No? They call in the engineers??
hmmmm

#1. "combat engineer can repair light vehicles and defuse mines ONLY" Hmm okay$kelet0r wrote:so how about as a compromise
[/INDENT][/INDENT]Simply too many classes. is there enough space to request all them?!?Guerra norte wrote:How about:
Saboteur/Demilition expert: Ability to plant/dissable mines and explosives.
Engineer: Fixes stuff like bridges, barries etc.
Tanker: Can only repair tanks, tanktracks and 10% armour but must return to repairingstation for 100% armour fix.
Mechanic: Can repair all light vehicles 100%, but has only same ability as tanker on heavy vehicles(tank,APC,BMP and AA).
[/INDENT][/INDENT]This will be the best IMO.Guerra norte wrote:How about:
Saboteur/Demilitions expert: Ability to plant/dissable mines and explosives.
Engineer: Fixes stuff like bridges, barries etc.
Tanker: Can only repair tanks, tanktracks and 10% armour but must return to repairingstation for 100% armour fix.
Mechanic: Can repair all light vehicles 100%, but has only same ability as tanker on heavy vehicles(tank,APC,BMP and AA).
Yeah it's maybe to muchSimply too many classes. is there enough space to request all them?!?
good point. I think only 1 C4 makes it almost an unplayed class. Not that it should be, but sometimes people will even forget it, since the main reason they use the c. engineer is the wrench.WesleyS wrote:as long as a tanker class can repair a blown wheel or track and get it out of harms way, unless they are killed of course.
Engy should get more C4 or mines if you take their spanner IMO.

