Ticket bleed on some maps seems very weird.
Can someone explain how it works on eg. Omaha lrg?
Ticket bleed
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Bonvi
- Posts: 65
- Joined: 2017-02-20 14:22
Re: Ticket bleed
Yeah! In this game yesterday the british took 15 minutes to bleed 170 tickets. Same happened on Kozelsk some time ago as well.
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Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: Ticket bleed
CAS_ual_TY wrote:Ticket bleed on some maps seems very weird.
Can someone explain how it works on eg. Omaha lrg?
Code: Select all
ObjectTemplate.areaValueTeam1 35
ObjectTemplate.areaValueTeam2 50
Code: Select all
gameLogic.setTicketLossPerMin 1 10
gameLogic.setTicketLossPerMin 2 10
AfSoccer "I just don't see the natural talent."

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Bonvi
- Posts: 65
- Joined: 2017-02-20 14:22
Re: Ticket bleed
Having flags with different bleed speeds is extremely confusing, especially when it's so implicit. This information must be explicit, so players can make informed decisions whether to fight for the flags or not. Show it in the flag's name, perhaps?
Btw, why can't all home flags have the same bleed speed, for simplicity and transparency's sake?
Btw, why can't all home flags have the same bleed speed, for simplicity and transparency's sake?
- Mats391
- PR:BF2 Lead Developer
- Posts: 7643
- Joined: 2010-08-06 18:06
Re: Ticket bleed
Because maps are not all the same. Having the same fast bleed on Omaha, Kozelsk or any other map where one team attacks would ruin the map completely. However standard AAS maps should all have similar bleed when outcapped. The one on Vadso seems to be too slow in that regard.Bonvi wrote:Btw, why can't all home flags have the same bleed speed, for simplicity and transparency's sake?

Mineral: TIL that Wire-guided missiles actually use wire
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Bonvi
- Posts: 65
- Joined: 2017-02-20 14:22
Re: Ticket bleed
I can understand that, but it can still be very frustrating when you don't know if the enemy's actually bleeding or the bleed is nominal. Maybe it would make sense to have different colors for different bleed speeds or some other form of indication... Or at least have this data publicly available in the map gallery or the forums.Mats391 wrote:Because maps are not all the same. Having the same fast bleed on Omaha, Kozelsk or any other map where one team attacks would ruin the map completely. However standard AAS maps should all have similar bleed when outcapped. The one on Vadso seems to be too slow in that regard.
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WingWalker
- Posts: 349
- Joined: 2020-04-09 21:03
Re: Ticket bleed
WAIT!Bonvi wrote:... so players can make informed decisions...
The DEVs can mod that!!??!?
W.W.
v0.4
v0.4


