Lots of the buildings that came in with PR have a lot of texture issues. Many loading both asia and me pallets at the same time that are quite large and use very little. Retextured them to reduce this issue and also increase diversity a bit more.
https://www.dropbox.com/s/1df7ydupbg6qm ... ts.7z?dl=0
**** WW2 buildings edits
-
Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
**** WW2 buildings edits
AfSoccer "I just don't see the natural talent."

- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: **** WW2 buildings edits
When you say re-textured, what do you mean exactly? Swap textures? Did you alter UVs? Did you re-export? Did it alter LM UVs?
-
Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: **** WW2 buildings edits
Changed which textures they are loading. Rather than loading things like mecity_01_c (512x1024) for once color from it they are loading a 32x32 texture. Things of that nature.Mineral wrote:When you say re-textured, what do you mean exactly? Swap textures? Did you alter UVs? Did you re-export? Did it alter LM UVs?
Last edited by Rabbit on 2020-06-06 12:27, edited 1 time in total.
AfSoccer "I just don't see the natural talent."

- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium

