Optimisation, questions !

Making or wanting help making your own asset? Check in here
Post Reply
Ryan1506
Posts: 30
Joined: 2020-01-12 18:34

Optimisation, questions !

Post by Ryan1506 »

Hello everyone ! ;-)

After modding aix2 with really nice result, I look after optimisation because i've got lot of drop framerate


I've got an i7 4790k overcloked to 4.5ghz, so i can't do better on hardware..
16 gb of ram
Gtx 1060
SSD NMVE


So i start to decrease somes effects, like smoke, explosions and others.. but still have somes drop framerate

So what affects performances ? I know that every pixel has an impact, but I wanted to know which consumes the most ?

Draw Distance have an effect but i don't want to decrease it now (600m)

High Textures have an effect?

I use lot of sounds and distant sounds, they have an effect of performance ?

I use only 48 bots


Thank you for your knowledge :)
Last edited by Ryan1506 on 2020-05-03 16:19, edited 1 time in total.
Reason: error
rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: Optimisation, questions !

Post by rPoXoTauJIo »

Drawcalls(materials in meshes) - bf2 framerate dies on lots of small objects - few big ones are preferable in scene
I've coded some PoC, got significant fps boost by merging staticobjects - in backlog atm through.
Image

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
Ryan1506
Posts: 30
Joined: 2020-01-12 18:34

Re: Optimisation, questions !

Post by Ryan1506 »

Wow Nice work, but i didn't use pr objects, i use only poe2 and bf2 statics, pr use bf2 statics too, are they more optimised than bf2 ?

Envoyé de mon SM-G950F en utilisant Tapatalk
Ryan1506
Posts: 30
Joined: 2020-01-12 18:34

Re: Optimisation, questions !

Post by Ryan1506 »

Have lot of sounds can cause drop framerate ?
Using Hd texture too? or is just memory?

Envoyé de mon SM-G950F en utilisant Tapatalk
Post Reply

Return to “PR:BF2 Community Modding”