt actions 1 shot would be better.
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PBAsydney
- Posts: 369
- Joined: 2016-10-15 22:14
Re: 1.6 feedback
The Garand being 1hk with its current ROF/Deviation makes it too strong IMO. It completely eclipses Thomspon/Mp40/STG44 in close quarters combat.



HITREG CARRY
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KillJoy[Fr]
- Posts: 837
- Joined: 2010-12-28 20:51
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Bastiannn
- Posts: 128
- Joined: 2016-09-09 07:00
Re: 1.6 feedback
I agree.hairyballs wrote:Kit drop times after death. Adds nothing to the game and just makes it more awkward to play.
First its bad because you can no longer pick up enemy kits immediately after you kill them, either to check what kit they had while you move on, or to use their patches if you have a close fight but you are black and white, or to use their gun/nades etc. to continue a close fight cqc where you run out of ammo/nades.
Second, I believe its this delay that makes wounded friendlies show up on the map longer than before, which is pretty confusing at times as you are in fights, you quickly check the map and you think your friendlies are still alive.
Think it was pretty nice to have it, and I dont play vehicles much. It was confusing when I saw the UAV doesn't have it anymore too.hairyballs wrote:Vehicle minimap. Why remove it in the first place.
What happened to the plans of keeping it and removing the border or modifying it to be thiner?
The animations are nice but some of them are also too long, e.g. the grenadiers which really puts you off from using it.
To whats been said already I'd bring up the MG zoom for MG emplacements, really no reason to have the zoom given to the best gun in the WW2 setting, its pretty ridiculous.
Also Brecourt Assault could use a LRG layout (which isn't used currently) to have at least 2, if not all flags uncapped and asset spawns not dependable on capping flags but rather just delayed (historical layouts are nice but so are other options). Same for Kafr, which could use a LRG layout for RU vs MEC without precapped flags.


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Hunter291
- Posts: 73
- Joined: 2015-06-01 21:43
Re: 1.6 feedback
New locking sound is garbage stop changing things in this game that don't have a problem.
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Fastjack
- PR:BF2 Contributor
- Posts: 525
- Joined: 2011-09-04 19:47
Re: 1.6 feedback
In my opinion the german sniper rifle zoom is totally far off realism. No other weapon have this zoom magnification ingame and beating all other scopes ingame.
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
Re: 1.6 feedback
That was the idea.Bastiannn wrote: you can no longer pick up enemy kits immediately after you kill them

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_Rogue_Assassin_
- Posts: 41
- Joined: 2017-10-29 12:26
Re: 1.6 feedback
Can't we make it so the soldier black out using enemy kit faster than it currently does? getting hatted by friendly kit defeats the purpose of blacking out i feel.Outlawz7 wrote:That was the idea.
i feel like the new delay is not a fit for the game we used to play all these years, using enemy patches while black and out and standing up to fight the rest that are coming to you is big part of the game
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Danesh_italiano
- Posts: 576
- Joined: 2012-07-23 03:25
Re: 1.6 feedback
But IRL you can go to the body from you just killed and check wut equipments he got and use it....Outlawz7 wrote:That was the idea.
Also, gib minimap back. TK was very "normal" having that, removing that, gonna increase tks....
+
Tracers are no tracers anymore, its just a "ball" flying now. (for both networked shells and predicted shells).
I only know that I know nothing. Só sei que nada sei. Sólo sé que no sé nada. So solo di non sapere nulla. Tantum scio me nihil scire. Je sais seulement que je ne sais rien. Tiedän vain, etten tiedä mitään. Ich weiss nur dass ich nichts weiss. Ek weet net dat ek niks weet nie. Wiem tylko, ?e nic nie wiem. Heoi ko ahau anake e mohio ana kahore au e mohio. Ngiyazi kuphela ukuthi angazi lutho.
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hairyballs
- Posts: 46
- Joined: 2018-04-18 18:06
Re: 1.6 feedback
Why are you punishing people for winning firefights? Having little things like being able to use the enemy kit increases the skill ceiling of the game.
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Nate.
- Forum Moderator
- Posts: 3018
- Joined: 2012-07-09 20:44
Re: 1.6 feedback
This argument can be used the other way around just as well.hairyballs wrote:Why are you punishing people for winning firefights?
- You are an APC and shoot enemy LAT/HAT, they need to wait 10s before they can pick it up -> You are no longer "punished" for winning the firefight.
- You shoot enemy medic, enemy need to wait at least 10s before picking it up -> You are no longer "punished" for winning the firefight.
Personally, I think the 15s is a nice compromise for now, can maybe be reduced to 10 in the future. It will be interesting to see how it plays out alongside medic dragging and which new "meta" evolves.
Last edited by Nate. on 2020-05-02 09:29, edited 1 time in total.

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transpilot
- Posts: 109
- Joined: 2019-02-28 06:25
Re: 1.6 feedback
General issues:
-The 1 shot kill ability of most weapons doesnt fit into PR as we all have noticed a few years ago.
-most ww2 maps look the same with fields and some bush lines.
-buildings look pre 1.0
-kit pick up timer punishes firefights. Because some e-rekt guys used 4 ARs every other player has to deal with that change...
-body dragging is pretty good
Kufr: Too open streets, too many assets, fights always next to RUS 1 flag
Omaha: Mortars way too OP and boring gameplay if US plays smart to win
-The 1 shot kill ability of most weapons doesnt fit into PR as we all have noticed a few years ago.
-most ww2 maps look the same with fields and some bush lines.
-buildings look pre 1.0
-kit pick up timer punishes firefights. Because some e-rekt guys used 4 ARs every other player has to deal with that change...
-body dragging is pretty good
Kufr: Too open streets, too many assets, fights always next to RUS 1 flag
Omaha: Mortars way too OP and boring gameplay if US plays smart to win
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axytho
- Posts: 155
- Joined: 2019-03-25 22:32
Re: 1.6 feedback
-The one shot fill fits nicely into PR, it makes the game more realistic and makes people more reliant on teamwork. Besides, it's 30-06 and 7.92 Mauser, so stop whining. If you listen to your teamyou'll get shot less.
-Yes, maybe you should petition the French government that they need to Normandy look less like Normandy
- No they actually look really great, but that's a matter of aesthetics, not balance
- It doesn't punish firefights, it just lowers "the skill ceiling" WHICH IS A GOOD THING. It's not because some people (including myself) have gotten used to instinctively grab the enemies kit after getting shot that this is a good thing. It's a very game-y approach to healing yourself and the correct way to deal with it is this change.
- yeah it is
Kufr is not an open map, if you want less assets, literally play any other urban map, and both the matches I've seen until now ended with RUS outcapping Rebels
Omaha: did you know that artillery kills most people on the battlefield? So this is working as intended.
-Yes, maybe you should petition the French government that they need to Normandy look less like Normandy
- No they actually look really great, but that's a matter of aesthetics, not balance
- It doesn't punish firefights, it just lowers "the skill ceiling" WHICH IS A GOOD THING. It's not because some people (including myself) have gotten used to instinctively grab the enemies kit after getting shot that this is a good thing. It's a very game-y approach to healing yourself and the correct way to deal with it is this change.
- yeah it is
Kufr is not an open map, if you want less assets, literally play any other urban map, and both the matches I've seen until now ended with RUS outcapping Rebels
Omaha: did you know that artillery kills most people on the battlefield? So this is working as intended.
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hairyballs
- Posts: 46
- Joined: 2018-04-18 18:06
Re: 1.6 feedback
Lowering the skill ceiling is never a good thing. It's more than just that too, it just makes team fights a lot more awkward, especially when squadleading cos you don't know who's dead and who's not due to the player dots still being visible until the kit is dropped. It's gotten me killed several times already, kills which could have easily been avoided otherwise. Ask anyone who knows what theyre doing in inf and they'll tell you its retarded and pointless.
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Bastiannn
- Posts: 128
- Joined: 2016-09-09 07:00
Re: 1.6 feedback
@axytho
I like how you have "its realistic" as argument for everything even if it impacts the game negatively, but when you bring up using the enemy kit after a kill, you don't use "its realistic to pick up enemy kits and use their equipment WITHOUT DELAY", but instead you switch to "its realistic because you have to use teamwork" to argue FOR delay. Lol.
I like how you have "its realistic" as argument for everything even if it impacts the game negatively, but when you bring up using the enemy kit after a kill, you don't use "its realistic to pick up enemy kits and use their equipment WITHOUT DELAY", but instead you switch to "its realistic because you have to use teamwork" to argue FOR delay. Lol.


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hairyballs
- Posts: 46
- Joined: 2018-04-18 18:06
Re: 1.6 feedback
Dont worry bastian men, 41 kills on omaha with a mortar is fine cos its realistic. The US should just deal with it and accept the loss
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axytho
- Posts: 155
- Joined: 2019-03-25 22:32
Re: 1.6 feedback
The "not being able to use enemy kits for 10 seconds" can be seen as something similar to the "searching" timer in Escape From Tarkov. How would you know where your enemy keeps his First Aid Kit and his grenades?Bastiannn wrote:@axytho
I like how you have "its realistic" as argument for everything even if it impacts the game negatively, but when you bring up using the enemy kit after a kill, you don't use "its realistic to pick up enemy kits and use their equipment WITHOUT DELAY", but instead you switch to "its realistic because you have to use teamwork" to argue FOR delay. Lol.
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Bastiannn
- Posts: 128
- Joined: 2016-09-09 07:00
Re: 1.6 feedback
Gun falls on the ground? Oh sorry men I need 15 seconds to search for it and figure out where it is.axytho wrote:The "not being able to use enemy kits for 10 seconds" can be seen as something similar to the "searching" timer in Escape From Tarkov. How would you know where your enemy keeps his First Aid Kit and his grenades?
Nade on belt or on vest can be seen? Oh sorry men I need 15 seconds to search for it and open my eyes.
Needs 15 seconds to search for the LAT btw.
The Tarkov argument is laughable.


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axytho
- Posts: 155
- Joined: 2019-03-25 22:32
Re: 1.6 feedback
It's a gun that you've never fired, you have no clue where the safety is , you've never fired any gun in your life except the one that was issued to you. Same thing with the grenades and the first aid kit. The guy you killed is lying on his grenade so you need to move his body first, the gun is covered in mud and needs to be cleaned, you don't know whether there is still a round in the chamber...Bastiannn wrote:Gun falls on the ground? Oh sorry men I need 15 seconds to search for it and figure out where it is.
Nade on belt or on vest can be seen? Oh sorry men I need 15 seconds to search for it and open my eyes.
Needs 15 seconds to search for the LAT btw.
The Tarkov argument is laughable.
You might be able to pick up a LAT in 2 seconds, but figuring out how to disable the safety is non-trivial.
... but more than 90 kills with a tank is totally fine, or what?hairyballs wrote:Dont worry bastian men, 41 kills on omaha with a mortar is fine cos its realistic. The US should just deal with it and accept the loss
This game does not coddle players or attempt to make all weapon platforms equal. Heavy weaponry kills lots of people IF it is properly used. For mortars, this is easiest on maps like Omaha. But on some 2km maps tanks or APCs can easily surpass that amount of kills if the enemy team doesn't communicate about the tank's position.
Last edited by axytho on 2020-05-02 13:50, edited 5 times in total.
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hairyballs
- Posts: 46
- Joined: 2018-04-18 18:06
Re: 1.6 feedback
Is this ProjectAutism? Pr has a good mix of arcade and realism which is why its fun. Being realistic does not = fun.
