For the love of Jebus, please make Tanks/APCs back to normal!!

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Maverick89
Posts: 44
Joined: 2006-11-19 08:41

Post by Maverick89 »

I agree it's hopeless even when im in a squad it's boring and annoying, as a driver you have no power, in a chopper u atleast have your hydra.

It wouldn't be "unrealistic" to just have one man operated tank, there otehr things more important when making a game realistic rather then haveing a 3 man tank... ope your eyes people tanks i PR are hopeless and aren't the intimadating beasts they should be.
danthemanbuddy
Posts: 842
Joined: 2006-11-12 19:07

Post by danthemanbuddy »

At least give the driver a 50 cal secondary gun.

Rememebr fh bf1942 3 positions in tank. a driver/main gunner, cupola gunner, and 3rd gunner inside the tank.

So just give the driver a gun so he can mark tracers at the spotted target and at least make it more desriable
Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Post by Eddie Baker »

danthemanbuddy wrote:At least give the driver a 50 cal secondary gun.

Rememebr fh bf1942 3 positions in tank. a driver/main gunner, cupola gunner, and 3rd gunner inside the tank.

So just give the driver a gun so he can mark tracers at the spotted target and at least make it more desriable
No.
wpgcivic
Posts: 396
Joined: 2006-11-13 15:16

Post by wpgcivic »

ok do you really think that a person DRIVING a tank, will also be able to concentrate on firing the tanks main weapons also...that promotes tank whoring soo much, i love it the way it is now, and with a tanker kit...creaming myself will commence
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$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

those of you saying that the armour driver has no weapons - you have to remember that the vehicle itself can be a devastating weapon itself by ramming enemy ligher vehicles
and the driver has the ability to slide out of the drivers seat into the 50 cal turret if it is unoccupied so there is no need to complain
dunkellic
Posts: 1809
Joined: 2006-02-07 15:41

Post by dunkellic »

wpgcivic wrote:ok do you really think that a person DRIVING a tank, will also be able to concentrate on firing the tanks main weapons also...

ah...seeing as we are able to move ingame and shot at the same time - why shouldnt you be able to do basically the same with a tank O_ô
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$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

because it is not an option irl
Mekstizzle
Posts: 882
Joined: 2006-10-30 17:15

Post by Mekstizzle »

1.41 is going to increase armour of MBT's so that Light AT will be pretty much useless against it. Hopefully they'll increase the firepower too.

I think that reloading should be faster in a 3 man tank then in a solo tank, it's not exactly realistic but it promotes teamwork. Actually you could say that with a gunner present a loader is present therefore reloading would be faster, if you want to give an explanation lol.
Guerra norte
Posts: 1666
Joined: 2006-07-19 17:37

Post by Guerra norte »

I bet all the people whining about the tanks are people who don't use voice comms, anyway the tanks will gain more power once they get their zoom back, but they should really increase the zoom more than in 0.32 .
V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

For me they're just fine the way they're now, and I even look forward for more zoom and maybe, the so dreamed-about target designation system.
I just don't feel ok whit only 1 guy driving a tank. I think it's bad for the guy in the tank and for who's trying to hit the tank...
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$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

would be cool if driving a tank required some learning and skill - rather than have the wasd keys have 'a' and 'd' control the left and right tracks respectively with 'w' and 's' crudely representing forward and reverse gears. That would be very very cool if it were possible
AIR_CAV
Posts: 3
Joined: 2006-06-15 22:03

point is

Post by AIR_CAV »

I understand the argument for staying with realism and the power of a well oil squad using one tank but the main focus here should be game play and how that reflects the reality of the situation. With the newest version of PR you see tanks acting more like stationary heavy guns than the tip of the spear offensive weapons that they are. I have been playing PR since the first release and the best part was that tanks were a true center of gravity in the game as in real life, but not anymore.

The squads are 100% correct in their point that a tank with 3 man crew all working together is more powerful than a single person but that does not translate into actual game play in PR, that is the exception not the rule. Tanks are now seen sitting in spawn unused for the most part of the rounds.
If a Tank( and I mean all armor here) is used it will most likely be by one person and is tactically useless. Also tanks are most effective when sitting stationary than on any type of offensive role in the new PR. In essence the new patch is comparable to reverting tanks to the French view of armored combat in pre WWII. Instead of the fast moving offensive weapon that they are on the modern battlefield, we see it forced in to a infantry support heavy gun role.


In your aim to make PR tanks and armor more realistic you have done the opposite. In modern combat a MBT is a offensive weapon that moves fluidly on the battlefield this is not represented at all in PR. Armor should be change back to the prevision versions to reflect the reality a MBT would have on the battlefield
$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

make your criticism after .41
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Post by fuzzhead »

agree with skeletor, the light AT being super powerful was not intentional and really hurts tank use...

that being said, i had a prety effective 6 man tank squad on qwai river as the chinese.... i did not loose my tank for the entire round!!! we held strong at fishing village and made a succesfull assault on the processing factory. of course tank2 kept blowing up but i blame it on the tank2 gunner ;)
Guerra norte
Posts: 1666
Joined: 2006-07-19 17:37

Post by Guerra norte »

STOP BITCHING! If you can't use a tank with your squad there is something wrong with you not the tank. :evil:
The only thing that's wrong with the tanks now is the zoom, and we know that it will get fixed so stop whining :)
Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

THE new tank system ROCKS becuase gunners can focus on killing totaly RATHER than worrying about not to hit the indestrucable LAmpost!!

Even when the driver is not in my squad, i still have a blast!

ON TOP OF this all the driver is a brillaint LOOK OUT, while the gunner is checking all sides for target the driver can call out any threat directly in front WHICH in general is where they are so all in all, the new system is bldy brill!!
Alot of Opinion but it is just so damn true!
lbgspam
Posts: 109
Joined: 2006-04-22 16:49

Post by lbgspam »

NO way! The armor changes are the best things they changed in the mod! It makes it so realistic!!!
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